🎨 Consolidate Ender-3 V2 DWIN common code (#22778)
This commit is contained in:
committed by
Scott Lahteine
parent
5b593da04d
commit
e705a7724e
@ -37,89 +37,9 @@
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//#define DEBUG_OUT 1
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#include "../../../core/debug_out.h"
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// Make sure DWIN_SendBuf is large enough to hold the largest string plus draw command and tail.
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// Assume the narrowest (6 pixel) font and 2-byte gb2312-encoded characters.
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uint8_t DWIN_SendBuf[11 + DWIN_WIDTH / 6 * 2] = { 0xAA };
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uint8_t DWIN_BufTail[4] = { 0xCC, 0x33, 0xC3, 0x3C };
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uint8_t databuf[26] = { 0 };
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uint8_t receivedType;
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int recnum = 0;
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inline void DWIN_Byte(size_t &i, const uint16_t bval) {
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DWIN_SendBuf[++i] = bval;
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}
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inline void DWIN_Word(size_t &i, const uint16_t wval) {
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DWIN_SendBuf[++i] = wval >> 8;
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DWIN_SendBuf[++i] = wval & 0xFF;
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}
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inline void DWIN_Long(size_t &i, const uint32_t lval) {
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DWIN_SendBuf[++i] = (lval >> 24) & 0xFF;
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DWIN_SendBuf[++i] = (lval >> 16) & 0xFF;
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DWIN_SendBuf[++i] = (lval >> 8) & 0xFF;
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DWIN_SendBuf[++i] = lval & 0xFF;
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}
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inline void DWIN_String(size_t &i, char * const string) {
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const size_t len = _MIN(sizeof(DWIN_SendBuf) - i, strlen(string));
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memcpy(&DWIN_SendBuf[i+1], string, len);
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i += len;
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}
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inline void DWIN_String(size_t &i, const __FlashStringHelper * string) {
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if (!string) return;
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const size_t len = strlen_P((PGM_P)string); // cast it to PGM_P, which is basically const char *, and measure it using the _P version of strlen.
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if (len == 0) return;
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memcpy(&DWIN_SendBuf[i+1], string, len);
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i += len;
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}
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// Send the data in the buffer and the packet end
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inline void DWIN_Send(size_t &i) {
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++i;
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LOOP_L_N(n, i) { LCD_SERIAL.write(DWIN_SendBuf[n]); delayMicroseconds(1); }
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LOOP_L_N(n, 4) { LCD_SERIAL.write(DWIN_BufTail[n]); delayMicroseconds(1); }
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}
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/*-------------------------------------- System variable function --------------------------------------*/
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// Handshake (1: Success, 0: Fail)
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bool DWIN_Handshake(void) {
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#ifndef LCD_BAUDRATE
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#define LCD_BAUDRATE 115200
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#endif
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LCD_SERIAL.begin(LCD_BAUDRATE);
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const millis_t serial_connect_timeout = millis() + 1000UL;
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while (!LCD_SERIAL.connected() && PENDING(millis(), serial_connect_timeout)) { /*nada*/ }
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size_t i = 0;
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DWIN_Byte(i, 0x00);
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DWIN_Send(i);
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while (LCD_SERIAL.available() > 0 && recnum < (signed)sizeof(databuf)) {
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databuf[recnum] = LCD_SERIAL.read();
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// ignore the invalid data
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if (databuf[0] != FHONE) { // prevent the program from running.
