Apply standard pin test to buttons
This is the easiest way to make button pin testing consistent without renaming all the button pins. Just make a macro especially for testing if button pins are set, since they are named consistently in the pins files.
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@ -33,8 +33,6 @@
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#ifndef CONFIGURATION_LCD // Get the LCD defines which are needed first
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#ifndef CONFIGURATION_LCD // Get the LCD defines which are needed first
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#define PIN_EXISTS(PN) (defined(PN##_PIN) && PN##_PIN >= 0)
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#define CONFIGURATION_LCD
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#define CONFIGURATION_LCD
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#if ENABLED(MAKRPANEL)
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#if ENABLED(MAKRPANEL)
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@ -55,4 +55,6 @@
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#define NUMERIC_SIGNED(a) (NUMERIC(a) || (a) == '-')
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#define NUMERIC_SIGNED(a) (NUMERIC(a) || (a) == '-')
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#define COUNT(a) (sizeof(a)/sizeof(*a))
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#define COUNT(a) (sizeof(a)/sizeof(*a))
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#define PIN_EXISTS(PN) (defined(PN ##_PIN) && PN ##_PIN >= 0)
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#endif //__MACROS_H
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#endif //__MACROS_H
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@ -1723,17 +1723,17 @@ void lcd_init() {
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lcd_implementation_init();
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lcd_implementation_init();
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#if ENABLED(NEWPANEL)
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#if ENABLED(NEWPANEL)
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#if BTN_EN1 > 0
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#if BUTTON_EXISTS(EN1)
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SET_INPUT(BTN_EN1);
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SET_INPUT(BTN_EN1);
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WRITE(BTN_EN1, HIGH);
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WRITE(BTN_EN1, HIGH);
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#endif
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#endif
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#if BTN_EN2 > 0
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#if BUTTON_EXISTS(EN2)
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SET_INPUT(BTN_EN2);
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SET_INPUT(BTN_EN2);
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WRITE(BTN_EN2, HIGH);
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WRITE(BTN_EN2, HIGH);
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#endif
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#endif
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#if BTN_ENC > 0
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#if BUTTON_EXISTS(ENC)
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SET_INPUT(BTN_ENC);
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SET_INPUT(BTN_ENC);
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WRITE(BTN_ENC, HIGH);
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WRITE(BTN_ENC, HIGH);
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#endif
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#endif
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@ -2055,6 +2055,19 @@ void lcd_reset_alert_level() { lcd_status_message_level = 0; }
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#define encrot3 1
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#define encrot3 1
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#endif
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#endif
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#define GET_BUTTON_STATES(DST) \
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uint8_t new_##DST = 0; \
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WRITE(SHIFT_LD, LOW); \
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WRITE(SHIFT_LD, HIGH); \
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for (int8_t i = 0; i < 8; i++) { \
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new_##DST >>= 1; \
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if (READ(SHIFT_OUT)) SBI(new_##DST, 7); \
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WRITE(SHIFT_CLK, HIGH); \
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WRITE(SHIFT_CLK, LOW); \
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} \
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DST = ~new_##DST; //invert it, because a pressed switch produces a logical 0
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/**
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/**
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* Read encoder buttons from the hardware registers
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* Read encoder buttons from the hardware registers
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* Warning: This function is called from interrupt context!
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* Warning: This function is called from interrupt context!
