Fix skipping of static items
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@ -214,25 +214,26 @@ uint8_t lcdDrawUpdate = LCDVIEW_CLEAR_CALL_REDRAW; // Set when the LCD needs to
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* _menuLineNr is the menu item to draw and process
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* _thisItemNr is the index of each MENU_ITEM or STATIC_ITEM
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*/
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#define _START_SCREEN(CODE) \
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#define _START_SCREEN(CODE, SKIP) \
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ENCODER_DIRECTION_MENUS(); \
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encoderRateMultiplierEnabled = false; \
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if (encoderPosition > 0x8000) encoderPosition = 0; \
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int8_t encoderLine = encoderPosition / ENCODER_STEPS_PER_MENU_ITEM; \
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NOMORE(encoderTopLine, encoderLine); \
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int8_t _menuLineNr = encoderTopLine, _thisItemNr; \
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bool _skipStatic = SKIP; \
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CODE; \
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for (int8_t _lcdLineNr = 0; _lcdLineNr < LCD_HEIGHT; _lcdLineNr++, _menuLineNr++) { \
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_thisItemNr = 0;
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#define START_SCREEN() _START_SCREEN(NOOP)
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#define START_SCREEN() _START_SCREEN(NOOP, false)
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/**
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* START_MENU generates the init code for a menu function
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*
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* wasClicked indicates the controller was clicked
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*/
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#define START_MENU() _START_SCREEN(bool wasClicked = LCD_CLICKED)
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#define START_MENU() _START_SCREEN(bool wasClicked = LCD_CLICKED, true)
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/**
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* MENU_ITEM generates draw & handler code for a menu item, potentially calling:
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@ -270,6 +271,7 @@ uint8_t lcdDrawUpdate = LCDVIEW_CLEAR_CALL_REDRAW; // Set when the LCD needs to
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_thisItemNr++
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#define MENU_ITEM(TYPE, LABEL, ARGS...) do { \
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_skipStatic = false; \
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_MENU_ITEM_PART_1(TYPE, LABEL, ## ARGS); \
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_MENU_ITEM_PART_2(TYPE, ## ARGS); \
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} while(0)
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@ -277,7 +279,7 @@ uint8_t lcdDrawUpdate = LCDVIEW_CLEAR_CALL_REDRAW; // Set when the LCD needs to
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// Used to print static text with no visible cursor.
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#define STATIC_ITEM(LABEL, ARGS...) \
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if (_menuLineNr == _thisItemNr) { \
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if (encoderLine == _thisItemNr && _thisItemNr < LCD_HEIGHT - 1) { \
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if (_skipStatic && encoderLine <= _thisItemNr) { \
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encoderPosition += ENCODER_STEPS_PER_MENU_ITEM; \
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lcdDrawUpdate = LCDVIEW_CALL_REDRAW_NEXT; \
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} \
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