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if (recnum > 0) {
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recnum = 0;
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ZERO(databuf);
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}
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continue;
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}
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delay(10);
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recnum++;
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}
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return ( recnum >= 3
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&& databuf[0] == FHONE
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&& databuf[1] == '\0'
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&& databuf[2] == 'O'
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&& databuf[3] == 'K' );
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}
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void DWIN_Startup(void) {
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void DWIN_Startup() {
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DEBUG_ECHOPGM("\r\nDWIN handshake ");
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delay(750); // Delay here or init later in the boot process
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const bool success = DWIN_Handshake();
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@ -129,342 +49,14 @@ void DWIN_Startup(void) {
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DWIN_UpdateLCD();
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}
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// Set the backlight luminance
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// luminance: (0x00-0xFF)
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void DWIN_Backlight_SetLuminance(const uint8_t luminance) {
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size_t i = 0;
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DWIN_Byte(i, 0x30);
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DWIN_Byte(i, _MAX(luminance, 0x1F));
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DWIN_Send(i);
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}
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// Set screen display direction
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// dir: 0=0°, 1=90°, 2=180°, 3=270°
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void DWIN_Frame_SetDir(uint8_t dir) {
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size_t i = 0;
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DWIN_Byte(i, 0x34);
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DWIN_Byte(i, 0x5A);
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DWIN_Byte(i, 0xA5);
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DWIN_Byte(i, dir);
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DWIN_Send(i);
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}
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// Update display
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void DWIN_UpdateLCD(void) {
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size_t i = 0;
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DWIN_Byte(i, 0x3D);
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DWIN_Send(i);
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}
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/*---------------------------------------- Drawing functions ----------------------------------------*/
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// Clear screen
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// color: Clear screen color
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void DWIN_Frame_Clear(const uint16_t color) {
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size_t i = 0;
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DWIN_Byte(i, 0x01);
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DWIN_Word(i, color);
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DWIN_Send(i);
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}
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// Draw a point
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// width: point width 0x01-0x0F
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// height: point height 0x01-0x0F
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// x,y: upper left point
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void DWIN_Draw_Point(uint16_t color, uint8_t width, uint8_t height, uint16_t x, uint16_t y) {
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size_t i = 0;
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DWIN_Byte(i, 0x02);
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DWIN_Word(i, color);
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DWIN_Byte(i, width);
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DWIN_Byte(i, height);
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DWIN_Word(i, x);
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DWIN_Word(i, y);
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DWIN_Send(i);
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}
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// Draw a line
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// color: Line segment color
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// xStart/yStart: Start point
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// xEnd/yEnd: End point
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void DWIN_Draw_Line(uint16_t color, uint16_t xStart, uint16_t yStart, uint16_t xEnd, uint16_t yEnd) {
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size_t i = 0;
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DWIN_Byte(i, 0x03);
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DWIN_Word(i, color);
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DWIN_Word(i, xStart);
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DWIN_Word(i, yStart);
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DWIN_Word(i, xEnd);
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DWIN_Word(i, yEnd);
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DWIN_Send(i);
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}
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// Draw a rectangle
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// mode: 0=frame, 1=fill, 2=XOR fill
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// color: Rectangle color
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// xStart/yStart: upper left point
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// xEnd/yEnd: lower right point
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void DWIN_Draw_Rectangle(uint8_t mode, uint16_t color,
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uint16_t xStart, uint16_t yStart, uint16_t xEnd, uint16_t yEnd) {
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size_t i = 0;
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DWIN_Byte(i, 0x05);
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DWIN_Byte(i, mode);
