🎨 Consolidate Ender-3 V2 DWIN common code (#22778)

This commit is contained in:
Scott Lahteine
2021-09-15 19:48:29 -05:00
committed by Scott Lahteine
parent 5b593da04d
commit e705a7724e
39 changed files with 1512 additions and 4078 deletions

View File

@ -1,12 +1,13 @@
/**
* DWIN UI Enhanced implementation
* Author: Miguel A. Risco-Castillo
* Version: 3.6.1
* Date: 2021/08/29
* Marlin 3D Printer Firmware
* Copyright (c) 2021 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
*
* Based on Sprinter and grbl.
* Copyright (c) 2011 Camiel Gubbels / Erik van der Zalm
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as
* published by the Free Software Foundation, either version 3 of the License, or
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
@ -14,11 +15,18 @@
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
*/
/**
* DWIN UI Enhanced implementation
* Author: Miguel A. Risco-Castillo
* Version: 3.6.3
* Date: 2021/09/10
*/
#include "../../../inc/MarlinConfigPre.h"
#if ENABLED(DWIN_CREALITY_LCD_ENHANCED)
@ -261,7 +269,7 @@ typedef struct { uint16_t x, y[2], w, h; } text_info_t;
void ICON_Button(const bool here, const int iconid, const frame_rect_t &ico, const text_info_t (&txt)[2]) {
const bool cn = HMI_IsChinese();
DWIN_ICON_Show(1, 0, 0, ICON, iconid + here, ico.x, ico.y);
DWIN_ICON_Show(true, false, false, ICON, iconid + here, ico.x, ico.y);
if (here) DWIN_Draw_Rectangle(0, HMI_data.Highlight_Color, ico.x, ico.y, ico.x + ico.w - 1, ico.y + ico.h - 1);
DWIN_Frame_AreaCopy(1, txt[cn].x, txt[cn].y[here], txt[cn].x + txt[cn].w - 1, txt[cn].y[here] + txt[cn].h - 1, ico.x + (ico.w - txt[cn].w) / 2, (ico.y + ico.h - 28) - txt[cn].h/2);
}
@ -438,17 +446,17 @@ void Draw_Back_First(const bool is_sel=true) {
if (is_sel) Draw_Menu_Cursor(0);
}
inline ENCODER_DiffState get_encoder_state() {
inline EncoderState get_encoder_state() {
static millis_t Encoder_ms = 0;
const millis_t ms = millis();
if (PENDING(ms, Encoder_ms)) return ENCODER_DIFF_NO;
const ENCODER_DiffState state = Encoder_ReceiveAnalyze();
const EncoderState state = Encoder_ReceiveAnalyze();
if (state != ENCODER_DIFF_NO) Encoder_ms = ms + ENCODER_WAIT_MS;
return state;
}
template<typename T>
inline bool Apply_Encoder(const ENCODER_DiffState &encoder_diffState, T &valref) {
inline bool Apply_Encoder(const EncoderState &encoder_diffState, T &valref) {
if (encoder_diffState == ENCODER_DIFF_CW)
valref += EncoderRate.encoderMoveValue;
else if (encoder_diffState == ENCODER_DIFF_CCW)
@ -762,15 +770,15 @@ void update_variable() {
// Tune page temperature update
#if HAS_HOTEND
if (_new_hotend_target)
HotendTargetItem->Draw(CurrentMenu->line(HotendTargetItem->pos));
HotendTargetItem->draw(CurrentMenu->line(HotendTargetItem->pos));
#endif
#if HAS_HEATED_BED
if (_new_bed_target)
BedTargetItem->Draw(CurrentMenu->line(BedTargetItem->pos));
BedTargetItem->draw(CurrentMenu->line(BedTargetItem->pos));
