Put status screen options in Configuration_adv.h
This commit is contained in:
parent
1fcc13b011
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@ -805,7 +805,20 @@
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#endif
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#endif
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#endif // DOGLCD
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/**
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* Status (Info) Screen customizations
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* These options may affect code size and screen render time.
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* Custom status screens can forcibly override these settings.
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*/
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//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
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//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
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#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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#endif // HAS_GRAPHICAL_LCD
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// @section safety
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@ -805,7 +805,20 @@
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#endif
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#endif
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#endif // DOGLCD
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/**
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* Status (Info) Screen customizations
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* These options may affect code size and screen render time.
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* Custom status screens can forcibly override these settings.
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*/
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//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
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//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
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#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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#endif // HAS_GRAPHICAL_LCD
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// @section safety
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@ -805,7 +805,20 @@
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#endif
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#endif
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#endif // DOGLCD
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/**
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* Status (Info) Screen customizations
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* These options may affect code size and screen render time.
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* Custom status screens can forcibly override these settings.
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*/
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//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
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//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
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#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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#endif // HAS_GRAPHICAL_LCD
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// @section safety
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@ -805,7 +805,20 @@
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#endif
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#endif
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#endif // DOGLCD
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/**
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* Status (Info) Screen customizations
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* These options may affect code size and screen render time.
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* Custom status screens can forcibly override these settings.
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*/
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//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
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//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
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#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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#endif // HAS_GRAPHICAL_LCD
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// @section safety
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@ -805,7 +805,20 @@
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#endif
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#endif
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#endif // DOGLCD
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/**
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* Status (Info) Screen customizations
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* These options may affect code size and screen render time.
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* Custom status screens can forcibly override these settings.
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*/
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//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
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//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
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#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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#endif // HAS_GRAPHICAL_LCD
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// @section safety
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@ -804,7 +804,20 @@
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#endif
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#endif
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#endif // DOGLCD
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/**
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* Status (Info) Screen customizations
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* These options may affect code size and screen render time.
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* Custom status screens can forcibly override these settings.
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*/
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//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
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//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
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#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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#endif // HAS_GRAPHICAL_LCD
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// @section safety
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@ -805,7 +805,20 @@
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#endif
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#endif
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#endif // DOGLCD
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/**
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* Status (Info) Screen customizations
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* These options may affect code size and screen render time.
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* Custom status screens can forcibly override these settings.
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*/
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//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
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//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
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#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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#endif // HAS_GRAPHICAL_LCD
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// @section safety
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@ -777,7 +777,20 @@
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#endif
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#endif
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#endif // DOGLCD
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/**
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* Status (Info) Screen customizations
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* These options may affect code size and screen render time.
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* Custom status screens can forcibly override these settings.
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*/
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//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
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//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
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#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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#endif // HAS_GRAPHICAL_LCD
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// @section safety
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@ -804,7 +804,20 @@
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#endif
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#endif
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#endif // DOGLCD
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/**
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* Status (Info) Screen customizations
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* These options may affect code size and screen render time.
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* Custom status screens can forcibly override these settings.
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*/
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//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
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//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
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#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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#endif // HAS_GRAPHICAL_LCD
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// @section safety
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@ -805,7 +805,20 @@
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#endif
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#endif
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#endif // DOGLCD
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/**
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* Status (Info) Screen customizations
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* These options may affect code size and screen render time.
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* Custom status screens can forcibly override these settings.
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*/
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//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
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//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
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#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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#endif // HAS_GRAPHICAL_LCD
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// @section safety
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@ -805,7 +805,20 @@
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#endif
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#endif
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#endif // DOGLCD
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/**
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* Status (Info) Screen customizations
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* These options may affect code size and screen render time.
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* Custom status screens can forcibly override these settings.
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*/
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//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
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//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
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#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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#endif // HAS_GRAPHICAL_LCD
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// @section safety
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@ -813,7 +813,20 @@
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#endif
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#endif
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#endif // DOGLCD
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/**
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* Status (Info) Screen customizations
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* These options may affect code size and screen render time.
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* Custom status screens can forcibly override these settings.
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*/
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//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
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//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
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#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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#endif // HAS_GRAPHICAL_LCD
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// @section safety
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@ -805,7 +805,20 @@
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#endif
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#endif
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#endif // DOGLCD
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/**
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* Status (Info) Screen customizations
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* These options may affect code size and screen render time.
