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However, one of the most fatal deck-building errors is neglecting to include a robust, reliable suite of anti-air defenses.
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If you enter a match without sufficient air defense, a single Balloon or Lava Hound will completely dismantle your towers while your ground army watches helplessly.
+The Threat from Above
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Because the Lava Hound has an absurdly high hitpoint pool, it demands the immediate attention of all your air-targeting defenders.
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To survive this assault, you must have at least two reliable anti-air units in your deck, along with a defensive building that targets air (like the Tesla or Inferno Tower).
+The Electro Wizard is fantastic against Balloons.Beware of the Lava Pups.A ground-only tank killer (like a Mini P. If you liked this information and you would certainly like to obtain additional details relating to [tower rush](https://jandlfabricating.com/employer/greatbarracademy/) kindly browse through the web site. E.K.K.A) is 100% useless against an air deck.
+Versatile Anti-Air Options
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When selecting your anti-air package, versatility is key; you need units that are strong against air but also highly useful against standard ground pushes.
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A well-rounded deck should include one high-DPS sniper, one flying defender, and one small spell capable of clearing flying swarms.
+The DangerBest CounterInferno Dragon (High escalating damage)Electro Wizard or Zap spell; the constant stun resets the damage beam completelyMinion Horde (Massive flying swarm)Arrows or Fireball; never try to defend this with single-target units, as they will be overwhelmed instantly
+Watching the Skies
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You must respect the Z-axis and prepare your arsenal accordingly.
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Control the ground, but never forget to watch the skies.
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