#endif
#if HAS_FAN
if (_new_fanspeed)
FanSpeedItem->Draw(CurrentMenu->line(FanSpeedItem->pos));
FanSpeedItem->draw(CurrentMenu->line(FanSpeedItem->pos));
#endif
}
@ -1098,7 +1106,7 @@ void Draw_Print_File_Menu() {
// Main Process
void HMI_MainMenu() {
ENCODER_DiffState encoder_diffState = get_encoder_state();
EncoderState encoder_diffState = get_encoder_state();
if (encoder_diffState == ENCODER_DIFF_NO) return;
if (encoder_diffState == ENCODER_DIFF_CW) {
@ -1147,7 +1155,7 @@ void HMI_MainMenu() {
// Select (and Print) File
void HMI_SelectFile() {
ENCODER_DiffState encoder_diffState = get_encoder_state();
EncoderState encoder_diffState = get_encoder_state();
const uint16_t hasUpDir = !card.flag.workDirIsRoot;
@ -1267,7 +1275,7 @@ void HMI_SelectFile() {
// Printing
void HMI_Printing() {
ENCODER_DiffState encoder_diffState = get_encoder_state();
EncoderState encoder_diffState = get_encoder_state();
if (encoder_diffState == ENCODER_DIFF_NO) return;
// Avoid flicker by updating only the previous menu
if (encoder_diffState == ENCODER_DIFF_CW) {
@ -1331,7 +1339,7 @@ void HMI_Printing() {
// Print done
void HMI_PrintDone() {
ENCODER_DiffState encoder_diffState = get_encoder_state();
EncoderState encoder_diffState = get_encoder_state();
if (encoder_diffState == ENCODER_DIFF_NO) return;
if (encoder_diffState == ENCODER_DIFF_ENTER) {
dwin_abort_flag = true; // Reset feedrate, return to Home
@ -1341,7 +1349,7 @@ void HMI_PrintDone() {
// Pause or Stop popup
void HMI_PauseOrStop() {
ENCODER_DiffState encoder_diffState = get_encoder_state();
EncoderState encoder_diffState = get_encoder_state();
if (encoder_diffState == ENCODER_DIFF_NO) return;
if (encoder_diffState == ENCODER_DIFF_CW)
@ -1404,13 +1412,13 @@ void Draw_Main_Area() {
#if ENABLED(ADVANCED_PAUSE_FEATURE)
case FilamentPurge: Draw_Popup_FilamentPurge(); break;
#endif
case Locked: LockScreen.Draw(); break;
case Locked: lockScreen.draw(); break;
case Menu:
case SetInt:
case SetPInt:
case SetIntNoDraw:
case SetFloat:
case SetPFloat: CurrentMenu->Draw(); break;
case SetPFloat: CurrentMenu->draw(); break;
default: break;
}
}
@ -1423,7 +1431,7 @@ void HMI_ReturnScreen() {
}
void HMI_Popup() {
ENCODER_DiffState encoder_diffState = get_encoder_state();
EncoderState encoder_diffState = get_encoder_state();
if (encoder_diffState == ENCODER_DIFF_NO) return;
if (encoder_diffState == ENCODER_DIFF_ENTER) {
wait_for_user = false;
@ -1560,7 +1568,7 @@ void EachMomentUpdate() {
DWIN_UpdateLCD();
while (recovery_flag) {
ENCODER_DiffState encoder_diffState = Encoder_ReceiveAnalyze();
EncoderState encoder_diffState = Encoder_ReceiveAnalyze();
if (encoder_diffState != ENCODER_DIFF_NO) {
if (encoder_diffState == ENCODER_DIFF_ENTER) {
recovery_flag = false;
@ -1714,7 +1722,7 @@ void Draw_Title(TitleClass* title) {
if (title->frameid)
DWIN_Frame_AreaCopy(title->frameid, title->frame.left, title->frame.top, title->frame.right, title->frame.bottom, 14, (TITLE_HEIGHT - (title->frame.bottom - title->frame.top)) / 2 - 1);
