Merge pull request #3632 from thinkyhead/i3_millie_language_fun
Simplified LCD Language settings
This commit is contained in:
commit
8905908081
@ -771,27 +771,31 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
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// en, pl, fr, de, es, ru, bg, it, pt, pt_utf8, pt-br, pt-br_utf8,
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// fi, an, nl, ca, eu, kana, kana_utf8, cn, cz, test
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//
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#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
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#define LCD_LANGUAGE en
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//
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// LCD CHARACTER SET
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//
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// Choose ONE of the following charset options. This selection depends on
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// your physical hardware, so it must match your character-based LCD.
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//
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// Note: This option is NOT applicable to graphical displays.
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//
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// To find out what type of display you have:
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// - Compile and upload with the language (above) set to 'test'
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// - Click the controller to view the LCD menu
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//
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// The LCD will display two lines from the upper half of the character set.
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//
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// See also https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language
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//
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#define DISPLAY_CHARSET_HD44780_JAPAN // this is the most common hardware
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//#define DISPLAY_CHARSET_HD44780_WESTERN
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//#define DISPLAY_CHARSET_HD44780_CYRILLIC
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/**
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* LCD Character Set
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*
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* Note: This option is NOT applicable to Graphical Displays.
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*
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* All character-based LCD's provide ASCII plus one of these
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* language extensions:
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*
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* - JAPANESE ... the most common
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* - WESTERN ... with more accented characters
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* - CYRILLIC ... for the Russian language
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*
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* To determine the language extension installed on your controller:
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*
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* - Compile and upload with LCD_LANGUAGE set to 'test'
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* - Click the controller to view the LCD menu
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* - The LCD will display Japanese, Western, or Cyrillic text
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*
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* See https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language
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*
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* :['JAPANESE','WESTERN','CYRILLIC']
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*/
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#define DISPLAY_CHARSET_HD44780 JAPANESE
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//
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// LCD TYPE
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@ -172,8 +172,8 @@
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/**
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* Required LCD language
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*/
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#if DISABLED(DOGLCD) && ENABLED(ULTRA_LCD) && DISABLED(DISPLAY_CHARSET_HD44780_JAPAN) && DISABLED(DISPLAY_CHARSET_HD44780_WESTERN) && DISABLED(DISPLAY_CHARSET_HD44780_CYRILLIC)
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#error You must enable either DISPLAY_CHARSET_HD44780_JAPAN or DISPLAY_CHARSET_HD44780_WESTERN or DISPLAY_CHARSET_HD44780_CYRILLIC for your LCD controller.
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#if DISABLED(DOGLCD) && ENABLED(ULTRA_LCD) && !defined(DISPLAY_CHARSET_HD44780)
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#error You must set DISPLAY_CHARSET_HD44780 to JAPANESE, WESTERN or CYRILLIC for your LCD controller.
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#endif
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/**
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@ -506,6 +506,8 @@
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#error DISABLE_MAX_ENDSTOPS and DISABLE_MIN_ENDSTOPS deprecated. Use individual USE_*_PLUG options instead.
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#elif ENABLED(Z_DUAL_ENDSTOPS) && !defined(Z2_USE_ENDSTOP)
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#error Z_DUAL_ENDSTOPS settings are simplified. Just set Z2_USE_ENDSTOP to the endstop you want to repurpose for Z2
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#elif defined(LANGUAGE_INCLUDE)
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#error LANGUAGE_INCLUDE has been replaced by LCD_LANGUAGE. Please update your configuration.
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#endif
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#endif //SANITYCHECK_H
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@ -37,7 +37,8 @@
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#define DOGM_LCD_IMPLEMENTATION_H
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/**
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* Implementation of the LCD display routines for a DOGM128 graphic display. These are common LCD 128x64 pixel graphic displays.
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* Implementation of the LCD display routines for a DOGM128 graphic display.
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* These are common LCD 128x64 pixel graphic displays.
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*/
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#if ENABLED(ULTIPANEL)
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@ -91,13 +92,13 @@
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#define FONT_MENU_NAME ISO10646_1_5x7
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#endif
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#else // SIMULATE_ROMFONT
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#if ENABLED(DISPLAY_CHARSET_HD44780_JAPAN)
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#if DISPLAY_CHARSET_HD44780 == JAPANESE
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#include "dogm_font_data_HD44780_J.h"
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#define FONT_MENU_NAME HD44780_J_5x7
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#elif ENABLED(DISPLAY_CHARSET_HD44780_WESTERN)
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#elif DISPLAY_CHARSET_HD44780 == WESTERN
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#include "dogm_font_data_HD44780_W.h"
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#define FONT_MENU_NAME HD44780_W_5x7
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#elif ENABLED(DISPLAY_CHARSET_HD44780_CYRILLIC)
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#elif DISPLAY_CHARSET_HD44780 == CYRILLIC
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#include "dogm_font_data_HD44780_C.h"
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#define FONT_MENU_NAME HD44780_C_5x7
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#else // fall-back
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@ -753,27 +753,31 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
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// en, pl, fr, de, es, ru, bg, it, pt, pt_utf8, pt-br, pt-br_utf8,
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// fi, an, nl, ca, eu, kana, kana_utf8, cn, cz, test
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//
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//#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
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//#define LCD_LANGUAGE en
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//
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// LCD CHARACTER SET
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//
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// Choose ONE of the following charset options. This selection depends on
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// your physical hardware, so it must match your character-based LCD.
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//
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// Note: This option is NOT applicable to graphical displays.
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//
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// To find out what type of display you have:
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// - Compile and upload with the language (above) set to 'test'
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// - Click the controller to view the LCD menu
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//
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||||
// The LCD will display two lines from the upper half of the character set.
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//
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// See also https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language
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//
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#define DISPLAY_CHARSET_HD44780_JAPAN // this is the most common hardware
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//#define DISPLAY_CHARSET_HD44780_WESTERN
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//#define DISPLAY_CHARSET_HD44780_CYRILLIC
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/**
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* LCD Character Set
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*
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* Note: This option is NOT applicable to Graphical Displays.
|
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*
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* All character-based LCD's provide ASCII plus one of these
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* language extensions:
|
||||
*
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* - JAPANESE ... the most common
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* - WESTERN ... with more accented characters
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* - CYRILLIC ... for the Russian language
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*
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* To determine the language extension installed on your controller:
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*
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||||
* - Compile and upload with LCD_LANGUAGE set to 'test'
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||||
* - Click the controller to view the LCD menu
|
||||
* - The LCD will display Japanese, Western, or Cyrillic text
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*
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* See https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language
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*
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* :['JAPANESE','WESTERN','CYRILLIC']
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*/
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#define DISPLAY_CHARSET_HD44780 JAPANESE
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//
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// LCD TYPE
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@ -750,27 +750,31 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
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// en, pl, fr, de, es, ru, bg, it, pt, pt_utf8, pt-br, pt-br_utf8,
|
||||
// fi, an, nl, ca, eu, kana, kana_utf8, cn, cz, test
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//
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//#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
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//#define LCD_LANGUAGE en
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//
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// LCD CHARACTER SET
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//
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// Choose ONE of the following charset options. This selection depends on
|
||||
// your physical hardware, so it must match your character-based LCD.
|
||||
//
|
||||
// Note: This option is NOT applicable to graphical displays.
|
||||
//
|
||||
// To find out what type of display you have:
|
||||
// - Compile and upload with the language (above) set to 'test'
|
||||
// - Click the controller to view the LCD menu
|
||||
//
|
||||
// The LCD will display two lines from the upper half of the character set.
