♻️ Display sleep minutes, encoder disable option (#24618)
Co-authored-by: Scott Lahteine <thinkyhead@users.noreply.github.com>
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Scott Lahteine
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ef1cf0d5a1
@@ -174,22 +174,26 @@ constexpr uint8_t epps = ENCODER_PULSES_PER_STEP;
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volatile int8_t encoderDiff; // Updated in update_buttons, added to encoderPosition every LCD update
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#endif
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#if LCD_BACKLIGHT_TIMEOUT
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#if LCD_BACKLIGHT_TIMEOUT_MINS
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uint16_t MarlinUI::lcd_backlight_timeout; // Initialized by settings.load()
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constexpr uint8_t MarlinUI::backlight_timeout_min, MarlinUI::backlight_timeout_max;
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uint8_t MarlinUI::backlight_timeout_minutes; // Initialized by settings.load()
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millis_t MarlinUI::backlight_off_ms = 0;
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void MarlinUI::refresh_backlight_timeout() {
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backlight_off_ms = lcd_backlight_timeout ? millis() + lcd_backlight_timeout * 1000UL : 0;
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backlight_off_ms = backlight_timeout_minutes ? millis() + backlight_timeout_minutes * 60UL * 1000UL : 0;
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WRITE(LCD_BACKLIGHT_PIN, HIGH);
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}
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#elif HAS_DISPLAY_SLEEP
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constexpr uint8_t MarlinUI::sleep_timeout_min, MarlinUI::sleep_timeout_max;
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uint8_t MarlinUI::sleep_timeout_minutes; // Initialized by settings.load()
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millis_t MarlinUI::screen_timeout_millis = 0;
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void MarlinUI::refresh_screen_timeout() {
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screen_timeout_millis = sleep_timeout_minutes ? millis() + sleep_timeout_minutes * 60UL * 1000UL : 0;
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sleep_off();
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sleep_display(false);
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}
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#endif
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@@ -1059,7 +1063,7 @@ void MarlinUI::init() {
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reset_status_timeout(ms);
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#if LCD_BACKLIGHT_TIMEOUT
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#if LCD_BACKLIGHT_TIMEOUT_MINS
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refresh_backlight_timeout();
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#elif HAS_DISPLAY_SLEEP
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refresh_screen_timeout();
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@@ -1169,14 +1173,14 @@ void MarlinUI::init() {
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return_to_status();
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#endif
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#if LCD_BACKLIGHT_TIMEOUT
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#if LCD_BACKLIGHT_TIMEOUT_MINS
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if (backlight_off_ms && ELAPSED(ms, backlight_off_ms)) {
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WRITE(LCD_BACKLIGHT_PIN, LOW); // Backlight off
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backlight_off_ms = 0;
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}
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#elif HAS_DISPLAY_SLEEP
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if (screen_timeout_millis && ELAPSED(ms, screen_timeout_millis))
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sleep_on();
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sleep_display();
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#endif
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// Change state of drawing flag between screen updates
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