Fix ADC_KEYPAD middle button (#12493)
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0946cbcdca
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c5642a894f
@ -309,6 +309,9 @@
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#define HAS_SHIFT_ENCODER (!HAS_ADC_BUTTONS && (ENABLED(REPRAPWORLD_KEYPAD) || (HAS_SPI_LCD && DISABLED(NEWPANEL))))
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#define HAS_ENCODER_WHEEL (!HAS_ADC_BUTTONS && ENABLED(NEWPANEL))
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// I2C buttons must be read in the main thread
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#define HAS_SLOW_BUTTONS (ENABLED(LCD_I2C_VIKI) || ENABLED(LCD_I2C_PANELOLU2))
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#if HAS_GRAPHICAL_LCD
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/**
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* Default LCD contrast for Graphical LCD displays
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@ -79,13 +79,13 @@
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#include "../feature/bedlevel/bedlevel.h"
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#endif
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#if DISABLED(LCD_USE_I2C_BUZZER)
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#if HAS_BUZZER
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#include "../libs/buzzer.h"
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#endif
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#if HAS_ENCODER_ACTION
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volatile uint8_t MarlinUI::buttons;
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#if ENABLED(LCD_HAS_SLOW_BUTTONS)
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#if HAS_SLOW_BUTTONS
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volatile uint8_t MarlinUI::slow_buttons;
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#endif
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#endif
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@ -248,7 +248,7 @@ void MarlinUI::init() {
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lcd_sd_status = 2; // UNKNOWN
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#endif
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#if HAS_ENCODER_ACTION && ENABLED(LCD_HAS_SLOW_BUTTONS)
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#if HAS_ENCODER_ACTION && HAS_SLOW_BUTTONS
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slow_buttons = 0;
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#endif
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@ -307,16 +307,16 @@ bool MarlinUI::get_blink() {
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refresh(LCDVIEW_REDRAW_NOW);
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if (encoderDirection == -1) { // side effect which signals we are inside a menu
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#if HAS_LCD_MENU
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if (RRK(EN_REPRAPWORLD_KEYPAD_DOWN)) encoderPosition += ENCODER_STEPS_PER_MENU_ITEM;
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else if (RRK(EN_REPRAPWORLD_KEYPAD_UP)) encoderPosition -= ENCODER_STEPS_PER_MENU_ITEM;
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else if (RRK(EN_REPRAPWORLD_KEYPAD_LEFT)) { MenuItem_back::action(); quick_feedback(); }
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else if (RRK(EN_REPRAPWORLD_KEYPAD_RIGHT)) { return_to_status(); quick_feedback(); }
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if (RRK(EN_KEYPAD_DOWN)) encoderPosition += ENCODER_STEPS_PER_MENU_ITEM;
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else if (RRK(EN_KEYPAD_UP)) encoderPosition -= ENCODER_STEPS_PER_MENU_ITEM;
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else if (RRK(EN_KEYPAD_LEFT)) { MenuItem_back::action(); quick_feedback(); }
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else if (RRK(EN_KEYPAD_RIGHT)) { return_to_status(); quick_feedback(); }
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#endif
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}
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else if (RRK(EN_REPRAPWORLD_KEYPAD_DOWN)) encoderPosition -= ENCODER_PULSES_PER_STEP;
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else if (RRK(EN_REPRAPWORLD_KEYPAD_UP)) encoderPosition += ENCODER_PULSES_PER_STEP;
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else if (RRK(EN_REPRAPWORLD_KEYPAD_LEFT)) { MenuItem_back::action(); quick_feedback(); }
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else if (RRK(EN_REPRAPWORLD_KEYPAD_RIGHT)) encoderPosition = 0;
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else if (RRK(EN_KEYPAD_DOWN)) encoderPosition -= ENCODER_PULSES_PER_STEP;
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else if (RRK(EN_KEYPAD_UP)) encoderPosition += ENCODER_PULSES_PER_STEP;
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else if (RRK(EN_KEYPAD_LEFT)) { MenuItem_back::action(); quick_feedback(); }