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||||
//
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||||
// See also https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language
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//
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#define DISPLAY_CHARSET_HD44780_JAPAN // this is the most common hardware
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//#define DISPLAY_CHARSET_HD44780_WESTERN
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//#define DISPLAY_CHARSET_HD44780_CYRILLIC
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/**
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* LCD Character Set
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||||
*
|
||||
* Note: This option is NOT applicable to Graphical Displays.
|
||||
*
|
||||
* All character-based LCD's provide ASCII plus one of these
|
||||
* language extensions:
|
||||
*
|
||||
* - JAPANESE ... the most common
|
||||
* - WESTERN ... with more accented characters
|
||||
* - CYRILLIC ... for the Russian language
|
||||
*
|
||||
* To determine the language extension installed on your controller:
|
||||
*
|
||||
* - Compile and upload with LCD_LANGUAGE set to 'test'
|
||||
* - Click the controller to view the LCD menu
|
||||
* - The LCD will display Japanese, Western, or Cyrillic text
|
||||
*
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* See https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language
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*
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* :['JAPANESE','WESTERN','CYRILLIC']
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*/
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#define DISPLAY_CHARSET_HD44780 JAPANESE
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//
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// LCD TYPE
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|
@ -762,27 +762,31 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo
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// en, pl, fr, de, es, ru, bg, it, pt, pt_utf8, pt-br, pt-br_utf8,
|
||||
// fi, an, nl, ca, eu, kana, kana_utf8, cn, cz, test
|
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//
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//#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
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//#define LCD_LANGUAGE en
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//
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// LCD CHARACTER SET
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//
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// Choose ONE of the following charset options. This selection depends on
|
||||
// your physical hardware, so it must match your character-based LCD.
|
||||
//
|
||||
// Note: This option is NOT applicable to graphical displays.
|
||||
//
|
||||
// To find out what type of display you have:
|
||||
// - Compile and upload with the language (above) set to 'test'
|
||||
// - Click the controller to view the LCD menu
|
||||
//
|
||||
// The LCD will display two lines from the upper half of the character set.
|
||||
//
|
||||
// See also https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language
|
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//
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#define DISPLAY_CHARSET_HD44780_JAPAN // this is the most common hardware
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//#define DISPLAY_CHARSET_HD44780_WESTERN
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//#define DISPLAY_CHARSET_HD44780_CYRILLIC
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/**
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* LCD Character Set
|
||||
*
|
||||
* Note: This option is NOT applicable to Graphical Displays.
|
||||
*
|
||||
* All character-based LCD's provide ASCII plus one of these
|
||||
* language extensions:
|
||||
*
|
||||
* - JAPANESE ... the most common
|
||||
* - WESTERN ... with more accented characters
|
||||
* - CYRILLIC ... for the Russian language
|
||||
*
|
||||
* To determine the language extension installed on your controller:
|
||||
*
|
||||
* - Compile and upload with LCD_LANGUAGE set to 'test'
|
||||
* - Click the controller to view the LCD menu
|
||||
* - The LCD will display Japanese, Western, or Cyrillic text
|
||||
*
|
||||
* See https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language
|
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*
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* :['JAPANESE','WESTERN','CYRILLIC']
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*/
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#define DISPLAY_CHARSET_HD44780 JAPANESE
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//
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// LCD TYPE
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|
@ -764,27 +764,31 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
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// en, pl, fr, de, es, ru, bg, it, pt, pt_utf8, pt-br, pt-br_utf8,
|
||||
// fi, an, nl, ca, eu, kana, kana_utf8, cn, cz, test
|
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//
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#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
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#define LCD_LANGUAGE en
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//
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// LCD CHARACTER SET
|
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//
|
||||
// Choose ONE of the following charset options. This selection depends on
|
||||
// your physical hardware, so it must match your character-based LCD.
|
||||
//
|
||||
// Note: This option is NOT applicable to graphical displays.
|
||||
//
|
||||
// To find out what type of display you have:
|
||||
// - Compile and upload with the language (above) set to 'test'
|
||||
// - Click the controller to view the LCD menu
|
||||
//
|
||||
// The LCD will display two lines from the upper half of the character set.
|
||||
//
|
||||
// See also https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language
|
||||
//
|
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#define DISPLAY_CHARSET_HD44780_JAPAN // this is the most common hardware
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//#define DISPLAY_CHARSET_HD44780_WESTERN
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//#define DISPLAY_CHARSET_HD44780_CYRILLIC
|
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/**
|
||||
* LCD Character Set
|
||||
*
|
||||
* Note: This option is NOT applicable to Graphical Displays.
|
||||
*
|
||||
* All character-based LCD's provide ASCII plus one of these
|
||||
* language extensions:
|
||||
*
|
||||
* - JAPANESE ... the most common
|
||||
* - WESTERN ... with more accented characters
|
||||
* - CYRILLIC ... for the Russian language
|
||||
*
|
||||
* To determine the language extension installed on your controller:
|
||||
*
|
||||
* - Compile and upload with LCD_LANGUAGE set to 'test'
|
||||
* - Click the controller to view the LCD menu
|
||||
* - The LCD will display Japanese, Western, or Cyrillic text
|
||||
*
|
||||
* See https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language
|
||||
*
|
||||
* :['JAPANESE','WESTERN','CYRILLIC']
|
||||
*/
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#define DISPLAY_CHARSET_HD44780 JAPANESE
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|
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//
|
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// LCD TYPE
|
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|
@ -787,27 +787,31 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
|
||||
// en, pl, fr, de, es, ru, bg, it, pt, pt_utf8, pt-br, pt-br_utf8,
|
||||
// fi, an, nl, ca, eu, kana, kana_utf8, cn, cz, test
|
||||
//
|
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#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
|
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#define LCD_LANGUAGE en
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|
||||
//
|
||||
// LCD CHARACTER SET
|
||||
//
|
||||
// Choose ONE of the following charset options. This selection depends on
|
||||
// your physical hardware, so it must match your character-based LCD.
