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The primary choice boils down to a fundamental dichotomy: do you need area-of-effect splash damage, or massive single-target elimination?
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This comprehensive guide explores the specific use-cases, strengths, and weaknesses of both categories of defensive architecture.
+High DPS Defenses
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Single-target defenses, such as the Inferno Tower or the Cannon, are designed specifically to deal with massive, high-hitpoint threats.
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These buildings are absolutely mandatory if the current competitive meta is heavily dominated by slow, expensive 'beatdown' decks.
+It is fragile but highly efficient.It costs a massive amount of elixir and decays over time.Don't let the tank connect.
+Clearing the Horde
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These structures are your absolute best defense against 'bait' decks that rely on overwhelming you with endless waves of goblins and skeletons.
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If a heavy tank locks onto a Bomb Tower, the building will barely scratch the tank's armor before crumbling into dust.
+Current Ladder TrendsWhat to EquipHeavy Beatdown MetaInferno Tower is absolutely mandatory to survive the sheer health pools of the enemy pushesSpam-heavy ladderBomb Tower provides incredible value and cannot be overwhelmed by sheer numbers
+Making the Final Choice
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If you already run three area-of-effect spells, you probably do not need a splash damage building; take a single-target killer instead.
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Do not be afraid to switch your defensive building if you notice a sudden shift in the daily ladder meta.
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