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else if (RRK(EN_KEYPAD_RIGHT)) encoderPosition = 0;
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#endif
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next_button_update_ms = millis() + ADC_MIN_KEY_DELAY;
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return true;
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@ -326,10 +326,10 @@ bool MarlinUI::get_blink() {
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static uint8_t keypad_debounce = 0;
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if (!RRK( EN_REPRAPWORLD_KEYPAD_F1 | EN_REPRAPWORLD_KEYPAD_F2
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| EN_REPRAPWORLD_KEYPAD_F3 | EN_REPRAPWORLD_KEYPAD_DOWN
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| EN_REPRAPWORLD_KEYPAD_RIGHT | EN_REPRAPWORLD_KEYPAD_MIDDLE
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| EN_REPRAPWORLD_KEYPAD_UP | EN_REPRAPWORLD_KEYPAD_LEFT )
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if (!RRK( EN_KEYPAD_F1 | EN_KEYPAD_F2
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| EN_KEYPAD_F3 | EN_KEYPAD_DOWN
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| EN_KEYPAD_RIGHT | EN_KEYPAD_MIDDLE
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| EN_KEYPAD_UP | EN_KEYPAD_LEFT )
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) {
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if (keypad_debounce > 0) keypad_debounce--;
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}
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@ -340,26 +340,26 @@ bool MarlinUI::get_blink() {
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#if HAS_LCD_MENU
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if (RRK(EN_REPRAPWORLD_KEYPAD_MIDDLE)) goto_screen(menu_move);
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if (RRK(EN_KEYPAD_MIDDLE)) goto_screen(menu_move);
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#if DISABLED(DELTA) && Z_HOME_DIR == -1
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if (RRK(EN_REPRAPWORLD_KEYPAD_F2)) _reprapworld_keypad_move(Z_AXIS, 1);
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if (RRK(EN_KEYPAD_F2)) _reprapworld_keypad_move(Z_AXIS, 1);
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#endif
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if (homed) {
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#if ENABLED(DELTA) || Z_HOME_DIR != -1
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if (RRK(EN_REPRAPWORLD_KEYPAD_F2)) _reprapworld_keypad_move(Z_AXIS, 1);
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if (RRK(EN_KEYPAD_F2)) _reprapworld_keypad_move(Z_AXIS, 1);
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#endif
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if (RRK(EN_REPRAPWORLD_KEYPAD_F3)) _reprapworld_keypad_move(Z_AXIS, -1);
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if (RRK(EN_REPRAPWORLD_KEYPAD_LEFT)) _reprapworld_keypad_move(X_AXIS, -1);
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if (RRK(EN_REPRAPWORLD_KEYPAD_RIGHT)) _reprapworld_keypad_move(X_AXIS, 1);
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if (RRK(EN_REPRAPWORLD_KEYPAD_DOWN)) _reprapworld_keypad_move(Y_AXIS, 1);
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if (RRK(EN_REPRAPWORLD_KEYPAD_UP)) _reprapworld_keypad_move(Y_AXIS, -1);
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if (RRK(EN_KEYPAD_F3)) _reprapworld_keypad_move(Z_AXIS, -1);
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if (RRK(EN_KEYPAD_LEFT)) _reprapworld_keypad_move(X_AXIS, -1);
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if (RRK(EN_KEYPAD_RIGHT)) _reprapworld_keypad_move(X_AXIS, 1);
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if (RRK(EN_KEYPAD_DOWN)) _reprapworld_keypad_move(Y_AXIS, 1);
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if (RRK(EN_KEYPAD_UP)) _reprapworld_keypad_move(Y_AXIS, -1);
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}
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#endif // HAS_LCD_MENU
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if (!homed && RRK(EN_REPRAPWORLD_KEYPAD_F1)) enqueue_and_echo_commands_P(PSTR("G28"));
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if (!homed && RRK(EN_KEYPAD_F1)) enqueue_and_echo_commands_P(PSTR("G28"));
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return true;
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}
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@ -666,7 +666,7 @@ void MarlinUI::update() {
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}
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else wait_for_unclick = false;
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#if BUTTON_EXISTS(BACK)
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#if HAS_DIGITAL_BUTTONS && BUTTON_EXISTS(BACK)
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if (LCD_BACK_CLICKED()) {
