/**
* Marlin 3D Printer Firmware
* Copyright (c) 2019 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
*
* Based on Sprinter and grbl.
* Copyright (c) 2011 Camiel Gubbels / Erik van der Zalm
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#include "../../inc/MarlinConfigPre.h"
#if HAS_LCD_MENU
#include "menu.h"
#include "../ultralcd.h"
#include "../../module/planner.h"
#include "../../module/motion.h"
#include "../../module/printcounter.h"
#include "../../gcode/queue.h"
#include "../../sd/cardreader.h"
#if HAS_BUZZER
#include "../../libs/buzzer.h"
#endif
#if ENABLED(EEPROM_SETTINGS)
#include "../../module/configuration_store.h"
#endif
#if WATCH_HOTENDS || WATCH_BED
#include "../../module/temperature.h"
#endif
#if ENABLED(BABYSTEP_ZPROBE_OFFSET)
#include "../../module/probe.h"
#endif
#if EITHER(ENABLE_LEVELING_FADE_HEIGHT, AUTO_BED_LEVELING_UBL)
#include "../../feature/bedlevel/bedlevel.h"
#endif
////////////////////////////////////////////
///////////// Global Variables /////////////
////////////////////////////////////////////
// Menu Navigation
int8_t encoderTopLine, encoderLine, screen_items;
typedef struct {
screenFunc_t menu_function;
uint32_t encoder_position;
int8_t top_line, items;
} menuPosition;
menuPosition screen_history[6];
uint8_t screen_history_depth = 0;
bool screen_changed;
// Value Editing
PGM_P MenuItemBase::editLabel;
void* MenuItemBase::editValue;
int32_t MenuItemBase::minEditValue, MenuItemBase::maxEditValue;
screenFunc_t MenuItemBase::callbackFunc;
bool MenuItemBase::liveEdit;
// Prevent recursion into screen handlers
bool no_reentry = false;
////////////////////////////////////////////
//////// Menu Navigation & History /////////
////////////////////////////////////////////
void MarlinUI::return_to_status() { goto_screen(status_screen); }
void MarlinUI::save_previous_screen() {
if (screen_history_depth < COUNT(screen_history))
screen_history[screen_history_depth++] = { currentScreen, encoderPosition, encoderTopLine, screen_items };
}
void MarlinUI::goto_previous_screen(
#if ENABLED(TURBO_BACK_MENU_ITEM)
const bool is_back/*=false*/
#endif
) {
#if DISABLED(TURBO_BACK_MENU_ITEM)
constexpr bool is_back = false;
#endif
if (screen_history_depth > 0) {
menuPosition &sh = screen_history[--screen_history_depth];
goto_screen(sh.menu_function,
is_back ? 0 : sh.encoder_position,
is_back ? 0 : sh.top_line,
sh.items
);
}
else
return_to_status();
}
////////////////////////////////////////////
/////////// Common Menu Actions ////////////
////////////////////////////////////////////
void MenuItem_gcode::action(PGM_P const, PGM_P const pgcode) { queue.inject_P(pgcode); }
////////////////////////////////////////////
/////////// Menu Editing Actions ///////////
////////////////////////////////////////////
/**
* Functions for editing single values
*
* The "DEFINE_MENU_EDIT_ITEM" macro generates the functions needed to edit a numerical value.