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* Custom status screens can forcibly override these settings.
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*/
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//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
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//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
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#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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#endif // HAS_GRAPHICAL_LCD
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// @section safety
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@ -805,7 +805,20 @@
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#endif
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#endif
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#endif // DOGLCD
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/**
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* Status (Info) Screen customizations
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* These options may affect code size and screen render time.
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* Custom status screens can forcibly override these settings.
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*/
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//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
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//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
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#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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#endif // HAS_GRAPHICAL_LCD
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// @section safety
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@ -805,7 +805,20 @@
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#endif
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#endif
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#endif // DOGLCD
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/**
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* Status (Info) Screen customizations
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* These options may affect code size and screen render time.
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* Custom status screens can forcibly override these settings.
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*/
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//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
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//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
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#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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#endif // HAS_GRAPHICAL_LCD
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// @section safety
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@ -805,7 +805,20 @@
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#endif
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#endif
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#endif // DOGLCD
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/**
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* Status (Info) Screen customizations
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* These options may affect code size and screen render time.
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* Custom status screens can forcibly override these settings.
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*/
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//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
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//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
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#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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#endif // HAS_GRAPHICAL_LCD
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// @section safety
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@ -805,7 +805,20 @@
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#endif
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#endif
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#endif // DOGLCD
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/**
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* Status (Info) Screen customizations
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* These options may affect code size and screen render time.
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* Custom status screens can forcibly override these settings.
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*/
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//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
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//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
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#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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#endif // HAS_GRAPHICAL_LCD
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// @section safety
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@ -805,7 +805,20 @@
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#endif
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#endif
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#endif // DOGLCD
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/**
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* Status (Info) Screen customizations
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* These options may affect code size and screen render time.
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* Custom status screens can forcibly override these settings.
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*/
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//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
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//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
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#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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#endif // HAS_GRAPHICAL_LCD
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// @section safety
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@ -805,7 +805,20 @@
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#endif
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#endif
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#endif // DOGLCD
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/**
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* Status (Info) Screen customizations
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* These options may affect code size and screen render time.
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* Custom status screens can forcibly override these settings.
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*/
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//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
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//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
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#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
||||
#endif // HAS_GRAPHICAL_LCD
|
||||
|
||||
// @section safety
|
||||
|
||||
|
@ -805,7 +805,20 @@
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#endif // DOGLCD
|
||||
/**
|
||||
* Status (Info) Screen customizations
|
||||
* These options may affect code size and screen render time.
|
||||
* Custom status screens can forcibly override these settings.
|
||||
*/
|
||||
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
|
||||
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
|
||||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
||||
#endif // HAS_GRAPHICAL_LCD
|
||||
|
||||
// @section safety
|
||||
|
||||
|
@ -805,7 +805,20 @@
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#endif // DOGLCD
|
||||
/**
|
||||
* Status (Info) Screen customizations
|
||||
* These options may affect code size and screen render time.
|
||||
* Custom status screens can forcibly override these settings.
|
||||
*/
|
||||
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
|
||||
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
|
||||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
||||
#endif // HAS_GRAPHICAL_LCD
|
||||
|
||||
// @section safety
|
||||
|
||||
|
@ -805,7 +805,20 @@
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#endif // DOGLCD
|
||||
/**
|
||||
* Status (Info) Screen customizations
|
||||
* These options may affect code size and screen render time.
|
||||
* Custom status screens can forcibly override these settings.
|
||||
*/
|
||||
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
|
||||
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
|
||||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
||||
#endif // HAS_GRAPHICAL_LCD
|
||||
|
||||
// @section safety
|
||||
|
||||
|
@ -805,7 +805,20 @@
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#endif // DOGLCD
|
||||
/**
|
||||
* Status (Info) Screen customizations
|
||||
* These options may affect code size and screen render time.
|
||||
* Custom status screens can forcibly override these settings.
|
||||
*/
|
||||
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
|
||||
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
|
||||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
||||
#endif // HAS_GRAPHICAL_LCD
|
||||
|
||||
// @section safety
|
||||
|
||||
|
@ -805,7 +805,20 @@
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#endif // DOGLCD
|
||||
/**
|
||||
* Status (Info) Screen customizations
|
||||
* These options may affect code size and screen render time.
