95 lines
3.1 KiB
C++
95 lines
3.1 KiB
C++
/**
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* Marlin 3D Printer Firmware
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* Copyright (c) 2022 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
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*
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* Based on Sprinter and grbl.
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* Copyright (c) 2011 Camiel Gubbels / Erik van der Zalm
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*
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*/
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/**
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* DWIN Single var plot
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* Author: Miguel A. Risco-Castillo
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* Version: 2.0
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* Date: 2022/01/31
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as
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* published by the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*
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* For commercial applications additional licenses can be requested
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*/
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#include "../../../inc/MarlinConfigPre.h"
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#ifdef DWIN_LCD_PROUI
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#include "plot.h"
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#include "../../../core/types.h"
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#include "../../marlinui.h"
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#include "dwin_lcd.h"
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#include "dwinui.h"
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#include "dwin_popup.h"
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#include "dwin.h"
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#define Plot_Bg_Color RGB( 1, 12, 8)
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PlotClass Plot;
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uint16_t grphpoints, r, x2, y2 = 0;
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frame_rect_t grphframe = {0};
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float scale = 0;
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void PlotClass::Draw(const frame_rect_t frame, const float max, const float ref) {
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grphframe = frame;
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grphpoints = 0;
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scale = frame.h / max;
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x2 = frame.x + frame.w - 1;
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y2 = frame.y + frame.h - 1;
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r = round((y2) - ref * scale);
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DWINUI::Draw_Box(1, Plot_Bg_Color, frame);
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for (uint8_t i = 1; i < 4; i++) if (i*50 < frame.w) DWIN_Draw_VLine(Line_Color, i*50 + frame.x, frame.y, frame.h);
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DWINUI::Draw_Box(0, Color_White, DWINUI::ExtendFrame(frame, 1));
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DWIN_Draw_HLine(Color_Red, frame.x, r, frame.w);
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}
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void PlotClass::Update(const float value) {
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if (!scale) return;
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uint16_t y = round((y2) - value * scale);
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if (grphpoints < grphframe.w) {
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DWIN_Draw_Point(Color_Yellow, 1, 1, grphpoints + grphframe.x, y);
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}
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else {
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DWIN_Frame_AreaMove(1, 0, 1, Plot_Bg_Color, grphframe.x, grphframe.y, x2, y2);
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if ((grphpoints % 50) == 0) DWIN_Draw_VLine(Line_Color, x2 - 1, grphframe.y + 1, grphframe.h - 2);
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DWIN_Draw_Point(Color_Red, 1, 1, x2 - 1, r);
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DWIN_Draw_Point(Color_Yellow, 1, 1, x2 - 1, y);
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}
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grphpoints++;
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}
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#endif // DWIN_LCD_PROUI
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