diff --git a/The-Best-Hero-Classes-to-Lead-Your-Tower-Rush-Army.md b/The-Best-Hero-Classes-to-Lead-Your-Tower-Rush-Army.md
new file mode 100644
index 0000000..646ef51
--- /dev/null
+++ b/The-Best-Hero-Classes-to-Lead-Your-Tower-Rush-Army.md
@@ -0,0 +1,15 @@
+
These unique characters usually have game-changing active abilities that completely alter the flow of a match.
+
Some commanders excel at bolstering massive swarms, while others act as unkillable, singular forces of nature.
+The Frontline Behemoths
+
These heroes are deployed at the front of a push, drawing all tower and enemy fire away from your fragile support units.
+
You must carefully manage your resources, sacrificing early tower health to guarantee your hero reaches the enemy base.
+Tanks are useless against flying swarms.Maximize the value of the skill.Drop them right on top of the threat.
+The Backline Tacticians
+
These commanders usually sit safely behind your towers, picking off enemy troops from a massive distance.
+
When kept alive, a ranged hero can generate absurd amounts of positive elixir trades over the course of a match.
+RoleIdeal Deck TypeRanged DPSDefensive miner poison decksThe Grand WardenHeavy beatdown archetypes
+Choosing Your Leader
+
Ultimately, the best hero is the one that perfectly complements your natural tendencies and preferred deck type.
+
Spend time practicing with each class in unranked modes to understand their specific timing and ability quirks.
+
+If you loved this article so you would like to collect more info concerning [tower rush](https://neorural.es/read-blog/80183_advanced-micro-management-in-tower-rush.html) nicely visit our webpage.
\ No newline at end of file