Marlin_Firmware/Marlin/language_kana.h
Thomas Moore fb5e0ffe16 Unify M600 and M125 pause features (#6407)
* Unify M600 and M125 pause features
* Cleanup per thinkyhead's comments
* Rename filament_change_menu_response to advanced_pause_menu_response
* Include HAS_BED_PROBE in QUIET_PROBING
* Update gMax example file
* is_idle() is out of scope without the braces
* Convert FT-i3-2020 to Advance Pause names...
* Allow pause even if not printing
2017-05-26 13:01:02 -05:00

322 lines
36 KiB
C

/**
* Marlin 3D Printer Firmware
* Copyright (C) 2016 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
*
* Based on Sprinter and grbl.
* Copyright (C) 2011 Camiel Gubbels / Erik van der Zalm
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/**
* Japanese (Kana)
*
* LCD Menu Messages
* See also https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language
*
*/
#ifndef LANGUAGE_KANA_H
#define LANGUAGE_KANA_H
// Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h
#define SIMULATE_ROMFONT
#define DISPLAY_CHARSET_ISO10646_KANA
// 片仮名表示定義
#define WELCOME_MSG MACHINE_NAME " ready."
#define MSG_SD_INSERTED "\xb6\xb0\xc4\xde\xb6\xde\xbf\xb3\xc6\xad\xb3\xbb\xda\xcf\xbc\xc0" // "カードガソウニュウサレマシタ" ("Card inserted")
#define MSG_SD_REMOVED "\xb6\xb0\xc4\xde\xb6\xde\xb1\xd8\xcf\xbe\xdd" // "カードガアリマセン" ("Card removed")
#define MSG_LCD_ENDSTOPS "Endstops" // Max length 8 characters
#define MSG_MAIN "\xd2\xb2\xdd" // "メイン" ("Main")
#define MSG_AUTOSTART "\xbc\xde\xc4\xde\xb3\xb6\xb2\xbc" // "ジドウカイシ" ("Autostart")
#define MSG_DISABLE_STEPPERS "\xd3\xb0\xc0\xb0\xc3\xde\xdd\xb9\xde\xdd\x20\xb5\xcc" // "モーターデンゲン オフ" ("Disable steppers")
#define MSG_DEBUG_MENU "\xc3\xde\xca\xde\xaf\xb8\xde\xd2\xc6\xad\xb0" // "デバッグメニュー" ("Debug Menu")
#define MSG_PROGRESS_BAR_TEST "\xcc\xdf\xdb\xb8\xde\xda\xbd\xca\xde\xb0\x20\xc3\xbd\xc4" // "プログレスバー テスト" ("Progress Bar Test")
#define MSG_AUTO_HOME "\xb9\xde\xdd\xc3\xdd\xcc\xaf\xb7" // "ゲンテンフッキ" ("Auto home")
#define MSG_AUTO_HOME_X "X\xbc\xde\xb8\x20\xb9\xde\xdd\xc3\xdd\xcc\xaf\xb7" // "Xジク ゲンテンフッキ" ("Home X")
#define MSG_AUTO_HOME_Y "Y\xbc\xde\xb8\x20\xb9\xde\xdd\xc3\xdd\xcc\xaf\xb7" // "Yジク ゲンテンフッキ" ("Home Y")
#define MSG_AUTO_HOME_Z "Z\xbc\xde\xb8\x20\xb9\xde\xdd\xc3\xdd\xcc\xaf\xb7" // "Zジク ゲンテンフッキ" ("Home Z")
#define MSG_LEVEL_BED_HOMING "\xb9\xde\xdd\xc3\xdd\xcc\xaf\xb7\xc1\xad\xb3" // "ゲンテンフッキチュウ" ("Homing XYZ")
#define MSG_LEVEL_BED_WAITING "\xda\xcd\xde\xd8\xdd\xb8\xde\xb6\xb2\xbc" // "レベリングカイシ" ("Click to Begin")
#define MSG_LEVEL_BED_NEXT_POINT "\xc2\xb7\xde\xc9\xbf\xb8\xc3\xb2\xc3\xdd\xcd" // "ツギノソクテイテンヘ" ("Next Point")
#define MSG_LEVEL_BED_DONE "\xda\xcd\xde\xd8\xdd\xb8\xde\xb6\xdd\xd8\xae\xb3" // "レベリングカンリョウ" ("Leveling Done!")