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DWIN_Word(i, color);
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DWIN_Word(i, xStart);
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DWIN_Word(i, yStart);
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DWIN_Word(i, xEnd);
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DWIN_Word(i, yEnd);
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DWIN_Send(i);
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}
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// Move a screen area
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// mode: 0, circle shift; 1, translation
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// dir: 0=left, 1=right, 2=up, 3=down
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// dis: Distance
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// color: Fill color
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// xStart/yStart: upper left point
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// xEnd/yEnd: bottom right point
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void DWIN_Frame_AreaMove(uint8_t mode, uint8_t dir, uint16_t dis,
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uint16_t color, uint16_t xStart, uint16_t yStart, uint16_t xEnd, uint16_t yEnd) {
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size_t i = 0;
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DWIN_Byte(i, 0x09);
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DWIN_Byte(i, (mode << 7) | dir);
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DWIN_Word(i, dis);
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DWIN_Word(i, color);
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DWIN_Word(i, xStart);
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DWIN_Word(i, yStart);
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DWIN_Word(i, xEnd);
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DWIN_Word(i, yEnd);
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DWIN_Send(i);
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}
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/*---------------------------------------- Text related functions ----------------------------------------*/
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// Draw a string
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// bShow: true=display background color; false=don't display background color
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// size: Font size
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// color: Character color
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// bColor: Background color
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// x/y: Upper-left coordinate of the string
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// *string: The string
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void DWIN_Draw_String(bool bShow, uint8_t size, uint16_t color, uint16_t bColor, uint16_t x, uint16_t y, char *string) {
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uint8_t widthAdjust = 0;
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size_t i = 0;
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DWIN_Byte(i, 0x11);
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// Bit 7: widthAdjust
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// Bit 6: bShow
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// Bit 5-4: Unused (0)
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// Bit 3-0: size
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DWIN_Byte(i, (widthAdjust * 0x80) | (bShow * 0x40) | size);
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DWIN_Word(i, color);
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DWIN_Word(i, bColor);
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DWIN_Word(i, x);
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DWIN_Word(i, y);
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DWIN_String(i, string);
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DWIN_Send(i);
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}
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// Draw a positive integer
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// bShow: true=display background color; false=don't display background color
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// zeroFill: true=zero fill; false=no zero fill
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// zeroMode: 1=leading 0 displayed as 0; 0=leading 0 displayed as a space
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// size: Font size
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// color: Character color
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// bColor: Background color
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// iNum: Number of digits
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// x/y: Upper-left coordinate
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// value: Integer value
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void DWIN_Draw_IntValue(uint8_t bShow, bool zeroFill, uint8_t zeroMode, uint8_t size, uint16_t color,
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uint16_t bColor, uint8_t iNum, uint16_t x, uint16_t y, uint16_t value) {
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size_t i = 0;
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DWIN_Byte(i, 0x14);
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// Bit 7: bshow
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// Bit 6: 1 = signed; 0 = unsigned number;
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// Bit 5: zeroFill
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// Bit 4: zeroMode
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// Bit 3-0: size
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DWIN_Byte(i, (bShow * 0x80) | (zeroFill * 0x20) | (zeroMode * 0x10) | size);
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DWIN_Word(i, color);
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DWIN_Word(i, bColor);
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DWIN_Byte(i, iNum);
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DWIN_Byte(i, 0); // fNum
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DWIN_Word(i, x);
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DWIN_Word(i, y);
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#if 0
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for (char count = 0; count < 8; count++) {
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DWIN_Byte(i, value);
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value >>= 8;
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if (!(value & 0xFF)) break;
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}
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#else
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// Write a big-endian 64 bit integer
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const size_t p = i + 1;
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for (char count = 8; count--;) { // 7..0
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++i;
