- Offset icon change to show mesh leveling status - Reset extruder position when enter to Move menu - New live end-stop diagnostic page - Editable firmware retracts settings for Tune and filament settings menu - Print Statistics page accessible from the Advanced Settings menu - Reset printer draws the boot image - Adds individual axes homing menu - Adds probe deploy/stow to Probe Settings menu - Updates lock screen - Rebuilds main buttons to support text caption in other languages - Increases probe offset limits to 60 mm - Fix M303 PID variable update - Fix Resume/Pause button update - Fix redraw of print done - Fix very large file name bug - Fix bug in bed manual leveling
161 lines
5.6 KiB
C++
161 lines
5.6 KiB
C++
/**
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* Marlin 3D Printer Firmware
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* Copyright (c) 2021 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
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*
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* Based on Sprinter and grbl.
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* Copyright (c) 2011 Camiel Gubbels / Erik van der Zalm
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*
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*/
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/**
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* DWIN UI Enhanced implementation
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* Author: Miguel A. Risco-Castillo
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* Version: 3.8.1
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* Date: 2021/11/09
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*/
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#include "../../../inc/MarlinConfigPre.h"
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#if ENABLED(DWIN_CREALITY_LCD_ENHANCED)
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#include "../../../inc/MarlinConfig.h"
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#include "dwin_lcd.h"
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/*---------------------------------------- Picture related functions ----------------------------------------*/
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// Display QR code
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// The size of the QR code is (46*QR_Pixel)*(46*QR_Pixel) dot matrix
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// QR_Pixel: The pixel size occupied by each point of the QR code: 0x01-0x0F (1-16)
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// (Nx, Ny): The coordinates of the upper left corner displayed by the QR code
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// str: multi-bit data
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void DWIN_Draw_QR(uint8_t QR_Pixel, uint16_t x, uint16_t y, char *string) {
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size_t i = 0;
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DWIN_Byte(i, 0x21);
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DWIN_Word(i, x);
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DWIN_Word(i, y);
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DWIN_Byte(i, QR_Pixel);
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DWIN_Text(i, string);
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DWIN_Send(i);
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}
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// Draw an Icon with transparent background
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// libID: Icon library ID
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// picID: Icon ID
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// x/y: Upper-left point
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void DWIN_ICON_Show(uint8_t libID, uint8_t picID, uint16_t x, uint16_t y) {
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DWIN_ICON_Show(false, false, true, libID, picID, x, y);
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}
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// Copy area from current virtual display area to current screen
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// xStart/yStart: Upper-left of virtual area
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// xEnd/yEnd: Lower-right of virtual area
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// x/y: Screen paste point
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void DWIN_Frame_AreaCopy(uint16_t xStart, uint16_t yStart, uint16_t xEnd, uint16_t yEnd, uint16_t x, uint16_t y) {
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size_t i = 0;
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DWIN_Byte(i, 0x26);
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DWIN_Word(i, xStart);
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DWIN_Word(i, yStart);
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DWIN_Word(i, xEnd);
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DWIN_Word(i, yEnd);
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DWIN_Word(i, x);
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DWIN_Word(i, y);
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DWIN_Send(i);
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}
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// Copy area from virtual display area to current screen
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// IBD: background display: 0=Background filtering is not displayed, 1=Background display \\When setting the background filtering not to display, the background must be pure black
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// BIR: Background image restoration: 0=Background image is not restored, 1=Automatically use virtual display area image for background restoration
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// BFI: Background filtering strength: 0=normal, 1=enhanced, (only valid when the icon background display=0)
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// cacheID: virtual area number
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// xStart/yStart: Upper-left of virtual area
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// xEnd/yEnd: Lower-right of virtual area
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// x/y: Screen paste point
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void DWIN_Frame_AreaCopy(bool IBD, bool BIR, bool BFI, uint8_t cacheID, uint16_t xStart, uint16_t yStart, uint16_t xEnd, uint16_t yEnd, uint16_t x, uint16_t y) {
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size_t i = 0;
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DWIN_Byte(i, 0x27);
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DWIN_Byte(i, (IBD & 1) << 7 | (BIR & 1) << 6 | (BFI & 1) << 5 | cacheID);
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DWIN_Word(i, xStart);
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DWIN_Word(i, yStart);
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DWIN_Word(i, xEnd);
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DWIN_Word(i, yEnd);
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DWIN_Word(i, x);
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DWIN_Word(i, y);
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DWIN_Send(i);
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}
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// Copy area from virtual display area to current screen with transparent background
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// cacheID: virtual area number
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// xStart/yStart: Upper-left of virtual area
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// xEnd/yEnd: Lower-right of virtual area
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// x/y: Screen paste point
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void DWIN_Frame_AreaCopy(uint8_t cacheID, uint16_t xStart, uint16_t yStart, uint16_t xEnd, uint16_t yEnd, uint16_t x, uint16_t y) {
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DWIN_Frame_AreaCopy(false, false, true, cacheID, xStart, yStart, xEnd, yEnd, x, y);
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}
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// Write buffer data to the SRAM or Flash
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// mem: 0x5A=32KB SRAM, 0xA5=16KB Flash
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// addr: start address
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// length: Bytes to write
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// data: address of the buffer with data
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void DWIN_WriteToMem(uint8_t mem, uint16_t addr, uint16_t length, uint8_t *data) {
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const uint8_t max_size = 128;
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uint16_t pending = length;
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uint16_t to_send;
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uint16_t indx;
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uint8_t block = 0;
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while (pending > 0) {
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indx = block * max_size;
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to_send = _MIN(pending, max_size);
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size_t i = 0;
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DWIN_Byte(i, 0x31);
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DWIN_Byte(i, mem);
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DWIN_Word(i, addr + indx); // start address of the data block
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++i;
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LOOP_L_N(j, i) { LCD_SERIAL.write(DWIN_SendBuf[j]); delayMicroseconds(1); } // Buf header
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for (uint16_t j = indx; j <= indx + to_send - 1; j++) LCD_SERIAL.write(*(data + j)); delayMicroseconds(1); // write block of data
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LOOP_L_N(j, 4) { LCD_SERIAL.write(DWIN_BufTail[j]); delayMicroseconds(1); }
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block++;
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pending -= to_send;
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}
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}
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// Write the contents of the 32KB SRAM data memory into the designated image memory space.
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// picID: Picture memory space location, 0x00-0x0F, each space is 32Kbytes
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void DWIN_SRAMToPic(uint8_t picID) {
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size_t i = 0;
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DWIN_Byte(i, 0x33);
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DWIN_Byte(i, 0x5A);
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DWIN_Byte(i, 0xA5);
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DWIN_Byte(i, picID);
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DWIN_Send(i);
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}
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//--------------------------Test area -------------------------
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//void DWIN_ReadSRAM(uint16_t addr, uint8_t length, const char * const data) {
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// size_t i = 0;
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// DWIN_Byte(i, 0x32);
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// DWIN_Byte(i, 0x5A); // 0x5A Read from SRAM - 0xA5 Read from Flash
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// DWIN_Word(i, addr); // 0x0000 to 0x7FFF
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// const size_t len = _MIN(0xF0, length);
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// DWIN_Byte(i, len);
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// DWIN_Send(i);
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//}
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#endif // DWIN_CREALITY_LCD_ENHANCED
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