Games in Info menu, if enabled
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@ -28,6 +28,10 @@
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#if HAS_LCD_MENU && ENABLED(LCD_INFO_MENU)
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#if HAS_GAMES
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#include "game/game.h"
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#endif
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#include "menu.h"
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// #include "../../module/motion.h"
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// #include "../../module/planner.h"
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@ -220,6 +224,21 @@ void menu_info() {
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#if ENABLED(PRINTCOUNTER)
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MENU_ITEM(submenu, MSG_INFO_STATS_MENU, menu_info_stats); // Printer Stats >
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#endif
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#if HAS_GAMES
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MENU_ITEM(submenu, "Game", (
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#if HAS_GAME_MENU
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menu_game
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#elif ENABLED(MARLIN_BRICKOUT)
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brickout.enter_game
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#elif ENABLED(MARLIN_INVADERS)
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invaders.enter_game
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#elif ENABLED(MARLIN_SNAKE)
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snake.enter_game
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#elif ENABLED(MARLIN_MAZE)
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maze.enter_game
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#endif
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));
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#endif
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END_MENU();
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}
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@ -35,6 +35,10 @@
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#include "../../module/stepper.h"
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#include "../../sd/cardreader.h"
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#if HAS_GAMES && DISABLED(LCD_INFO_MENU)
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#include "game/game.h"
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#endif
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#define MACHINE_CAN_STOP (EITHER(SDSUPPORT, HOST_PROMPT_SUPPORT) || defined(ACTION_ON_CANCEL))
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#define MACHINE_CAN_PAUSE (ANY(SDSUPPORT, HOST_PROMPT_SUPPORT, PARK_HEAD_ON_PAUSE) || defined(ACTION_ON_PAUSE))
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@ -86,19 +90,6 @@ void menu_configuration();
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#endif
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#endif
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#if HAS_GAMES
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#include "game/game.h"
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#if HAS_GAME_MENU
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void menu_game();
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#elif ENABLED(MARLIN_BRICKOUT)
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void lcd_goto_brickout();
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#elif ENABLED(MARLIN_INVADERS)
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void lcd_goto_invaders();
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#elif ENABLED(MARLIN_SNAKE)
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void lcd_goto_snake();
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#endif
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#endif
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void menu_main() {
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START_MENU();
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MENU_BACK(MSG_WATCH);
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@ -249,7 +240,7 @@ void menu_main() {
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#endif
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#endif
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#if ANY(MARLIN_BRICKOUT, MARLIN_INVADERS, MARLIN_SNAKE, MARLIN_MAZE)
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#if HAS_GAMES && DISABLED(LCD_INFO_MENU)
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MENU_ITEM(submenu, "Game", (
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#if HAS_GAME_MENU
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menu_game
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