Fix ADC_KEYPAD middle button (#12493)

This commit is contained in:
Scott Lahteine
2018-11-20 21:39:30 -06:00
committed by GitHub
parent 0946cbcdca
commit c5642a894f
3 changed files with 78 additions and 77 deletions

View File

@ -88,28 +88,36 @@
#endif
// REPRAPWORLD_KEYPAD (and ADC_KEYPAD)
#if ENABLED(REPRAPWORLD_KEYPAD)
#define REPRAPWORLD_BTN_OFFSET 0 // Bit offset into buttons for shift register values
#define BTN_OFFSET 0 // Bit offset into buttons for shift register values
#define BLEN_REPRAPWORLD_KEYPAD_F3 0
#define BLEN_REPRAPWORLD_KEYPAD_F2 1
#define BLEN_REPRAPWORLD_KEYPAD_F1 2
#define BLEN_REPRAPWORLD_KEYPAD_DOWN 3
#define BLEN_REPRAPWORLD_KEYPAD_RIGHT 4
#define BLEN_REPRAPWORLD_KEYPAD_MIDDLE 5
#define BLEN_REPRAPWORLD_KEYPAD_UP 6
#define BLEN_REPRAPWORLD_KEYPAD_LEFT 7
#define BLEN_KEYPAD_F3 0
#define BLEN_KEYPAD_F2 1
#define BLEN_KEYPAD_F1 2
#define BLEN_KEYPAD_DOWN 3
#define BLEN_KEYPAD_RIGHT 4
#define BLEN_KEYPAD_MIDDLE 5
#define BLEN_KEYPAD_UP 6
#define BLEN_KEYPAD_LEFT 7
#define EN_REPRAPWORLD_KEYPAD_F1 (_BV(REPRAPWORLD_BTN_OFFSET + BLEN_REPRAPWORLD_KEYPAD_F1))
#define EN_REPRAPWORLD_KEYPAD_F2 (_BV(REPRAPWORLD_BTN_OFFSET + BLEN_REPRAPWORLD_KEYPAD_F2))
#define EN_REPRAPWORLD_KEYPAD_F3 (_BV(REPRAPWORLD_BTN_OFFSET + BLEN_REPRAPWORLD_KEYPAD_F3))
#define EN_REPRAPWORLD_KEYPAD_DOWN (_BV(REPRAPWORLD_BTN_OFFSET + BLEN_REPRAPWORLD_KEYPAD_DOWN))
#define EN_REPRAPWORLD_KEYPAD_RIGHT (_BV(REPRAPWORLD_BTN_OFFSET + BLEN_REPRAPWORLD_KEYPAD_RIGHT))
#define EN_REPRAPWORLD_KEYPAD_MIDDLE (_BV(REPRAPWORLD_BTN_OFFSET + BLEN_REPRAPWORLD_KEYPAD_MIDDLE))
#define EN_REPRAPWORLD_KEYPAD_UP (_BV(REPRAPWORLD_BTN_OFFSET + BLEN_REPRAPWORLD_KEYPAD_UP))
#define EN_REPRAPWORLD_KEYPAD_LEFT (_BV(REPRAPWORLD_BTN_OFFSET + BLEN_REPRAPWORLD_KEYPAD_LEFT))
#define EN_KEYPAD_F1 _BV(BTN_OFFSET + BLEN_KEYPAD_F1)
#define EN_KEYPAD_F2 _BV(BTN_OFFSET + BLEN_KEYPAD_F2)
#define EN_KEYPAD_F3 _BV(BTN_OFFSET + BLEN_KEYPAD_F3)
#define EN_KEYPAD_DOWN _BV(BTN_OFFSET + BLEN_KEYPAD_DOWN)
#define EN_KEYPAD_RIGHT _BV(BTN_OFFSET + BLEN_KEYPAD_RIGHT)
#define EN_KEYPAD_MIDDLE _BV(BTN_OFFSET + BLEN_KEYPAD_MIDDLE)
#define EN_KEYPAD_UP _BV(BTN_OFFSET + BLEN_KEYPAD_UP)
#define EN_KEYPAD_LEFT _BV(BTN_OFFSET + BLEN_KEYPAD_LEFT)
#define RRK(B) (keypad_buttons & (B))
#ifdef EN_C
#define BUTTON_CLICK() ((buttons & EN_C) || RRK(EN_KEYPAD_MIDDLE))
#else
#define BUTTON_CLICK() RRK(EN_KEYPAD_MIDDLE)
#endif
#endif
#if HAS_DIGITAL_BUTTONS