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DWIN_SendBuf[p + count] = value;
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value >>= 8;
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}
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#endif
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DWIN_Send(i);
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}
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// Draw a floating point number
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// bShow: true=display background color; false=don't display background color
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// zeroFill: true=zero fill; false=no zero fill
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// zeroMode: 1=leading 0 displayed as 0; 0=leading 0 displayed as a space
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// size: Font size
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// color: Character color
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// bColor: Background color
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// iNum: Number of whole digits
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// fNum: Number of decimal digits
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// x/y: Upper-left point
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// value: Float value
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void DWIN_Draw_FloatValue(uint8_t bShow, bool zeroFill, uint8_t zeroMode, uint8_t size, uint16_t color,
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uint16_t bColor, uint8_t iNum, uint8_t fNum, uint16_t x, uint16_t y, long value) {
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//uint8_t *fvalue = (uint8_t*)&value;
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size_t i = 0;
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DWIN_Byte(i, 0x14);
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DWIN_Byte(i, (bShow * 0x80) | (zeroFill * 0x20) | (zeroMode * 0x10) | size);
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DWIN_Word(i, color);
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DWIN_Word(i, bColor);
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DWIN_Byte(i, iNum);
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DWIN_Byte(i, fNum);
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DWIN_Word(i, x);
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DWIN_Word(i, y);
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DWIN_Long(i, value);
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/*
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DWIN_Byte(i, fvalue[3]);
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DWIN_Byte(i, fvalue[2]);
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DWIN_Byte(i, fvalue[1]);
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DWIN_Byte(i, fvalue[0]);
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*/
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DWIN_Send(i);
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}
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/*---------------------------------------- Picture related functions ----------------------------------------*/
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// Draw JPG and cached in #0 virtual display area
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// id: Picture ID
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void DWIN_JPG_ShowAndCache(const uint8_t id) {
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size_t i = 0;
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DWIN_Word(i, 0x2200);
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DWIN_Byte(i, id);
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DWIN_Send(i); // AA 23 00 00 00 00 08 00 01 02 03 CC 33 C3 3C
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}
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// Draw an Icon
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// libID: Icon library ID
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// picID: Icon ID
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// x/y: Upper-left point
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void DWIN_ICON_Show(uint8_t libID, uint8_t picID, uint16_t x, uint16_t y) {
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NOMORE(x, DWIN_WIDTH - 1);
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NOMORE(y, DWIN_HEIGHT - 1); // -- ozy -- srl
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size_t i = 0;
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DWIN_Byte(i, 0x23);
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DWIN_Word(i, x);
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DWIN_Word(i, y);
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DWIN_Byte(i, 0x80 | libID);
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//DWIN_Byte(i, libID);
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DWIN_Byte(i, picID);
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DWIN_Send(i);
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DWIN_ICON_Show(true, false, false, libID, picID, x, y);
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}
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// Unzip the JPG picture to a virtual display area
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// n: Cache index
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// id: Picture ID
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void DWIN_JPG_CacheToN(uint8_t n, uint8_t id) {
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size_t i = 0;
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DWIN_Byte(i, 0x25);
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DWIN_Byte(i, n);
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DWIN_Byte(i, id);
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DWIN_Send(i);
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}
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// Copy area from virtual display area to current screen
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// cacheID: virtual area number
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// xStart/yStart: Upper-left of virtual area
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// xEnd/yEnd: Lower-right of virtual area
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// x/y: Screen paste point
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void DWIN_Frame_AreaCopy(uint8_t cacheID, uint16_t xStart, uint16_t yStart,
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uint16_t xEnd, uint16_t yEnd, uint16_t x, uint16_t y) {
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size_t i = 0;
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DWIN_Byte(i, 0x27);
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DWIN_Byte(i, 0x80 | cacheID);
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DWIN_Word(i, xStart);
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DWIN_Word(i, yStart);
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DWIN_Word(i, xEnd);
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DWIN_Word(i, yEnd);
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DWIN_Word(i, x);