|
||||
//
|
||||
// Note: This option is NOT applicable to graphical displays.
|
||||
//
|
||||
// To find out what type of display you have:
|
||||
// - Compile and upload with the language (above) set to 'test'
|
||||
// - Click the controller to view the LCD menu
|
||||
//
|
||||
// The LCD will display two lines from the upper half of the character set.
|
||||
//
|
||||
// See also https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language
|
||||
//
|
||||
#define DISPLAY_CHARSET_HD44780_JAPAN // K8200: for Display VM8201
|
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//#define DISPLAY_CHARSET_HD44780_WESTERN
|
||||
//#define DISPLAY_CHARSET_HD44780_CYRILLIC
|
||||
/**
|
||||
* LCD Character Set
|
||||
*
|
||||
* Note: This option is NOT applicable to Graphical Displays.
|
||||
*
|
||||
* All character-based LCD's provide ASCII plus one of these
|
||||
* language extensions:
|
||||
*
|
||||
* - JAPANESE ... the most common
|
||||
* - WESTERN ... with more accented characters
|
||||
* - CYRILLIC ... for the Russian language
|
||||
*
|
||||
* To determine the language extension installed on your controller:
|
||||
*
|
||||
* - Compile and upload with LCD_LANGUAGE set to 'test'
|
||||
* - Click the controller to view the LCD menu
|
||||
* - The LCD will display Japanese, Western, or Cyrillic text
|
||||
*
|
||||
* See https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language
|
||||
*
|
||||
* :['JAPANESE','WESTERN','CYRILLIC']
|
||||
*/
|
||||
#define DISPLAY_CHARSET_HD44780 JAPANESE // K8200: for Display VM8201
|
||||
|
||||
//
|
||||
// LCD TYPE
|
||||
|
@ -770,27 +770,31 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
|
||||
// en, pl, fr, de, es, ru, bg, it, pt, pt_utf8, pt-br, pt-br_utf8,
|
||||
// fi, an, nl, ca, eu, kana, kana_utf8, cn, cz, test
|
||||
//
|
||||
#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
|
||||
#define LCD_LANGUAGE en
|
||||
|
||||
//
|
||||
// LCD CHARACTER SET
|
||||
//
|
||||
// Choose ONE of the following charset options. This selection depends on
|
||||
// your physical hardware, so it must match your character-based LCD.
|
||||
//
|
||||
// Note: This option is NOT applicable to graphical displays.
|
||||
//
|
||||
// To find out what type of display you have:
|
||||
// - Compile and upload with the language (above) set to 'test'
|
||||
// - Click the controller to view the LCD menu
|
||||
//
|
||||
// The LCD will display two lines from the upper half of the character set.
|
||||
//
|
||||
// See also https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language
|
||||
//
|
||||
#define DISPLAY_CHARSET_HD44780_JAPAN // this is the most common hardware
|
||||
//#define DISPLAY_CHARSET_HD44780_WESTERN
|
||||
//#define DISPLAY_CHARSET_HD44780_CYRILLIC
|
||||
/**
|
||||
* LCD Character Set
|
||||
*
|
||||
* Note: This option is NOT applicable to Graphical Displays.
|
||||
*
|
||||
* All character-based LCD's provide ASCII plus one of these
|
||||
* language extensions:
|
||||
*
|
||||
* - JAPANESE ... the most common
|
||||
* - WESTERN ... with more accented characters
|
||||
* - CYRILLIC ... for the Russian language
|
||||
*
|
||||
* To determine the language extension installed on your controller:
|
||||
*
|
||||
* - Compile and upload with LCD_LANGUAGE set to 'test'
|
||||
* - Click the controller to view the LCD menu
|
||||
* - The LCD will display Japanese, Western, or Cyrillic text
|
||||
*
|
||||
* See https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language
|
||||
*
|
||||
* :['JAPANESE','WESTERN','CYRILLIC']
|
||||
*/
|
||||
#define DISPLAY_CHARSET_HD44780 JAPANESE
|
||||
|
||||
//
|
||||
// LCD TYPE
|
||||
|
@ -765,27 +765,31 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
|
||||
// en, pl, fr, de, es, ru, bg, it, pt, pt_utf8, pt-br, pt-br_utf8,
|
||||
// fi, an, nl, ca, eu, kana, kana_utf8, cn, cz, test
|
||||
//
|
||||
#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
|
||||
#define LCD_LANGUAGE en
|
||||
|
||||
//
|
||||
// LCD CHARACTER SET
|
||||
//
|
||||
// Choose ONE of the following charset options. This selection depends on
|
||||
// your physical hardware, so it must match your character-based LCD.
|
||||
//
|
||||
// Note: This option is NOT applicable to graphical displays.
|
||||
//
|
||||
// To find out what type of display you have:
|
||||
// - Compile and upload with the language (above) set to 'test'
|
||||
// - Click the controller to view the LCD menu
|
||||
//
|
||||
// The LCD will display two lines from the upper half of the character set.
|
||||
//
|
||||
// See also https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language
|
||||
//
|
||||
#define DISPLAY_CHARSET_HD44780_JAPAN // this is the most common hardware
|
||||
//#define DISPLAY_CHARSET_HD44780_WESTERN
|
||||
//#define DISPLAY_CHARSET_HD44780_CYRILLIC
|
||||
/**
|
||||
* LCD Character Set
|
||||
*
|
||||
* Note: This option is NOT applicable to Graphical Displays.
|
||||
*
|
||||
* All character-based LCD's provide ASCII plus one of these
|
||||
* language extensions:
|
||||
*
|
||||
* - JAPANESE ... the most common
|
||||
* - WESTERN ... with more accented characters
|
||||
* - CYRILLIC ... for the Russian language
|
||||
*
|
||||
* To determine the language extension installed on your controller:
|
||||
*
|
||||
* - Compile and upload with LCD_LANGUAGE set to 'test'
|
||||
* - Click the controller to view the LCD menu
|
||||
* - The LCD will display Japanese, Western, or Cyrillic text
|
||||
*
|
||||
* See https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language
|
||||
*
|
||||
* :['JAPANESE','WESTERN','CYRILLIC']
|
||||
*/
|
||||
#define DISPLAY_CHARSET_HD44780 JAPANESE
|
||||
|
||||
//
|
||||
// LCD TYPE
|
||||
|
@ -778,27 +778,31 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
|
||||
// en, pl, fr, de, es, ru, bg, it, pt, pt_utf8, pt-br, pt-br_utf8,
|
||||
// fi, an, nl, ca, eu, kana, kana_utf8, cn, cz, test
|
||||
//
|
||||
//#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
|
||||
//#define LCD_LANGUAGE en
|
||||
|
||||
//
|
||||
// LCD CHARACTER SET
|
||||
//
|
||||
// Choose ONE of the following charset options. This selection depends on
|
||||
// your physical hardware, so it must match your character-based LCD.