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@ -2062,67 +2075,47 @@ void lcd_reset_alert_level() { lcd_status_message_level = 0; }
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void lcd_buttons_update() {
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void lcd_buttons_update() {
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#if ENABLED(NEWPANEL)
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#if ENABLED(NEWPANEL)
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uint8_t newbutton = 0;
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uint8_t newbutton = 0;
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#if BTN_EN1 > 0
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#if BUTTON_EXISTS(EN1)
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if (READ(BTN_EN1) == 0) newbutton |= EN_A;
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if (BUTTON_PRESSED(EN1)) newbutton |= EN_A;
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#endif
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#endif
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#if BTN_EN2 > 0
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#if BUTTON_EXISTS(EN2)
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if (READ(BTN_EN2) == 0) newbutton |= EN_B;
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if (BUTTON_PRESSED(EN2)) newbutton |= EN_B;
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#endif
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#endif
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#if ENABLED(RIGIDBOT_PANEL) || BTN_ENC > 0
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#if ENABLED(RIGIDBOT_PANEL) || BUTTON_EXISTS(ENC)
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millis_t now = millis();
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millis_t now = millis();
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#endif
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#endif
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#if ENABLED(RIGIDBOT_PANEL)
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#if ENABLED(RIGIDBOT_PANEL)
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if (now > next_button_update_ms) {
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if (now > next_button_update_ms) {
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if (READ(BTN_UP) == 0) {
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if (BUTTON_PRESSED(UP)) {
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encoderDiff = -1 * (ENCODER_STEPS_PER_MENU_ITEM);
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encoderDiff = -1 * (ENCODER_STEPS_PER_MENU_ITEM);
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next_button_update_ms = now + 300;
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next_button_update_ms = now + 300;
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}
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}
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else if (READ(BTN_DWN) == 0) {
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else if (BUTTON_PRESSED(DWN)) {
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encoderDiff = ENCODER_STEPS_PER_MENU_ITEM;
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encoderDiff = ENCODER_STEPS_PER_MENU_ITEM;
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next_button_update_ms = now + 300;
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next_button_update_ms = now + 300;
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}
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}
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else if (READ(BTN_LFT) == 0) {
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else if (BUTTON_PRESSED(LFT)) {
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encoderDiff = -1 * (ENCODER_PULSES_PER_STEP);
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encoderDiff = -1 * (ENCODER_PULSES_PER_STEP);
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next_button_update_ms = now + 300;
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next_button_update_ms = now + 300;
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}
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}
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else if (READ(BTN_RT) == 0) {
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else if (BUTTON_PRESSED(RT)) {
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encoderDiff = ENCODER_PULSES_PER_STEP;
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encoderDiff = ENCODER_PULSES_PER_STEP;
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next_button_update_ms = now + 300;
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next_button_update_ms = now + 300;
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}
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}
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}
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}
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#endif
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#endif
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#if BTN_ENC > 0
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#if BUTTON_EXISTS(ENC)
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if (now > next_button_update_ms && READ(BTN_ENC) == 0) newbutton |= EN_C;
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if (now > next_button_update_ms && BUTTON_PRESSED(ENC)) newbutton |= EN_C;
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#endif
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#endif
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buttons = newbutton;
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buttons = newbutton;
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#if ENABLED(LCD_HAS_SLOW_BUTTONS)
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#if ENABLED(LCD_HAS_SLOW_BUTTONS)
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buttons |= slow_buttons;
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buttons |= slow_buttons;
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#endif
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#endif
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#if ENABLED(REPRAPWORLD_KEYPAD)
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#if ENABLED(REPRAPWORLD_KEYPAD)
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// for the reprapworld_keypad
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GET_BUTTON_STATES(buttons_reprapworld_keypad);
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uint8_t newbutton_reprapworld_keypad = 0;
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WRITE(SHIFT_LD, LOW);
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WRITE(SHIFT_LD, HIGH);
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for (int8_t i = 0; i < 8; i++) {
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newbutton_reprapworld_keypad >>= 1;
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if (READ(SHIFT_OUT)) SBI(newbutton_reprapworld_keypad, 7);
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WRITE(SHIFT_CLK, HIGH);
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WRITE(SHIFT_CLK, LOW);
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}
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buttons_reprapworld_keypad = ~newbutton_reprapworld_keypad; //invert it, because a pressed switch produces a logical 0
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#endif
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#endif
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#else //read it from the shift register
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#else
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uint8_t newbutton = 0;
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GET_BUTTON_STATES(buttons);
