🩹 Fix DWIN float debugging (#23601)
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5090687682
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@ -206,7 +206,7 @@ public:
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static void DGUSLCD_SendFloatAsIntValueToDisplay(DGUS_VP_Variable &var) {
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if (var.memadr) {
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float f = *(float *)var.memadr;
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DEBUG_ECHOLNPGM(" >> ", f, 6);
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DEBUG_ECHOLNPAIR_F(" >> ", f, 6);
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f *= cpow(10, decimals);
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dgusdisplay.WriteVariable(var.VP, (int16_t)f);
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}
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@ -206,7 +206,7 @@ public:
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static void DGUSLCD_SendFloatAsIntValueToDisplay(DGUS_VP_Variable &var) {
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if (var.memadr) {
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float f = *(float *)var.memadr;
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DEBUG_ECHOLNPGM(" >> ", f, 6);
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DEBUG_ECHOLNPAIR_F(" >> ", f, 6);
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f *= cpow(10, decimals);
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dgusdisplay.WriteVariable(var.VP, (int16_t)f);
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}
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@ -93,7 +93,7 @@ void DGUSScreenHandler::DGUSLCD_SendFanToDisplay(DGUS_VP_Variable &var) {
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void DGUSScreenHandler::DGUSLCD_SendBabyStepToDisplay_MKS(DGUS_VP_Variable &var) {
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float value = current_position.z;
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DEBUG_ECHOLNPGM(" >> ", value, 6);
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DEBUG_ECHOLNPAIR_F(" >> ", value, 6);
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value *= cpow(10, 2);
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dgusdisplay.WriteVariable(VP_SD_Print_Baby, (uint16_t)value);
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}
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@ -756,7 +756,7 @@ void DGUSScreenHandler::HandleManualMove(DGUS_VP_Variable &var, void *val_ptr) {
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else if (manualMoveStep == 0x02) manualMoveStep = 100;
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else if (manualMoveStep == 0x03) manualMoveStep = 1000;
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DEBUG_ECHOLNPGM("QUEUE LEN:", queue.length);
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DEBUG_ECHOLNPGM("QUEUE LEN:", queue.ring_buffer.length);
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if (!print_job_timer.isPaused() && !queue.ring_buffer.empty())
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return;
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@ -273,7 +273,7 @@ public:
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static void DGUSLCD_SendFloatAsIntValueToDisplay(DGUS_VP_Variable &var) {
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if (var.memadr) {
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float f = *(float *)var.memadr;
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DEBUG_ECHOLNPGM(" >> ", f, 6);
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DEBUG_ECHOLNPAIR_F(" >> ", f, 6);
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f *= cpow(10, decimals);
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dgusdisplay.WriteVariable(var.VP, (int16_t)f);
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}
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@ -206,7 +206,7 @@ public:
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static void DGUSLCD_SendFloatAsIntValueToDisplay(DGUS_VP_Variable &var) {
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if (var.memadr) {
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float f = *(float *)var.memadr;
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DEBUG_ECHOLNPGM(" >> ", f, 6);
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DEBUG_ECHOLNPAIR_F(" >> ", f, 6);
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f *= cpow(10, decimals);
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dgusdisplay.WriteVariable(var.VP, (int16_t)f);
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}
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