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While massive tanks and rapid-firing archers often steal the spotlight, spells are the true silent killers of the arena.
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This article dives deep into the strategic application of both light and heavy spells to maximize your win rate.
+Small Spells, Big Impact
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Light spells, typically costing one to three energy, are the primary tools for dealing with cheap swarm units.
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Because they are so cheap, they also act as excellent 'cycle' cards, allowing you to rotate back to your primary attackers quickly.
+Save it for swarms.Use zap to reset targeting.A deck without cheap removal will be destroyed by bait strategies.
+The Heavy Spells: Destruction and Value
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Their primary purpose is to destroy mid-health defensive units while simultaneously dealing massive chip damage to the enemy tower.
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Heavy spells are also the ultimate tie-breakers in sudden death; if a tower is low, you can bypass all defenses to destroy it.
+Magic CategoryOptimal PlayFireball / PoisonDamaging the tower while killing a defending wizardHeavy MagicInstantly deleting massive threats like Sparky or X-Bow
+Spell Selection
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Choosing the correct combination of spells is entirely dependent on the specific win condition you are using.
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Master the geometry, memorize the exact damage numbers, and your spells will never fail you.
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