Keep SIMULATE_ROMFONT only language.h
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@ -32,8 +32,6 @@
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#define LANGUAGE_KANA_UTF_H
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#define MAPPER_E382E383
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// Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h
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//#define SIMULATE_ROMFONT
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#define DISPLAY_CHARSET_ISO10646_KANA
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// This just to show the potential benefit of unicode.
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