Scott Lahteine
118bd2f8b2
Apply loop shorthand macros ( #17159 )
2020-03-13 23:18:16 -05:00
Scott Lahteine
bfad23d3e2
(c) 2020
2020-02-03 08:00:57 -06:00
Scott Lahteine
50e4545255
Add custom types for position ( #15204 )
2019-09-29 04:25:39 -05:00
Scott Lahteine
455dabb183
Add a feedRate_t data type ( #15349 )
2019-09-26 01:28:09 -05:00
Scott Lahteine
c353eaa146
Misc changes from struct refactor ( #15289 )
2019-09-17 18:16:28 -05:00
Scott Lahteine
465c6d9230
Simpler Allen Key config. Fixes, cleanups from refactor ( #15256 )
2019-09-14 03:05:10 -05:00
Scott Lahteine
750a16ad38
Fix MIN/MAX function collision with macros
2019-07-05 18:14:02 -05:00
Scott Lahteine
93cd66ac11
Tweaky change from (C) to (c)
2019-06-27 23:58:16 -05:00
Scott Lahteine
cf12fc8366
Expand on serial debugging ( #13577 )
2019-04-05 20:02:46 -05:00
InsanityAutomation
5b2c37d6c1
Followup to BLTouch ( #13422 )
2019-03-18 16:31:11 -05:00
Scott Lahteine
f5bcc00570
Unify debugging output with debug_out.h ( #13388 )
2019-03-14 02:25:42 -05:00
Scott Lahteine
cfdb38eda4
Allow SERIAL_ECHOPAIR to take up to 12 pairs ( #13311 )
2019-03-05 06:46:19 -06:00
Scott Lahteine
e15354e387
Simplify serial port redirect ( #13234 )
2019-02-23 22:53:01 -06:00
Scott Lahteine
0feeef2604
Update copyright in headers
2019-02-12 15:30:11 -06:00
Scott Lahteine
c986239837
A single SERIAL_ECHO macro type ( #12557 )
2018-11-29 16:58:58 -06:00
Scott Lahteine
a0c795b097
Encapsulate common display code in a singleton ( #12395 )
...
* Encapsulate common LCD code in a singleton
* Depend more UBL code on UBL_DEVEL_DEBUGGING
- Since most users don't need the debugging on at all times, this helps reduce the default build size for UBL by over 2K, a little closer to fitting on 128K boards.
2018-11-11 12:16:24 -06:00
Scott Lahteine
471f403a67
Reduce code size with plain inlines
2018-11-11 08:36:10 -06:00
Scott Lahteine
44fa7fb18c
Cleanups for leveling-related code
2018-11-04 19:07:47 -06:00
Scott Lahteine
f5eab912ed
Apply #pragma once, misc cleanup ( #12322 )
...
* Apply #pragma once in headers
* Adjust some thermistors formatting
* Misc cleanup and formatting
2018-11-04 02:25:55 -06:00
Scott Lahteine
3583e2b449
Followup to Menu Refactor ( #12275 )
2018-10-30 16:34:45 -05:00
Scott Lahteine
11ac75edcb
Use PGM_P for PSTR pointers ( #11977 )
2018-09-30 23:44:33 -05:00
Scott Lahteine
a4b0148365
Easier to find 'static inline'
2018-08-13 23:55:33 -05:00
etagle
1367df2875
Replace double with float, optimize calculation
2018-07-04 22:28:56 -05:00
Eduardo José Tagle
6f330f397e
[2.0.x] Buffer overflow and scroll fix, UTF8 cleanup ( #10844 )
2018-05-25 23:32:37 -05:00
Scott Lahteine
eb2eb72720
Modify UBL mesh_is_valid and use in leveling_is_valid ( #10746 )
2018-05-14 22:36:03 -05:00
Scott Lahteine
99ecdf59af
Smarter MIN, MAX, ABS macros
...
Use macros that explicitly avoid double-evaluation and can be used for any datatype, replacing `min`, `max`, `abs`, `fabs`, `labs`, and `FABS`.
