Add a fade factor for mesh leveling

This commit is contained in:
Scott Lahteine
2016-11-25 23:32:47 -06:00
parent 2a9b3376a9
commit f6f77d34a1
25 changed files with 345 additions and 11 deletions

View File

@ -104,6 +104,11 @@ float Planner::min_feedrate_mm_s,
matrix_3x3 Planner::bed_level_matrix; // Transform to compensate for bed level
#endif
#if ENABLED(ENABLE_LEVELING_FADE_HEIGHT)
float Planner::z_fade_height = 0.0,
Planner::inverse_z_fade_height = 0.0;
#endif
#if ENABLED(AUTOTEMP)
float Planner::autotemp_max = 250,
Planner::autotemp_min = 210,
@ -531,10 +536,24 @@ void Planner::check_axes_activity() {
if (!abl_enabled) return;
#endif
#if ENABLED(ENABLE_LEVELING_FADE_HEIGHT)
static float z_fade_factor = 1.0, last_raw_lz = -999.0;
if (z_fade_height) {
const float raw_lz = RAW_Z_POSITION(lz);
if (raw_lz >= z_fade_height) return;
if (last_raw_lz != raw_lz) {
last_raw_lz = raw_lz;
z_fade_factor = 1.0 - raw_lz * inverse_z_fade_height;
}
}
else
z_fade_factor = 1.0;
#endif
#if ENABLED(MESH_BED_LEVELING)
if (mbl.active())
lz += mbl.get_z(RAW_X_POSITION(lx), RAW_Y_POSITION(ly));
lz += mbl.get_z(RAW_X_POSITION(lx), RAW_Y_POSITION(ly)) * z_fade_factor;
#elif ABL_PLANAR
@ -551,7 +570,7 @@ void Planner::check_axes_activity() {
#elif ENABLED(AUTO_BED_LEVELING_BILINEAR)
float tmp[XYZ] = { lx, ly, 0 };
lz += bilinear_z_offset(tmp);
lz += bilinear_z_offset(tmp) * z_fade_factor;
#endif
}
@ -562,10 +581,20 @@ void Planner::check_axes_activity() {
if (!abl_enabled) return;
#endif
#if ENABLED(ENABLE_LEVELING_FADE_HEIGHT)
if (z_fade_height && RAW_Z_POSITION(logical[Z_AXIS]) >= z_fade_height) return;
#endif
#if ENABLED(MESH_BED_LEVELING)
if (mbl.active())
logical[Z_AXIS] -= mbl.get_z(RAW_X_POSITION(logical[X_AXIS]), RAW_Y_POSITION(logical[Y_AXIS]));
if (mbl.active()) {
#if ENABLED(ENABLE_LEVELING_FADE_HEIGHT)
const float c = mbl.get_z(RAW_X_POSITION(logical[X_AXIS]), RAW_Y_POSITION(logical[Y_AXIS]));
logical[Z_AXIS] = (z_fade_height * (RAW_Z_POSITION(logical[Z_AXIS]) - c)) / (z_fade_height - c);
#else
logical[Z_AXIS] -= mbl.get_z(RAW_X_POSITION(logical[X_AXIS]), RAW_Y_POSITION(logical[Y_AXIS]));
#endif
}
#elif ABL_PLANAR
@ -583,7 +612,12 @@ void Planner::check_axes_activity() {
#elif ENABLED(AUTO_BED_LEVELING_BILINEAR)
logical[Z_AXIS] -= bilinear_z_offset(logical);
#if ENABLED(ENABLE_LEVELING_FADE_HEIGHT)
const float c = bilinear_z_offset(logical);
logical[Z_AXIS] = (z_fade_height * (RAW_Z_POSITION(logical[Z_AXIS]) - c)) / (z_fade_height - c);
#else
logical[Z_AXIS] -= bilinear_z_offset(logical);
#endif
#endif
}