/** * DWIN UI Enhanced implementation * Author: Miguel A. Risco-Castillo * Version: 3.6.1 * Date: 2021/08/29 * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as * published by the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program. If not, see . * */ /******************************************************************************** * @file lcd/e3v2/enhanced/dwin_lcd.h * @author LEO / Creality3D - Enhanced by Miguel A. Risco-Castillo * @date 2021/08/09 * @version 2.2.1 * @brief DWIN screen control functions ********************************************************************************/ #pragma once #include #define RECEIVED_NO_DATA 0x00 #define RECEIVED_SHAKE_HAND_ACK 0x01 #define FHONE 0xAA #define DWIN_SCROLL_UP 2 #define DWIN_SCROLL_DOWN 3 #define DWIN_WIDTH 272 #define DWIN_HEIGHT 480 #define DWIN_DataLength (DWIN_WIDTH / 6 * 2) /*-------------------------------------- System variable function --------------------------------------*/ // Handshake (1: Success, 0: Fail) bool DWIN_Handshake(void); // Set the backlight luminance // luminance: (0x00-0xFF) void DWIN_Backlight_SetLuminance(const uint8_t luminance); // Set screen display direction // dir: 0=0°, 1=90°, 2=180°, 3=270° void DWIN_Frame_SetDir(uint8_t dir); // Update display void DWIN_UpdateLCD(void); /*---------------------------------------- Drawing functions ----------------------------------------*/ // Clear screen // color: Clear screen color void DWIN_Frame_Clear(const uint16_t color); // Draw a point // color: point color // width: point width 0x01-0x0F // height: point height 0x01-0x0F // x,y: upper left point void DWIN_Draw_Point(uint16_t color, uint8_t width, uint8_t height, uint16_t x, uint16_t y); // Draw a line // color: Line segment color // xStart/yStart: Start point // xEnd/yEnd: End point void DWIN_Draw_Line(uint16_t color, uint16_t xStart, uint16_t yStart, uint16_t xEnd, uint16_t yEnd); // Draw a Horizontal line // color: Line segment color // xStart/yStart: Start point // xLength: Line Length inline void DWIN_Draw_HLine(uint16_t color, uint16_t xStart, uint16_t yStart, uint16_t xLength) { DWIN_Draw_Line(color, xStart, yStart, xStart + xLength - 1, yStart); } // Draw a Vertical line // color: Line segment color // xStart/yStart: Start point // yLength: Line Length inline void DWIN_Draw_VLine(uint16_t color, uint16_t xStart, uint16_t yStart, uint16_t yLength) { DWIN_Draw_Line(color, xStart, yStart, xStart, yStart + yLength - 1); } // Draw a rectangle // mode: 0=frame, 1=fill, 2=XOR fill // color: Rectangle color // xStart/yStart: upper left point // xEnd/yEnd: lower right point void DWIN_Draw_Rectangle(uint8_t mode, uint16_t color, uint16_t xStart, uint16_t yStart, uint16_t xEnd, uint16_t yEnd); // Draw a box // mode: 0=frame, 1=fill, 2=XOR fill // color: Rectangle color // xStart/yStart: upper left point // xSize/ySize: box size inline void DWIN_Draw_Box(uint8_t mode, uint16_t color, uint16_t xStart, uint16_t yStart, uint16_t xSize, uint16_t ySize) { DWIN_Draw_Rectangle(mode, color, xStart, yStart, xStart + xSize - 1, yStart + ySize - 1); } // Move a screen area // mode: 0, circle shift; 1, translation // dir: 0=left, 1=right, 2=up, 3=down // dis: Distance // color: Fill color // xStart/yStart: upper left point // xEnd/yEnd: bottom right point void DWIN_Frame_AreaMove(uint8_t mode, uint8_t dir, uint16_t dis, uint16_t color, uint16_t xStart, uint16_t yStart, uint16_t xEnd, uint16_t yEnd); /*---------------------------------------- Text related functions ----------------------------------------*/ // Draw a string // widthAdjust: true=self-adjust character width; false=no adjustment // bShow: true=display background color; false=don't display background color // size: Font size // color: Character color // bColor: Background