#define MSG_LEVEL_BED_CANCEL "\xc4\xd8\xd4\xd2" // "トリヤメ" ("Cancel")
#define MSG_SET_HOME_OFFSETS "\xb7\xbc\xde\xad\xdd\xb5\xcc\xbe\xaf\xc4\xbe\xaf\xc3\xb2" // "キジュンオフセットセッテイ" ("Set home offsets")
#define MSG_HOME_OFFSETS_APPLIED "\xb5\xcc\xbe\xaf\xc4\xb6\xde\xc3\xb7\xd6\xb3\xbb\xda\xcf\xbc\xc0" // "オフセットガテキヨウサレマシタ" ("Offsets applied")
#define MSG_SET_ORIGIN "\xb7\xbc\xde\xad\xdd\xbe\xaf\xc4" // "キジュンセット" ("Set origin")
#define MSG_PREHEAT_1 "PLA \xd6\xc8\xc2" // "PLA ヨネツ" ("Preheat PLA")
#define MSG_PREHEAT_1_N MSG_PREHEAT_1 " "
#define MSG_PREHEAT_1_ALL "PLA \xbd\xcd\xde\xc3\xd6\xc8\xc2" // "PLA スベテヨネツ" (" All")
#define MSG_PREHEAT_1_BEDONLY "PLA \xcd\xde\xaf\xc4\xde\xd6\xc8\xc2" // "PLA ベッドヨネツ" (" Bed")
#define MSG_PREHEAT_1_SETTINGS MSG_PREHEAT_1 "\xbe\xaf\xc3\xb2" // "セッテイ" (" conf")
#define MSG_PREHEAT_2 "ABS \xd6\xc8\xc2" // "ABS ヨネツ" ("Preheat ABS")
#define MSG_PREHEAT_2_N MSG_PREHEAT_2 " "
#define MSG_PREHEAT_2_ALL "ABS \xbd\xcd\xde\xc3\xd6\xc8\xc2" // "ABS スベテヨネツ" (" All")
#define MSG_PREHEAT_2_BEDONLY "ABS \xcd\xde\xaf\xc4\xde\xd6\xc8\xc2" // "ABS ベッドヨネツ" (" Bed")
#define MSG_PREHEAT_2_SETTINGS MSG_PREHEAT_2 "\xbe\xaf\xc3\xb2" // "セッテイ" (" conf")
#define MSG_COOLDOWN "\xb6\xc8\xc2\xc3\xb2\xbc" // "カネツテイシ" ("Cooldown")
#define MSG_SWITCH_PS_ON "\xc3\xde\xdd\xb9\xde\xdd\x20\xb5\xdd" // "デンゲン オン" ("Switch power on")
#define MSG_SWITCH_PS_OFF "\xc3\xde\xdd\xb9\xde\xdd\x20\xb5\xcc" // "デンゲン オフ" ("Switch power off")
#define MSG_EXTRUDE "\xb5\xbc\xc0\xde\xbc" // "オシダシ" ("Extrude")
#define MSG_RETRACT "\xcb\xb7\xba\xd0\xbe\xaf\xc3\xb2" // "ヒキコミセッテイ" ("Retract")
#define MSG_MOVE_AXIS "\xbc\xde\xb8\xb2\xc4\xde\xb3" // "ジクイドウ" ("Move axis")
#define MSG_LEVEL_BED "\xcd\xde\xaf\xc4\xde\xda\xcd\xde\xd8\xdd\xb8\xde" // "ベッドレベリング" ("Level bed")
#define MSG_MOVING "\xb2\xc4\xde\xb3\xc1\xad\xb3" // "イドウチュウ" ("Moving...")
#define MSG_FREE_XY "XY\xbc\xde\xb8\x20\xb6\xb2\xce\xb3" // "XYジク カイホウ" ("Free XY")
#define MSG_MOVE_X "X\xbc\xde\xb8\x20\xb2\xc4\xde\xb3" // "Xジク イドウ" ("Move X")
#define MSG_MOVE_Y "Y\xbc\xde\xb8\x20\xb2\xc4\xde\xb3" // "Yジク イドウ" ("Move Y")
#define MSG_MOVE_Z "Z\xbc\xde\xb8\x20\xb2\xc4\xde\xb3" // "Zジク イドウ" ("Move Z")
#define MSG_MOVE_E "\xb4\xb8\xbd\xc4\xd9\xb0\xc0\xde\xb0" // "エクストルーダー" ("Extruder")
#define MSG_MOVE_01MM "0.1mm \xb2\xc4\xde\xb3" // "0.1mm イドウ" ("Move 0.1mm")
#define MSG_MOVE_1MM " 1mm \xb2\xc4\xde\xb3" // " 1mm イドウ" ("Move 1mm")
#define MSG_MOVE_10MM " 10mm \xb2\xc4\xde\xb3" // " 10mm イドウ" ("Move 10mm")
#define MSG_SPEED "\xbf\xb8\xc4\xde" // "ソクド" ("Speed")
#define MSG_BED_Z "Z\xb5\xcc\xbe\xaf\xc4" // "Zオフセット" ("Bed Z")
#define MSG_NOZZLE "\xc9\xbd\xde\xd9" // "ノズル" ("Nozzle")
#define MSG_BED "\xcd\xde\xaf\xc4\xde" // "ベッド" ("Bed")
#define MSG_FAN_SPEED "\xcc\xa7\xdd\xbf\xb8\xc4\xde" // "ファンソクド" ("Fan speed")
#define MSG_FLOW "\xc4\xbc\xad\xc2\xd8\xae\xb3" // "トシュツリョウ" ("Flow")
#define MSG_CONTROL "\xbe\xb2\xb7\xde\xae" // "セイギョ" ("Control")
#define MSG_MIN LCD_STR_THERMOMETER " \xbb\xb2\xc3\xb2" // " サイテイ" (" Min")
#define MSG_MAX LCD_STR_THERMOMETER " \xbb\xb2\xba\xb3" // " サイコウ" (" Max")
#define MSG_FACTOR LCD_STR_THERMOMETER " \xcc\xa7\xb8\xc0\xb0" // " ファクター" (" Fact")