|
||||
//
|
||||
// Note: This option is NOT applicable to graphical displays.
|
||||
//
|
||||
// To find out what type of display you have:
|
||||
// - Compile and upload with the language (above) set to 'test'
|
||||
// - Click the controller to view the LCD menu
|
||||
//
|
||||
// The LCD will display two lines from the upper half of the character set.
|
||||
//
|
||||
// See also https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language
|
||||
//
|
||||
#define DISPLAY_CHARSET_HD44780_JAPAN // this is the most common hardware
|
||||
//#define DISPLAY_CHARSET_HD44780_WESTERN
|
||||
//#define DISPLAY_CHARSET_HD44780_CYRILLIC
|
||||
/**
|
||||
* LCD Character Set
|
||||
*
|
||||
* Note: This option is NOT applicable to Graphical Displays.
|
||||
*
|
||||
* All character-based LCD's provide ASCII plus one of these
|
||||
* language extensions:
|
||||
*
|
||||
* - JAPANESE ... the most common
|
||||
* - WESTERN ... with more accented characters
|
||||
* - CYRILLIC ... for the Russian language
|
||||
*
|
||||
* To determine the language extension installed on your controller:
|
||||
*
|
||||
* - Compile and upload with LCD_LANGUAGE set to 'test'
|
||||
* - Click the controller to view the LCD menu
|
||||
* - The LCD will display Japanese, Western, or Cyrillic text
|
||||
*
|
||||
* See https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language
|
||||
*
|
||||
* :['JAPANESE','WESTERN','CYRILLIC']
|
||||
*/
|
||||
#define DISPLAY_CHARSET_HD44780 JAPANESE
|
||||
|
||||
//
|
||||
// LCD TYPE
|
||||
|
@ -791,27 +791,31 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
|
||||
// en, pl, fr, de, es, ru, bg, it, pt, pt_utf8, pt-br, pt-br_utf8,
|
||||
// fi, an, nl, ca, eu, kana, kana_utf8, cn, cz, test
|
||||
//
|
||||
#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
|
||||
#define LCD_LANGUAGE en
|
||||
|
||||
//
|
||||
// LCD CHARACTER SET
|
||||
//
|
||||
// Choose ONE of the following charset options. This selection depends on
|
||||
// your physical hardware, so it must match your character-based LCD.
|
||||
//
|
||||
// Note: This option is NOT applicable to graphical displays.
|
||||
//
|
||||
// To find out what type of display you have:
|
||||
// - Compile and upload with the language (above) set to 'test'
|
||||
// - Click the controller to view the LCD menu
|
||||
//
|
||||
// The LCD will display two lines from the upper half of the character set.
|
||||
//
|
||||
// See also https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language
|
||||
//
|
||||
#define DISPLAY_CHARSET_HD44780_JAPAN // this is the most common hardware
|
||||
//#define DISPLAY_CHARSET_HD44780_WESTERN
|
||||
//#define DISPLAY_CHARSET_HD44780_CYRILLIC
|
||||
/**
|
||||
* LCD Character Set
|
||||
*
|
||||
* Note: This option is NOT applicable to Graphical Displays.
|
||||
*
|
||||
* All character-based LCD's provide ASCII plus one of these
|
||||
* language extensions:
|
||||
*
|
||||
* - JAPANESE ... the most common
|
||||
* - WESTERN ... with more accented characters
|
||||
* - CYRILLIC ... for the Russian language
|
||||
*
|
||||
* To determine the language extension installed on your controller:
|
||||
*
|
||||
* - Compile and upload with LCD_LANGUAGE set to 'test'
|
||||
* - Click the controller to view the LCD menu
|
||||
* - The LCD will display Japanese, Western, or Cyrillic text
|
||||
*
|
||||
* See https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language
|
||||
*
|
||||
* :['JAPANESE','WESTERN','CYRILLIC']
|
||||
*/
|
||||
#define DISPLAY_CHARSET_HD44780 JAPANESE
|
||||
|
||||
//
|
||||
// LCD TYPE
|
||||
|
@ -762,27 +762,31 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo
|
||||
// en, pl, fr, de, es, ru, bg, it, pt, pt_utf8, pt-br, pt-br_utf8,
|
||||
// fi, an, nl, ca, eu, kana, kana_utf8, cn, cz, test
|
||||
//
|
||||
//#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
|
||||
//#define LCD_LANGUAGE en
|
||||
|
||||
//
|
||||
// LCD CHARACTER SET
|
||||
//
|
||||
// Choose ONE of the following charset options. This selection depends on
|
||||
// your physical hardware, so it must match your character-based LCD.
|
||||
//
|
||||
// Note: This option is NOT applicable to graphical displays.
|
||||
//
|
||||
// To find out what type of display you have:
|
||||
// - Compile and upload with the language (above) set to 'test'
|
||||
// - Click the controller to view the LCD menu
|
||||
//
|
||||
// The LCD will display two lines from the upper half of the character set.
|
||||
//
|
||||
// See also https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language
|
||||
//
|
||||
#define DISPLAY_CHARSET_HD44780_JAPAN // this is the most common hardware
|
||||
//#define DISPLAY_CHARSET_HD44780_WESTERN
|
||||
//#define DISPLAY_CHARSET_HD44780_CYRILLIC
|
||||
/**
|
||||
* LCD Character Set
|
||||
*
|
||||
* Note: This option is NOT applicable to Graphical Displays.
|
||||
*
|
||||
* All character-based LCD's provide ASCII plus one of these
|
||||
* language extensions:
|
||||
*
|
||||
* - JAPANESE ... the most common
|
||||
* - WESTERN ... with more accented characters
|
||||
* - CYRILLIC ... for the Russian language
|
||||
*
|
||||
* To determine the language extension installed on your controller:
|
||||
*
|
||||
* - Compile and upload with LCD_LANGUAGE set to 'test'
|
||||
* - Click the controller to view the LCD menu
|
||||
* - The LCD will display Japanese, Western, or Cyrillic text
|
||||
*
|
||||
* See https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language
|
||||
*
|
||||
* :['JAPANESE','WESTERN','CYRILLIC']
|
||||
*/
|
||||
#define DISPLAY_CHARSET_HD44780 JAPANESE
|
||||
|
||||
//
|
||||
// LCD TYPE
|
||||
|
@ -770,27 +770,31 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
|
||||
// en, pl, fr, de, es, ru, bg, it, pt, pt_utf8, pt-br, pt-br_utf8,
|
||||
// fi, an, nl, ca, eu, kana, kana_utf8, cn, cz, test
|
||||
//
|
||||
#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
|
||||
#define LCD_LANGUAGE en
|
||||
|
||||
//
|
||||
// LCD CHARACTER SET
|
||||
//
|
||||
// Choose ONE of the following charset options. This selection depends on
|
||||
// your physical hardware, so it must match your character-based LCD.
