166 lines
6.3 KiB
C++
166 lines
6.3 KiB
C++
/**
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* Marlin 3D Printer Firmware
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* Copyright (C) 2019 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
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*
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* Based on Sprinter and grbl.
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* Copyright (C) 2011 Camiel Gubbels / Erik van der Zalm
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "../inc/MarlinConfig.h"
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#if ENABLED(BLTOUCH)
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#include "bltouch.h"
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BLTouch bltouch;
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#include "../module/servo.h"
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void stop();
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#define DEBUG_OUT ENABLED(DEBUG_LEVELING_FEATURE)
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#include "../core/debug_out.h"
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bool BLTouch::command(const BLTCommand cmd, const millis_t &ms) {
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if (DEBUGGING(LEVELING)) SERIAL_ECHOLNPAIR("BLTouch Command :", cmd);
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MOVE_SERVO(Z_PROBE_SERVO_NR, cmd);
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safe_delay(MAX(ms, BLTOUCH_DELAY)); // BLTOUCH_DELAY is also the *minimum* delay
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return triggered();
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}
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void BLTouch::init() {
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// This is called by marlin.cpp on initialization
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// SET_5V_MODE (if enabled). OD_MODE is the default on power on.
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// This mode will stay active until manual SET_OD_MODE or power cycle
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#if ENABLED(BLTOUCH_FORCE_5V_MODE)
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_set_5V_mode(); // Set 5V mode if explicitely demanded (V3 upwards)
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#endif
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_reset();
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_stow();
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// There really should be no alarm outstanding now, and no triggered condition. But if there is,
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// there is no need to worry people here on init right at the start of the printer.
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}
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void BLTouch::clear() {
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_reset(); // RESET or RESET_SW will clear an alarm condition but...
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// ...it will not clear a triggered condition in SW mode when the pin is currently up
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// ANTClabs <-- CODE ERROR
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_stow(); // STOW will pull up the pin and clear any triggered condition unless it fails, don't care
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_deploy(); // DEPLOY to test the probe. Could fail, don't care
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_stow(); // STOW to be ready for meaningful work. Could fail, don't care
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}
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bool BLTouch::triggered() {
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return (
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#if ENABLED(Z_MIN_PROBE_USES_Z_MIN_ENDSTOP_PIN)
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READ(Z_MIN_PIN) != Z_MIN_ENDSTOP_INVERTING
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#else
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READ(Z_MIN_PROBE_PIN) != Z_MIN_PROBE_ENDSTOP_INVERTING
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#endif
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);
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}
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bool BLTouch::deploy_proc() {
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// Do a DEPLOY
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if (DEBUGGING(LEVELING)) DEBUG_ECHOLN("BLTouch DEPLOY requested");
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// Attempt to DEPLOY, wait for DEPLOY_DELAY or ALARM
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if (_deploy_query_alarm()) {
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// The deploy might have failed or the probe is already triggered (nozzle too low?)
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if (DEBUGGING(LEVELING)) DEBUG_ECHOLN("BLTouch ALARM or TRIGGER after DEPLOY, recovering");
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clear(); // Get the probe into start condition
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// Last attempt to DEPLOY
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if (_deploy_query_alarm()) {
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// The deploy might have failed or the probe is actually triggered (nozzle too low?) again
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if (DEBUGGING(LEVELING)) DEBUG_ECHOLN("BLTouch Recovery Failed");
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SERIAL_ERROR_MSG(MSG_STOP_BLTOUCH); // Tell the user something is wrong, needs action
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stop(); // but it's not too bad, no need to kill, allow restart
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return true; // Tell our caller we goofed in case he cares to know
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}
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}
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// Now the probe is ready to issue a 10ms pulse when the pin goes up.
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// The trigger STOW (see motion.cpp for example) will pull up the probes pin as soon as the pulse
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// is registered.
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if (DEBUGGING(LEVELING)) DEBUG_ECHOLN("bltouch.deploy_proc() end");
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return false; // report success to caller
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}
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bool BLTouch::stow_proc() {
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// Do a STOW
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if (DEBUGGING(LEVELING)) DEBUG_ECHOLN("BLTouch STOW requested");
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// A STOW will clear a triggered condition in the probe (10ms pulse).
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// At the moment that we come in here, we might (pulse) or will (SW mode) see the trigger on the pin.
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// So even though we know a STOW will be ignored if an ALARM condition is active, we will STOW.
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// Note: If the probe is deployed AND in an ALARM condition, this STOW will not pull up the pin
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// and the ALARM condition will still be there. --> ANTClabs should change this behavior maybe
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// Attempt to STOW, wait for STOW_DELAY or ALARM
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if (_stow_query_alarm()) {
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// The stow might have failed
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if (DEBUGGING(LEVELING)) DEBUG_ECHOLN("BLTouch ALARM or TRIGGER after STOW, recovering");
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_reset(); // This RESET will then also pull up the pin. If it doesn't
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// work and the pin is still down, there will no longer be
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// an ALARM condition though.
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// But one more STOW will catch that
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// Last attempt to STOW
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if (_stow_query_alarm()) { // so if there is now STILL an ALARM condition:
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if (DEBUGGING(LEVELING)) DEBUG_ECHOLN("BLTouch Recovery Failed");
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SERIAL_ERROR_MSG(MSG_STOP_BLTOUCH); // Tell the user something is wrong, needs action
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stop(); // but it's not too bad, no need to kill, allow restart
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return true; // Tell our caller we goofed in case he cares to know
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}
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}
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if (DEBUGGING(LEVELING)) DEBUG_ECHOLN("bltouch.stow_proc() end");
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return false; // report success to caller
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}
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bool BLTouch::status_proc() {
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/**
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* Return a TRUE for "YES, it is DEPLOYED"
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* This function will ensure switch state is reset after execution
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* This may change pin position in some scenarios, specifically
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* if the pin has been triggered but not yet stowed.
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*/
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if (DEBUGGING(LEVELING)) DEBUG_ECHOLN("BLTouch STATUS requested");
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_set_SW_mode();
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const bool tr = triggered(); // If triggered in SW mode, the pin is up, it is STOWED
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if (DEBUGGING(LEVELING)) DEBUG_ECHOLNPAIR("BLTouch is ", (int)tr);
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_reset(); // turn off the SW Mode
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if (tr) _stow(); else _deploy(); // and reset any triggered signal, restore state
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return !tr;
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}
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#endif // BLTOUCH
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