|
||||
* Custom status screens can forcibly override these settings.
|
||||
*/
|
||||
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
|
||||
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
|
||||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
||||
#endif // HAS_GRAPHICAL_LCD
|
||||
|
||||
// @section safety
|
||||
|
||||
|
@ -805,7 +805,20 @@
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#endif // DOGLCD
|
||||
/**
|
||||
* Status (Info) Screen customizations
|
||||
* These options may affect code size and screen render time.
|
||||
* Custom status screens can forcibly override these settings.
|
||||
*/
|
||||
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
|
||||
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
|
||||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
||||
#endif // HAS_GRAPHICAL_LCD
|
||||
|
||||
// @section safety
|
||||
|
||||
|
@ -809,7 +809,20 @@
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#endif // DOGLCD
|
||||
/**
|
||||
* Status (Info) Screen customizations
|
||||
* These options may affect code size and screen render time.
|
||||
* Custom status screens can forcibly override these settings.
|
||||
*/
|
||||
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
|
||||
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
|
||||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
||||
#endif // HAS_GRAPHICAL_LCD
|
||||
|
||||
// @section safety
|
||||
|
||||
|
@ -810,7 +810,20 @@
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#endif // DOGLCD
|
||||
/**
|
||||
* Status (Info) Screen customizations
|
||||
* These options may affect code size and screen render time.
|
||||
* Custom status screens can forcibly override these settings.
|
||||
*/
|
||||
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
|
||||
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
|
||||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
||||
#endif // HAS_GRAPHICAL_LCD
|
||||
|
||||
// @section safety
|
||||
|
||||
|
@ -805,7 +805,20 @@
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#endif // DOGLCD
|
||||
/**
|
||||
* Status (Info) Screen customizations
|
||||
* These options may affect code size and screen render time.
|
||||
* Custom status screens can forcibly override these settings.
|
||||
*/
|
||||
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
|
||||
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
|
||||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
||||
#endif // HAS_GRAPHICAL_LCD
|
||||
|
||||
// @section safety
|
||||
|
||||
|
@ -805,7 +805,20 @@
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#endif // DOGLCD
|
||||
/**
|
||||
* Status (Info) Screen customizations
|
||||
* These options may affect code size and screen render time.
|
||||
* Custom status screens can forcibly override these settings.
|
||||
*/
|
||||
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
|
||||
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
|
||||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
||||
#endif // HAS_GRAPHICAL_LCD
|
||||
|
||||
// @section safety
|
||||
|
||||
|
@ -805,7 +805,20 @@
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#endif // DOGLCD
|
||||
/**
|
||||
* Status (Info) Screen customizations
|
||||
* These options may affect code size and screen render time.
|
||||
* Custom status screens can forcibly override these settings.
|
||||
*/
|
||||
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
|
||||
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
|
||||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
||||
#endif // HAS_GRAPHICAL_LCD
|
||||
|
||||
// @section safety
|
||||
|
||||
|
@ -805,7 +805,20 @@
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#endif // DOGLCD
|
||||
/**
|
||||
* Status (Info) Screen customizations
|
||||
* These options may affect code size and screen render time.
|
||||
* Custom status screens can forcibly override these settings.
|
||||
*/
|
||||
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
|
||||
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
|
||||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
||||
#endif // HAS_GRAPHICAL_LCD
|
||||
|
||||
// @section safety
|
||||
|
||||
|
@ -805,7 +805,20 @@
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#endif // DOGLCD
|
||||
/**
|
||||
* Status (Info) Screen customizations
|
||||
* These options may affect code size and screen render time.
|
||||
* Custom status screens can forcibly override these settings.
|
||||
*/
|
||||
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
|
||||
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
|
||||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
||||
#endif // HAS_GRAPHICAL_LCD
|
||||
|
||||
// @section safety
|
||||
|
||||
|
@ -805,7 +805,20 @@
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#endif // DOGLCD
|
||||
/**
|
||||
* Status (Info) Screen customizations
|
||||
* These options may affect code size and screen render time.
|
||||
* Custom status screens can forcibly override these settings.
