Add The Best Hero Classes to Lead Your Tower Rush Army
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<br>Unlike standard cards, you generally only select one hero per deck, making that choice the most critical decision you will make.<br>
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<br>Some commanders excel at bolstering massive swarms, while others act as unkillable, singular forces of nature.<br>
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Heavy Melee Commanders
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<br>These heroes are deployed at the front of a push, drawing all tower and enemy fire away from your fragile support units.<br>
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<br>You must carefully manage your resources, sacrificing early tower health to guarantee your hero reaches the enemy base.<br>
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The 'Golden Knight' archetype excels at dashing through swarms.Charge their soul-meter before activating.Never send the hero in blind.
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The Backline Tacticians
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<br>Their active abilities provide incredible utility, such as turning invisible, summoning decoy structures, or firing piercing piercing shots.<br>
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<br>When kept alive, a ranged hero can generate absurd amounts of positive elixir trades over the course of a match.<br>
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PowerHow to Use ItCloakingActivate to survive a direct spell impactSpawningActivate when the enemy has exhausted their splash damage spells
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Choosing Your Leader
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<br>A comfortable player using an off-meta hero will always defeat a confused player using the 'best' character.<br>
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<br>Lead your troops with confidence, and victory will follow.<br>
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