|
||||
//
|
||||
// Note: This option is NOT applicable to graphical displays.
|
||||
//
|
||||
// To find out what type of display you have:
|
||||
// - Compile and upload with the language (above) set to 'test'
|
||||
// - Click the controller to view the LCD menu
|
||||
//
|
||||
// The LCD will display two lines from the upper half of the character set.
|
||||
//
|
||||
// See also https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language
|
||||
//
|
||||
#define DISPLAY_CHARSET_HD44780_JAPAN // this is the most common hardware
|
||||
//#define DISPLAY_CHARSET_HD44780_WESTERN
|
||||
//#define DISPLAY_CHARSET_HD44780_CYRILLIC
|
||||
/**
|
||||
* LCD Character Set
|
||||
*
|
||||
* Note: This option is NOT applicable to Graphical Displays.
|
||||
*
|
||||
* All character-based LCD's provide ASCII plus one of these
|
||||
* language extensions:
|
||||
*
|
||||
* - JAPANESE ... the most common
|
||||
* - WESTERN ... with more accented characters
|
||||
* - CYRILLIC ... for the Russian language
|
||||
*
|
||||
* To determine the language extension installed on your controller:
|
||||
*
|
||||
* - Compile and upload with LCD_LANGUAGE set to 'test'
|
||||
* - Click the controller to view the LCD menu
|
||||
* - The LCD will display Japanese, Western, or Cyrillic text
|
||||
*
|
||||
* See https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language
|
||||
*
|
||||
* :['JAPANESE','WESTERN','CYRILLIC']
|
||||
*/
|
||||
#define DISPLAY_CHARSET_HD44780 JAPANESE
|
||||
|
||||
//
|
||||
// LCD TYPE
|
||||
|
@ -899,27 +899,31 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo
|
||||
// en, pl, fr, de, es, ru, bg, it, pt, pt_utf8, pt-br, pt-br_utf8,
|
||||
// fi, an, nl, ca, eu, kana, kana_utf8, cn, cz, test
|
||||
//
|
||||
#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
|
||||
#define LCD_LANGUAGE en
|
||||
|
||||
//
|
||||
// LCD CHARACTER SET
|
||||
//
|
||||
// Choose ONE of the following charset options. This selection depends on
|
||||
// your physical hardware, so it must match your character-based LCD.
|
||||
//
|
||||
// Note: This option is NOT applicable to graphical displays.
|
||||
//
|
||||
// To find out what type of display you have:
|
||||
// - Compile and upload with the language (above) set to 'test'
|
||||
// - Click the controller to view the LCD menu
|
||||
//
|
||||
// The LCD will display two lines from the upper half of the character set.
|
||||
//
|
||||
// See also https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language
|
||||
//
|
||||
#define DISPLAY_CHARSET_HD44780_JAPAN // this is the most common hardware
|
||||
//#define DISPLAY_CHARSET_HD44780_WESTERN
|
||||
//#define DISPLAY_CHARSET_HD44780_CYRILLIC
|
||||
/**
|
||||
* LCD Character Set
|
||||
*
|
||||
* Note: This option is NOT applicable to Graphical Displays.
|
||||
*
|
||||
* All character-based LCD's provide ASCII plus one of these
|
||||
* language extensions:
|
||||
*
|
||||
* - JAPANESE ... the most common
|
||||
* - WESTERN ... with more accented characters
|
||||
* - CYRILLIC ... for the Russian language
|
||||
*
|
||||
* To determine the language extension installed on your controller:
|
||||
*
|
||||
* - Compile and upload with LCD_LANGUAGE set to 'test'
|
||||
* - Click the controller to view the LCD menu
|
||||
* - The LCD will display Japanese, Western, or Cyrillic text
|
||||
*
|
||||
* See https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language
|
||||
*
|
||||
* :['JAPANESE','WESTERN','CYRILLIC']
|
||||
*/
|
||||
#define DISPLAY_CHARSET_HD44780 JAPANESE
|
||||
|
||||
//
|
||||
// LCD TYPE
|
||||
|
@ -899,27 +899,31 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo
|
||||
// en, pl, fr, de, es, ru, bg, it, pt, pt_utf8, pt-br, pt-br_utf8,
|
||||
// fi, an, nl, ca, eu, kana, kana_utf8, cn, cz, test
|
||||
//
|
||||
#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
|
||||
#define LCD_LANGUAGE en
|
||||
|
||||
//
|
||||
// LCD CHARACTER SET
|
||||
//
|
||||
// Choose ONE of the following charset options. This selection depends on
|
||||
// your physical hardware, so it must match your character-based LCD.
|
||||
//
|
||||
// Note: This option is NOT applicable to graphical displays.
|
||||
//
|
||||
// To find out what type of display you have:
|
||||
// - Compile and upload with the language (above) set to 'test'
|
||||
// - Click the controller to view the LCD menu
|
||||
//
|
||||
// The LCD will display two lines from the upper half of the character set.
|
||||
//
|
||||
// See also https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language
|
||||
//
|
||||
#define DISPLAY_CHARSET_HD44780_JAPAN // this is the most common hardware
|
||||
//#define DISPLAY_CHARSET_HD44780_WESTERN
|
||||
//#define DISPLAY_CHARSET_HD44780_CYRILLIC
|
||||
/**
|
||||
* LCD Character Set
|
||||
*
|
||||
* Note: This option is NOT applicable to Graphical Displays.
