Individual Axis Homing LCD menu items
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@ -870,6 +870,13 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
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//
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//#define REVERSE_MENU_DIRECTION
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//
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// Individual Axis Homing
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//
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// Add individual axis homing items (Home X, Home Y, and Home Z) to the LCD menu.
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//
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//#define INDIVIDUAL_AXIS_HOMING_MENU
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//
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// SPEAKER/BUZZER
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//
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@ -853,6 +853,13 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
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//
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//#define REVERSE_MENU_DIRECTION
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//
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// Individual Axis Homing
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//
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// Add individual axis homing items (Home X, Home Y, and Home Z) to the LCD menu.
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//
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//#define INDIVIDUAL_AXIS_HOMING_MENU
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//
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// SPEAKER/BUZZER
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//
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@ -851,6 +851,13 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
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//
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//#define REVERSE_MENU_DIRECTION
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//
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// Individual Axis Homing
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//
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// Add individual axis homing items (Home X, Home Y, and Home Z) to the LCD menu.
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//
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//#define INDIVIDUAL_AXIS_HOMING_MENU
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//
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// SPEAKER/BUZZER
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//
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@ -862,6 +862,13 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo
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//
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//#define REVERSE_MENU_DIRECTION
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//
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// Individual Axis Homing
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//
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// Add individual axis homing items (Home X, Home Y, and Home Z) to the LCD menu.
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//
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//#define INDIVIDUAL_AXIS_HOMING_MENU
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//
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// SPEAKER/BUZZER
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//
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@ -864,6 +864,13 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
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//
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//#define REVERSE_MENU_DIRECTION
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//
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// Individual Axis Homing
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//
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// Add individual axis homing items (Home X, Home Y, and Home Z) to the LCD menu.
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//
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//#define INDIVIDUAL_AXIS_HOMING_MENU
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//
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// SPEAKER/BUZZER
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//
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@ -887,6 +887,13 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
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//
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//#define REVERSE_MENU_DIRECTION
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//
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// Individual Axis Homing
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//
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// Add individual axis homing items (Home X, Home Y, and Home Z) to the LCD menu.
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//
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//#define INDIVIDUAL_AXIS_HOMING_MENU
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//
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// SPEAKER/BUZZER
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//
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@ -870,6 +870,13 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
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//
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//#define REVERSE_MENU_DIRECTION
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//
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// Individual Axis Homing
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//
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// Add individual axis homing items (Home X, Home Y, and Home Z) to the LCD menu.
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//
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//#define INDIVIDUAL_AXIS_HOMING_MENU
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//
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// SPEAKER/BUZZER
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//
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@ -865,6 +865,13 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
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//
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//#define REVERSE_MENU_DIRECTION
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//
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// Individual Axis Homing
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//
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// Add individual axis homing items (Home X, Home Y, and Home Z) to the LCD menu.
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//
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//#define INDIVIDUAL_AXIS_HOMING_MENU
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//
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// SPEAKER/BUZZER
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//
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@ -878,6 +878,13 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
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//
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//#define REVERSE_MENU_DIRECTION
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//
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// Individual Axis Homing
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//
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// Add individual axis homing items (Home X, Home Y, and Home Z) to the LCD menu.
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//
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//#define INDIVIDUAL_AXIS_HOMING_MENU
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//
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// SPEAKER/BUZZER
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//
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@ -891,6 +891,13 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
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//
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//#define REVERSE_MENU_DIRECTION
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//
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// Individual Axis Homing
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//
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// Add individual axis homing items (Home X, Home Y, and Home Z) to the LCD menu.
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//
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//#define INDIVIDUAL_AXIS_HOMING_MENU
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//
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// SPEAKER/BUZZER
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//
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@ -862,6 +862,13 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo
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//
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//#define REVERSE_MENU_DIRECTION
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//
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// Individual Axis Homing
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//
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// Add individual axis homing items (Home X, Home Y, and Home Z) to the LCD menu.
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//
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//#define INDIVIDUAL_AXIS_HOMING_MENU
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//
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// SPEAKER/BUZZER
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//
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@ -870,6 +870,13 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
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//
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//#define REVERSE_MENU_DIRECTION
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//
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// Individual Axis Homing
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//
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// Add individual axis homing items (Home X, Home Y, and Home Z) to the LCD menu.
