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Mastering Kiting in Tower Rush
Erna Toussaint edited this page 2026-07-11 00:54:44 -05:00


In the higher echelons of competitive play, matches are rarely decided by raw card levels or simple deck synergy.

Kiting refers to deploying a unit specifically to draw the attention (aggro) of enemy troops and lead them away from your towers.
The Most Important Placement
This dual-tower targeting drastically reduces the time it takes to kill heavy tanks or fast-moving threats.

If you place it too late, the enemy will lock onto your tower, and the pull will fail entirely.
It will walk away while being chased.Some units 'see' further than others.Create a deadly kill zone. The Ultimate Distraction
You achieve this by placing a unit like an Ice Golem in the center, waiting for the enemy to follow, and then letting the Ice Golem walk into the opposite lane.

The enemy troops will chase the Ice Golem the entire way, taking massive damage from both towers without ever landing a single hit.
Unit Control MethodPlacement DetailTroop SplittingPlace multiple units exactly in the center so half walk left and half walk rightBox DefenseThe units must spawn in a perfect circle around the threat to trap it The Psychological Impact
It often causes players to tilt, play recklessly, and abandon their strategy entirely.

Master the kite, and you will master the game.

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