Siege players use massive artillery buildings—specifically the X-Bow or the Mortar—planted firmly on their own side of the map to snipe the enemy base from afar.
Playing Siege requires an entirely different skill set than standard beatdown or cycle decks; it demands absolute geometric precision and flawless defensive mechanics.
Protecting the Asset
Your sole objective is to protect that X-Bow at all costs; if it locks onto the enemy tower for even five seconds, the game is practically won.
You use these cheap troops as meat shields, physically blocking enemy tanks and assassins from ever touching your precious artillery.
Use spells predictively.If the X-Bow locks onto an enemy tank instead of the tower, do not overcommit.In double elixir, you can often place a defensive X-Bow in the center of the map.
The Mortar vs. The X-Bow
X-Bow decks are usually built around fast cycling, aiming to out-pace the opponent's heavy tanks so the X-Bow has a clear line of sight.
Because it is cheaper, it is less punishing if it gets destroyed, making Mortar decks slightly more forgiving and versatile.
What Beats SiegeThe CounterplayHeavy Tanks (Golem, Giant) blocking the shotsPlay hyper-defensively; use the Siege weapon purely as a defensive building in the center to stall for a drawHeavy Spells (Rocket, Lightning) destroying the weaponYou must out-cycle their spell; play your X-Bow faster than they can draw their Rocket
A War of Attrition
Furthermore, you must develop thick skin, as opponents will constantly spam angry emotes when facing you.
Welcome to the artillery division.
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