Marlin_Firmware/Marlin/src/lcd/menu/game/game.h
2019-06-27 23:58:16 -05:00

79 lines
2.3 KiB
C++

/**
* Marlin 3D Printer Firmware
* Copyright (c) 2019 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
*
* Based on Sprinter and grbl.
* Copyright (c) 2011 Camiel Gubbels / Erik van der Zalm
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#pragma once
#include "../../../inc/MarlinConfigPre.h"
#include "../../dogm/ultralcd_DOGM.h"
#include "../../lcdprint.h"
#include "../../ultralcd.h"
//#define MUTE_GAMES
#ifdef MUTE_GAMES
#define _BUZZ(D,F) NOOP
#else
#define _BUZZ(D,F) BUZZ(D,F)
#endif
// Simple 8:8 fixed-point
typedef int16_t fixed_t;
#define FTOP(F) fixed_t((F)*256.0f)
#define PTOF(P) (float(P)*(1.0f/256.0f))
#define BTOF(X) (fixed_t(X)<<8)
#define FTOB(X) int8_t(fixed_t(X)>>8)
#define SCREEN_M ((LCD_PIXEL_WIDTH) / 2)
#if HAS_GAME_MENU
void menu_game();
#endif
class MarlinGame {
protected:
static int score;
static uint8_t game_state;
static millis_t next_frame;
static bool game_frame();
static void draw_game_over();
static void exit_game();
public:
static void init_game(const uint8_t init_state, const screenFunc_t screen);
};
#if ENABLED(MARLIN_BRICKOUT)
class BrickoutGame : MarlinGame { public: static void enter_game(); static void game_screen(); };
extern BrickoutGame brickout;
#endif
#if ENABLED(MARLIN_INVADERS)
class InvadersGame : MarlinGame { public: static void enter_game(); static void game_screen(); };
extern InvadersGame invaders;
#endif
#if ENABLED(MARLIN_SNAKE)
class SnakeGame : MarlinGame { public: static void enter_game(); static void game_screen(); };
extern SnakeGame snake;
#endif
#if ENABLED(MARLIN_MAZE)
class MazeGame : MarlinGame { public: static void enter_game(); static void game_screen(); };
extern MazeGame maze;
#endif