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DWIN_Word(i, y);
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DWIN_Send(i);
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}
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// Animate a series of icons
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// animID: Animation ID; 0x00-0x0F
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// animate: true on; false off;
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// libID: Icon library ID
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// picIDs: Icon starting ID
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// picIDe: Icon ending ID
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// x/y: Upper-left point
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// interval: Display time interval, unit 10mS
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void DWIN_ICON_Animation(uint8_t animID, bool animate, uint8_t libID, uint8_t picIDs, uint8_t picIDe, uint16_t x, uint16_t y, uint16_t interval) {
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NOMORE(x, DWIN_WIDTH - 1);
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NOMORE(y, DWIN_HEIGHT - 1); // -- ozy -- srl
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size_t i = 0;
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DWIN_Byte(i, 0x28);
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DWIN_Word(i, x);
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DWIN_Word(i, y);
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// Bit 7: animation on or off
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// Bit 6: start from begin or end
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// Bit 5-4: unused (0)
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// Bit 3-0: animID
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DWIN_Byte(i, (animate * 0x80) | 0x40 | animID);
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DWIN_Byte(i, libID);
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DWIN_Byte(i, picIDs);
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DWIN_Byte(i, picIDe);
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DWIN_Byte(i, interval);
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DWIN_Send(i);
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}
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// Animation Control
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// state: 16 bits, each bit is the state of an animation id
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void DWIN_ICON_AnimationControl(uint16_t state) {
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size_t i = 0;
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DWIN_Byte(i, 0x29);
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DWIN_Word(i, state);
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DWIN_Send(i);
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}
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/*---------------------------------------- Memory functions ----------------------------------------*/
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// The LCD has an additional 32KB SRAM and 16KB Flash
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// Data can be written to the sram and save to one of the jpeg page files
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// Write Data Memory
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// command 0x31
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// Type: Write memory selection; 0x5A=SRAM; 0xA5=Flash
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// Address: Write data memory address; 0x000-0x7FFF for SRAM; 0x000-0x3FFF for Flash
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// Data: data
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//
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// Flash writing returns 0xA5 0x4F 0x4B
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// Read Data Memory
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// command 0x32
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// Type: Read memory selection; 0x5A=SRAM; 0xA5=Flash
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// Address: Read data memory address; 0x000-0x7FFF for SRAM; 0x000-0x3FFF for Flash
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// Length: leangth of data to read; 0x01-0xF0
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//
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// Response:
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// Type, Address, Length, Data
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// Write Picture Memory
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// Write the contents of the 32KB SRAM data memory into the designated image memory space
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// Issued: 0x5A, 0xA5, PIC_ID
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// Response: 0xA5 0x4F 0x4B
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//
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// command 0x33
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// 0x5A, 0xA5
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// PicId: Picture Memory location, 0x00-0x0F
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//
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// Flash writing returns 0xA5 0x4F 0x4B
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|
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#endif // IS_DWIN_MARLINUI
|
||||
|
@ -26,82 +26,30 @@
|
||||
* @brief DWIN screen control functions
|
||||
********************************************************************************/
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
#define RECEIVED_NO_DATA 0x00
|
||||
#define RECEIVED_SHAKE_HAND_ACK 0x01
|
||||
|
||||
#define FHONE 0xAA
|
||||
|
||||
#define DWIN_SCROLL_UP 2
|
||||
#define DWIN_SCROLL_DOWN 3
|
||||
|
||||
#if DISABLED(DWIN_MARLINUI_LANDSCAPE)
|
||||
#define DWIN_WIDTH 272
|
||||
#define DWIN_HEIGHT 480
|
||||
#else
|
||||
#if ENABLED(DWIN_MARLINUI_LANDSCAPE)
|
||||
#define DWIN_WIDTH 480
|
||||
#define DWIN_HEIGHT 272
|
||||
#endif
|
||||
|
||||
#include "../common/dwin_api.h"
|
||||
|
||||
// Picture ID
|
||||
#define DWIN_Boot_Horiz 0
|
||||
#define DWIN_Boot_Vert 1
|
||||
#define DWIN_MarlinUI_Assets 2
|
||||
|
||||
/**
|
||||
* 3-.0:The font size, 0x00-0x09, corresponds to the font size below:
|
||||
* 0x00=6*12 0x01=8*16 0x02=10*20 0x03=12*24 0x04=14*28
|
||||
* 0x05=16*32 0x06=20*40 0x07=24*48 0x08=28*56 0x09=32*64
|
||||
*/
|
||||
#define font6x12 0x00
|
||||
#define font8x16 0x01
|
||||
#define font10x20 0x02
|
||||
#define font12x24 0x03
|
||||
#define font14x28 0x04
|
||||
#define font16x32 0x05
|
||||
#define font20x40 0x06
|
||||
#define font24x48 0x07
|
||||
#define font28x56 0x08
|
||||
#define font32x64 0x09
|
||||
|
||||
#define DWIN_FONT_MENU font10x20
|
||||
#define DWIN_FONT_STAT font14x28
|
||||
#define DWIN_FONT_ALERT font14x28
|
||||
|
||||
// Color
|
||||
#define Color_White 0xFFFF
|
||||
#define Color_Yellow 0xFF0F
|
||||
#define Color_Error_Red 0xB000 // Error!