#if LCD_WIDTH >= 20
#define MSG_AUTOTEMP "\xbc\xde\xc4\xde\xb3\xb5\xdd\xc4\xde\xbe\xb2\xb7\xde\xae" // "ジドウオンドセイギョ" ("Autotemp")
#else
#define MSG_AUTOTEMP "\xbc\xde\xc4\xde\xb3\xb5\xdd\xc4\xde" // "ジドウオンド" ("Autotemp")
#endif
#define MSG_ON "\xb5\xdd " // "オン " ("On ")
#define MSG_OFF "\xb5\xcc " // "オフ " ("Off")
#define MSG_PID_P "PID-P"
#define MSG_PID_I "PID-I"
#define MSG_PID_D "PID-D"
#define MSG_PID_C "PID-C"
#define MSG_SELECT "\xbe\xdd\xc0\xb8" // "センタク" ("Select")
#if LCD_WIDTH >= 20
#define MSG_ACC "\xb6\xbf\xb8\xc4\xde mm/s2" // "カソクド mm/s2" ("Accel")
#define MSG_VX_JERK "X\xbc\xde\xb8\x20\xd4\xb8\xc4\xde mm/s" // "Xジク ヤクド mm/s" ("Vx-jerk")
#define MSG_VY_JERK "Y\xbc\xde\xb8\x20\xd4\xb8\xc4\xde mm/s" // "Yジク ヤクド mm/s" ("Vy-jerk")
#define MSG_VZ_JERK "Z\xbc\xde\xb8\x20\xd4\xb8\xc4\xde mm/s" // "Zジク ヤクド mm/s" ("Vz-jerk")
#define MSG_VE_JERK "\xb4\xb8\xbd\xc4\xd9\xb0\xc0\xde\xb0\x20\xd4\xb8\xc4\xde" // "エクストルーダー ヤクド" ("Ve-jerk")
#define MSG_VMAX "\xbb\xb2\xc0\xde\xb2\xb5\xb8\xd8\xbf\xb8\xc4\xde " // "サイダイオクリソクド " ("Vmax ")
#define MSG_VMIN "\xbb\xb2\xbc\xae\xb3\xb5\xb8\xd8\xbf\xb8\xc4\xde" // "サイショウオクリソクド" ("Vmin")
#define MSG_VTRAV_MIN "\xbb\xb2\xbc\xae\xb3\xb2\xc4\xde\xb3\xbf\xb8\xc4\xde" // "サイショウイドウソクド" ("VTrav min")
#define MSG_AMAX "\xbb\xb2\xc0\xde\xb2\xb6\xbf\xb8\xc4\xde " // "サイダイカソクド " ("Amax ")
#else
#define MSG_ACC "\xb6\xbf\xb8\xc4\xde" // "カソクド" ("Accel")
#define MSG_VX_JERK "X\xbc\xde\xb8\x20\xd4\xb8\xc4\xde" // "XYジク ヤクド" ("Vx-jerk")
#define MSG_VY_JERK "Y\xbc\xde\xb8\x20\xd4\xb8\xc4\xde" // "XYジク ヤクド" ("Vy-jerk")
#define MSG_VZ_JERK "Z\xbc\xde\xb8\x20\xd4\xb8\xc4\xde" // "Zジク ヤクド" ("Vz-jerk")
#define MSG_VE_JERK "E\x20\xd4\xb8\xc4\xde" // "E ヤクド" ("Ve-jerk")
#define MSG_VMAX "max\xb5\xb8\xd8\xbf\xb8\xc4\xde " // "maxオクリソクド" ("Vmax ")
#define MSG_VMIN "min\xb5\xb8\xd8\xbf\xb8\xc4\xde" // "minオクリソクド" ("Vmin")
#define MSG_VTRAV_MIN "min\xb2\xc4\xde\xb3\xbf\xb8\xc4\xde" // "minイドウソクド" ("VTrav min")
#define MSG_AMAX "max\xb6\xbf\xb8 " // "maxカソク " ("Amax ")
#endif
#define MSG_A_RETRACT "\xcb\xb7\xba\xd0\xb6\xbf\xb8\xc4\xde" // "ヒキコミカソクド" ("A-retract")
#define MSG_A_TRAVEL "\xb2\xc4\xde\xb3\xb6\xbf\xb8\xc4\xde" // "イドウカソクド" ("A-travel")
#if LCD_WIDTH >= 20
#define MSG_XSTEPS "Xsteps/mm"
#define MSG_YSTEPS "Ysteps/mm"
#define MSG_ZSTEPS "Zsteps/mm"
#define MSG_ESTEPS "Esteps/mm"
#define MSG_E1STEPS "E1steps/mm"
#define MSG_E2STEPS "E2steps/mm"
#define MSG_E3STEPS "E3steps/mm"
#define MSG_E4STEPS "E4steps/mm"
#define MSG_E5STEPS "E5steps/mm"
#else
#define MSG_XSTEPS "Xsteps"
#define MSG_YSTEPS "Ysteps"
#define MSG_ZSTEPS "Zsteps"
#define MSG_ESTEPS "Esteps"
#define MSG_E1STEPS "E1steps"
#define MSG_E2STEPS "E2steps"
#define MSG_E3STEPS "E3steps"
#define MSG_E4STEPS "E4steps"
#define MSG_E5STEPS "E5steps"
#endif
#define MSG_TEMPERATURE "\xb5\xdd\xc4\xde" // "オンド" ("Temperature")
#define MSG_MOTION "\xb3\xba\xde\xb7\xbe\xaf\xc3\xb2" // "ウゴキセッテイ" ("Motion")
#define MSG_FILAMENT "\xcc\xa8\xd7\xd2\xdd\xc4" // "フィラメント" ("Filament")
#define MSG_VOLUMETRIC_ENABLED "E in mm3"
#if LCD_WIDTH >= 20
#define MSG_FILAMENT_DIAM "\xcc\xa8\xd7\xd2\xdd\xc4\xc1\xae\xaf\xb9\xb2" // "フィラメントチョッケイ" ("Fil. Dia.")