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quick_feedback();
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goto_previous_screen();
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@ -717,7 +717,7 @@ void MarlinUI::update() {
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#if HAS_ENCODER_ACTION
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#if ENABLED(LCD_HAS_SLOW_BUTTONS)
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#if HAS_SLOW_BUTTONS
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slow_buttons = read_slow_buttons(); // Buttons that take too long to read in interrupt context
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#endif
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@ -905,14 +905,14 @@ void MarlinUI::update() {
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static const _stADCKeypadTable_ stADCKeyTable[] PROGMEM = {
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// VALUE_MIN, VALUE_MAX, KEY
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{ 4000, 4096, 1 + BLEN_REPRAPWORLD_KEYPAD_F1 }, // F1
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{ 4000, 4096, 1 + BLEN_REPRAPWORLD_KEYPAD_F2 }, // F2
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{ 4000, 4096, 1 + BLEN_REPRAPWORLD_KEYPAD_F3 }, // F3
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{ 300, 500, 1 + BLEN_REPRAPWORLD_KEYPAD_LEFT }, // LEFT
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{ 1900, 2200, 1 + BLEN_REPRAPWORLD_KEYPAD_RIGHT }, // RIGHT
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{ 570, 870, 1 + BLEN_REPRAPWORLD_KEYPAD_UP }, // UP
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{ 2670, 2870, 1 + BLEN_REPRAPWORLD_KEYPAD_DOWN }, // DOWN
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{ 1150, 1450, 1 + BLEN_REPRAPWORLD_KEYPAD_MIDDLE }, // ENTER
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{ 4000, 4096, 1 + BLEN_KEYPAD_F1 }, // F1
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{ 4000, 4096, 1 + BLEN_KEYPAD_F2 }, // F2
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{ 4000, 4096, 1 + BLEN_KEYPAD_F3 }, // F3
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{ 300, 500, 1 + BLEN_KEYPAD_LEFT }, // LEFT
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{ 1900, 2200, 1 + BLEN_KEYPAD_RIGHT }, // RIGHT
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{ 570, 870, 1 + BLEN_KEYPAD_UP }, // UP
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{ 2670, 2870, 1 + BLEN_KEYPAD_DOWN }, // DOWN
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{ 1150, 1450, 1 + BLEN_KEYPAD_MIDDLE }, // ENTER
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};
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uint8_t get_ADC_keyValue(void) {
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@ -1025,7 +1025,7 @@ void MarlinUI::update() {
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#endif // UP || DWN || LFT || RT
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buttons = newbutton
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#if ENABLED(LCD_HAS_SLOW_BUTTONS)
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#if HAS_SLOW_BUTTONS
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| slow_buttons
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#endif
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;
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@ -1087,7 +1087,7 @@ void MarlinUI::update() {
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#endif // HAS_ENCODER_WHEEL
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}
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#if ENABLED(LCD_HAS_SLOW_BUTTONS)
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#if HAS_SLOW_BUTTONS
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uint8_t MarlinUI::read_slow_buttons() {
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#if ENABLED(LCD_I2C_TYPE_MCP23017)
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@ -1102,7 +1102,7 @@ void MarlinUI::update() {
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#endif // LCD_I2C_TYPE_MCP23017
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}
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#endif // LCD_HAS_SLOW_BUTTONS
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#endif
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#endif // HAS_ENCODER_ACTION
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@ -88,28 +88,36 @@
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#endif
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// REPRAPWORLD_KEYPAD (and ADC_KEYPAD)
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#if ENABLED(REPRAPWORLD_KEYPAD)
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#define REPRAPWORLD_BTN_OFFSET 0 // Bit offset into buttons for shift register values
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#define BTN_OFFSET 0 // Bit offset into buttons for shift register values
