252 lines
8.9 KiB
C++
252 lines
8.9 KiB
C++
/**
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* Marlin 3D Printer Firmware
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* Copyright (c) 2020 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
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*
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* Based on Sprinter and grbl.
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* Copyright (c) 2011 Camiel Gubbels / Erik van der Zalm
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*
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*/
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/**
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******************************************************************************
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* @file rotary_encoder.cpp
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* @author LEO / Creality3D
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* @date 2019/07/06
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* @version 2.0.1
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* @brief 旋转编码器操作函数
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******************************************************************************
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**/
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#include "../../inc/MarlinConfigPre.h"
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#if ENABLED(DWIN_CREALITY_LCD)
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#include "rotary_encoder.h"
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#include "../../MarlinCore.h"
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#include "../../HAL/shared/Delay.h"
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#if HAS_BUZZER
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#include "../../libs/buzzer.h"
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#endif
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#include <stdlib.h>
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ENCODER_Rate EncoderRate;
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/*蜂鸣器响*/
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void Encoder_tick(void) {
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WRITE(BEEPER_PIN, 1);
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delay(10);
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WRITE(BEEPER_PIN, 0);
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}
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/*编码器初始化 PB12:Encoder_A PB13:Encoder_B PB14:Encoder_C*/
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void Encoder_Configuration(void) {
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#if BUTTON_EXISTS(EN1)
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SET_INPUT_PULLUP(BTN_EN1);
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#endif
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#if BUTTON_EXISTS(EN2)
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SET_INPUT_PULLUP(BTN_EN2);
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#endif
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#if BUTTON_EXISTS(ENC)
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SET_INPUT_PULLUP(BTN_ENC);
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#endif
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#ifdef BEEPER_PIN
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SET_OUTPUT(BEEPER_PIN);
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#endif
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}
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millis_t next_click_update_ms;
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/*接收数据解析 返回值:ENCODER_DIFF_NO,无状态; ENCODER_DIFF_CW,顺时针旋转; ENCODER_DIFF_CCW,逆时针旋转; ENCODER_DIFF_ENTER,按下*/
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ENCODER_DiffState Encoder_ReceiveAnalyze(void) {
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const millis_t now = millis();
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static unsigned char lastEncoderBits;
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unsigned char newbutton = 0;
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static signed char temp_diff = 0;
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ENCODER_DiffState temp_diffState = ENCODER_DIFF_NO;
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if (BUTTON_PRESSED(EN1)) newbutton |= 0x01;
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if (BUTTON_PRESSED(EN2)) newbutton |= 0x02;
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if (BUTTON_PRESSED(ENC)) {
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if (ELAPSED(now, next_click_update_ms)) {
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next_click_update_ms = millis() + 300;
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Encoder_tick();
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#if PIN_EXISTS(LCD_LED)
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//LED_Action();
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#endif
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const bool was_waiting = wait_for_user;
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wait_for_user = false;
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return was_waiting ? ENCODER_DIFF_NO : ENCODER_DIFF_ENTER;
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}
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else return ENCODER_DIFF_NO;
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}
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if (newbutton != lastEncoderBits) {
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switch (newbutton) {
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case ENCODER_PHASE_0: {
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if (lastEncoderBits == ENCODER_PHASE_3) temp_diff++;
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else if (lastEncoderBits == ENCODER_PHASE_1) temp_diff--;
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}break;
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case ENCODER_PHASE_1: {
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if (lastEncoderBits == ENCODER_PHASE_0) temp_diff++;
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else if (lastEncoderBits == ENCODER_PHASE_2) temp_diff--;
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}break;
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case ENCODER_PHASE_2: {
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if (lastEncoderBits == ENCODER_PHASE_1) temp_diff++;
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else if (lastEncoderBits == ENCODER_PHASE_3) temp_diff--;
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}break;
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case ENCODER_PHASE_3: {
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if (lastEncoderBits == ENCODER_PHASE_2) temp_diff++;
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else if (lastEncoderBits == ENCODER_PHASE_0) temp_diff--;
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}break;
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}
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lastEncoderBits = newbutton;
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}
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if (abs(temp_diff) >= ENCODER_PULSES_PER_STEP) {
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if (temp_diff > 0) temp_diffState = ENCODER_DIFF_CW;
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else temp_diffState = ENCODER_DIFF_CCW;
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#if ENABLED(ENCODER_RATE_MULTIPLIER)
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millis_t ms = millis();
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int32_t encoderMultiplier = 1;
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// if must encoder rati multiplier
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if (EncoderRate.encoderRateEnabled) {
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const float abs_diff = ABS(temp_diff);
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const float encoderMovementSteps = abs_diff / (ENCODER_PULSES_PER_STEP);
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if (EncoderRate.lastEncoderTime) {
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// Note that the rate is always calculated between two passes through the
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// loop and that the abs of the temp_diff value is tracked.