#else
#define MSG_FILAMENT_DIAM "\xcc\xa8\xd7\xd2\xdd\xc4\xb9\xb2" // "フィラメントケイ" ("Fil. Dia.")
#endif
#define MSG_CONTRAST "LCD\xba\xdd\xc4\xd7\xbd\xc4" // "LCDコントラスト" ("LCD contrast")
#define MSG_STORE_EEPROM "\xd2\xd3\xd8\xcd\xb6\xb8\xc9\xb3" // "メモリヘカクノウ" ("Store memory")
#define MSG_LOAD_EEPROM "\xd2\xd3\xd8\xb6\xd7\xd6\xd0\xba\xd0" // "メモリカラヨミコミ" ("Load memory")
#define MSG_RESTORE_FAILSAFE "\xbe\xaf\xc3\xb2\xd8\xbe\xaf\xc4" // "セッテイリセット" ("Restore failsafe")
#define MSG_REFRESH "\xd8\xcc\xda\xaf\xbc\xad" // "リフレッシュ" ("Refresh")
#define MSG_WATCH "\xbc\xde\xae\xb3\xce\xb3\xb6\xde\xd2\xdd" // "ジョウホウガメン" ("Info screen")
#define MSG_PREPARE "\xbc\xde\xad\xdd\xcb\xde\xbe\xaf\xc3\xb2" // "ジュンビセッテイ" ("Prepare")
#define MSG_TUNE "\xc1\xae\xb3\xbe\xb2" // "チョウセイ" ("Tune")
#define MSG_PAUSE_PRINT "\xb2\xc1\xbc\xde\xc3\xb2\xbc" // "イチジテイシ" ("Pause print")
#define MSG_RESUME_PRINT "\xcc\xdf\xd8\xdd\xc4\xbb\xb2\xb6\xb2" // "プリントサイカイ" ("Resume print")
#define MSG_STOP_PRINT "\xcc\xdf\xd8\xdd\xc4\xc3\xb2\xbc" // "プリントテイシ" ("Stop print")
#define MSG_CARD_MENU "SD\xb6\xb0\xc4\xde\xb6\xd7\xcc\xdf\xd8\xdd\xc4" // "SDカードカラプリント" ("Print from SD")
#define MSG_NO_CARD "SD\xb6\xb0\xc4\xde\xb6\xde\xb1\xd8\xcf\xbe\xdd" // "SDカードガアリマセン" ("No SD card")
#define MSG_DWELL "\xb7\xad\xb3\xbc" // "キュウシ" ("Sleep...")
#define MSG_USERWAIT "\xbc\xca\xde\xd7\xb8\xb5\xcf\xc1\xb8\xc0\xde\xbb\xb2" // "シバラクオマチクダサイ" ("Wait for user...")
#define MSG_RESUMING "\xcc\xdf\xd8\xdd\xc4\xbb\xb2\xb6\xb2" // "プリントサイカイ" ("Resuming print")
#define MSG_PRINT_ABORTED "\xcc\xdf\xd8\xdd\xc4\xb6\xde\xc1\xad\xb3\xbc\xbb\xda\xcf\xbc\xc0" // "プリントガチュウシサレマシタ" ("Print aborted")
#define MSG_NO_MOVE "\xb3\xba\xde\xb7\xcf\xbe\xdd" // "ウゴキマセン" ("No move.")