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//
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//#define INDIVIDUAL_AXIS_HOMING_MENU
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//
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// SPEAKER/BUZZER
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//
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@ -999,6 +999,13 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo
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//
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//#define REVERSE_MENU_DIRECTION
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//
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// Individual Axis Homing
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//
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// Add individual axis homing items (Home X, Home Y, and Home Z) to the LCD menu.
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//
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//#define INDIVIDUAL_AXIS_HOMING_MENU
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//
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// SPEAKER/BUZZER
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//
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@ -999,6 +999,13 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo
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//
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//#define REVERSE_MENU_DIRECTION
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//
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// Individual Axis Homing
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//
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// Add individual axis homing items (Home X, Home Y, and Home Z) to the LCD menu.
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//
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//#define INDIVIDUAL_AXIS_HOMING_MENU
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//
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// SPEAKER/BUZZER
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//
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@ -1003,6 +1003,13 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
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//
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//#define REVERSE_MENU_DIRECTION
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//
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// Individual Axis Homing
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//
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// Add individual axis homing items (Home X, Home Y, and Home Z) to the LCD menu.
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//
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//#define INDIVIDUAL_AXIS_HOMING_MENU
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//
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// SPEAKER/BUZZER
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//
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@ -996,6 +996,13 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
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//
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//#define REVERSE_MENU_DIRECTION
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//
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// Individual Axis Homing
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//
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// Add individual axis homing items (Home X, Home Y, and Home Z) to the LCD menu.
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//
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//#define INDIVIDUAL_AXIS_HOMING_MENU
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//
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// SPEAKER/BUZZER
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//
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@ -1004,6 +1004,13 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
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//
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//#define REVERSE_MENU_DIRECTION
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//
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// Individual Axis Homing
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//
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// Add individual axis homing items (Home X, Home Y, and Home Z) to the LCD menu.
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//
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//#define INDIVIDUAL_AXIS_HOMING_MENU
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//
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// SPEAKER/BUZZER
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//
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@ -873,6 +873,13 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
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//
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//#define REVERSE_MENU_DIRECTION
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//
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// Individual Axis Homing
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//
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// Add individual axis homing items (Home X, Home Y, and Home Z) to the LCD menu.
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//
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//#define INDIVIDUAL_AXIS_HOMING_MENU
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//
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// SPEAKER/BUZZER
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//
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@ -864,6 +864,13 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo
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//
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//#define REVERSE_MENU_DIRECTION
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//
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// Individual Axis Homing
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//
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// Add individual axis homing items (Home X, Home Y, and Home Z) to the LCD menu.
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//
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//#define INDIVIDUAL_AXIS_HOMING_MENU
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//
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// SPEAKER/BUZZER
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//
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@ -64,6 +64,15 @@
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#ifndef MSG_AUTO_HOME
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#define MSG_AUTO_HOME "Auto home"
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#endif
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#ifndef MSG_AUTO_HOME_X
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#define MSG_AUTO_HOME_X "Home X"
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#endif
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#ifndef MSG_AUTO_HOME_Y
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#define MSG_AUTO_HOME_Y "Home Y"
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#endif
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#ifndef MSG_AUTO_HOME_Z
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#define MSG_AUTO_HOME_Z "Home Z"
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#endif
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#ifndef MSG_LEVEL_BED_HOMING
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#define MSG_LEVEL_BED_HOMING "Homing XYZ"
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#endif
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@ -1093,6 +1093,11 @@ static void lcd_prepare_menu() {
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// Auto Home
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//
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MENU_ITEM(gcode, MSG_AUTO_HOME, PSTR("G28"));
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#if ENABLED(INDIVIDUAL_AXIS_HOMING_MENU)
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MENU_ITEM(gcode, MSG_AUTO_HOME_X, PSTR("G28 X"));
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MENU_ITEM(gcode, MSG_AUTO_HOME_Y, PSTR("G28 Y"));
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MENU_ITEM(gcode, MSG_AUTO_HOME_Z, PSTR("G28 Z"));
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#endif
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//
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// Set Home Offsets
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