Add Mastering Siege Decks in Tower Rush
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<br>Siege players use massive artillery buildings—specifically the X-Bow or the Mortar—planted firmly on their own side of the map to snipe the enemy base from afar.<br>
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<br>Playing Siege requires an entirely different skill set than standard beatdown or cycle decks; it demands absolute geometric precision and flawless defensive mechanics.<br>
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Protecting the Asset
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<br>Your sole objective is to protect that X-Bow at all costs; if it locks onto the enemy tower for even five seconds, the game is practically won.<br>
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<br>You use these cheap troops as meat shields, physically blocking enemy tanks and assassins from ever touching your precious artillery.<br>
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Use spells predictively.If the X-Bow locks onto an enemy tank instead of the tower, do not overcommit.In double elixir, you can often place a defensive X-Bow in the center of the map.
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The Mortar vs. The X-Bow
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<br>X-Bow decks are usually built around fast cycling, aiming to out-pace the opponent's heavy tanks so the X-Bow has a clear line of sight.<br>
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<br>Because it is cheaper, it is less punishing if it gets destroyed, making Mortar decks slightly more forgiving and versatile.<br>
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What Beats SiegeThe CounterplayHeavy Tanks (Golem, Giant) blocking the shotsPlay hyper-defensively; use the Siege weapon purely as a defensive building in the center to stall for a drawHeavy Spells (Rocket, Lightning) destroying the weaponYou must out-cycle their spell; play your X-Bow faster than they can draw their Rocket
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A War of Attrition
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<br>Furthermore, you must develop thick skin, as opponents will constantly spam angry emotes when facing you.<br>
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<br>Welcome to the artillery division.<br>
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