diff --git a/The-Best-Hero-Classes-to-Lead-Your-Tower-Rush-Army.md b/The-Best-Hero-Classes-to-Lead-Your-Tower-Rush-Army.md new file mode 100644 index 0000000..51dd184 --- /dev/null +++ b/The-Best-Hero-Classes-to-Lead-Your-Tower-Rush-Army.md @@ -0,0 +1,15 @@ +
Unlike standard cards, you generally only select one hero per deck, making that choice the most critical decision you will make.
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Some commanders excel at bolstering massive swarms, while others act as unkillable, singular forces of nature.
+Heavy Melee Commanders +
These heroes are deployed at the front of a push, drawing all tower and enemy fire away from your fragile support units.
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You must carefully manage your resources, sacrificing early tower health to guarantee your hero reaches the enemy base.
+The 'Golden Knight' archetype excels at dashing through swarms.Charge their soul-meter before activating.Never send the hero in blind. +The Backline Tacticians +
Their active abilities provide incredible utility, such as turning invisible, summoning decoy structures, or firing piercing piercing shots.
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When kept alive, a ranged hero can generate absurd amounts of positive elixir trades over the course of a match.
+PowerHow to Use ItCloakingActivate to survive a direct spell impactSpawningActivate when the enemy has exhausted their splash damage spells +Choosing Your Leader +
A comfortable player using an off-meta hero will always defeat a confused player using the 'best' character.
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Lead your troops with confidence, and victory will follow.
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