#define MSG_KILLED "\xcb\xbc\xde\xae\xb3\xc3\xb2\xbc" // "ヒジョウテイシ" ("KILLED. ")
#define MSG_STOPPED "\xc3\xb2\xbc\xbc\xcf\xbc\xc0" // "テイシシマシタ" ("STOPPED. ")
#if LCD_WIDTH >= 20
#define MSG_CONTROL_RETRACT "\xcb\xb7\xba\xd0\xd8\xae\xb3 mm" // "ヒキコミリョウ mm" ("Retract mm")
#define MSG_CONTROL_RETRACT_SWAP "\xcb\xb7\xba\xd0\xd8\xae\xb3S mm" // "ヒキコミリョウS mm" ("Swap Re.mm")
#define MSG_CONTROL_RETRACTF "\xcb\xb7\xba\xd0\xbf\xb8\xc4\xde mm/s" // "ヒキコミソクド mm/s" ("Retract V")
#define MSG_CONTROL_RETRACT_ZLIFT "\xc9\xbd\xde\xd9\xc0\xb2\xcb mm" // "ノズルタイヒ mm" ("Hop mm")
#define MSG_CONTROL_RETRACT_RECOVER "\xce\xbc\xae\xb3\xd8\xae\xb3 mm" // "ホショウリョウ mm" ("UnRet mm")
#define MSG_CONTROL_RETRACT_RECOVER_SWAP "\xce\xbc\xae\xb3\xd8\xae\xb3S mm" // "ホショウリョウS mm" ("S UnRet mm")
#define MSG_CONTROL_RETRACT_RECOVERF "\xce\xbc\xae\xb3\xbf\xb8\xc4\xde mm/s" // "ホショウソクド mm/s" ("UnRet V")
#else
#define MSG_CONTROL_RETRACT "\xcb\xb7\xba\xd0\xd8\xae\xb3" // "ヒキコミリョウ" ("Retract mm")
#define MSG_CONTROL_RETRACT_SWAP "\xcb\xb7\xba\xd0\xd8\xae\xb3S" // "ヒキコミリョウS" ("Swap Re.mm")
#define MSG_CONTROL_RETRACTF "\xcb\xb7\xba\xd0\xbf\xb8\xc4\xde" // "ヒキコミソクド" ("Retract V")
#define MSG_CONTROL_RETRACT_ZLIFT "\xc9\xbd\xde\xd9\xc0\xb2\xcb" // "ノズルタイヒ" ("Hop mm")
#define MSG_CONTROL_RETRACT_RECOVER "\xce\xbc\xae\xb3\xd8\xae\xb3" // "ホショウリョウ" ("UnRet mm")
#define MSG_CONTROL_RETRACT_RECOVER_SWAP "\xce\xbc\xae\xb3\xd8\xae\xb3S" // "ホショウリョウS" ("S UnRet mm")
#define MSG_CONTROL_RETRACT_RECOVERF "\xce\xbc\xae\xb3\xbf\xb8\xc4\xde" // "ホショウソクド" ("UnRet V")
#endif
#define MSG_AUTORETRACT "\xbc\xde\xc4\xde\xb3\xcb\xb7\xba\xd0" // "ジドウヒキコミ" ("AutoRetr.")
#define MSG_FILAMENTCHANGE "\xcc\xa8\xd7\xd2\xdd\xc4\xba\xb3\xb6\xdd" // "フィラメントコウカン" ("Change filament")
#define MSG_INIT_SDCARD "SD\xb6\xb0\xc4\xde\xbb\xb2\xd6\xd0\xba\xd0" // "SDカードサイヨミコミ" ("Init. SD card")
#define MSG_CNG_SDCARD "SD\xb6\xb0\xc4\xde\xba\xb3\xb6\xdd" // "SDカードコウカン" ("Change SD card")
#define MSG_ZPROBE_OUT "Z\xcc\xdf\xdb\xb0\xcc\xde\x20\xcd\xde\xaf\xc4\xde\xb6\xde\xb2" // "Zプローブ ベッドガイ" ("Z probe out. bed")
#if LCD_WIDTH >= 20
#define MSG_BLTOUCH_SELFTEST "BLTouch \xbc\xde\xba\xbc\xdd\xc0\xde\xdd" // "BLTouch ジコシンダン" ("BLTouch Self-Test")
#else
#define MSG_BLTOUCH_SELFTEST "BLTouch \xbe\xd9\xcc\xc3\xbd\xc4" // "BLTouch セルフテスト" ("BLTouch Self-Test")
#endif
#define MSG_BLTOUCH_RESET "BLTouch \xd8\xbe\xaf\xc4" // "BLTouch リセット" ("Reset BLTouch")
#define MSG_HOME "\xbb\xb7\xc6" // "サキニ" ("Home") // Used as MSG_HOME " " MSG_X MSG_Y MSG_Z " " MSG_FIRST
#if LCD_WIDTH >= 20
#define MSG_FIRST "\xa6\xcc\xaf\xb7\xbb\xbe\xc3\xb8\xc0\xde\xbb\xb2" // "ヲフッキサセテクダサイ" ("first")
#else
#define MSG_FIRST "\xa6\xcc\xaf\xb7\xbb\xbe\xd6" // "ヲフッキサセヨ" ("first")
#endif
#define MSG_ZPROBE_ZOFFSET "Z\xb5\xcc\xbe\xaf\xc4" // "Zオフセット" ("Z Offset")
