♻️ Small sound / buzz refactor (#24520)

This commit is contained in:
Scott Lahteine
2022-07-18 19:53:36 -05:00
parent 97a73147fa
commit f752fe75ee
16 changed files with 49 additions and 55 deletions

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@ -120,10 +120,11 @@ static void createChar_P(const char c, const byte * const ptr) {
#endif
#if ENABLED(LCD_USE_I2C_BUZZER)
void MarlinUI::buzz(const long duration, const uint16_t freq) {
if (!sound_on) return;
lcd.buzz(duration, freq);
if (sound_on) lcd.buzz(duration, freq);
}
#endif
void MarlinUI::set_custom_characters(const HD44780CharSet screen_charset/*=CHARSET_INFO*/) {

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@ -36,7 +36,7 @@
#include "../../marlinui.h"
#include "../../../HAL/shared/Delay.h"
#if HAS_BUZZER
#if HAS_SOUND
#include "../../../libs/buzzer.h"
#endif
@ -50,9 +50,7 @@ ENCODER_Rate EncoderRate;
// TODO: Replace with ui.quick_feedback
void Encoder_tick() {
#if PIN_EXISTS(BEEPER)
if (ui.sound_on) buzzer.click(10);
#endif
TERN_(HAS_BEEPER, if (ui.sound_on) buzzer.click(10));
}
// Encoder initialization
@ -66,7 +64,7 @@ void Encoder_Configuration() {
#if BUTTON_EXISTS(ENC)
SET_INPUT_PULLUP(BTN_ENC);
#endif
#if PIN_EXISTS(BEEPER)
#if HAS_BEEPER
SET_OUTPUT(BEEPER_PIN); // TODO: Use buzzer.h which already inits this
#endif
}

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@ -2625,15 +2625,13 @@ void Draw_HomeOff_Menu() {
#include "../../../libs/buzzer.h"
void HMI_AudioFeedback(const bool success=true) {
#if HAS_BUZZER
if (success) {
buzzer.tone(100, 659);
buzzer.tone(10, 0);
buzzer.tone(100, 698);
}
else
buzzer.tone(40, 440);
#endif
if (success) {
BUZZ(100, 659);
BUZZ(10, 0);
BUZZ(100, 698);
}
else
BUZZ(40, 440);
}
// Prepare

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@ -119,17 +119,9 @@ constexpr uint8_t epps = ENCODER_PULSES_PER_STEP;
bool MarlinUI::sound_on = ENABLED(SOUND_ON_DEFAULT);
#endif
#if EITHER(PCA9632_BUZZER, HAS_BEEPER)
#if ENABLED(PCA9632_BUZZER)
#include "../feature/leds/pca9632.h"
#endif
#if ENABLED(PCA9632_BUZZER)
void MarlinUI::buzz(const long duration, const uint16_t freq) {
if (!sound_on) return;
#if ENABLED(PCA9632_BUZZER)
PCA9632_buzz(duration, freq);
#elif HAS_BEEPER
buzzer.tone(duration, freq);
#endif
if (sound_on) PCA9632_buzz(duration, freq);
}
#endif
@ -683,7 +675,7 @@ void MarlinUI::init() {
if (old_frm != new_frm) {
feedrate_percentage = new_frm;
encoderPosition = 0;
#if BOTH(HAS_BUZZER, BEEP_ON_FEEDRATE_CHANGE)
#if BOTH(HAS_SOUND, BEEP_ON_FEEDRATE_CHANGE)
static millis_t next_beep;
#ifndef GOT_MS
const millis_t ms = millis();
@ -741,11 +733,12 @@ void MarlinUI::init() {
UNUSED(clear_buttons);
#endif
#if HAS_CHIRP
chirp(); // Buzz and wait. Is the delay needed for buttons to settle?
#if BOTH(HAS_MARLINUI_MENU, HAS_BEEPER)
chirp(); // Buzz and wait. Is the delay needed for buttons to settle?
#if HAS_CHIRP && HAS_MARLINUI_MENU
#if HAS_BEEPER
for (int8_t i = 5; i--;) { buzzer.tick(); delay(2); }
#elif HAS_MARLINUI_MENU
#else
delay(10);
#endif
#endif

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@ -225,12 +225,12 @@ public:
static constexpr bool sound_on = true;
#endif
#if HAS_BUZZER
#if USE_MARLINUI_BUZZER
static void buzz(const long duration, const uint16_t freq);
#endif
FORCE_INLINE static void chirp() {
TERN_(HAS_CHIRP, TERN(HAS_BUZZER, buzz, BUZZ)(LCD_FEEDBACK_FREQUENCY_DURATION_MS, LCD_FEEDBACK_FREQUENCY_HZ));
static void chirp() {
TERN_(HAS_CHIRP, TERN(USE_MARLINUI_BUZZER, buzz, BUZZ)(LCD_FEEDBACK_FREQUENCY_DURATION_MS, LCD_FEEDBACK_FREQUENCY_HZ));
}
#if ENABLED(LCD_HAS_STATUS_INDICATORS)
@ -453,7 +453,7 @@ public:
#endif
static void quick_feedback(const bool clear_buttons=true);
#if HAS_BUZZER
#if HAS_SOUND
static void completion_feedback(const bool good=true);
#else
static void completion_feedback(const bool=true) { TERN_(HAS_TOUCH_SLEEP, wakeup_screen()); }

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@ -28,7 +28,7 @@
//#define MUTE_GAMES
#if ENABLED(MUTE_GAMES) || !HAS_BUZZER
#if ENABLED(MUTE_GAMES) || !HAS_SOUND
#define _BUZZ(D,F) NOOP
#else
#define _BUZZ(D,F) BUZZ(D,F)

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@ -31,7 +31,7 @@
#include "../../module/temperature.h"
#include "../../gcode/queue.h"
#if HAS_BUZZER
#if HAS_SOUND
#include "../../libs/buzzer.h"
#endif
@ -272,7 +272,7 @@ void scroll_screen(const uint8_t limit, const bool is_menu) {
encoderTopLine = encoderLine;
}
#if HAS_BUZZER
#if HAS_SOUND
void MarlinUI::completion_feedback(const bool good/*=true*/) {
TERN_(HAS_TOUCH_SLEEP, wakeup_screen()); // Wake up on rotary encoder click...
if (good) OKAY_BUZZ(); else ERR_BUZZ();