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const float encoderStepRate = encoderMovementSteps / float(ms - EncoderRate.lastEncoderTime) * 1000;
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if (encoderStepRate >= ENCODER_100X_STEPS_PER_SEC) encoderMultiplier = 100;
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else if (encoderStepRate >= ENCODER_10X_STEPS_PER_SEC) encoderMultiplier = 10;
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else if (encoderStepRate >= ENCODER_5X_STEPS_PER_SEC) encoderMultiplier = 5;
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}
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EncoderRate.lastEncoderTime = ms;
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}
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#else
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constexpr int32_t encoderMultiplier = 1;
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#endif // ENCODER_RATE_MULTIPLIER
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// EncoderRate.encoderMoveValue += (temp_diff * encoderMultiplier) / (ENCODER_PULSES_PER_STEP);
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EncoderRate.encoderMoveValue = (temp_diff * encoderMultiplier) / (ENCODER_PULSES_PER_STEP);
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if (EncoderRate.encoderMoveValue < 0) EncoderRate.encoderMoveValue = -EncoderRate.encoderMoveValue;
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temp_diff = 0;
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}
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return temp_diffState;
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}
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#if PIN_EXISTS(LCD_LED)
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/*取低24位有效 24Bit: G7 G6 G5 G4 G3 G2 G1 G0 R7 R6 R5 R4 R3 R2 R1 R0 B7 B6 B5 B4 B3 B2 B1 B0*/
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unsigned int LED_DataArray[LED_NUM];
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/*LED灯操作*/
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void LED_Action(void) {
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LED_Control(RGB_SCALE_WARM_WHITE,0x0F);
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delay(30);
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LED_Control(RGB_SCALE_WARM_WHITE,0x00);
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}
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/*LED初始化*/
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void LED_Configuration(void) {
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SET_OUTPUT(LCD_LED_PIN);
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}
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/*LED写数据*/
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void LED_WriteData(void) {
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unsigned char tempCounter_LED, tempCounter_Bit;
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for (tempCounter_LED = 0; tempCounter_LED < LED_NUM; tempCounter_LED++) {
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for (tempCounter_Bit = 0; tempCounter_Bit < 24; tempCounter_Bit++) {
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if (LED_DataArray[tempCounter_LED] & (0x800000 >> tempCounter_Bit)) {
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LED_DATA_HIGH;
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DELAY_NS(300);
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LED_DATA_LOW;
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DELAY_NS(200);
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}
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else {
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LED_DATA_HIGH;
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LED_DATA_LOW;
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DELAY_NS(200);
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}
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}
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}
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}
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/*LED控制 RGB_Scale:RGB色彩配比 luminance:亮度(0~0xFF)*/
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void LED_Control(unsigned char RGB_Scale, unsigned char luminance) {
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unsigned char temp_Counter;
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for (temp_Counter = 0; temp_Counter < LED_NUM; temp_Counter++) {
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LED_DataArray[temp_Counter] = 0;
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switch(RGB_Scale) {
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case RGB_SCALE_R10_G7_B5: LED_DataArray[temp_Counter] = (luminance*10/10) << 8 | (luminance*7/10) << 16 | luminance*5/10; break;
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case RGB_SCALE_R10_G7_B4: LED_DataArray[temp_Counter] = (luminance*10/10) << 8 | (luminance*7/10) << 16 | luminance*4/10; break;
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case RGB_SCALE_R10_G8_B7: LED_DataArray[temp_Counter] = (luminance*10/10) << 8 | (luminance*8/10) << 16 | luminance*7/10; break;
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}
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}
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LED_WriteData();
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}
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/*LED渐变控制 RGB_Scale:RGB色彩配比 luminance:亮度(0~0xFF) change_Time:渐变时间(ms)*/
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void LED_GraduallyControl(unsigned char RGB_Scale, unsigned char luminance, unsigned int change_Interval) {
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unsigned char temp_Counter;
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unsigned char LED_R_Data[LED_NUM], LED_G_Data[LED_NUM], LED_B_Data[LED_NUM];
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bool LED_R_Flag = 0, LED_G_Flag = 0, LED_B_Flag = 0;
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for (temp_Counter = 0; temp_Counter < LED_NUM; temp_Counter++) {
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switch(RGB_Scale) {
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case RGB_SCALE_R10_G7_B5: {
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LED_R_Data[temp_Counter] = luminance*10/10;
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LED_G_Data[temp_Counter] = luminance*7/10;
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LED_B_Data[temp_Counter] = luminance*5/10;
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}break;
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case RGB_SCALE_R10_G7_B4: {
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LED_R_Data[temp_Counter] = luminance*10/10;
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LED_G_Data[temp_Counter] = luminance*7/10;
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LED_B_Data[temp_Counter] = luminance*4/10;
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}break;
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case RGB_SCALE_R10_G8_B7: {
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LED_R_Data[temp_Counter] = luminance*10/10;
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LED_G_Data[temp_Counter] = luminance*8/10;
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LED_B_Data[temp_Counter] = luminance*7/10;
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}break;
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}
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}
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for (temp_Counter = 0; temp_Counter < LED_NUM; temp_Counter++) {
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if ((unsigned char)(LED_DataArray[temp_Counter] >> 8) > LED_R_Data[temp_Counter]) LED_DataArray[temp_Counter] -= 0x000100;
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else if ((unsigned char)(LED_DataArray[temp_Counter] >> 8) < LED_R_Data[temp_Counter]) LED_DataArray[temp_Counter] += 0x000100;
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while (1) {
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else LED_R_Flag = 1;
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if ((unsigned char)(LED_DataArray[temp_Counter]>>16) > LED_G_Data[temp_Counter]) LED_DataArray[temp_Counter] -= 0x010000;
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else if ((unsigned char)(LED_DataArray[temp_Counter]>>16) < LED_G_Data[temp_Counter]) LED_DataArray[temp_Counter] += 0x010000;
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else LED_G_Flag = 1;
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if ((unsigned char)LED_DataArray[temp_Counter] > LED_B_Data[temp_Counter]) LED_DataArray[temp_Counter] -= 0x000001;
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else if ((unsigned char)LED_DataArray[temp_Counter] < LED_B_Data[temp_Counter]) LED_DataArray[temp_Counter] += 0x000001;
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else LED_B_Flag = 1;
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}
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LED_WriteData();
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if (LED_R_Flag && LED_G_Flag && LED_B_Flag) break;
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else delay(change_Interval);
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}
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}
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#endif
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#endif // DWIN_CREALITY_LCD
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