Raise Z on exit from 'Level Bed Corners' (#20817)
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@ -39,7 +39,6 @@
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#ifndef LEVEL_CORNERS_Z_HOP
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#ifndef LEVEL_CORNERS_Z_HOP
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#define LEVEL_CORNERS_Z_HOP 4.0
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#define LEVEL_CORNERS_Z_HOP 4.0
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#endif
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#endif
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#ifndef LEVEL_CORNERS_HEIGHT
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#ifndef LEVEL_CORNERS_HEIGHT
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#define LEVEL_CORNERS_HEIGHT 0.0
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#define LEVEL_CORNERS_HEIGHT 0.0
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#endif
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#endif
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@ -248,7 +247,7 @@ static inline void _lcd_level_bed_corners_get_next_position() {
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wait_for_probe = true;
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wait_for_probe = true;
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ui.goto_screen(_lcd_draw_raise); // show raise screen
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ui.goto_screen(_lcd_draw_raise); // show raise screen
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ui.set_selection(true);
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ui.set_selection(true);
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while (wait_for_probe && !probe_triggered) { //loop while waiting to bed raise and probe trigger
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while (wait_for_probe && !probe_triggered) { // loop while waiting to bed raise and probe trigger
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probe_triggered = PROBE_TRIGGERED();
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probe_triggered = PROBE_TRIGGERED();
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if (probe_triggered) {
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if (probe_triggered) {
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endstops.hit_on_purpose();
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endstops.hit_on_purpose();
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@ -269,7 +268,7 @@ static inline void _lcd_level_bed_corners_get_next_position() {
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ui.goto_screen(_lcd_draw_probing);
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ui.goto_screen(_lcd_draw_probing);
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do {
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do {
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ui.refresh(LCDVIEW_REDRAW_NOW);
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ui.refresh(LCDVIEW_REDRAW_NOW);
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_lcd_draw_probing(); //update screen with # of good points
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_lcd_draw_probing(); // update screen with # of good points
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do_blocking_move_to_z(current_position.z + LEVEL_CORNERS_Z_HOP); // clearance
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do_blocking_move_to_z(current_position.z + LEVEL_CORNERS_Z_HOP); // clearance
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_lcd_level_bed_corners_get_next_position(); // Select next corner coordinates
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_lcd_level_bed_corners_get_next_position(); // Select next corner coordinates
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@ -330,6 +329,7 @@ static inline void _lcd_level_bed_corners_homing() {
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GET_TEXT(MSG_BUTTON_NEXT), GET_TEXT(MSG_BUTTON_DONE)
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GET_TEXT(MSG_BUTTON_NEXT), GET_TEXT(MSG_BUTTON_DONE)
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, _lcd_goto_next_corner
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, _lcd_goto_next_corner
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, []{
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, []{
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line_to_z(LEVEL_CORNERS_Z_HOP); // Raise Z off the bed when done
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TERN_(HAS_LEVELING, set_bed_leveling_enabled(leveling_was_active));
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TERN_(HAS_LEVELING, set_bed_leveling_enabled(leveling_was_active));
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ui.goto_previous_screen_no_defer();
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ui.goto_previous_screen_no_defer();
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}
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}
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