|
||||
*/
|
||||
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
|
||||
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
|
||||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
||||
#endif // HAS_GRAPHICAL_LCD
|
||||
|
||||
// @section safety
|
||||
|
||||
|
@ -805,7 +805,20 @@
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#endif // DOGLCD
|
||||
/**
|
||||
* Status (Info) Screen customizations
|
||||
* These options may affect code size and screen render time.
|
||||
* Custom status screens can forcibly override these settings.
|
||||
*/
|
||||
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
|
||||
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
|
||||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
||||
#endif // HAS_GRAPHICAL_LCD
|
||||
|
||||
// @section safety
|
||||
|
||||
|
@ -805,7 +805,20 @@
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#endif // DOGLCD
|
||||
/**
|
||||
* Status (Info) Screen customizations
|
||||
* These options may affect code size and screen render time.
|
||||
* Custom status screens can forcibly override these settings.
|
||||
*/
|
||||
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
|
||||
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
|
||||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
||||
#endif // HAS_GRAPHICAL_LCD
|
||||
|
||||
// @section safety
|
||||
|
||||
|
@ -805,7 +805,20 @@
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#endif // DOGLCD
|
||||
/**
|
||||
* Status (Info) Screen customizations
|
||||
* These options may affect code size and screen render time.
|
||||
* Custom status screens can forcibly override these settings.
|
||||
*/
|
||||
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
|
||||
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
|
||||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
||||
#endif // HAS_GRAPHICAL_LCD
|
||||
|
||||
// @section safety
|
||||
|
||||
|
@ -813,7 +813,20 @@
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#endif // DOGLCD
|
||||
/**
|
||||
* Status (Info) Screen customizations
|
||||
* These options may affect code size and screen render time.
|
||||
* Custom status screens can forcibly override these settings.
|
||||
*/
|
||||
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
|
||||
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
|
||||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
||||
#endif // HAS_GRAPHICAL_LCD
|
||||
|
||||
// @section safety
|
||||
|
||||
|
@ -805,7 +805,20 @@
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#endif // DOGLCD
|
||||
/**
|
||||
* Status (Info) Screen customizations
|
||||
* These options may affect code size and screen render time.
|
||||
* Custom status screens can forcibly override these settings.
|
||||
*/
|
||||
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
|
||||
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
|
||||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
||||
#endif // HAS_GRAPHICAL_LCD
|
||||
|
||||
// @section safety
|
||||
|
||||
|
@ -805,7 +805,20 @@
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#endif // DOGLCD
|
||||
/**
|
||||
* Status (Info) Screen customizations
|
||||
* These options may affect code size and screen render time.
|
||||
* Custom status screens can forcibly override these settings.
|
||||
*/
|
||||
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
|
||||
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
|
||||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
||||
#endif // HAS_GRAPHICAL_LCD
|
||||
|
||||
// @section safety
|
||||
|
||||
|
@ -805,7 +805,20 @@
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#endif // DOGLCD
|
||||
/**
|
||||
* Status (Info) Screen customizations
|
||||
* These options may affect code size and screen render time.
|
||||
* Custom status screens can forcibly override these settings.
|
||||
*/
|
||||
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
|
||||
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
|
||||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
||||
#endif // HAS_GRAPHICAL_LCD
|
||||
|
||||
// @section safety
|
||||
|
||||
|
@ -805,7 +805,20 @@
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#endif // DOGLCD
|
||||
/**
|
||||
* Status (Info) Screen customizations
|
||||
* These options may affect code size and screen render time.
|
||||
* Custom status screens can forcibly override these settings.
|
||||
*/
|
||||
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
|
||||
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
|
||||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
||||
#endif // HAS_GRAPHICAL_LCD
|
||||
|
||||
// @section safety
|
||||
|
||||
|
@ -805,7 +805,20 @@
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#endif // DOGLCD
|
||||
/**
|
||||
* Status (Info) Screen customizations
|
||||
* These options may affect code size and screen render time.
|
||||
* Custom status screens can forcibly override these settings.
|
||||
*/
|
||||
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
|
||||
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
|
||||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
||||
#endif // HAS_GRAPHICAL_LCD
|
||||
|
||||
// @section safety
|
||||
|
||||
|
@ -805,7 +805,20 @@
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#endif // DOGLCD
|
||||
/**
|
||||
* Status (Info) Screen customizations
|
||||
* These options may affect code size and screen render time.