else
DWIN_Draw_String(false, false, DWIN_FONT_HEAD, HMI_data.TitleTxt_color, HMI_data.TitleBg_color, 14, (TITLE_HEIGHT - DWINUI::Get_font_height(DWIN_FONT_HEAD)) / 2 - 1, title->caption);
DWIN_Draw_String(false, DWIN_FONT_HEAD, HMI_data.TitleTxt_color, HMI_data.TitleBg_color, 14, (TITLE_HEIGHT - DWINUI::fontHeight(DWIN_FONT_HEAD)) / 2 - 1, title->caption);
}
void Draw_Menu(MenuClass* menu) {
@ -1725,7 +1733,7 @@ void Draw_Menu(MenuClass* menu) {
// Startup routines
void DWIN_Startup() {
DWINUI::Init();
DWINUI::init();
DWINUI::onCursorDraw = Draw_Menu_Cursor;
DWINUI::onCursorErase = Erase_Menu_Cursor;
DWINUI::onTitleDraw = Draw_Title;
@ -1890,7 +1898,7 @@ void DWIN_Redraw_screen() {
}
void HMI_FilamentPurge() {
ENCODER_DiffState encoder_diffState = get_encoder_state();
EncoderState encoder_diffState = get_encoder_state();
if (encoder_diffState == ENCODER_DIFF_NO) return;
if (encoder_diffState == ENCODER_DIFF_CW)
Draw_Select_Highlight(false);
@ -1910,10 +1918,10 @@ void DWIN_Redraw_screen() {
#endif // ADVANCED_PAUSE_FEATURE
void HMI_LockScreen() {
ENCODER_DiffState encoder_diffState = get_encoder_state();
EncoderState encoder_diffState = get_encoder_state();
if (encoder_diffState == ENCODER_DIFF_NO) return;
LockScreen.onEncoderState(encoder_diffState);
if (LockScreen.isUnlocked()) {
lockScreen.onEncoder(encoder_diffState);
if (lockScreen.isUnlocked()) {
if (CurrentMenu == AdvancedSettings)
Draw_AdvancedSettings_Menu();
else
@ -1924,7 +1932,7 @@ void HMI_LockScreen() {
void DWIN_LockScreen(const bool flag) {
HMI_flag.lock_flag = flag;
checkkey = Locked;
LockScreen.Init();
lockScreen.init();
}
//
@ -1974,7 +1982,7 @@ void SetValueOnClick(uint8_t process, const int32_t lo, const int32_t hi, const
void SetValueOnClick(uint8_t process, const float lo, const float hi, uint8_t dp, const float val, void (*Apply)() = nullptr, void (*LiveUpdate)() = nullptr) {
const int32_t value = round(val * POW(10, dp));
SetOnClick(process, lo * POW(10, dp), hi * POW(10, dp), dp, value, Apply, LiveUpdate);
DWINUI::Draw_Signed_Float(HMI_data.Text_Color, HMI_data.Selected_Color, 3, dp, VALX - dp * DWINUI::Get_font_width(DWIN_FONT_MENU), MBASE(CurrentMenu->line()), val);
DWINUI::Draw_Signed_Float(HMI_data.Text_Color, HMI_data.Selected_Color, 3, dp, VALX - dp * DWINUI::fontWidth(DWIN_FONT_MENU), MBASE(CurrentMenu->line()), val);
}
// Generic onclick event for integer values
@ -2379,7 +2387,7 @@ void LevBedC () { LevBed(4); }
planner.synchronize();
#ifdef MANUAL_PROBE_START_Z
const uint8_t line = CurrentMenu->line(MMeshMoveZItem->pos);
DWINUI::Draw_Signed_Float(HMI_data.Text_Color, HMI_data.Background_Color, 3, 2, VALX - 2 * DWINUI::Get_font_width(DWIN_FONT_MENU), MBASE(line), MANUAL_PROBE_START_Z);
DWINUI::Draw_Signed_Float(HMI_data.Text_Color, HMI_data.Background_Color, 3, 2, VALX - 2 * DWINUI::fontWidth(DWIN_FONT_MENU), MBASE(line), MANUAL_PROBE_START_Z);