*
* The prerequisite is that in the header the type was already declared:
*
* DECLARE_MENU_EDIT_TYPE(int16_t, int3, i16tostr3, 1)
*
* For example, DEFINE_MENU_EDIT_ITEM(int3) expands into these functions:
*
* bool MenuItem_int3::_edit();
* void MenuItem_int3::edit(); // edit int16_t (interactively)
* void MenuItem_int3::action_edit(PGM_P const pstr, int16_t * const ptr, const int16_t minValue, const int16_t maxValue, const screenFunc_t callback = null, const bool live = false);
*
* You can then use one of the menu macros to present the edit interface:
* EDIT_ITEM(int3, MSG_SPEED, &feedrate_percentage, 10, 999)
*
* This expands into a more primitive menu item:
* MENU_ITEM_VARIANT(int3, _edit, MSG_SPEED, PSTR(MSG_SPEED), &feedrate_percentage, 10, 999)
*
* ...which calls:
* MenuItem_int3::action_edit(PSTR(MSG_SPEED), &feedrate_percentage, 10, 999)
*/
void MenuItemBase::edit(strfunc_t strfunc, loadfunc_t loadfunc) {
#if ENABLED(TOUCH_BUTTONS)
ui.repeat_delay = BUTTON_DELAY_EDIT;
#endif
if (int16_t(ui.encoderPosition) < 0) ui.encoderPosition = 0;
if (int16_t(ui.encoderPosition) > maxEditValue) ui.encoderPosition = maxEditValue;
if (ui.should_draw())
draw_edit_screen(editLabel, strfunc(ui.encoderPosition + minEditValue));
if (ui.lcd_clicked || (liveEdit && ui.should_draw())) {
if (editValue != nullptr) loadfunc(editValue, ui.encoderPosition + minEditValue);
if (callbackFunc && (liveEdit || ui.lcd_clicked)) (*callbackFunc)();
if (ui.use_click()) ui.goto_previous_screen();
}
}
void MenuItemBase::init(PGM_P const el, void * const ev, const int32_t minv, const int32_t maxv, const uint16_t ep, const screenFunc_t cs, const screenFunc_t cb, const bool le) {
ui.save_previous_screen();
ui.refresh();
editLabel = el;
editValue = ev;
minEditValue = minv;
maxEditValue = maxv;
ui.encoderPosition = ep;
ui.currentScreen = cs;
callbackFunc = cb;
liveEdit = le;
}
#define DEFINE_MENU_EDIT_ITEM(NAME) template class TMenuItem
DEFINE_MENU_EDIT_ITEM(percent); // 100% right-justified
DEFINE_MENU_EDIT_ITEM(int3); // 123, -12 right-justified
DEFINE_MENU_EDIT_ITEM(int4); // 1234, -123 right-justified
DEFINE_MENU_EDIT_ITEM(int8); // 123, -12 right-justified
DEFINE_MENU_EDIT_ITEM(uint8); // 123 right-justified
DEFINE_MENU_EDIT_ITEM(uint16_3); // 123 right-justified
DEFINE_MENU_EDIT_ITEM(uint16_4); // 1234 right-justified
DEFINE_MENU_EDIT_ITEM(uint16_5); // 12345 right-justified
DEFINE_MENU_EDIT_ITEM(float3); // 123 right-justified
DEFINE_MENU_EDIT_ITEM(float52); // _2.34, 12.34, -2.34 or 123.45, -23.45
DEFINE_MENU_EDIT_ITEM(float43); // 1.234
DEFINE_MENU_EDIT_ITEM(float5); // 12345 right-justified
DEFINE_MENU_EDIT_ITEM(float5_25); // 12345 right-justified (25 increment)
DEFINE_MENU_EDIT_ITEM(float51); // 1234.5 right-justified
DEFINE_MENU_EDIT_ITEM(float51sign); // +1234.5
DEFINE_MENU_EDIT_ITEM(float52sign); // +123.45
DEFINE_MENU_EDIT_ITEM(long5); // 12345 right-justified
DEFINE_MENU_EDIT_ITEM(long5_25); // 12345 right-justified (25 increment)
void MenuItem_bool::action_edit(PGM_P pstr, bool *ptr, screenFunc_t callback) {
UNUSED(pstr); *ptr ^= true; ui.refresh();
if (callback) (*callback)();
}
////////////////////////////////////////////
///////////////// Menu Tree ////////////////
////////////////////////////////////////////
#if ENABLED(ENABLE_LEVELING_FADE_HEIGHT)
float lcd_z_fade_height;
void _lcd_set_z_fade_height() { set_z_fade_height(lcd_z_fade_height); }
#endif
bool printer_busy() {
return planner.movesplanned() || IS_SD_PRINTING() || print_job_timer.isRunning();
}
/**
* General function to go directly to a screen
*/
void MarlinUI::goto_screen(screenFunc_t screen, const uint16_t encoder/*=0*/, const uint8_t top/*=0*/, const uint8_t items/*=0*/) {
if (currentScreen != screen) {
#if ENABLED(TOUCH_BUTTONS)
repeat_delay = BUTTON_DELAY_MENU;
#endif
#if ENABLED(ENABLE_LEVELING_FADE_HEIGHT)
// Shadow for editing the fade height
lcd_z_fade_height = planner.z_fade_height;
#endif
#if ENABLED(LCD_SET_PROGRESS_MANUALLY)
progress_reset();
#endif
#if BOTH(DOUBLECLICK_FOR_Z_BABYSTEPPING, BABYSTEPPING)
static millis_t doubleclick_expire_ms = 0;
// Going to menu_main from status screen? Remember first click time.