|
||||
* Custom status screens can forcibly override these settings.
|
||||
*/
|
||||
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
|
||||
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
|
||||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
||||
#endif // HAS_GRAPHICAL_LCD
|
||||
|
||||
// @section safety
|
||||
|
||||
|
@ -805,7 +805,20 @@
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#endif // DOGLCD
|
||||
/**
|
||||
* Status (Info) Screen customizations
|
||||
* These options may affect code size and screen render time.
|
||||
* Custom status screens can forcibly override these settings.
|
||||
*/
|
||||
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
|
||||
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
|
||||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
||||
#endif // HAS_GRAPHICAL_LCD
|
||||
|
||||
// @section safety
|
||||
|
||||
|
@ -805,7 +805,20 @@
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#endif // DOGLCD
|
||||
/**
|
||||
* Status (Info) Screen customizations
|
||||
* These options may affect code size and screen render time.
|
||||
* Custom status screens can forcibly override these settings.
|
||||
*/
|
||||
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
|
||||
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
|
||||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
||||
#endif // HAS_GRAPHICAL_LCD
|
||||
|
||||
// @section safety
|
||||
|
||||
|
@ -818,7 +818,20 @@
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#endif // DOGLCD
|
||||
/**
|
||||
* Status (Info) Screen customizations
|
||||
* These options may affect code size and screen render time.
|
||||
* Custom status screens can forcibly override these settings.
|
||||
*/
|
||||
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
|
||||
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
|
||||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
||||
#endif // HAS_GRAPHICAL_LCD
|
||||
|
||||
// @section safety
|
||||
|
||||
|
@ -805,7 +805,20 @@
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#endif // DOGLCD
|
||||
/**
|
||||
* Status (Info) Screen customizations
|
||||
* These options may affect code size and screen render time.
|
||||
* Custom status screens can forcibly override these settings.
|
||||
*/
|
||||
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
|
||||
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
|
||||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
||||
#endif // HAS_GRAPHICAL_LCD
|
||||
|
||||
// @section safety
|
||||
|
||||
|
@ -807,7 +807,20 @@
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#endif // DOGLCD
|
||||
/**
|
||||
* Status (Info) Screen customizations
|
||||
* These options may affect code size and screen render time.
|
||||
* Custom status screens can forcibly override these settings.
|
||||
*/
|
||||
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
|
||||
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
|
||||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
||||
#endif // HAS_GRAPHICAL_LCD
|
||||
|
||||
// @section safety
|
||||
|
||||
|
@ -807,7 +807,20 @@
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#endif // DOGLCD
|
||||
/**
|
||||
* Status (Info) Screen customizations
|
||||
* These options may affect code size and screen render time.
|
||||
* Custom status screens can forcibly override these settings.
|
||||
*/
|
||||
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
|
||||
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
|
||||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
||||
#endif // HAS_GRAPHICAL_LCD
|
||||
|
||||
// @section safety
|
||||
|
||||
|
@ -807,7 +807,20 @@
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#endif // DOGLCD
|
||||
/**
|
||||
* Status (Info) Screen customizations
|
||||
* These options may affect code size and screen render time.
|
||||
* Custom status screens can forcibly override these settings.
|
||||
*/
|
||||
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
|
||||
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
|
||||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
||||
#endif // HAS_GRAPHICAL_LCD
|
||||
|
||||
// @section safety
|
||||
|
||||
|
@ -807,7 +807,20 @@
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#endif // DOGLCD
|
||||
/**
|
||||
* Status (Info) Screen customizations
|
||||
* These options may affect code size and screen render time.
|
||||
* Custom status screens can forcibly override these settings.
|
||||
*/
|
||||
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
|
||||
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
|
||||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
||||
#endif // HAS_GRAPHICAL_LCD
|
||||
|
||||
// @section safety
|
||||
|
||||
|
@ -807,7 +807,20 @@
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#endif // DOGLCD
|
||||
/**
|
||||
* Status (Info) Screen customizations
|
||||
* These options may affect code size and screen render time.
|
||||
* Custom status screens can forcibly override these settings.
|
||||
*/
|
||||
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
|
||||
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
|
||||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
||||
#endif // HAS_GRAPHICAL_LCD
|
||||
|
||||
// @section safety
|
||||
|
||||
|
@ -807,7 +807,20 @@
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#endif // DOGLCD
|
||||
/**
|
||||
* Status (Info) Screen customizations
|
||||
* These options may affect code size and screen render time.
