Apply prior nozzle clean update
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@ -62,8 +62,8 @@ void Nozzle::zigzag(
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__attribute__((unused)) uint8_t const &objects
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) {
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#if ENABLED(NOZZLE_CLEAN_FEATURE)
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float A = fabs(end.y - start.y); // [twice the] Amplitude
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float P = fabs(end.x - start.x) / (objects << 1); // Period
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const float A = nozzle_clean_horizontal ? nozzle_clean_height : nozzle_clean_length, // [twice the] Amplitude
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P = (nozzle_clean_horizontal ? nozzle_clean_length : nozzle_clean_height) / (objects << 1); // Period
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// Don't allow impossible triangles
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if (A <= 0.0f || P <= 0.0f ) return;
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@ -80,16 +80,16 @@ void Nozzle::zigzag(
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for (uint8_t j = 0; j < strokes; j++) {
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for (uint8_t i = 0; i < (objects << 1); i++) {
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float const x = start.x + i * P;
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float const y = start.y + (A/P) * (P - fabs(fmod((i*P), (2*P)) - P));
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float const x = start.x + ( nozzle_clean_horizontal ? i * P : (A/P) * (P - fabs(fmod((i*P), (2*P)) - P)) );
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float const y = start.y + (!nozzle_clean_horizontal ? i * P : (A/P) * (P - fabs(fmod((i*P), (2*P)) - P)) );
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do_blocking_move_to_xy(x, y);
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if (i == 0) do_blocking_move_to_z(start.z);
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}
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for (int i = (objects << 1); i > -1; i--) {
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float const x = start.x + i * P;
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float const y = start.y + (A/P) * (P - fabs(fmod((i*P), (2*P)) - P));
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float const x = start.x + ( nozzle_clean_horizontal ? i * P : (A/P) * (P - fabs(fmod((i*P), (2*P)) - P)) );
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float const y = start.y + (!nozzle_clean_horizontal ? i * P : (A/P) * (P - fabs(fmod((i*P), (2*P)) - P)) );
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do_blocking_move_to_xy(x, y);
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}
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