|
||||
*
|
||||
* All character-based LCD's provide ASCII plus one of these
|
||||
* language extensions:
|
||||
*
|
||||
* - JAPANESE ... the most common
|
||||
* - WESTERN ... with more accented characters
|
||||
* - CYRILLIC ... for the Russian language
|
||||
*
|
||||
* To determine the language extension installed on your controller:
|
||||
*
|
||||
* - Compile and upload with LCD_LANGUAGE set to 'test'
|
||||
* - Click the controller to view the LCD menu
|
||||
* - The LCD will display Japanese, Western, or Cyrillic text
|
||||
*
|
||||
* See https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language
|
||||
*
|
||||
* :['JAPANESE','WESTERN','CYRILLIC']
|
||||
*/
|
||||
#define DISPLAY_CHARSET_HD44780 JAPANESE
|
||||
|
||||
//
|
||||
// LCD TYPE
|
||||
|
@ -903,27 +903,31 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
|
||||
// en, pl, fr, de, es, ru, bg, it, pt, pt_utf8, pt-br, pt-br_utf8,
|
||||
// fi, an, nl, ca, eu, kana, kana_utf8, cn, cz, test
|
||||
//
|
||||
#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
|
||||
#define LCD_LANGUAGE en
|
||||
|
||||
//
|
||||
// LCD CHARACTER SET
|
||||
//
|
||||
// Choose ONE of the following charset options. This selection depends on
|
||||
// your physical hardware, so it must match your character-based LCD.
|
||||
//
|
||||
// Note: This option is NOT applicable to graphical displays.
|
||||
//
|
||||
// To find out what type of display you have:
|
||||
// - Compile and upload with the language (above) set to 'test'
|
||||
// - Click the controller to view the LCD menu
|
||||
//
|
||||
// The LCD will display two lines from the upper half of the character set.
|
||||
//
|
||||
// See also https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language
|
||||
//
|
||||
#define DISPLAY_CHARSET_HD44780_JAPAN // this is the most common hardware
|
||||
//#define DISPLAY_CHARSET_HD44780_WESTERN
|
||||
//#define DISPLAY_CHARSET_HD44780_CYRILLIC
|
||||
/**
|
||||
* LCD Character Set
|
||||
*
|
||||
* Note: This option is NOT applicable to Graphical Displays.
|
||||
*
|
||||
* All character-based LCD's provide ASCII plus one of these
|
||||
* language extensions:
|
||||
*
|
||||
* - JAPANESE ... the most common
|
||||
* - WESTERN ... with more accented characters
|
||||
* - CYRILLIC ... for the Russian language
|
||||
*
|
||||
* To determine the language extension installed on your controller:
|
||||
*
|
||||
* - Compile and upload with LCD_LANGUAGE set to 'test'
|
||||
* - Click the controller to view the LCD menu
|
||||
* - The LCD will display Japanese, Western, or Cyrillic text
|
||||
*
|
||||
* See https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language
|
||||
*
|
||||
* :['JAPANESE','WESTERN','CYRILLIC']
|
||||
*/
|
||||
#define DISPLAY_CHARSET_HD44780 JAPANESE
|
||||
|
||||
//
|
||||
// LCD TYPE
|
||||
|
@ -896,27 +896,31 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
|
||||
// en, pl, fr, de, es, ru, bg, it, pt, pt_utf8, pt-br, pt-br_utf8,
|
||||
// fi, an, nl, ca, eu, kana, kana_utf8, cn, cz, test
|
||||
//
|
||||
#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
|
||||
#define LCD_LANGUAGE en
|
||||
|
||||
//
|
||||
// LCD CHARACTER SET
|
||||
//
|
||||
// Choose ONE of the following charset options. This selection depends on
|
||||
// your physical hardware, so it must match your character-based LCD.
|
||||
//
|
||||
// Note: This option is NOT applicable to graphical displays.
|
||||
//
|
||||
// To find out what type of display you have:
|
||||
// - Compile and upload with the language (above) set to 'test'
|
||||
// - Click the controller to view the LCD menu
|
||||
//
|
||||
// The LCD will display two lines from the upper half of the character set.
|
||||
//
|
||||
// See also https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language
|
||||
//
|
||||
#define DISPLAY_CHARSET_HD44780_JAPAN // this is the most common hardware
|
||||
//#define DISPLAY_CHARSET_HD44780_WESTERN
|
||||
//#define DISPLAY_CHARSET_HD44780_CYRILLIC
|
||||
/**
|
||||
* LCD Character Set
|
||||
*
|
||||
* Note: This option is NOT applicable to Graphical Displays.
|
||||
*
|
||||
* All character-based LCD's provide ASCII plus one of these
|
||||
* language extensions:
|
||||
*
|
||||
* - JAPANESE ... the most common
|
||||
* - WESTERN ... with more accented characters
|
||||
* - CYRILLIC ... for the Russian language
|
||||
*
|
||||
* To determine the language extension installed on your controller:
|
||||
*
|
||||
* - Compile and upload with LCD_LANGUAGE set to 'test'
|
||||
* - Click the controller to view the LCD menu
|
||||
* - The LCD will display Japanese, Western, or Cyrillic text
|
||||
*
|
||||
* See https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language
|
||||
*
|
||||
* :['JAPANESE','WESTERN','CYRILLIC']
|
||||
*/
|
||||
#define DISPLAY_CHARSET_HD44780 JAPANESE
|
||||
|
||||
//
|
||||
// LCD TYPE
|
||||
|
@ -904,27 +904,31 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
|
||||
// en, pl, fr, de, es, ru, bg, it, pt, pt_utf8, pt-br, pt-br_utf8,
|
||||
// fi, an, nl, ca, eu, kana, kana_utf8, cn, cz, test
|
||||
//
|
||||
#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
|
||||
#define LCD_LANGUAGE en
|
||||
|
||||
//
|
||||
// LCD CHARACTER SET
|
||||
//
|
||||
// Choose ONE of the following charset options. This selection depends on
|
||||
// your physical hardware, so it must match your character-based LCD.
|
||||
//
|
||||
// Note: This option is NOT applicable to graphical displays.
|
||||
//
|
||||
// To find out what type of display you have:
|
||||
// - Compile and upload with the language (above) set to 'test'
|
||||
// - Click the controller to view the LCD menu
|
||||
//
|
||||
// The LCD will display two lines from the upper half of the character set.
|
||||
//
|
||||
// See also https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language
|
||||
//
|
||||
#define DISPLAY_CHARSET_HD44780_JAPAN // this is the most common hardware
|
||||
//#define DISPLAY_CHARSET_HD44780_WESTERN
|
||||
//#define DISPLAY_CHARSET_HD44780_CYRILLIC
|
||||
/**
|
||||
* LCD Character Set
|
||||
*
|
||||
* Note: This option is NOT applicable to Graphical Displays.