|
||||
* Custom status screens can forcibly override these settings.
|
||||
*/
|
||||
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
|
||||
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
|
||||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
||||
#endif // HAS_GRAPHICAL_LCD
|
||||
|
||||
// @section safety
|
||||
|
||||
|
@ -807,7 +807,20 @@
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#endif // DOGLCD
|
||||
/**
|
||||
* Status (Info) Screen customizations
|
||||
* These options may affect code size and screen render time.
|
||||
* Custom status screens can forcibly override these settings.
|
||||
*/
|
||||
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
|
||||
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
|
||||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
||||
#endif // HAS_GRAPHICAL_LCD
|
||||
|
||||
// @section safety
|
||||
|
||||
|
@ -807,7 +807,20 @@
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#endif // DOGLCD
|
||||
/**
|
||||
* Status (Info) Screen customizations
|
||||
* These options may affect code size and screen render time.
|
||||
* Custom status screens can forcibly override these settings.
|
||||
*/
|
||||
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
|
||||
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
|
||||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
||||
#endif // HAS_GRAPHICAL_LCD
|
||||
|
||||
// @section safety
|
||||
|
||||
|
@ -807,7 +807,20 @@
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#endif // DOGLCD
|
||||
/**
|
||||
* Status (Info) Screen customizations
|
||||
* These options may affect code size and screen render time.
|
||||
* Custom status screens can forcibly override these settings.
|
||||
*/
|
||||
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
|
||||
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
|
||||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
||||
#endif // HAS_GRAPHICAL_LCD
|
||||
|
||||
// @section safety
|
||||
|
||||
|
@ -807,7 +807,20 @@
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#endif // DOGLCD
|
||||
/**
|
||||
* Status (Info) Screen customizations
|
||||
* These options may affect code size and screen render time.
|
||||
* Custom status screens can forcibly override these settings.
|
||||
*/
|
||||
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
|
||||
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
|
||||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
||||
#endif // HAS_GRAPHICAL_LCD
|
||||
|
||||
// @section safety
|
||||
|
||||
|
@ -805,7 +805,20 @@
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#endif // DOGLCD
|
||||
/**
|
||||
* Status (Info) Screen customizations
|
||||
* These options may affect code size and screen render time.
|
||||
* Custom status screens can forcibly override these settings.
|
||||
*/
|
||||
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
|
||||
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
|
||||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
||||
#endif // HAS_GRAPHICAL_LCD
|
||||
|
||||
// @section safety
|
||||
|
||||
|
@ -805,7 +805,20 @@
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#endif // DOGLCD
|
||||
/**
|
||||
* Status (Info) Screen customizations
|
||||
* These options may affect code size and screen render time.
|
||||
* Custom status screens can forcibly override these settings.
|
||||
*/
|
||||
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
|
||||
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
|
||||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
||||
#endif // HAS_GRAPHICAL_LCD
|
||||
|
||||
// @section safety
|
||||
|
||||
|
@ -805,7 +805,20 @@
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#endif // DOGLCD
|
||||
/**
|
||||
* Status (Info) Screen customizations
|
||||
* These options may affect code size and screen render time.
|
||||
* Custom status screens can forcibly override these settings.
|
||||
*/
|
||||
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
|
||||
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
|
||||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
||||
#endif // HAS_GRAPHICAL_LCD
|
||||
|
||||
// @section safety
|
||||
|
||||
|
@ -806,7 +806,20 @@
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#endif // DOGLCD
|
||||
/**
|
||||
* Status (Info) Screen customizations
|
||||
* These options may affect code size and screen render time.
|
||||
* Custom status screens can forcibly override these settings.
|
||||
*/
|
||||
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
|
||||
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
|
||||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
||||
#endif // HAS_GRAPHICAL_LCD
|
||||
|
||||
// @section safety
|
||||
|
||||
|
@ -47,16 +47,7 @@
|
||||
#error "Your custom _Statusscreen.h needs to be converted for Marlin 2.0."