|
||||
#define Color_Bg_Red 0xF00F // Red background color
|
||||
#define Color_Bg_Window 0x31E8 // Popup background color
|
||||
#define Color_Bg_Heading 0x3344 // Static Heading
|
||||
#define Color_Bg_Blue 0x1125 // Dark blue background color
|
||||
#define Color_Bg_Black 0x0841 // Black background color
|
||||
#define Color_IconBlue 0x45FA // Lighter blue that matches icons/accents
|
||||
#define Popup_Text_Color 0xD6BA // Popup font background color
|
||||
#define Line_Color 0x3A6A // Split line color
|
||||
#define Rectangle_Color 0xEE2F // Blue square cursor color
|
||||
#define Percent_Color 0xFE29 // Percentage color
|
||||
#define BarFill_Color 0x10E4 // Fill color of progress bar
|
||||
#define Select_Color 0x33BB // Selected color
|
||||
|
||||
// Character matrix width x height
|
||||
//#define LCD_WIDTH ((DWIN_WIDTH) / 8)
|
||||
//#define LCD_HEIGHT ((DWIN_HEIGHT) / 12)
|
||||
|
||||
// ICON ID
|
||||
#define BOOT_ICON 3 // Icon set file 3.ICO
|
||||
#define ICON 4 // Icon set file 4.ICO
|
||||
|
||||
// MarlinUI Boot Icons
|
||||
// MarlinUI Boot Icons from Set 3
|
||||
#define ICON_MarlinBoot 0
|
||||
#define ICON_OpenSource 1
|
||||
#define ICON_GitHubURL 2
|
||||
#define ICON_MarlinURL 3
|
||||
#define ICON_Copyright 4
|
||||
|
||||
// MarlinUI Icons
|
||||
// MarlinUI Icons from Set 4
|
||||
#define ICON_LOGO_Marlin 0
|
||||
#define ICON_HotendOff 1
|
||||
#define ICON_HotendOn 2
|
||||
@ -120,182 +68,16 @@
|
||||
#define ICON_DownArrow 15
|
||||
#define ICON_BedLine 16
|
||||
|
||||
#define ICON_AdvSet ICON_Language
|
||||
#define ICON_HomeOff ICON_AdvSet
|
||||
#define ICON_HomeOffX ICON_StepX
|
||||
#define ICON_HomeOffY ICON_StepY
|
||||
#define ICON_HomeOffZ ICON_StepZ
|
||||
#define ICON_ProbeOff ICON_AdvSet
|
||||
#define ICON_ProbeOffX ICON_StepX
|
||||
#define ICON_ProbeOffY ICON_StepY
|
||||
#define ICON_PIDNozzle ICON_SetEndTemp
|
||||
#define ICON_PIDbed ICON_SetBedTemp
|
||||
#include "../common/dwin_font.h"
|
||||
|
||||
/*-------------------------------------- System variable function --------------------------------------*/
|
||||
#define DWIN_FONT_MENU font10x20
|
||||
#define DWIN_FONT_STAT font14x28
|
||||
#define DWIN_FONT_ALERT font14x28
|
||||
|
||||
// Handshake (1: Success, 0: Fail)
|
||||
bool DWIN_Handshake(void);
|
||||
#include "../common/dwin_color.h"
|
||||
|
||||
// Common DWIN startup
|
||||
void DWIN_Startup(void);
|
||||
#define Color_Bg_Heading 0x3344 // Static Heading
|
||||
|
||||
// Set the backlight luminance
|
||||
// luminance: (0x00-0xFF)
|
||||
void DWIN_Backlight_SetLuminance(const uint8_t luminance);
|
||||
|
||||
// Set screen display direction
|
||||
// dir: 0=0°, 1=90°, 2=180°, 3=270°
|
||||
void DWIN_Frame_SetDir(uint8_t dir);
|
||||
|
||||
// Update display
|
||||
void DWIN_UpdateLCD(void);
|
||||
|
||||
/*---------------------------------------- Drawing functions ----------------------------------------*/
|
||||
|
||||
// Clear screen
|
||||
// color: Clear screen color
|
||||
void DWIN_Frame_Clear(const uint16_t color);
|
||||
|
||||
// Draw a point
|
||||
// color: point color
|
||||
// width: point width 0x01-0x0F
|
||||
// height: point height 0x01-0x0F
|
||||
// x,y: upper left point
|
||||
void DWIN_Draw_Point(uint16_t color, uint8_t width, uint8_t height, uint16_t x, uint16_t y);
|
||||
|
||||
// Draw a line
|
||||
// color: Line segment color
|
||||
// xStart/yStart: Start point
|
||||
// xEnd/yEnd: End point
|
||||
void DWIN_Draw_Line(uint16_t color, uint16_t xStart, uint16_t yStart, uint16_t xEnd, uint16_t yEnd);
|
||||
