Add Why You Must Have Anti-Air in Tower Rush
@@ -0,0 +1,13 @@
|
|||||||
|
<br>However, one of the most fatal deck-building errors is neglecting to include a robust, reliable suite of anti-air defenses.<br>
|
||||||
|
<br>If you enter a match without sufficient air defense, a single Balloon or Lava Hound will completely dismantle your towers while your ground army watches helplessly.<br>
|
||||||
|
The Threat from Above
|
||||||
|
<br>Because the Lava Hound has an absurdly high hitpoint pool, it demands the immediate attention of all your air-targeting defenders.<br>
|
||||||
|
<br>To survive this assault, you must have at least two reliable anti-air units in your deck, along with a defensive building that targets air (like the Tesla or Inferno Tower).<br>
|
||||||
|
The Electro Wizard is fantastic against Balloons.Beware of the Lava Pups.A ground-only tank killer (like a Mini P. If you liked this information and you would certainly like to obtain additional details relating to [tower rush](https://jandlfabricating.com/employer/greatbarracademy/) kindly browse through the web site. E.K.K.A) is 100% useless against an air deck.
|
||||||
|
Versatile Anti-Air Options
|
||||||
|
<br>When selecting your anti-air package, versatility is key; you need units that are strong against air but also highly useful against standard ground pushes.<br>
|
||||||
|
<br>A well-rounded deck should include one high-DPS sniper, one flying defender, and one small spell capable of clearing flying swarms.<br>
|
||||||
|
The DangerBest CounterInferno Dragon (High escalating damage)Electro Wizard or Zap spell; the constant stun resets the damage beam completelyMinion Horde (Massive flying swarm)Arrows or Fireball; never try to defend this with single-target units, as they will be overwhelmed instantly
|
||||||
|
Watching the Skies
|
||||||
|
<br>You must respect the Z-axis and prepare your arsenal accordingly.<br>
|
||||||
|
<br>Control the ground, but never forget to watch the skies.<br>
|
||||||
Reference in New Issue
Block a user