Set language display charset in language.h
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@ -25,6 +25,8 @@
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#include "MarlinConfig.h"
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//#define SIMULATE_ROMFONT //Comment in to see what is seen on the character based displays
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// Fallback if no language is set. DON'T CHANGE
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#ifndef LCD_LANGUAGE
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#define LCD_LANGUAGE en
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@ -239,6 +241,11 @@
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#define INCLUDE_LANGUAGE LANGUAGE_INCL(LCD_LANGUAGE)
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#include INCLUDE_LANGUAGE
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#if DISABLED(SIMULATE_ROMFONT) && DISABLED(DISPLAY_CHARSET_ISO10646_1) && DISABLED(DISPLAY_CHARSET_ISO10646_5) && DISABLED(DISPLAY_CHARSET_ISO10646_KANA) && DISABLED(DISPLAY_CHARSET_ISO10646_GREEK) && DISABLED(DISPLAY_CHARSET_ISO10646_CN)
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#define DISPLAY_CHARSET_ISO10646_1 // use the better font on full graphic displays.
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#endif
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#include "language_en.h"
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#endif //__LANGUAGE_H
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@ -30,11 +30,6 @@
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#ifndef LANGUAGE_EN_H
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#define LANGUAGE_EN_H
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//#define SIMULATE_ROMFONT //Comment in to see what is seen on the character based displays
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#if DISABLED(SIMULATE_ROMFONT) && DISABLED(DISPLAY_CHARSET_ISO10646_1) && DISABLED(DISPLAY_CHARSET_ISO10646_5) && DISABLED(DISPLAY_CHARSET_ISO10646_KANA) && DISABLED(DISPLAY_CHARSET_ISO10646_GREEK) && DISABLED(DISPLAY_CHARSET_ISO10646_CN)
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#define DISPLAY_CHARSET_ISO10646_1 // use the better font on full graphic displays.
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#endif
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#ifndef WELCOME_MSG
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#define WELCOME_MSG MACHINE_NAME " ready."
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#endif
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