slowdown
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c54a807824
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@ -530,7 +530,7 @@ void plan_buffer_line(const float &x, const float &y, const float &z, const floa
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// slow down when de buffer starts to empty, rather than wait at the corner for a buffer refill
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int moves_queued=(block_buffer_head-block_buffer_tail + BLOCK_BUFFER_SIZE) & (BLOCK_BUFFER_SIZE - 1);
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if(moves_queued < (BLOCK_BUFFER_SIZE * 0.5)) feed_rate = feed_rate / ((BLOCK_BUFFER_SIZE * 0.5)/moves_queued);
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if(moves_queued < (BLOCK_BUFFER_SIZE * 0.5)) feed_rate = feed_rate*moves_queued / (BLOCK_BUFFER_SIZE * 0.5);
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#endif
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/*
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@ -1435,7 +1435,7 @@ void MainMenu::showMainMenu()
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switch(line)
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{
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case ItemM_watch:
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MENUITEM( lcdprintPGM(" Watch \003") , BLOCK;status=Main_Status;beepshort(); ) ;
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MENUITEM( lcdprintPGM(" Watch \003") , BLOCK;status=Main_Status;beepshort(); ) ;
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break;
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case ItemM_prepare:
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MENUITEM( if(!tune) lcdprintPGM(" Prepare \x7E");else lcdprintPGM(" Tune \x7E"); , BLOCK;status=Main_Prepare;beepshort(); ) ;
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