🐛 Fix G2/G3 angular motion calculation (#22407)
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@ -83,12 +83,13 @@ void plan_arc(
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#endif
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// Angle of rotation between position and target from the circle center.
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float angular_travel;
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float angular_travel, abs_angular_travel;
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// Do a full circle if starting and ending positions are "identical"
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if (NEAR(current_position[p_axis], cart[p_axis]) && NEAR(current_position[q_axis], cart[q_axis])) {
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// Preserve direction for circles
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angular_travel = clockwise ? -RADIANS(360) : RADIANS(360);
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abs_angular_travel = RADIANS(360);
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}
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else {
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// Calculate the angle
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@ -103,8 +104,10 @@ void plan_arc(
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case 2: angular_travel += RADIANS(360); break; // Negative but CCW? Reverse direction.
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}
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abs_angular_travel = ABS(angular_travel);
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#ifdef MIN_ARC_SEGMENTS
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min_segments = CEIL(min_segments * ABS(angular_travel) / RADIANS(360));
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min_segments = CEIL(min_segments * abs_angular_travel / RADIANS(360));
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NOLESS(min_segments, 1U);
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#endif
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}
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@ -117,8 +120,8 @@ void plan_arc(
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#endif
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// If circling around...
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if (ENABLED(ARC_P_CIRCLES) && circles) {
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const float total_angular = angular_travel + circles * RADIANS(360), // Total rotation with all circles and remainder
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if (TERN0(ARC_P_CIRCLES, circles)) {
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const float total_angular = abs_angular_travel + circles * RADIANS(360), // Total rotation with all circles and remainder
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part_per_circle = RADIANS(360) / total_angular; // Each circle's part of the total
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#if HAS_Z_AXIS
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@ -138,8 +141,8 @@ void plan_arc(
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TERN_(HAS_EXTRUDERS, extruder_travel = cart.e - current_position.e);
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}
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const float flat_mm = radius * angular_travel,
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mm_of_travel = TERN_(HAS_Z_AXIS, linear_travel ? HYPOT(flat_mm, linear_travel) :) ABS(flat_mm);
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const float flat_mm = radius * abs_angular_travel,
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mm_of_travel = TERN_(HAS_Z_AXIS, linear_travel ? HYPOT(flat_mm, linear_travel) :) flat_mm;
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if (mm_of_travel < 0.001f) return;
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const feedRate_t scaled_fr_mm_s = MMS_SCALED(feedrate_mm_s);
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