// Going back to status screen within a very short time? Go to Z babystepping.
if (screen == menu_main) {
if (on_status_screen())
doubleclick_expire_ms = millis() + DOUBLECLICK_MAX_INTERVAL;
}
else if (screen == status_screen && currentScreen == menu_main && PENDING(millis(), doubleclick_expire_ms)) {
#if ENABLED(BABYSTEP_WITHOUT_HOMING)
constexpr bool can_babystep = true;
#else
const bool can_babystep = all_axes_known();
#endif
#if ENABLED(BABYSTEP_ALWAYS_AVAILABLE)
constexpr bool should_babystep = true;
#else
const bool should_babystep = printer_busy();
#endif
if (should_babystep && can_babystep) {
screen =
#if ENABLED(BABYSTEP_ZPROBE_OFFSET)
lcd_babystep_zoffset
#else
lcd_babystep_z
#endif
;
}
#if ENABLED(MOVE_Z_WHEN_IDLE)
else {
move_menu_scale = MOVE_Z_IDLE_MULTIPLICATOR;
screen = lcd_move_z;
}
#endif
}
#endif
currentScreen = screen;
encoderPosition = encoder;
encoderTopLine = top;
screen_items = items;
if (screen == status_screen) {
defer_status_screen(false);
#if ENABLED(AUTO_BED_LEVELING_UBL)
ubl.lcd_map_control = false;
#endif
screen_history_depth = 0;
}
clear_lcd();
// Re-initialize custom characters that may be re-used
#if HAS_CHARACTER_LCD
if (true
#if ENABLED(AUTO_BED_LEVELING_UBL)
&& !ubl.lcd_map_control
#endif
) set_custom_characters(screen == status_screen ? CHARSET_INFO : CHARSET_MENU);
#endif
refresh(LCDVIEW_CALL_REDRAW_NEXT);
screen_changed = true;
#if HAS_GRAPHICAL_LCD
drawing_screen = false;
#endif
#if HAS_LCD_MENU
encoder_direction_normal();
#endif
set_selection(false);
}
}
////////////////////////////////////////////
///////////// Manual Movement //////////////
////////////////////////////////////////////
//
// Display the synchronize screen until moves are
// finished, and don't return to the caller until
// done. ** This blocks the command queue! **
//
static PGM_P sync_message;
void MarlinUI::_synchronize() {
if (should_draw()) draw_menu_item_static(LCD_HEIGHT >= 4 ? 1 : 0, sync_message);
if (no_reentry) return;
// Make this the current handler till all moves are done
no_reentry = true;
const screenFunc_t old_screen = currentScreen;
goto_screen(_synchronize);
planner.synchronize(); // idle() is called until moves complete
no_reentry = false;
goto_screen(old_screen);
}
// Display the synchronize screen with a custom message
// ** This blocks the command queue! **
void MarlinUI::synchronize(PGM_P const msg/*=nullptr*/) {
static const char moving[] PROGMEM = MSG_MOVING;
sync_message = msg ? msg : moving;
_synchronize();
}
/**
* Scrolling for menus and other line-based screens
*
* encoderLine is the position based on the encoder
* encoderTopLine is the top menu line to display
* _lcdLineNr is the index of the LCD line (e.g., 0-3)
* _menuLineNr is the menu item to draw and process
* _thisItemNr is the index of each MENU_ITEM or STATIC_ITEM
* screen_items is the total number of items in the menu (after one call)
*/
void scroll_screen(const uint8_t limit, const bool is_menu) {
ui.encoder_direction_menus();
ENCODER_RATE_MULTIPLY(false);
if (ui.encoderPosition > 0x8000) ui.encoderPosition = 0;
if (ui.first_page) {
encoderLine = ui.encoderPosition / (ENCODER_STEPS_PER_MENU_ITEM);
screen_changed = false;
}
if (screen_items > 0 && encoderLine >= screen_items - limit) {
encoderLine = _MAX(0, screen_items - limit);
ui.encoderPosition = encoderLine * (ENCODER_STEPS_PER_MENU_ITEM);
}
if (is_menu) {
NOMORE(encoderTopLine, encoderLine);
if (encoderLine >= encoderTopLine + LCD_HEIGHT)
encoderTopLine = encoderLine - LCD_HEIGHT + 1;