color // x/y: Upper-left coordinate of the string // *string: The string // rlimit: For draw less chars than string length use rlimit void DWIN_Draw_String(bool widthAdjust, bool bShow, uint8_t size, uint16_t color, uint16_t bColor, uint16_t x, uint16_t y, const char * const string, uint16_t rlimit = 0xFFFF); inline void DWIN_Draw_String(bool bShow, uint8_t size, uint16_t color, uint16_t bColor, uint16_t x, uint16_t y, const char * const string, uint16_t rlimit = 0xFFFF) { DWIN_Draw_String(0, bShow, size, color, bColor, x, y, string, rlimit); } class __FlashStringHelper; inline void DWIN_Draw_String(bool widthAdjust, bool bShow, uint8_t size, uint16_t color, uint16_t bColor, uint16_t x, uint16_t y, const __FlashStringHelper *title) { DWIN_Draw_String(widthAdjust, bShow, size, color, bColor, x, y, (char *)title); } inline void DWIN_Draw_String(bool bShow, uint8_t size, uint16_t color, uint16_t bColor, uint16_t x, uint16_t y, const __FlashStringHelper *title) { DWIN_Draw_String(0, bShow, size, color, bColor, x, y, (char *)title); } // Draw a positive integer // bShow: true=display background color; false=don't display background color // zeroFill: true=zero fill; false=no zero fill // zeroMode: 1=leading 0 displayed as 0; 0=leading 0 displayed as a space // size: Font size // color: Character color // bColor: Background color // iNum: Number of digits // x/y: Upper-left coordinate // value: Integer value void DWIN_Draw_IntValue(uint8_t bShow, bool zeroFill, uint8_t zeroMode, uint8_t size, uint16_t color, uint16_t bColor, uint8_t iNum, uint16_t x, uint16_t y, long value); // Draw a positive floating point number // bShow: true=display background color; false=don't display background color // zeroFill: true=zero fill; false=no zero fill // zeroMode: 1=leading 0 displayed as 0; 0=leading 0 displayed as a space // size: Font size // color: Character color // bColor: Background color // iNum: Number of whole digits // fNum: Number of decimal digits // x/y: Upper-left point // value: Scaled positive float value void DWIN_Draw_FloatValue(uint8_t bShow, bool zeroFill, uint8_t zeroMode, uint8_t size, uint16_t color, uint16_t bColor, uint8_t iNum, uint8_t fNum, uint16_t x, uint16_t y, long value); // value: positive float value void DWIN_Draw_FloatValue(uint8_t bShow, bool zeroFill, uint8_t zeroMode, uint8_t size, uint16_t color, uint16_t bColor, uint8_t iNum, uint8_t fNum, uint16_t x, uint16_t y, float value); /*---------------------------------------- Picture related functions ----------------------------------------*/ // Display QR code // The size of the QR code is (46*QR_Pixel)*(46*QR_Pixel) dot matrix // QR_Pixel: The pixel size occupied by each point of the QR code: 0x01-0x0F (1-16) // (Nx, Ny): The coordinates of the upper left corner displayed by the QR code // str: multi-bit data void DWIN_Draw_QR(uint8_t QR_Pixel, uint16_t x, uint16_t y, char *string); inline void DWIN_Draw_QR(uint8_t QR_Pixel, uint16_t x, uint16_t y, const __FlashStringHelper *title) { DWIN_Draw_QR(QR_Pixel, x, y, (char *)title); } // Draw JPG and cached in #0 virtual display area // id: Picture ID void DWIN_JPG_ShowAndCache(const uint8_t id); // Draw an Icon // IBD: The icon background display: 0=Background filtering is not displayed, 1=Background display \\When setting the background filtering not to display, the background must be pure black // BIR: Background image restoration: 0=Background image is not restored, 1=Automatically use virtual display area image for background restoration // BFI: Background filtering strength: 0=normal, 1=enhanced, (only valid when the icon background display=0) // libID: Icon library ID // picID: Icon ID // x/y: Upper-left point void DWIN_ICON_Show(uint8_t IBD, uint8_t BIR, uint8_t BFI, uint8_t libID, uint8_t