#define MSG_BABYSTEP_X "X\xbc\xde\xb8\x20\xcb\xde\xc4\xde\xb3" // "Xジク ビドウ" ("Babystep X")
#define MSG_BABYSTEP_Y "Y\xbc\xde\xb8\x20\xcb\xde\xc4\xde\xb3" // "Yジク ビドウ" ("Babystep Y")
#define MSG_BABYSTEP_Z "Z\xbc\xde\xb8\x20\xcb\xde\xc4\xde\xb3" // "Zジク ビドウ" ("Babystep Z")
#if LCD_WIDTH >= 20
#define MSG_ENDSTOP_ABORT "\xb2\xc4\xde\xb3\xb9\xde\xdd\xb6\xb2\xb9\xdd\xc1\xb7\xc9\xb3" // "イドウゲンカイケンチキノウ" ("Endstop abort")
#else
#define MSG_ENDSTOP_ABORT "\xb2\xc4\xde\xb3\xb9\xde\xdd\xb6\xb2\xb9\xdd\xc1" // "イドウゲンカイケンチ" ("Endstop abort")
#endif
#define MSG_HEATING_FAILED_LCD "\xb6\xc8\xc2\xbc\xaf\xca\xdf\xb2" // "カネツシッパイ" ("Heating failed")
#if LCD_WIDTH >= 20
#define MSG_ERR_REDUNDANT_TEMP "\xb4\xd7\xb0:\xbc\xde\xae\xb3\xc1\xae\xb3\xbb\xb0\xd0\xbd\xc0\xb0\xb7\xc9\xb3" // "エラー:ジョウチョウサーミスターキノウ" ("Err: REDUNDANT TEMP")
#else
#define MSG_ERR_REDUNDANT_TEMP "\xb4\xd7\xb0:\xbc\xde\xae\xb3\xc1\xae\xb3\xbb\xb0\xd0\xbd\xc0" // "エラー:ジョウチョウサーミスタ" ("Err: REDUNDANT TEMP")
#endif
#define MSG_THERMAL_RUNAWAY "\xc8\xc2\xce\xde\xb3\xbf\xb3" // "ネツボウソウ" ("THERMAL RUNAWAY")
#define MSG_ERR_MAXTEMP "\xb4\xd7\xb0:\xbb\xb2\xba\xb3\xb5\xdd\xc1\xae\xb3\xb6" // "エラー:サイコウオンチョウカ" ("Err: MAXTEMP")
#define MSG_ERR_MINTEMP "\xb4\xd7\xb0:\xbb\xb2\xc3\xb2\xb5\xdd\xd0\xcf\xdd" // "エラー:サイテイオンミマン" ("Err: MINTEMP")
#if LCD_WIDTH >= 20
#define MSG_ERR_MAXTEMP_BED "\xb4\xd7\xb0:\xcd\xde\xaf\xc4\xde\x20\xbb\xb2\xba\xb3\xb5\xdd\xc1\xae\xb3\xb6" // "エラー:ベッド サイコウオンチョウカ" ("Err: MAXTEMP BED")
#define MSG_ERR_MINTEMP_BED "\xb4\xd7\xb0:\xcd\xde\xaf\xc4\xde\x20\xbb\xb2\xc3\xb2\xb5\xdd\xd0\xcf\xdd" // "エラー:ベッド サイテイオンミマン" ("Err: MINTEMP BED")
#else
#define MSG_ERR_MAXTEMP_BED "\xb4\xd7\xb0:\xcd\xde\xaf\xc4\xde\x20\xbb\xb2\xba\xb3\xb5\xdd" // "エラー:ベッド サイコウオン" ("Err: MAXTEMP BED")
#define MSG_ERR_MINTEMP_BED "\xb4\xd7\xb0:\xcd\xde\xaf\xc4\xde\x20\xbb\xb2\xc3\xb2\xb5\xdd" // "エラー:ベッド サイテイオン" ("Err: MINTEMP BED")
#endif
#define MSG_ERR_Z_HOMING MSG_HOME " " MSG_X MSG_Y " " MSG_FIRST // "サキニ XY ヲフッキサセテクダサイ" or "サキニ XY ヲフッキサセヨ" ("G28 Z Forbidden")
#define MSG_HALTED "\xcc\xdf\xd8\xdd\xc0\xb0\xca\xc3\xb2\xbc\xbc\xcf\xbc\xc0" // "プリンターハテイシシマシタ" ("PRINTER HALTED")
#define MSG_PLEASE_RESET "\xd8\xbe\xaf\xc4\xbc\xc3\xb8\xc0\xde\xbb\xb2" // "リセットシテクダサイ" ("Please reset")
#define MSG_SHORT_DAY "d" // One character only
#define MSG_SHORT_HOUR "h" // One character only
#define MSG_SHORT_MINUTE "m" // One character only
#define MSG_HEATING "\xb6\xc8\xc2\xc1\xad\xb3" // "カネツチュウ" ("Heating...")
#define MSG_HEATING_COMPLETE "\xb6\xc8\xc2\xb6\xdd\xd8\xae\xb3" // "カネツカンリョウ" ("Heating done.")
#define MSG_BED_HEATING "\xcd\xde\xaf\xc4\xde\x20\xb6\xc8\xc2\xc1\xad\xb3" // "ベッド カネツチュウ" ("Bed Heating.")
#define MSG_BED_DONE "\xcd\xde\xaf\xc4\xde\x20\xb6\xc8\xc2\xb6\xdd\xd8\xae\xb3" // "ベッド カネツカンリョウ" ("Bed done.")