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WRITE(SHIFT_LD, LOW);
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WRITE(SHIFT_LD, HIGH);
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unsigned char tmp_buttons = 0;
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for (int8_t i = 0; i < 8; i++) {
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newbutton >>= 1;
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if (READ(SHIFT_OUT)) SBI(newbutton, 7);
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WRITE(SHIFT_CLK, HIGH);
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WRITE(SHIFT_CLK, LOW);
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}
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buttons = ~newbutton; //invert it, because a pressed switch produces a logical 0
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#endif //!NEWPANEL
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#endif //!NEWPANEL
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#if ENABLED(REVERSE_MENU_DIRECTION)
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#if ENABLED(REVERSE_MENU_DIRECTION)
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@ -24,9 +24,14 @@
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#define ULTRALCD_H
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#define ULTRALCD_H
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#include "Marlin.h"
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#include "Marlin.h"
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#if ENABLED(ULTRA_LCD)
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#if ENABLED(ULTRA_LCD)
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#include "buzzer.h"
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#include "buzzer.h"
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#define BUTTON_EXISTS(BN) (defined(BTN_## BN) && BTN_## BN >= 0)
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#define BUTTON_PRESSED(BN) !READ(BTN_## BN)
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int lcd_strlen(const char* s);
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int lcd_strlen(const char* s);
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int lcd_strlen_P(const char* s);
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int lcd_strlen_P(const char* s);
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void lcd_update();
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void lcd_update();
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@ -44,7 +44,7 @@ extern volatile uint8_t buttons; //an extended version of the last checked butt
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#define EN_B (_BV(BLEN_B)) // The two encoder pins are connected through BTN_EN1 and BTN_EN2
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#define EN_B (_BV(BLEN_B)) // The two encoder pins are connected through BTN_EN1 and BTN_EN2
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#define EN_A (_BV(BLEN_A))
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#define EN_A (_BV(BLEN_A))
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#if defined(BTN_ENC) && BTN_ENC > -1
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#if BUTTON_EXISTS(ENC)
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// encoder click is directly connected
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// encoder click is directly connected
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#define BLEN_C 2
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#define BLEN_C 2
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#define EN_C (_BV(BLEN_C))
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#define EN_C (_BV(BLEN_C))
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@ -63,7 +63,7 @@ extern volatile uint8_t buttons; //an extended version of the last checked butt
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#define B_DW (BUTTON_DOWN<<B_I2C_BTN_OFFSET)
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#define B_DW (BUTTON_DOWN<<B_I2C_BTN_OFFSET)
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#define B_RI (BUTTON_RIGHT<<B_I2C_BTN_OFFSET)
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#define B_RI (BUTTON_RIGHT<<B_I2C_BTN_OFFSET)
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#if defined(BTN_ENC) && BTN_ENC > -1
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#if BUTTON_EXISTS(ENC)
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// the pause/stop/restart button is connected to BTN_ENC when used
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// the pause/stop/restart button is connected to BTN_ENC when used
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#define B_ST (EN_C) // Map the pause/stop/resume button into its normalized functional name
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#define B_ST (EN_C) // Map the pause/stop/resume button into its normalized functional name
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#undef LCD_CLICKED
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#undef LCD_CLICKED
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@ -77,8 +77,14 @@ extern volatile uint8_t buttons; //an extended version of the last checked butt
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#define LCD_HAS_SLOW_BUTTONS
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#define LCD_HAS_SLOW_BUTTONS
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#elif ENABLED(LCD_I2C_PANELOLU2)
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#elif ENABLED(LCD_I2C_PANELOLU2)
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// encoder click can be read through I2C if not directly connected
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#if BTN_ENC <= 0
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#if BUTTON_EXISTS(ENC)
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#undef LCD_CLICKED
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#define LCD_CLICKED (buttons&EN_C)
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#else // Read through I2C if not directly connected to a pin
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#define B_I2C_BTN_OFFSET 3 // (the first three bit positions reserved for EN_A, EN_B, EN_C)
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#define B_I2C_BTN_OFFSET 3 // (the first three bit positions reserved for EN_A, EN_B, EN_C)
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#define B_MI (PANELOLU2_ENCODER_C<<B_I2C_BTN_OFFSET) // requires LiquidTWI2 library v1.2.3 or later
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#define B_MI (PANELOLU2_ENCODER_C<<B_I2C_BTN_OFFSET) // requires LiquidTWI2 library v1.2.3 or later
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@ -88,9 +94,7 @@ extern volatile uint8_t buttons; //an extended version of the last checked butt
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// I2C buttons take too long to read inside an interrupt context and so we read them during lcd_update
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// I2C buttons take too long to read inside an interrupt context and so we read them during lcd_update
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#define LCD_HAS_SLOW_BUTTONS
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#define LCD_HAS_SLOW_BUTTONS
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#else
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#undef LCD_CLICKED
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#define LCD_CLICKED (buttons&EN_C)
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#endif
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#endif
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#elif ENABLED(REPRAPWORLD_KEYPAD)
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#elif ENABLED(REPRAPWORLD_KEYPAD)
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