Simplify long_move()
We are not really interested in, if there are blocks. All information we need is in `block_buffer_runtime_us`.
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@ -393,11 +393,11 @@ class Planner {
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#if ENABLED(ENSURE_SMOOTH_MOVES)
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static bool long_move() {
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if (blocks_queued() && block_buffer_runtime_us) {
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return block_buffer_runtime_us > (LCD_UPDATE_THRESHOLD) * 1000UL + (MIN_BLOCK_TIME) * 3000UL;
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}
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else
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return true;
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if (block_buffer_runtime_us) {
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return block_buffer_runtime_us > (LCD_UPDATE_THRESHOLD) * 1000UL + (MIN_BLOCK_TIME) * 3000UL;
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}
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else
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return true;
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}
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static void clear_block_buffer_runtime(){
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