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If this system fails, the game becomes a frustrating, unplayable mess that bleeds players instantly.
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While this conspiracy theory is widespread, the reality is much more mundane and focused entirely on mathematical fairness.
+How You Are Ranked
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Your trophy count is a numerical representation of your skill; win a match, and you take trophies from the loser.
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This is why winning streaks inevitably end in a 'wall' of difficult matches; the system is functioning exactly as intended.
+There is no 'anti-deck' conspiracy.Accept the RNG.In the lower arenas, the system often includes 'bots'.
+The Free-to-Play Dilemma
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The standard Elo system works perfectly for chess because all pieces are equal, but [tower rush](https://gitlab.1337.at/alanaferrara78/alana2009/wiki/How+to+Coordinate+with+Teammates+in+2v2+Tower+Rush) games feature upgradeable cards.
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To combat this, developers have implemented secondary checks that look at the player's King Tower level.
+System PrioritySignificanceElo RatingAbsolute Highest PriorityUpgrade StatusThe system tries to match levels, but will abandon this check if the queue takes longer than 10 seconds
+Maintaining Competitive Integrity
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This is why all true esports tournaments and competitive challenges utilize the 'Tournament Standard' ruleset.
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When levels are equalized, the matchmaking system shines, ensuring that the better player almost always wins.
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