♻️ Small sound / buzz refactor (#24520)
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@@ -28,7 +28,7 @@
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//#define MUTE_GAMES
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#if ENABLED(MUTE_GAMES) || !HAS_BUZZER
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#if ENABLED(MUTE_GAMES) || !HAS_SOUND
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#define _BUZZ(D,F) NOOP
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#else
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#define _BUZZ(D,F) BUZZ(D,F)
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@@ -31,7 +31,7 @@
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#include "../../module/temperature.h"
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#include "../../gcode/queue.h"
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#if HAS_BUZZER
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#if HAS_SOUND
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#include "../../libs/buzzer.h"
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#endif
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@@ -272,7 +272,7 @@ void scroll_screen(const uint8_t limit, const bool is_menu) {
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encoderTopLine = encoderLine;
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}
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#if HAS_BUZZER
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#if HAS_SOUND
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void MarlinUI::completion_feedback(const bool good/*=true*/) {
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TERN_(HAS_TOUCH_SLEEP, wakeup_screen()); // Wake up on rotary encoder click...
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if (good) OKAY_BUZZ(); else ERR_BUZZ();
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