|
||||
#endif
|
||||
|
||||
#else // !CUSTOM_STATUS_SCREEN_IMAGE
|
||||
|
||||
//#define STATUS_COMBINE_HEATERS
|
||||
//#define STATUS_HOTEND_NUMBERLESS
|
||||
#define STATUS_HOTEND_INVERTED
|
||||
#define STATUS_HOTEND_ANIM
|
||||
#define STATUS_BED_ANIM
|
||||
//#define ALTERNATE_BED_BITMAP
|
||||
|
||||
#endif // !CUSTOM_STATUS_SCREEN_IMAGE
|
||||
#endif
|
||||
|
||||
//
|
||||
// Default Status Screen Heater or Hotends bitmaps
|
||||
@ -574,7 +565,7 @@
|
||||
|
||||
#if !STATUS_BED_WIDTH && !defined(STATUS_COMBINE_HEATERS) && HAS_HEATED_BED && HOTENDS < 4
|
||||
|
||||
#ifdef ALTERNATE_BED_BITMAP
|
||||
#ifdef STATUS_ALT_BED_BITMAP
|
||||
|
||||
#define STATUS_BED_ANIM
|
||||
#define STATUS_BED_WIDTH 24
|
||||
@ -662,25 +653,23 @@
|
||||
|
||||
// Can also be overridden in Configuration.h
|
||||
// If you can afford it, try the 3-frame fan animation!
|
||||
#ifndef FAN_ANIM_FRAMES
|
||||
#define FAN_ANIM_FRAMES 2
|
||||
#elif FAN_ANIM_FRAMES > 3
|
||||
#error "Only 3 fan animation frames currently supported."
|
||||
#endif
|
||||
|
||||
// Don't compile in the fan animation with no fan
|
||||
#if !HAS_FAN0
|
||||
#undef FAN_ANIM_FRAMES
|
||||
#undef STATUS_FAN_FRAMES
|
||||
#elif !defined(STATUS_FAN_FRAMES)
|
||||
#define STATUS_FAN_FRAMES 2
|
||||
#elif STATUS_FAN_FRAMES > 3
|
||||
#error "Only 3 fan animation frames currently supported."
|
||||
#endif
|
||||
|
||||
//
|
||||
// Provide default Fan Bitmaps
|
||||
//
|
||||
#if !defined(STATUS_FAN_WIDTH) && FAN_ANIM_FRAMES > 0
|
||||
#if !defined(STATUS_FAN_WIDTH) && STATUS_FAN_FRAMES > 0
|
||||
|
||||
// Provide a fan animation if none exists
|
||||
|
||||
#if FAN_ANIM_FRAMES <= 2
|
||||
#if STATUS_FAN_FRAMES <= 2
|
||||
|
||||
#define STATUS_FAN_Y 2
|
||||
#define STATUS_FAN_WIDTH 20
|
||||
@ -706,7 +695,7 @@
|
||||
B00111111,B11111111,B11110000
|
||||
};
|
||||
|
||||
#if FAN_ANIM_FRAMES == 2
|
||||
#if STATUS_FAN_FRAMES == 2
|
||||
const unsigned char status_fan1_bmp[] PROGMEM = {
|
||||
B00111111,B11111111,B11110000,
|
||||
B00111000,B00000000,B01110000,
|
||||
@ -729,7 +718,7 @@
|
||||
};
|
||||
#endif
|
||||
|
||||
#elif FAN_ANIM_FRAMES == 3
|
||||
#elif STATUS_FAN_FRAMES == 3
|
||||
|
||||
#define STATUS_FAN_WIDTH 21
|
||||
|
||||
@ -797,7 +786,7 @@
|
||||
B00111111,B11111111,B11111000
|
||||
};
|
||||
|
||||
#elif FAN_ANIM_FRAMES == 4
|
||||
#elif STATUS_FAN_FRAMES == 4
|
||||
|
||||
#define STATUS_FAN_WIDTH 21
|
||||
|
||||
@ -1138,7 +1127,7 @@
|
||||
#ifndef STATUS_FAN_BYTEWIDTH
|
||||
#define STATUS_FAN_BYTEWIDTH ((STATUS_FAN_WIDTH + 7) / 8)
|
||||
#endif
|
||||
#if FAN_ANIM_FRAMES
|
||||
#if STATUS_FAN_FRAMES