Co-Authored-By: ejtagle <ejtagle@hotmail.com>
2018-05-13 04:52:56 -05:00
Scott Lahteine
8db7fb226a
Fix M420 C for UBL
2018-04-28 08:14:20 -05:00
Scott Lahteine
eef0248a1c
Add M420 C to adjust the whole mesh ( #10522 )
2018-04-25 06:43:45 -05:00
Scott Lahteine
9515e5aefb
Fix LA_active_extruder (static)
2018-03-07 05:49:20 -06:00
Scott Lahteine
2057177184
Make enums into implicit char
2018-03-06 23:39:56 -06:00
Scott Lahteine
24b9c1923f
ubl G29 tweaks
2018-02-28 03:40:06 -06:00
Scott Lahteine
966d9af98a
Mesh export in Bilinear + UBL M503
2018-02-25 23:25:39 -06:00
Scott Lahteine
2228dff3ea
ubl.h compile flags from 1.1.x
2018-02-25 23:03:08 -06:00
Roxy-3D
d504bbbfa4
Fix botched check for being off the mesh...
2018-02-21 14:28:58 -06:00
Scott Lahteine
304e0f8945
Followup to 21e60fd
...
`ENABLED` only works for flag-type options. Floats must use `#ifdef`.
2018-02-15 22:24:23 -06:00
Roxy-3D
21e60fd3ed
Allow user to control Z-Height correction for off mesh movements ( #9661 )
2018-02-15 15:07:42 -06:00
Scott Lahteine
89165326b4
Cleanup after vim and vigor
2018-02-11 06:07:30 -06:00
Scott Lahteine
8a6feab1c4
Num-to-string functions for DEBUG_LEVELING_FEATURE
2018-02-05 19:08:27 -06:00
Roxy-3D
bfd9728cf4
Serial buffer over run work around for v2.0.0 ( #9236 )
...
* Work around for serial buffer over run
PronterFace sends a lot of M105 commands. During long operations such
as UBL's G29 P1, G29 P2, G29 P4 and G26 this can over run the serial
buffer. This results (very often) in a M1 (actually a M1M105) ending
up in the command queue.
Until we figure out a better way to resolve this issue, this will keep
the UBL commands from experiencing bogus commands at thier completion.
2018-01-18 19:57:18 -06:00
Roxy-3D
f5f1b069ad
Convert UBL mesh tilting to all use the same algorithm ( #9204 )
...
A number of regressions were patched also. The UBL G29 P2 and P4 Press and Hold had stopped working. It is very possible this is broken in the bugfix_v1.1.x branch also.
The main purpose of the Pull Request is to get the 3-Point mesh tilting to use the LSF algorithm just like the grid based mesh tilt. This simplifies the logic and reduces the code size some what. But the real reason to do it is the 3-Point case can be solved exactly. And by feeding these numbers into the LSF algorithm it provides a way to check all that code for 'correctness'.
2018-01-16 11:08:00 -06:00
Thomas Moore
f7efac57b7
Multi-host support
2018-01-10 00:14:47 -06:00
Scott Lahteine
6d0678d963
Omit unused UBL motion code
2017-12-11 03:08:18 -06:00
Scott Lahteine
3255712343
Skew Correction for UBL
...
Also remove unused grid slicing function when using UBL segmented.
2017-12-11 03:08:15 -06:00
Scott Lahteine
3d796d8040
Move debug code
2017-12-11 00:27:06 -06:00
Scott Lahteine
73e32925e4
References are better for array args
2017-12-11 00:27:06 -06:00
Roxy-3D
f58eb391aa
[2.0.0] Better off mesh behavior for UBL ( #8714 )
...
* Better off mesh behaviour for UBL
* Suggested ubl.h changes
2017-12-08 19:00:59 -06:00
Scott Lahteine
2fde60da12
Changes for parity with 1.1.x
2017-12-06 21:50:54 -06:00
Scott Lahteine
c6b0c104bb
Adapt G26 to work for all meshes
2017-11-23 22:31:37 -06:00
Scott Lahteine
f8393a0908
Operate in Native Machine Space
2017-11-04 00:05:38 -05:00
Scott Lahteine
580b6e9089
Apply physical limits to mesh bounds
2017-10-24 16:54:07 -05:00