|
||||
// Draw a Horizontal line
|
||||
// color: Line segment color
|
||||
// xStart/yStart: Start point
|
||||
// xLength: Line Length
|
||||
inline void DWIN_Draw_HLine(uint16_t color, uint16_t xStart, uint16_t yStart, uint16_t xLength) {
|
||||
DWIN_Draw_Line(color, xStart, yStart, xStart + xLength - 1, yStart);
|
||||
}
|
||||
|
||||
// Draw a Vertical line
|
||||
// color: Line segment color
|
||||
// xStart/yStart: Start point
|
||||
// yLength: Line Length
|
||||
inline void DWIN_Draw_VLine(uint16_t color, uint16_t xStart, uint16_t yStart, uint16_t yLength) {
|
||||
DWIN_Draw_Line(color, xStart, yStart, xStart, yStart + yLength - 1);
|
||||
}
|
||||
|
||||
// Draw a rectangle
|
||||
// mode: 0=frame, 1=fill, 2=XOR fill
|
||||
// color: Rectangle color
|
||||
// xStart/yStart: upper left point
|
||||
// xEnd/yEnd: lower right point
|
||||
void DWIN_Draw_Rectangle(uint8_t mode, uint16_t color,
|
||||
uint16_t xStart, uint16_t yStart, uint16_t xEnd, uint16_t yEnd);
|
||||
|
||||
// Draw a box
|
||||
// mode: 0=frame, 1=fill, 2=XOR fill
|
||||
// color: Rectangle color
|
||||
// xStart/yStart: upper left point
|
||||
// xSize/ySize: box size
|
||||
inline void DWIN_Draw_Box(uint8_t mode, uint16_t color, uint16_t xStart, uint16_t yStart, uint16_t xSize, uint16_t ySize) {
|
||||
DWIN_Draw_Rectangle(mode, color, xStart, yStart, xStart + xSize - 1, yStart + ySize - 1);
|
||||
}
|
||||
|
||||
// Move a screen area
|
||||
// mode: 0, circle shift; 1, translation
|
||||
// dir: 0=left, 1=right, 2=up, 3=down
|
||||
// dis: Distance
|
||||
// color: Fill color
|
||||
// xStart/yStart: upper left point
|
||||
// xEnd/yEnd: bottom right point
|
||||
void DWIN_Frame_AreaMove(uint8_t mode, uint8_t dir, uint16_t dis,
|
||||
uint16_t color, uint16_t xStart, uint16_t yStart, uint16_t xEnd, uint16_t yEnd);
|
||||
|
||||
/*---------------------------------------- Text related functions ----------------------------------------*/
|
||||
|
||||
// Draw a string
|
||||
// bShow: true=display background color; false=don't display background color
|
||||
// size: Font size
|
||||
// color: Character color
|
||||
// bColor: Background color
|
||||
// x/y: Upper-left coordinate of the string
|
||||
// *string: The string
|
||||
void DWIN_Draw_String(bool bShow, uint8_t size, uint16_t color, uint16_t bColor, uint16_t x, uint16_t y, char *string);
|
||||
|
||||
class __FlashStringHelper;
|
||||
|
||||
inline void DWIN_Draw_String(bool bShow, uint8_t size, uint16_t color, uint16_t bColor, uint16_t x, uint16_t y, const __FlashStringHelper *title) {
|
||||
DWIN_Draw_String(bShow, size, color, bColor, x, y, (char *)title);
|
||||
}
|
||||
|
||||
// Draw a positive integer
|
||||
// bShow: true=display background color; false=don't display background color
|
||||
// zeroFill: true=zero fill; false=no zero fill
|
||||
// zeroMode: 1=leading 0 displayed as 0; 0=leading 0 displayed as a space
|
||||
// size: Font size
|
||||
// color: Character color
|
||||
// bColor: Background color
|
||||
// iNum: Number of digits
|
||||
// x/y: Upper-left coordinate
|
||||
// value: Integer value
|
||||
void DWIN_Draw_IntValue(uint8_t bShow, bool zeroFill, uint8_t zeroMode, uint8_t size, uint16_t color,
|
||||
uint16_t bColor, uint8_t iNum, uint16_t x, uint16_t y, uint16_t value);
|
||||
|
||||
// Draw a floating point number
|
||||
// bShow: true=display background color; false=don't display background color
|
||||
// zeroFill: true=zero fill; false=no zero fill
|
||||
// zeroMode: 1=leading 0 displayed as 0; 0=leading 0 displayed as a space