|
||||
#ifndef STATUS_FAN_X
|
||||
#define STATUS_FAN_X (128 - (STATUS_FAN_BYTEWIDTH) * 8)
|
||||
#endif
|
||||
@ -1156,11 +1145,11 @@
|
||||
#endif
|
||||
#define FAN_BMP_SIZE (STATUS_FAN_BYTEWIDTH) * (STATUS_FAN_HEIGHT)
|
||||
static_assert(sizeof(status_fan0_bmp) == FAN_BMP_SIZE, "Status fan bitmap (status_fan0_bmp) dimensions don't match data.");
|
||||
#if FAN_ANIM_FRAMES > 1
|
||||
#if STATUS_FAN_FRAMES > 1
|
||||
static_assert(sizeof(status_fan1_bmp) == FAN_BMP_SIZE, "Status fan bitmap (status_fan1_bmp) dimensions don't match data.");
|
||||
#if FAN_ANIM_FRAMES > 2
|
||||
#if STATUS_FAN_FRAMES > 2
|
||||
static_assert(sizeof(status_fan2_bmp) == FAN_BMP_SIZE, "Status fan bitmap (status_fan2_bmp) dimensions don't match data.");
|
||||
#if FAN_ANIM_FRAMES > 3
|
||||
#if STATUS_FAN_FRAMES > 3
|
||||
static_assert(sizeof(status_fan3_bmp) == FAN_BMP_SIZE, "Status fan bitmap (status_fan3_bmp) dimensions don't match data.");
|
||||
#endif
|
||||
#endif
|
||||
|
@ -229,7 +229,7 @@ void MarlinUI::draw_status_message(const bool blink) {
|
||||
void MarlinUI::draw_status_screen() {
|
||||
|
||||
#define DO_DRAW_BED (HAS_HEATED_BED && STATUS_BED_WIDTH)
|
||||
#define DO_DRAW_FAN (HAS_FAN0 && STATUS_FAN_WIDTH && FAN_ANIM_FRAMES)
|
||||
#define DO_DRAW_FAN (HAS_FAN0 && STATUS_FAN_WIDTH && STATUS_FAN_FRAMES)
|
||||
#define ANIM_END (HOTENDS && defined(STATUS_HOTEND_ANIM))
|
||||
#define ANIM_BED (DO_DRAW_BED && defined(STATUS_BED_ANIM))
|
||||
#if ANIM_END || ANIM_BED
|
||||
@ -361,25 +361,25 @@ void MarlinUI::draw_status_screen() {
|
||||
#endif
|
||||
|
||||
#if DO_DRAW_FAN
|
||||
#if FAN_ANIM_FRAMES > 2
|
||||
#if STATUS_FAN_FRAMES > 2
|
||||
static bool old_blink;
|
||||
static uint8_t fan_frame;
|
||||
if (old_blink != blink) {
|
||||
old_blink = blink;
|
||||
if (!fan_speed[0] || ++fan_frame >= FAN_ANIM_FRAMES) fan_frame = 0;
|
||||
if (!fan_speed[0] || ++fan_frame >= STATUS_FAN_FRAMES) fan_frame = 0;
|
||||
}
|
||||
#endif
|
||||
if (PAGE_CONTAINS(STATUS_FAN_Y, STATUS_FAN_Y + STATUS_FAN_HEIGHT - 1))
|
||||
u8g.drawBitmapP(
|
||||
STATUS_FAN_X, STATUS_FAN_Y,
|
||||
STATUS_FAN_BYTEWIDTH, STATUS_FAN_HEIGHT,
|
||||
#if FAN_ANIM_FRAMES > 2
|
||||
#if STATUS_FAN_FRAMES > 2
|
||||
fan_frame == 1 ? status_fan1_bmp :
|
||||
fan_frame == 2 ? status_fan2_bmp :
|
||||
#if FAN_ANIM_FRAMES > 3
|
||||
#if STATUS_FAN_FRAMES > 3
|
||||
fan_frame == 3 ? status_fan3_bmp :
|
||||
#endif
|
||||
#elif FAN_ANIM_FRAMES > 1
|
||||
#elif STATUS_FAN_FRAMES > 1
|
||||
blink && fan_speed[0] ? status_fan1_bmp :
|
||||
#endif
|
||||
status_fan0_bmp
|
||||
|
Loading…
Reference in New Issue
Block a user