|
||||
*
|
||||
* All character-based LCD's provide ASCII plus one of these
|
||||
* language extensions:
|
||||
*
|
||||
* - JAPANESE ... the most common
|
||||
* - WESTERN ... with more accented characters
|
||||
* - CYRILLIC ... for the Russian language
|
||||
*
|
||||
* To determine the language extension installed on your controller:
|
||||
*
|
||||
* - Compile and upload with LCD_LANGUAGE set to 'test'
|
||||
* - Click the controller to view the LCD menu
|
||||
* - The LCD will display Japanese, Western, or Cyrillic text
|
||||
*
|
||||
* See https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language
|
||||
*
|
||||
* :['JAPANESE','WESTERN','CYRILLIC']
|
||||
*/
|
||||
#define DISPLAY_CHARSET_HD44780 JAPANESE
|
||||
|
||||
//
|
||||
// LCD TYPE
|
||||
|
@ -773,27 +773,31 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
|
||||
// en, pl, fr, de, es, ru, bg, it, pt, pt_utf8, pt-br, pt-br_utf8,
|
||||
// fi, an, nl, ca, eu, kana, kana_utf8, cn, cz, test
|
||||
//
|
||||
//#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
|
||||
//#define LCD_LANGUAGE en
|
||||
|
||||
//
|
||||
// LCD CHARACTER SET
|
||||
//
|
||||
// Choose ONE of the following charset options. This selection depends on
|
||||
// your physical hardware, so it must match your character-based LCD.
|
||||
//
|
||||
// Note: This option is NOT applicable to graphical displays.
|
||||
//
|
||||
// To find out what type of display you have:
|
||||
// - Compile and upload with the language (above) set to 'test'
|
||||
// - Click the controller to view the LCD menu
|
||||
//
|
||||
// The LCD will display two lines from the upper half of the character set.
|
||||
//
|
||||
// See also https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language
|
||||
//
|
||||
#define DISPLAY_CHARSET_HD44780_JAPAN // this is the most common hardware
|
||||
//#define DISPLAY_CHARSET_HD44780_WESTERN
|
||||
//#define DISPLAY_CHARSET_HD44780_CYRILLIC
|
||||
/**
|
||||
* LCD Character Set
|
||||
*
|
||||
* Note: This option is NOT applicable to Graphical Displays.
|
||||
*
|
||||
* All character-based LCD's provide ASCII plus one of these
|
||||
* language extensions:
|
||||
*
|
||||
* - JAPANESE ... the most common
|
||||
* - WESTERN ... with more accented characters
|
||||
* - CYRILLIC ... for the Russian language
|
||||
*
|
||||
* To determine the language extension installed on your controller:
|
||||
*
|
||||
* - Compile and upload with LCD_LANGUAGE set to 'test'
|
||||
* - Click the controller to view the LCD menu
|
||||
* - The LCD will display Japanese, Western, or Cyrillic text
|
||||
*
|
||||
* See https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language
|
||||
*
|
||||
* :['JAPANESE','WESTERN','CYRILLIC']
|
||||
*/
|
||||
#define DISPLAY_CHARSET_HD44780 JAPANESE
|
||||
|
||||
//
|
||||
// LCD TYPE
|
||||
|
@ -764,27 +764,31 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo
|
||||
// en, pl, fr, de, es, ru, bg, it, pt, pt_utf8, pt-br, pt-br_utf8,
|
||||
// fi, an, nl, ca, eu, kana, kana_utf8, cn, cz, test
|
||||
//
|
||||
//#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
|
||||
//#define LCD_LANGUAGE en
|
||||
|
||||
//
|
||||
// LCD CHARACTER SET
|
||||
//
|
||||
// Choose ONE of the following charset options. This selection depends on
|
||||
// your physical hardware, so it must match your character-based LCD.
|
||||
//
|
||||
// Note: This option is NOT applicable to graphical displays.
|
||||
//
|
||||
// To find out what type of display you have:
|
||||
// - Compile and upload with the language (above) set to 'test'
|
||||
// - Click the controller to view the LCD menu
|
||||
//
|
||||
// The LCD will display two lines from the upper half of the character set.
|
||||
//
|
||||
// See also https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language
|
||||
//
|
||||
#define DISPLAY_CHARSET_HD44780_JAPAN // this is the most common hardware
|
||||
//#define DISPLAY_CHARSET_HD44780_WESTERN
|
||||
//#define DISPLAY_CHARSET_HD44780_CYRILLIC
|
||||
/**
|
||||
* LCD Character Set
|
||||
*
|
||||
* Note: This option is NOT applicable to Graphical Displays.
|
||||
*
|
||||
* All character-based LCD's provide ASCII plus one of these
|
||||
* language extensions:
|
||||
*
|
||||
* - JAPANESE ... the most common
|
||||
* - WESTERN ... with more accented characters
|
||||
* - CYRILLIC ... for the Russian language
|
||||
*
|
||||
* To determine the language extension installed on your controller:
|
||||
*
|
||||
* - Compile and upload with LCD_LANGUAGE set to 'test'
|
||||
* - Click the controller to view the LCD menu
|
||||
* - The LCD will display Japanese, Western, or Cyrillic text
|
||||
*
|
||||
* See https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language
|
||||
*
|
||||
* :['JAPANESE','WESTERN','CYRILLIC']
|
||||
*/
|
||||
#define DISPLAY_CHARSET_HD44780 JAPANESE
|
||||
|
||||
//
|
||||
// LCD TYPE
|
||||
|
@ -25,8 +25,15 @@
|
||||
|
||||
#include "Configuration.h"
|
||||
|
||||
#define GENERATE_LANGUAGE_INCLUDE(M) STRINGIFY_(language_##M.h)
|
||||
// Fallback if no language is set. DON'T CHANGE
|
||||
#ifndef LCD_LANGUAGE
|
||||
#define LCD_LANGUAGE en
|
||||
#endif
|
||||
|
||||
// For character-based LCD controllers (DISPLAY_CHARSET_HD44780)
|
||||
#define JAPANESE 1
|
||||
#define WESTERN 2
|
||||
#define CYRILLIC 3
|
||||
|
||||
// NOTE: IF YOU CHANGE LANGUAGE FILES OR MERGE A FILE WITH CHANGES
|
||||
//
|
||||
@ -58,11 +65,6 @@
|
||||
// cn Chinese
|
||||
// cz Czech
|
||||
|
||||
// fallback if no language is set, don't change
|
||||
#ifndef LANGUAGE_INCLUDE
|
||||
#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
|
||||
#endif
|
||||
|
||||
#if ENABLED(USE_AUTOMATIC_VERSIONING)
|
||||
#include "_Version.h"
|
||||
#else
|
||||
@ -232,11 +234,11 @@
|
||||
|
||||
// LCD Menu Messages
|
||||
|
||||
#if DISABLED(DISPLAY_CHARSET_HD44780_JAPAN) && DISABLED(DISPLAY_CHARSET_HD44780_WESTERN) && DISABLED(DISPLAY_CHARSET_HD44780_CYRILLIC)
|
||||
#define DISPLAY_CHARSET_HD44780_JAPAN
|
||||
#endif
|
||||
#define LANGUAGE_INCL_(M) STRINGIFY_(language_##M.h)
|
||||
#define LANGUAGE_INCL(M) LANGUAGE_INCL_(M)
|
||||
#define INCLUDE_LANGUAGE LANGUAGE_INCL(LCD_LANGUAGE)
|
||||
|
||||
#include LANGUAGE_INCLUDE
|
||||
#include INCLUDE_LANGUAGE
|
||||
#include "language_en.h"
|
||||
|
||||
#endif //__LANGUAGE_H
|
||||
|
@ -40,7 +40,7 @@
|
||||
#define MAPPER_ONE_TO_ONE
|
||||
#endif
|
||||
#else // SIMULATE_ROMFONT
|
||||
#if ENABLED(DISPLAY_CHARSET_HD44780_JAPAN)
|
||||
#if DISPLAY_CHARSET_HD44780 == JAPANESE
|
||||
#if ENABLED(MAPPER_C2C3)
|
||||
const PROGMEM uint8_t utf_recode[] =
|
||||
{ // 0 1 2 3 4 5 6 7 8 9 a b c d e f This is fair for symbols
|
||||
@ -77,7 +77,7 @@
|
||||
#error( "Cyrillic on a japanese dsplay makes no sense. There are no matching symbols.");
|
||||
#endif
|
||||
|
||||
#elif ENABLED(DISPLAY_CHARSET_HD44780_WESTERN)
|
||||
#elif DISPLAY_CHARSET_HD44780 == WESTERN
|
||||
#if ENABLED(MAPPER_C2C3)
|
||||
const PROGMEM uint8_t utf_recode[] =
|
||||
{ // 0 1 2 3 4 5 6 7 8 9 a b c d e f This is relative complete.
