Add The Role of RNG in Competitive Tower Rush Mechanics
@@ -0,0 +1,13 @@
|
|||||||
|
<br>The presence of luck-based mechanics in a strategy game can be both a blessing and a massive frustration.<br>
|
||||||
|
<br>Understanding exactly where randomness factors into the equation allows top players to mitigate its negative effects.<br>
|
||||||
|
Starting Hands and Card Rotation
|
||||||
|
<br>Your starting hand is entirely random, which can immediately put you at a massive disadvantage against an aggressive opening.<br>
|
||||||
|
<br>Once the initial hand is played, the rotation becomes fixed, and pure skill and memory take over.<br>
|
||||||
|
Never run a deck that is too heavy.Cycle your cheapest cards in the back.It happens to everyone.
|
||||||
|
The Unpredictable AI
|
||||||
|
<br>Sometimes a unit will retarget unexpectedly due to a micro-movement by another troop, completely ruining your defensive setup.<br>
|
||||||
|
<br>Relying on a unit's aggro range down to the exact pixel is risky because tiny bumps can alter their trajectory.<br>
|
||||||
|
Genre TypeRNG DependencyAuto-BattlersSkill comes from long-term statistical managementStandard [Tower Rush](http://edistream.buzz/read-blog/16493_the-evolution-of-the-tower-rush-genre.html)Highly skill-dependent after the first 30 seconds
|
||||||
|
Accepting Randomness
|
||||||
|
<br>The most important skill regarding RNG is learning how to control your emotions when luck inevitably turns against you.<br>
|
||||||
|
<br>Over the course of a thousand games, the luck factor completely evens out for everyone.<br>
|
||||||
Reference in New Issue
Block a user