@ -129,26 +137,12 @@
#define EN_C _BV(BLEN_C)
#endif
#if BUTTON_EXISTS(BACK)
#define BLEN_D 3
#define EN_D _BV(BLEN_D)
#define LCD_BACK_CLICKED() (buttons & EN_D)
#endif
#if ENABLED(REPRAPWORLD_KEYPAD)
#ifdef EN_C
#define BUTTON_CLICK() ((buttons & EN_C) || RRK(EN_REPRAPWORLD_KEYPAD_MIDDLE))
#else
#define BUTTON_CLICK() RRK(EN_REPRAPWORLD_KEYPAD_MIDDLE)
#endif
#elif ENABLED(LCD_I2C_VIKI)
#if ENABLED(LCD_I2C_VIKI)
#define B_I2C_BTN_OFFSET 3 // (the first three bit positions reserved for EN_A, EN_B, EN_C)
// button and encoder bit positions within 'buttons'
#define B_LE (BUTTON_LEFT << B_I2C_BTN_OFFSET) // The remaining normalized buttons are all read via I2C
#define B_LE (BUTTON_LEFT << B_I2C_BTN_OFFSET) // The remaining normalized buttons are all read via I2C
#define B_UP (BUTTON_UP << B_I2C_BTN_OFFSET)
#define B_MI (BUTTON_SELECT << B_I2C_BTN_OFFSET)
#define B_DW (BUTTON_DOWN << B_I2C_BTN_OFFSET)
@ -156,13 +150,12 @@
#if BUTTON_EXISTS(ENC) // The pause/stop/restart button is connected to BTN_ENC when used
#define B_ST (EN_C) // Map the pause/stop/resume button into its normalized functional name
#define BUTTON_CLICK() (buttons & (B_MI|B_RI|B_ST)) // Pause/stop also acts as click until a proper pause/stop is implemented.
#define BUTTON_CLICK() (buttons & (B_MI|B_RI|B_ST)) // Pause/stop also acts as click until a proper pause/stop is implemented.
#else
#define BUTTON_CLICK() (buttons & (B_MI|B_RI))
#endif
// I2C buttons take too long to read inside an interrupt context and so we read them during lcd_update
#define LCD_HAS_SLOW_BUTTONS
#elif ENABLED(LCD_I2C_PANELOLU2)
@ -174,16 +167,13 @@
#define BUTTON_CLICK() (buttons & B_MI)
// I2C buttons take too long to read inside an interrupt context and so we read them during lcd_update
#define LCD_HAS_SLOW_BUTTONS
#endif
#endif
#else
#define BUTTON_EXISTS(BN) 0
#define BUTTON_EXISTS(BN) false
// Shift register bits correspond to buttons:
#define BL_LE 7 // Left
@ -202,6 +192,14 @@
#endif
#if BUTTON_EXISTS(BACK)
#define BLEN_D 3
#define EN_D _BV(BLEN_D)
#define LCD_BACK_CLICKED() (buttons & EN_D)
#else
#define LCD_BACK_CLICKED() false
#endif
#ifndef BUTTON_CLICK
#ifdef EN_C
#define BUTTON_CLICK() (buttons & EN_C)
@ -471,7 +469,7 @@ public:
static volatile uint8_t keypad_buttons;
static bool handle_keypad();
#endif
#if ENABLED(LCD_HAS_SLOW_BUTTONS)
#if HAS_SLOW_BUTTONS
static volatile uint8_t slow_buttons;
static uint8_t read_slow_buttons();
#endif