|
||||
// size: Font size
|
||||
// color: Character color
|
||||
// bColor: Background color
|
||||
// iNum: Number of whole digits
|
||||
// fNum: Number of decimal digits
|
||||
// x/y: Upper-left point
|
||||
// value: Float value
|
||||
void DWIN_Draw_FloatValue(uint8_t bShow, bool zeroFill, uint8_t zeroMode, uint8_t size, uint16_t color,
|
||||
uint16_t bColor, uint8_t iNum, uint8_t fNum, uint16_t x, uint16_t y, long value);
|
||||
|
||||
/*---------------------------------------- Picture related functions ----------------------------------------*/
|
||||
|
||||
// Draw JPG and cached in #0 virtual display area
|
||||
// id: Picture ID
|
||||
void DWIN_JPG_ShowAndCache(const uint8_t id);
|
||||
|
||||
// Draw an Icon
|
||||
// libID: Icon library ID
|
||||
// picID: Icon ID
|
||||
// x/y: Upper-left point
|
||||
void DWIN_ICON_Show(uint8_t libID, uint8_t picID, uint16_t x, uint16_t y);
|
||||
|
||||
// Unzip the JPG picture to a virtual display area
|
||||
// n: Cache index
|
||||
// id: Picture ID
|
||||
void DWIN_JPG_CacheToN(uint8_t n, uint8_t id);
|
||||
|
||||
// Unzip the JPG picture to virtual display area #1
|
||||
// id: Picture ID
|
||||
inline void DWIN_JPG_CacheTo1(uint8_t id) { DWIN_JPG_CacheToN(1, id); }
|
||||
|
||||
// Copy area from virtual display area to current screen
|
||||
// cacheID: virtual area number
|
||||
// xStart/yStart: Upper-left of virtual area
|
||||
// xEnd/yEnd: Lower-right of virtual area
|
||||
// x/y: Screen paste point
|
||||
void DWIN_Frame_AreaCopy(uint8_t cacheID, uint16_t xStart, uint16_t yStart,
|
||||
uint16_t xEnd, uint16_t yEnd, uint16_t x, uint16_t y);
|
||||
|
||||
// Animate a series of icons
|
||||
// animID: Animation ID up to 16
|
||||
// animate: animation on or off
|
||||
// libID: Icon library ID
|
||||
// picIDs: Icon starting ID
|
||||
// picIDe: Icon ending ID
|
||||
// x/y: Upper-left point
|
||||
// interval: Display time interval, unit 10mS
|
||||
void DWIN_ICON_Animation(uint8_t animID, bool animate, uint8_t libID, uint8_t picIDs,
|
||||
uint8_t picIDe, uint16_t x, uint16_t y, uint16_t interval);
|
||||
|
||||
// Animation Control
|
||||
// state: 16 bits, each bit is the state of an animation id
|
||||
void DWIN_ICON_AnimationControl(uint16_t state);
|
||||
// Character matrix width x height
|
||||
//#define LCD_WIDTH ((DWIN_WIDTH) / 8)
|
||||
//#define LCD_HEIGHT ((DWIN_HEIGHT) / 12)
|
||||
|
@ -21,12 +21,11 @@
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
|
||||
#include "../../fontutils.h"
|
||||
#include "../../marlinui.h"
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
typedef struct _dwin_charmap_t {
|
||||
wchar_t uchar; // the unicode char
|
||||
uint8_t idx; // the glyph of the char in the ROM
|
||||
|
@ -83,7 +83,7 @@ void MarlinUI::init_lcd() {
|
||||
DWIN_Startup();
|
||||
|
||||
// Load the assets JPG (currently just the status screen 'icon')
|
||||
DWIN_JPG_CacheToN(1, DWIN_MarlinUI_Assets);
|
||||
DWIN_JPG_CacheTo1(DWIN_MarlinUI_Assets);
|
||||
}
|
||||
|
||||
// This LCD should clear where it will draw anew
|
||||
@ -545,8 +545,8 @@ void MarlinUI::draw_status_message(const bool blink) {
|
||||
|
||||
// Show the location value
|
||||
dwin_string.set(Z_LBL);
|
||||
if (!isnan(ubl.z_values[x_plot][y_plot]))
|
||||
dwin_string.add(ftostr43sign(ubl.z_values[x_plot][y_plot]));
|
||||
if (!isnan(Z_VALUES_ARR[x_plot][y_plot]))
|
||||
dwin_string.add(ftostr43sign(Z_VALUES_ARR[x_plot][y_plot]));
|
||||
else
|
||||
dwin_string.add(PSTR(" -----"));
|
||||
lcd_moveto(
|
||||
|
Reference in New Issue
Block a user