#define MSG_DELTA_CALIBRATE "\xc3\xde\xd9\xc0\x20\xba\xb3\xbe\xb2" // "デルタ コウセイ" ("Delta Calibration")
#define MSG_DELTA_CALIBRATE_X "X\xbc\xde\xb8\x20\xba\xb3\xbe\xb2" // "Xジク コウセイ" ("Calibrate X")
#define MSG_DELTA_CALIBRATE_Y "Y\xbc\xde\xb8\x20\xba\xb3\xbe\xb2" // "Yジク コウセイ" ("Calibrate Y")
#define MSG_DELTA_CALIBRATE_Z "Z\xbc\xde\xb8\x20\xba\xb3\xbe\xb2" // "Zジク コウセイ" ("Calibrate Z")
#define MSG_DELTA_CALIBRATE_CENTER "\xc1\xad\xb3\xbc\xdd\x20\xba\xb3\xbe\xb2" // "チュウシン コウセイ" ("Calibrate Center")
#define MSG_INFO_MENU "\xba\xc9\xcc\xdf\xd8\xdd\xc0\xb0\xc6\xc2\xb2\xc3" // "コノプリンターニツイテ" ("About Printer")
#define MSG_INFO_PRINTER_MENU "\xcc\xdf\xd8\xdd\xc0\xb0\xbc\xde\xae\xb3\xce\xb3" // "プリンタージョウホウ" ("Printer Info")
#define MSG_INFO_STATS_MENU "\xcc\xdf\xd8\xdd\xc4\xbc\xde\xae\xb3\xb7\xae\xb3" // "プリントジョウキョウ" ("Printer Stats")
#define MSG_INFO_BOARD_MENU "\xbe\xb2\xb7\xde\xae\xb9\xb2\xbc\xde\xae\xb3\xce\xb3" // "セイギョケイジョウホウ" ("Board Info")
#define MSG_INFO_THERMISTOR_MENU "\xbb\xb0\xd0\xbd\xc0\xb0" // "サーミスター" ("Thermistors")
#define MSG_INFO_EXTRUDERS "\xb4\xb8\xbd\xc4\xd9\xb0\xc0\xde\xb0\xbd\xb3" // "エクストルーダースウ" ("Extruders")
#define MSG_INFO_BAUDRATE "\xce\xde\xb0\xda\xb0\xc4" // "ボーレート" ("Baud")
#define MSG_INFO_PROTOCOL "\xcc\xdf\xdb\xc4\xba\xd9" // "プロトコル" ("Protocol")
#define MSG_LIGHTS_ON "\xb7\xae\xb3\xc0\xb2\xc5\xb2\xbc\xae\xb3\xd2\xb2\x20\xb5\xdd" // "キョウタイナイショウメイ オン" ("Case light on")
#define MSG_LIGHTS_OFF "\xb7\xae\xb3\xc0\xb2\xc5\xb2\xbc\xae\xb3\xd2\xb2\x20\xb5\xcc" // "キョウタイナイショウメイ オフ" ("Case light off")
#define MSG_INFO_PRINT_COUNT "\xcc\xdf\xd8\xdd\xc4\xbd\xb3" // "プリントスウ" ("Print Count")
#define MSG_INFO_COMPLETED_PRINTS "\xb6\xdd\xd8\xae\xb3\xbd\xb3" // "カンリョウスウ" ("Completed")
#define MSG_INFO_PRINT_TIME "\xcc\xdf\xd8\xdd\xc4\xbc\xde\xb6\xdd\xd9\xb2\xb9\xb2" // "プリントジカンルイケイ" ("Total print time")
#define MSG_INFO_PRINT_LONGEST "\xbb\xb2\xc1\xae\xb3\xcc\xdf\xd8\xdd\xc4\xbc\xde\xb6\xdd" // "サイチョウプリントジカン" ("Longest job time")
#if LCD_WIDTH >= 20
#define MSG_INFO_PRINT_FILAMENT "\xcc\xa8\xd7\xd2\xdd\xc4\xbc\xd6\xb3\xd8\xae\xb3\xd9\xb2\xb9\xb2" // "フィラメントシヨウリョウルイケイ" ("Extruded total")
#else
#define MSG_INFO_PRINT_FILAMENT "\xcc\xa8\xd7\xd2\xdd\xc4\xbf\xb3\xbc\xd6\xb3\xd8\xae\xb3" // "フィラメントソウシヨウリョウ" ("Extruded")
#endif
#define MSG_INFO_MIN_TEMP "\xbe\xaf\xc3\xb2\xbb\xb2\xc3\xb2\xb5\xdd" // "セッテイサイテイオン" ("Min Temp")
#define MSG_INFO_MAX_TEMP "\xbe\xaf\xc3\xb2\xbb\xb2\xba\xb3\xb5\xdd" // "セッテイサイコウオン" ("Max Temp")
#if LCD_WIDTH >= 20
#define MSG_INFO_PSU "\xc3\xde\xdd\xb9\xde\xdd\xbc\xad\xcd\xde\xc2" // "デンゲンシュベツ" ("Power Supply")
#else
#define MSG_INFO_PSU "\xc3\xde\xdd\xb9\xde\xdd" // "デンゲン" ("Power Supply")
#endif
#define MSG_DRIVE_STRENGTH "\xd3\xb0\xc0\xb0\xb8\xc4\xde\xb3\xd8\xae\xb8" // "モータークドウリョク" ("Drive Strength")
#if LCD_WIDTH >= 20
#define MSG_DAC_PERCENT "DAC\xbc\xad\xc2\xd8\xae\xb8 %" // "DACシュツリョク %" ("Driver %")
#else
#define MSG_DAC_PERCENT "DAC\xbc\xad\xc2\xd8\xae\xb8" // "DACシュツリョク" ("Driver %")
#endif