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#define BLEN_REPRAPWORLD_KEYPAD_F3 0
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#define BLEN_REPRAPWORLD_KEYPAD_F2 1
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#define BLEN_REPRAPWORLD_KEYPAD_F1 2
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#define BLEN_REPRAPWORLD_KEYPAD_DOWN 3
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#define BLEN_REPRAPWORLD_KEYPAD_RIGHT 4
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#define BLEN_REPRAPWORLD_KEYPAD_MIDDLE 5
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#define BLEN_REPRAPWORLD_KEYPAD_UP 6
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#define BLEN_REPRAPWORLD_KEYPAD_LEFT 7
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#define BLEN_KEYPAD_F3 0
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#define BLEN_KEYPAD_F2 1
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#define BLEN_KEYPAD_F1 2
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#define BLEN_KEYPAD_DOWN 3
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#define BLEN_KEYPAD_RIGHT 4
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#define BLEN_KEYPAD_MIDDLE 5
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#define BLEN_KEYPAD_UP 6
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#define BLEN_KEYPAD_LEFT 7
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#define EN_REPRAPWORLD_KEYPAD_F1 (_BV(REPRAPWORLD_BTN_OFFSET + BLEN_REPRAPWORLD_KEYPAD_F1))
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#define EN_REPRAPWORLD_KEYPAD_F2 (_BV(REPRAPWORLD_BTN_OFFSET + BLEN_REPRAPWORLD_KEYPAD_F2))
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#define EN_REPRAPWORLD_KEYPAD_F3 (_BV(REPRAPWORLD_BTN_OFFSET + BLEN_REPRAPWORLD_KEYPAD_F3))
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#define EN_REPRAPWORLD_KEYPAD_DOWN (_BV(REPRAPWORLD_BTN_OFFSET + BLEN_REPRAPWORLD_KEYPAD_DOWN))
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#define EN_REPRAPWORLD_KEYPAD_RIGHT (_BV(REPRAPWORLD_BTN_OFFSET + BLEN_REPRAPWORLD_KEYPAD_RIGHT))
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#define EN_REPRAPWORLD_KEYPAD_MIDDLE (_BV(REPRAPWORLD_BTN_OFFSET + BLEN_REPRAPWORLD_KEYPAD_MIDDLE))
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#define EN_REPRAPWORLD_KEYPAD_UP (_BV(REPRAPWORLD_BTN_OFFSET + BLEN_REPRAPWORLD_KEYPAD_UP))
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#define EN_REPRAPWORLD_KEYPAD_LEFT (_BV(REPRAPWORLD_BTN_OFFSET + BLEN_REPRAPWORLD_KEYPAD_LEFT))
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#define EN_KEYPAD_F1 _BV(BTN_OFFSET + BLEN_KEYPAD_F1)
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#define EN_KEYPAD_F2 _BV(BTN_OFFSET + BLEN_KEYPAD_F2)
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#define EN_KEYPAD_F3 _BV(BTN_OFFSET + BLEN_KEYPAD_F3)
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#define EN_KEYPAD_DOWN _BV(BTN_OFFSET + BLEN_KEYPAD_DOWN)
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#define EN_KEYPAD_RIGHT _BV(BTN_OFFSET + BLEN_KEYPAD_RIGHT)
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#define EN_KEYPAD_MIDDLE _BV(BTN_OFFSET + BLEN_KEYPAD_MIDDLE)
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#define EN_KEYPAD_UP _BV(BTN_OFFSET + BLEN_KEYPAD_UP)
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#define EN_KEYPAD_LEFT _BV(BTN_OFFSET + BLEN_KEYPAD_LEFT)
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#define RRK(B) (keypad_buttons & (B))
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#ifdef EN_C
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#define BUTTON_CLICK() ((buttons & EN_C) || RRK(EN_KEYPAD_MIDDLE))
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#else
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#define BUTTON_CLICK() RRK(EN_KEYPAD_MIDDLE)
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#endif
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#endif
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#if HAS_DIGITAL_BUTTONS
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@ -129,26 +137,12 @@
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#define EN_C _BV(BLEN_C)
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#endif
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#if BUTTON_EXISTS(BACK)
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#define BLEN_D 3
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#define EN_D _BV(BLEN_D)
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#define LCD_BACK_CLICKED() (buttons & EN_D)
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#endif
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#if ENABLED(REPRAPWORLD_KEYPAD)
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#ifdef EN_C
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#define BUTTON_CLICK() ((buttons & EN_C) || RRK(EN_REPRAPWORLD_KEYPAD_MIDDLE))
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#else
