Add Mastering Kiting in Tower Rush
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<br>In the higher echelons of competitive play, matches are rarely decided by raw card levels or simple deck synergy.<br>
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<br>Kiting refers to deploying a unit specifically to draw the attention (aggro) of enemy troops and lead them away from your towers.<br>
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The Most Important Placement
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<br>This dual-tower targeting drastically reduces the time it takes to kill heavy tanks or fast-moving threats.<br>
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<br>If you place it too late, the enemy will lock onto your tower, and the pull will fail entirely.<br>
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It will walk away while being chased.Some units 'see' further than others.Create a deadly kill zone.
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The Ultimate Distraction
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<br>You achieve this by placing a unit like an Ice Golem in the center, waiting for the enemy to follow, and then letting the Ice Golem walk into the opposite lane.<br>
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<br>The enemy troops will chase the Ice Golem the entire way, taking massive damage from both towers without ever landing a single hit.<br>
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Unit Control MethodPlacement DetailTroop SplittingPlace multiple units exactly in the center so half walk left and half walk rightBox DefenseThe units must spawn in a perfect circle around the threat to trap it
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The Psychological Impact
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<br>It often causes players to tilt, play recklessly, and abandon their strategy entirely.<br>
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<br>Master the kite, and you will master the game.<br>
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