delta[3] is used with SCARA
Shoot in the dark.
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		@@ -357,6 +357,7 @@ int fanSpeed = 0;
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#ifdef SCARA
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  float axis_scaling[3] = { 1, 1, 1 };    // Build size scaling, default to 1
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  static float delta[3] = { 0, 0, 0 };		
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#endif        
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bool cancel_heatup = false;
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