Use same config name for all mesh dimensions
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@ -293,22 +293,22 @@
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end_angle = 90.0;
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if (yi == 0) // it is an edge, check for the two left corners
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start_angle = 0.0;
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else if (yi == UBL_MESH_NUM_Y_POINTS - 1)
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else if (yi == GRID_MAX_POINTS_Y - 1)
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end_angle = 0.0;
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}
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else if (xi == UBL_MESH_NUM_X_POINTS - 1) { // Check for top edge
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else if (xi == GRID_MAX_POINTS_X - 1) { // Check for top edge
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start_angle = 90.0;
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end_angle = 270.0;
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if (yi == 0) // it is an edge, check for the two right corners
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end_angle = 180.0;
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else if (yi == UBL_MESH_NUM_Y_POINTS - 1)
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else if (yi == GRID_MAX_POINTS_Y - 1)
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start_angle = 180.0;
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}
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else if (yi == 0) {
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start_angle = 0.0; // only do the top side of the cirlce
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end_angle = 180.0;
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}
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else if (yi == UBL_MESH_NUM_Y_POINTS - 1) {
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else if (yi == GRID_MAX_POINTS_Y - 1) {
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start_angle = 180.0; // only do the bottom side of the cirlce
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end_angle = 360.0;
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}
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@ -397,8 +397,8 @@
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return_val.x_index = return_val.y_index = -1;
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for (uint8_t i = 0; i < UBL_MESH_NUM_X_POINTS; i++) {
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for (uint8_t j = 0; j < UBL_MESH_NUM_Y_POINTS; j++) {
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for (uint8_t i = 0; i < GRID_MAX_POINTS_X; i++) {
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for (uint8_t j = 0; j < GRID_MAX_POINTS_Y; j++) {
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if (!is_bit_set(circle_flags, i, j)) {
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const float mx = ubl.mesh_index_to_xpos[i], // We found a circle that needs to be printed
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my = ubl.mesh_index_to_ypos[j];
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@ -432,10 +432,10 @@
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void look_for_lines_to_connect() {
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float sx, sy, ex, ey;
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for (uint8_t i = 0; i < UBL_MESH_NUM_X_POINTS; i++) {
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for (uint8_t j = 0; j < UBL_MESH_NUM_Y_POINTS; j++) {
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for (uint8_t i = 0; i < GRID_MAX_POINTS_X; i++) {
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for (uint8_t j = 0; j < GRID_MAX_POINTS_Y; j++) {
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if (i < UBL_MESH_NUM_X_POINTS) { // We can't connect to anything to the right than UBL_MESH_NUM_X_POINTS.
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if (i < GRID_MAX_POINTS_X) { // We can't connect to anything to the right than GRID_MAX_POINTS_X.
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// This is already a half circle because we are at the edge of the bed.
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if (is_bit_set(circle_flags, i, j) && is_bit_set(circle_flags, i + 1, j)) { // check if we can do a line to the left
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@ -467,7 +467,7 @@
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}
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}
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if (j < UBL_MESH_NUM_Y_POINTS) { // We can't connect to anything further back than UBL_MESH_NUM_Y_POINTS.
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if (j < GRID_MAX_POINTS_Y) { // We can't connect to anything further back than GRID_MAX_POINTS_Y.
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// This is already a half circle because we are at the edge of the bed.
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if (is_bit_set(circle_flags, i, j) && is_bit_set(circle_flags, i, j + 1)) { // check if we can do a line straight down
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