picID, uint16_t x, uint16_t y); // Draw an Icon with transparent background // libID: Icon library ID // picID: Icon ID // x/y: Upper-left point inline void DWIN_ICON_Show(uint8_t libID, uint8_t picID, uint16_t x, uint16_t y) { DWIN_ICON_Show(0, 0, 1, libID, picID, x, y); } // Draw an Icon from SRAM // IBD: The icon background display: 0=Background filtering is not displayed, 1=Background display \\When setting the background filtering not to display, the background must be pure black // BIR: Background image restoration: 0=Background image is not restored, 1=Automatically use virtual display area image for background restoration // BFI: Background filtering strength: 0=normal, 1=enhanced, (only valid when the icon background display=0) // x/y: Upper-left point // addr: SRAM address void DWIN_ICON_Show(uint8_t IBD, uint8_t BIR, uint8_t BFI, uint16_t x, uint16_t y, uint16_t addr); // Unzip the JPG picture to a virtual display area // n: Cache index // id: Picture ID void DWIN_JPG_CacheToN(uint8_t n, uint8_t id); // Unzip the JPG picture to virtual display area #1 // id: Picture ID inline void DWIN_JPG_CacheTo1(uint8_t id) { DWIN_JPG_CacheToN(1, id); } // Copy area from current virtual display area to current screen // xStart/yStart: Upper-left of virtual area // xEnd/yEnd: Lower-right of virtual area // x/y: Screen paste point void DWIN_Frame_AreaCopy(uint16_t xStart, uint16_t yStart, uint16_t xEnd, uint16_t yEnd, uint16_t x, uint16_t y); // Copy area from virtual display area to current screen // IBD: background display: 0=Background filtering is not displayed, 1=Background display \\When setting the background filtering not to display, the background must be pure black // BIR: Background image restoration: 0=Background image is not restored, 1=Automatically use virtual display area image for background restoration // BFI: Background filtering strength: 0=normal, 1=enhanced, (only valid when the icon background display=0) // cacheID: virtual area number // xStart/yStart: Upper-left of virtual area // xEnd/yEnd: Lower-right of virtual area // x/y: Screen paste point void DWIN_Frame_AreaCopy(uint8_t IBD, uint8_t BIR, uint8_t BFI, uint8_t cacheID, uint16_t xStart, uint16_t yStart, uint16_t xEnd, uint16_t yEnd, uint16_t x, uint16_t y); // Copy area from virtual display area to current screen with transparent background // cacheID: virtual area number // xStart/yStart: Upper-left of virtual area // xEnd/yEnd: Lower-right of virtual area // x/y: Screen paste point inline void DWIN_Frame_AreaCopy(uint8_t cacheID, uint16_t xStart, uint16_t yStart, uint16_t xEnd, uint16_t yEnd, uint16_t x, uint16_t y) { DWIN_Frame_AreaCopy(0, 0, 1, cacheID, xStart, yStart, xEnd, yEnd, x, y); } // Animate a series of icons // animID: Animation ID up to 16 // animate: animation on or off // libID: Icon library ID // picIDs: Icon starting ID // picIDe: Icon ending ID // x/y: Upper-left point // interval: Display time interval, unit 10mS void DWIN_ICON_Animation(uint8_t animID, bool animate, uint8_t libID, uint8_t picIDs, uint8_t picIDe, uint16_t x, uint16_t y, uint16_t interval); // Animation Control // state: 16 bits, each bit is the state of an animation id void DWIN_ICON_AnimationControl(uint16_t state); // Set LCD Brightness 0x00-0x0F void DWIN_LCD_Brightness(const uint8_t brightness); // Write buffer data to the SRAM or Flash // mem: 0x5A=32KB SRAM, 0xA5=16KB Flash // addr: start address // length: Bytes to write // data: address of the buffer with data void DWIN_WriteToMem(uint8_t mem, uint16_t addr, uint16_t length, uint8_t *data); // Write the contents of the 32KB SRAM data memory into the designated image memory space. // picID: Picture memory space location, 0x00-0x0F, each space is 32Kbytes void DWIN_SRAMToPic(uint8_t picID);