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Understanding exactly how and when to utilize your magical arsenal separates average players from absolute masters.
+
Unlike troops, which can be distracted or kited, direct damage spells provide guaranteed, unavoidable value.
+The Light Spells: Cycle and Control
+
If your opponent surrounds your heavy tank with a skeleton army, a quick light spell instantly resolves the problem for a positive trade.
+
Because they are so cheap, they also act as excellent 'cycle' cards, allowing you to rotate back to your primary attackers quickly.
+Never waste a small spell on a single, high-health target.Use zap to reset targeting.It is non-negotiable.
+The Heavy Hitters
+
Heavy spells, such as fireball, poison, or rocket, are expensive investments that require careful calculation before casting.
+
However, if you use a heavy spell to kill a cheap unit, you will instantly find yourself at a massive elixir disadvantage.
+UsageDangerSpell CyclingHighly effective in double elixir when you can regenerate energy quicklyBlind CastingGame-winning if it connects with their primary defensive unit instantly
+The Perfect Match
+
A slow Golem deck requires Lightning to instantly remove defensive Inferno Towers that threaten the tank.
+
Magic is a precise science in the arena; treat it with the respect it deserves.
+
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