|
||||
@ -111,28 +111,28 @@
|
||||
#error( "Katakana on a western display makes no sense. There are no matching symbols." );
|
||||
#endif
|
||||
|
||||
#elif ENABLED(DISPLAY_CHARSET_HD44780_CYRILLIC)
|
||||
#elif DISPLAY_CHARSET_HD44780 == CYRILLIC
|
||||
#if ENABLED(MAPPER_D0D1)
|
||||
#define MAPPER_D0D1_MOD
|
||||
// it is a Russian alphabet translation
|
||||
// except 0401 --> 0xa2 = Ё, 0451 --> 0xb5 = ё
|
||||
const PROGMEM uint8_t utf_recode[] =
|
||||
{ 0x41,0xa0,0x42,0xa1,0xe0,0x45,0xa3,0xa4, // unicode U+0400 to U+047f
|
||||
// A Б->Ё B Г Д E Ж З // 0 Ѐ Ё Ђ Ѓ Є Ѕ І Ї
|
||||
// A Б->Ё B Г Д E Ж З // 0 Ѐ Ё Ђ Ѓ Є Ѕ І Ї
|
||||
0xa5,0xa6,0x4b,0xa7,0x4d,0x48,0x4f,0xa8, // Ј Љ Њ Ћ Ќ Ѝ Ў Џ
|
||||
// И Й K Л M H O П // 1 А Б В Г Д Е Ж З
|
||||
// И Й K Л M H O П // 1 А Б В Г Д Е Ж З
|
||||
0x50,0x43,0x54,0xa9,0xaa,0x58,0xe1,0xab, // И Й К Л М Н О П
|
||||
// P C T У Ф X Ч ч // 2 Р С Т У Ф Х Г Ч
|
||||
// P C T У Ф X Ч ч // 2 Р С Т У Ф Х Г Ч
|
||||
0xac,0xe2,0xad,0xae,0x62,0xaf,0xb0,0xb1, // Ш Щ Ъ Ы Ь Э Ю Я
|
||||
// Ш Щ Ъ Ы b Э Ю Я // 3 а б в г д е ж з
|
||||
// Ш Щ Ъ Ы b Э Ю Я // 3 а б в г д е ж з
|
||||
0x61,0xb2,0xb3,0xb4,0xe3,0x65,0xb6,0xb7, // и й к л м н о п
|
||||
// a б->ё в г д e ж з // 4 р с т у ф х ц ч
|
||||
// a б->ё в г д e ж з // 4 р с т у ф х ц ч
|
||||
0xb8,0xb9,0xba,0xbb,0xbc,0xbd,0x6f,0xbe, // ш щ ъ ы ь э ю я
|
||||
// и й к л м н o п // 5 ѐ ё ђ ѓ є ѕ і ї
|
||||
// и й к л м н o п // 5 ѐ ё ђ ѓ є ѕ і ї
|
||||
0x70,0x63,0xbf,0x79,0xe4,0x78,0xe5,0xc0, // ј љ њ ћ ќ ѝ ў џ
|
||||
// p c т y ф x ц ч // 6 Ѡ ѡ Ѣ ѣ Ѥ ѥ Ѧ ѧ
|
||||
// p c т y ф x ц ч // 6 Ѡ ѡ Ѣ ѣ Ѥ ѥ Ѧ ѧ
|
||||
0xc1,0xe6,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7 // Ѫ ѩ Ѫ ѫ Ѭ ѭ Ѯ ѯ
|
||||
// ш щ ъ ы ь э ю я // 7 Ѱ ѱ Ѳ ѳ Ѵ ѵ Ѷ ѷ
|
||||
// ш щ ъ ы ь э ю я // 7 Ѱ ѱ Ѳ ѳ Ѵ ѵ Ѷ ѷ
|
||||
}; // ѻ ѹ Ѻ ѻ Ѽ ѽ Ѿ ѿ
|
||||
#elif ENABLED(MAPPER_C2C3)
|
||||
#error( "Western languages on a cyrillic display makes no sense. There are no matching symbols." );
|
||||
@ -140,8 +140,8 @@
|
||||
#error( "Katakana on a cyrillic display makes no sense. There are no matching symbols." );
|
||||
#endif
|
||||
#else
|
||||
#error("Something went wrong in the selection of DISPLAY_CHARSET_HD44780's");
|
||||
#endif // DISPLAY_CHARSET_HD44780_CYRILLIC
|
||||
#error("Something went wrong in the setting of DISPLAY_CHARSET_HD44780");
|
||||
#endif // DISPLAY_CHARSET_HD44780
|
||||
#endif // SIMULATE_ROMFONT
|
||||
|
||||
#if ENABLED(MAPPER_NON)
|
||||
|
Loading…
Reference in New Issue
Block a user