}
else
encoderTopLine = encoderLine;
}
#if HAS_BUZZER
void MarlinUI::completion_feedback(const bool good/*=true*/) {
if (good) {
BUZZ(100, 659);
BUZZ(100, 698);
}
else BUZZ(20, 440);
}
#endif
#if HAS_LINE_TO_Z
void line_to_z(const float &z) {
current_position.z = z;
line_to_current_position(MMM_TO_MMS(manual_feedrate_mm_m.z));
}
#endif
#if ENABLED(BABYSTEP_ZPROBE_OFFSET)
#include "../../feature/babystep.h"
void lcd_babystep_zoffset() {
if (ui.use_click()) return ui.goto_previous_screen_no_defer();
ui.defer_status_screen();
#if ENABLED(BABYSTEP_HOTEND_Z_OFFSET)
const bool do_probe = (active_extruder == 0);
#else
constexpr bool do_probe = true;
#endif
if (ui.encoderPosition) {
const int16_t babystep_increment = int16_t(ui.encoderPosition) * (BABYSTEP_MULTIPLICATOR);
ui.encoderPosition = 0;
const float diff = planner.steps_to_mm[Z_AXIS] * babystep_increment,
new_probe_offset = probe_offset.z + diff,
new_offs =
#if ENABLED(BABYSTEP_HOTEND_Z_OFFSET)
do_probe ? new_probe_offset : hotend_offset[active_extruder].z - diff
#else
new_probe_offset
#endif
;
if (WITHIN(new_offs, Z_PROBE_OFFSET_RANGE_MIN, Z_PROBE_OFFSET_RANGE_MAX)) {
babystep.add_steps(Z_AXIS, babystep_increment);
if (do_probe) probe_offset.z = new_offs;
#if ENABLED(BABYSTEP_HOTEND_Z_OFFSET)
else hotend_offset[active_extruder].z = new_offs;
#endif
ui.refresh(LCDVIEW_CALL_REDRAW_NEXT);
}
}
if (ui.should_draw()) {
#if ENABLED(BABYSTEP_HOTEND_Z_OFFSET)
if (!do_probe)
draw_edit_screen(PSTR(MSG_Z_OFFSET), ftostr43sign(hotend_offset[active_extruder].z));
else
#endif
draw_edit_screen(PSTR(MSG_ZPROBE_ZOFFSET), ftostr43sign(probe_offset.z));
#if ENABLED(BABYSTEP_ZPROBE_GFX_OVERLAY)
if (do_probe) _lcd_zoffset_overlay_gfx(probe_offset.z);
#endif
}
}
#endif // BABYSTEP_ZPROBE_OFFSET
#if ANY(AUTO_BED_LEVELING_UBL, PID_AUTOTUNE_MENU, ADVANCED_PAUSE_FEATURE)
void lcd_enqueue_one_now(const char * const cmd) {
no_reentry = true;
queue.enqueue_one_now(cmd);
no_reentry = false;
}
void lcd_enqueue_one_now_P(PGM_P const cmd) {
no_reentry = true;
queue.enqueue_now_P(cmd);
no_reentry = false;
}
#endif
#if ENABLED(EEPROM_SETTINGS)
void lcd_store_settings() {
const bool saved = settings.save();
#if HAS_BUZZER
ui.completion_feedback(saved);
#endif
UNUSED(saved);
}
void lcd_load_settings() {
const bool loaded = settings.load();
#if HAS_BUZZER
ui.completion_feedback(loaded);
#endif
UNUSED(loaded);
}
#endif
void _lcd_draw_homing() {
constexpr uint8_t line = (LCD_HEIGHT - 1) / 2;
if (ui.should_draw()) draw_menu_item_static(line, PSTR(MSG_LEVEL_BED_HOMING));
ui.refresh(LCDVIEW_CALL_NO_REDRAW);
}
#if ENABLED(LCD_BED_LEVELING) || (HAS_LEVELING && DISABLED(SLIM_LCD_MENUS))
#include "../../feature/bedlevel/bedlevel.h"
void _lcd_toggle_bed_leveling() { set_bed_leveling_enabled(!planner.leveling_active); }
#endif
//
// Selection screen presents a prompt and two options
//
bool MarlinUI::selection; // = false
bool MarlinUI::update_selection() {
encoder_direction_select();
if (encoderPosition) {
selection = int16_t(encoderPosition) > 0;
encoderPosition = 0;
}
return selection;
}
void do_select_screen(PGM_P const yes, PGM_P const no, selectFunc_t yesFunc, selectFunc_t noFunc, PGM_P const pref, const char * const string/*=nullptr*/, PGM_P const suff/*=nullptr*/) {
const bool ui_selection = ui.update_selection(), got_click = ui.use_click();
if (got_click || ui.should_draw()) {
draw_select_screen(yes, no, ui_selection, pref, string, suff);
if (got_click) { ui_selection ? yesFunc() : noFunc(); }
}
}
#endif // HAS_LCD_MENU