#define MSG_DAC_EEPROM_WRITE MSG_STORE_EPROM // "メモリヘカクノウ" ("DAC EEPROM Write")
#define MSG_FILAMENT_CHANGE_HEADER "PRINT PAUSED"
#define MSG_FILAMENT_CHANGE_OPTION_HEADER "RESUME OPTIONS:"
#define MSG_FILAMENT_CHANGE_OPTION_EXTRUDE "\xbb\xd7\xc6\xb5\xbc\xc0\xde\xbd" // "サラニオシダス" ("Extrude more")
#define MSG_FILAMENT_CHANGE_OPTION_RESUME "\xcc\xdf\xd8\xdd\xc4\xbb\xb2\xb6\xb2" // "プリントサイカイ" ("Resume print")
#if LCD_HEIGHT >= 4
// Up to 3 lines allowed
#define MSG_FILAMENT_CHANGE_INIT_1 "\xba\xb3\xb6\xdd\xa6\xb6\xb2\xbc\xbc\xcf\xbd" // "コウカンヲカイシシマス" ("Wait for start")
#define MSG_FILAMENT_CHANGE_INIT_2 "\xbc\xca\xde\xd7\xb8\xb5\xcf\xc1\xb8\xc0\xde\xbb\xb2" // "シバラクオマチクダサイ" ("of the filament")
#define MSG_FILAMENT_CHANGE_UNLOAD_1 "\xcc\xa8\xd7\xd2\xdd\xc4\xc7\xb7\xc0\xde\xbc\xc1\xad\xb3" // "フィラメントヌキダシチュウ" ("Wait for")
#define MSG_FILAMENT_CHANGE_UNLOAD_2 "\xbc\xca\xde\xd7\xb8\xb5\xcf\xc1\xb8\xc0\xde\xbb\xb2" // "シバラクオマチクダサイ" ("filament unload")
#define MSG_FILAMENT_CHANGE_INSERT_1 "\xcc\xa8\xd7\xd2\xdd\xc4\xa6\xbf\xb3\xc6\xad\xb3\xbc," // "フィラメントヲソウニュウシ," ("Insert filament")
#define MSG_FILAMENT_CHANGE_INSERT_2 "\xb8\xd8\xaf\xb8\xbd\xd9\xc4\xbf\xde\xaf\xba\xb3\xbc\xcf\xbd" // "クリックスルトゾッコウシマス" ("and press button")
#define MSG_FILAMENT_CHANGE_LOAD_1 "\xcc\xa8\xd7\xd2\xdd\xc4\xbf\xb3\xc3\xdd\xc1\xad\xb3" // "フィラメントソウテンチュウ" ("Wait for")
#define MSG_FILAMENT_CHANGE_LOAD_2 "\xbc\xca\xde\xd7\xb8\xb5\xcf\xc1\xb8\xc0\xde\xbb\xb2" // "シバラクオマチクダサイ" ("filament load")
#define MSG_FILAMENT_CHANGE_EXTRUDE_1 "\xcc\xa8\xd7\xd2\xdd\xc4\xb5\xbc\xc0\xde\xbc\xc1\xad\xb3" // "フィラメントオシダシチュウ" ("Wait for")
#define MSG_FILAMENT_CHANGE_EXTRUDE_2 "\xbc\xca\xde\xd7\xb8\xb5\xcf\xc1\xb8\xc0\xde\xbb\xb2" // "シバラクオマチクダサイ" ("filament extrude")
#define MSG_FILAMENT_CHANGE_RESUME_1 "\xcc\xdf\xd8\xdd\xc4\xa6\xbb\xb2\xb6\xb2\xbc\xcf\xbd" // "プリントヲサイカイシマス" ("Wait for print")
#define MSG_FILAMENT_CHANGE_RESUME_2 "\xbc\xca\xde\xd7\xb8\xb5\xcf\xc1\xb8\xc0\xde\xbb\xb2" // "シバラクオマチクダサイ" ("to resume")
#else // LCD_HEIGHT < 4
// Up to 2 lines allowed
#define MSG_FILAMENT_CHANGE_INIT_1 "\xba\xb3\xb6\xdd\xa6\xb6\xb2\xbc\xbc\xcf\xbd" // "コウカンヲカイシシマス" ("Please wait...")
#define MSG_FILAMENT_CHANGE_UNLOAD_1 "\xcc\xa8\xd7\xd2\xdd\xc4\xc7\xb7\xc0\xde\xbc\xc1\xad\xb3" // "フィラメントヌキダシチュウ" ("Ejecting...")
#if LCD_WIDTH >= 20
#define MSG_FILAMENT_CHANGE_INSERT_1 "\xbf\xb3\xc6\xad\xb3\xbc\x2c\xb8\xd8\xaf\xb8\xbc\xc3\xb8\xc0\xde\xbb\xb2" // "ソウニュウシ,クリックシテクダサイ" ("Insert and Click")
#else
#define MSG_FILAMENT_CHANGE_INSERT_1 "\xbf\xb3\xc6\xad\xb3\xbc\x2c\xb8\xd8\xaf\xb8\xbe\xd6" // "ソウニュウシ,クリックセヨ" ("Insert and Click")
#endif
#define MSG_FILAMENT_CHANGE_LOAD_1 "\xcc\xa8\xd7\xd2\xdd\xc4\xbf\xb3\xc3\xdd\xc1\xad\xb3" // "フィラメントソウテンチュウ" ("Loading...")
#define MSG_FILAMENT_CHANGE_EXTRUDE_1 "\xcc\xa8\xd7\xd2\xdd\xc4\xb5\xbc\xc0\xde\xbc\xc1\xad\xb3" // "フィラメントオシダシチュウ" ("Extruding...")
#define MSG_FILAMENT_CHANGE_RESUME_1 "\xcc\xdf\xd8\xdd\xc4\xa6\xbb\xb2\xb6\xb2\xbc\xcf\xbd" // "プリントヲサイカイシマス" ("Resuming...")
#endif // LCD_HEIGHT < 4
#endif // LANGUAGE_KANA_H