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#define BUTTON_CLICK() RRK(EN_REPRAPWORLD_KEYPAD_MIDDLE)
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#endif
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#elif ENABLED(LCD_I2C_VIKI)
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#if ENABLED(LCD_I2C_VIKI)
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#define B_I2C_BTN_OFFSET 3 // (the first three bit positions reserved for EN_A, EN_B, EN_C)
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// button and encoder bit positions within 'buttons'
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#define B_LE (BUTTON_LEFT << B_I2C_BTN_OFFSET) // The remaining normalized buttons are all read via I2C
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#define B_LE (BUTTON_LEFT << B_I2C_BTN_OFFSET) // The remaining normalized buttons are all read via I2C
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#define B_UP (BUTTON_UP << B_I2C_BTN_OFFSET)
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#define B_MI (BUTTON_SELECT << B_I2C_BTN_OFFSET)
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#define B_DW (BUTTON_DOWN << B_I2C_BTN_OFFSET)
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@ -156,13 +150,12 @@
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#if BUTTON_EXISTS(ENC) // The pause/stop/restart button is connected to BTN_ENC when used
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#define B_ST (EN_C) // Map the pause/stop/resume button into its normalized functional name
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#define BUTTON_CLICK() (buttons & (B_MI|B_RI|B_ST)) // Pause/stop also acts as click until a proper pause/stop is implemented.
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#define BUTTON_CLICK() (buttons & (B_MI|B_RI|B_ST)) // Pause/stop also acts as click until a proper pause/stop is implemented.
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#else
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#define BUTTON_CLICK() (buttons & (B_MI|B_RI))
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#endif
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// I2C buttons take too long to read inside an interrupt context and so we read them during lcd_update
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#define LCD_HAS_SLOW_BUTTONS
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#elif ENABLED(LCD_I2C_PANELOLU2)
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@ -174,16 +167,13 @@
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#define BUTTON_CLICK() (buttons & B_MI)
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// I2C buttons take too long to read inside an interrupt context and so we read them during lcd_update
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#define LCD_HAS_SLOW_BUTTONS
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#endif
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#endif
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#else
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#define BUTTON_EXISTS(BN) 0
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#define BUTTON_EXISTS(BN) false
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// Shift register bits correspond to buttons:
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#define BL_LE 7 // Left
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@ -202,6 +192,14 @@
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#endif
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#if BUTTON_EXISTS(BACK)
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#define BLEN_D 3
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#define EN_D _BV(BLEN_D)
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#define LCD_BACK_CLICKED() (buttons & EN_D)
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#else
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#define LCD_BACK_CLICKED() false
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#endif
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#ifndef BUTTON_CLICK
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#ifdef EN_C
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#define BUTTON_CLICK() (buttons & EN_C)
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@ -471,7 +469,7 @@ public:
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static volatile uint8_t keypad_buttons;
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static bool handle_keypad();
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#endif
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#if ENABLED(LCD_HAS_SLOW_BUTTONS)
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#if HAS_SLOW_BUTTONS
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static volatile uint8_t slow_buttons;
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static uint8_t read_slow_buttons();
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#endif
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