#endif
}
@ -2395,7 +2403,7 @@ void LevBedC () { LevBed(4); }
void ManualMeshContinue(){
gcode.process_subcommands_now_P(PSTR("G29S2"));
planner.synchronize();
MMeshMoveZItem->Draw(CurrentMenu->line(MMeshMoveZItem->pos));
MMeshMoveZItem->draw(CurrentMenu->line(MMeshMoveZItem->pos));
}
void ManualMeshSave(){
@ -2515,7 +2523,7 @@ void onDrawPInt32Menu(MenuItemClass* menuitem, int8_t line) {
void onDrawFloatMenu(MenuItemClass* menuitem, int8_t line, uint8_t dp, const float value) {
onDrawMenuItem(menuitem, line);
DWINUI::Draw_Signed_Float(HMI_data.Text_Color, HMI_data.Background_Color, 3, dp, VALX - dp * DWINUI::Get_font_width(DWIN_FONT_MENU), MBASE(line), value);
DWINUI::Draw_Signed_Float(HMI_data.Text_Color, HMI_data.Background_Color, 3, dp, VALX - dp * DWINUI::fontWidth(DWIN_FONT_MENU), MBASE(line), value);
}
void onDrawPFloatMenu(MenuItemClass* menuitem, int8_t line) {
@ -2928,7 +2936,7 @@ void onDrawStepsZ(MenuItemClass* menuitem, int8_t line) {
// Generic menu control using the encoder
void HMI_Menu() {
ENCODER_DiffState encoder_diffState = get_encoder_state();
EncoderState encoder_diffState = get_encoder_state();
if (encoder_diffState == ENCODER_DIFF_NO) return;
if (encoder_diffState == ENCODER_DIFF_ENTER) {
if (CurrentMenu != nullptr) CurrentMenu->onClick();
@ -2943,7 +2951,7 @@ void HMI_Menu() {
// 1 : live change
// 2 : apply change
int8_t HMI_GetIntNoDraw(const int32_t lo, const int32_t hi) {
ENCODER_DiffState encoder_diffState = Encoder_ReceiveAnalyze();
EncoderState encoder_diffState = Encoder_ReceiveAnalyze();
if (encoder_diffState != ENCODER_DIFF_NO) {
if (Apply_Encoder(encoder_diffState, HMI_value.Value)) {
EncoderRate.enabled = false;
@ -2964,7 +2972,7 @@ int8_t HMI_GetIntNoDraw(const int32_t lo, const int32_t hi) {
// 1 : live change
// 2 : apply change
int8_t HMI_GetInt(const int32_t lo, const int32_t hi) {
ENCODER_DiffState encoder_diffState = Encoder_ReceiveAnalyze();
EncoderState encoder_diffState = Encoder_ReceiveAnalyze();
if (encoder_diffState != ENCODER_DIFF_NO) {
if (Apply_Encoder(encoder_diffState, HMI_value.Value)) {
EncoderRate.enabled = false;
@ -3018,16 +3026,16 @@ void HMI_SetPInt() {
// 1 : live change
// 2 : apply change
int8_t HMI_GetFloat(uint8_t dp, int32_t lo, int32_t hi) {
ENCODER_DiffState encoder_diffState = Encoder_ReceiveAnalyze();
EncoderState encoder_diffState = Encoder_ReceiveAnalyze();
if (encoder_diffState != ENCODER_DIFF_NO) {
if (Apply_Encoder(encoder_diffState, HMI_value.Value)) {
EncoderRate.enabled = false;
DWINUI::Draw_Signed_Float(HMI_data.Text_Color, HMI_data.Background_Color, 3, dp, VALX - dp * DWINUI::Get_font_width(DWIN_FONT_MENU), MBASE(CurrentMenu->line()), HMI_value.Value / POW(10, dp));
DWINUI::Draw_Signed_Float(HMI_data.Text_Color, HMI_data.Background_Color, 3, dp, VALX - dp * DWINUI::fontWidth(DWIN_FONT_MENU), MBASE(CurrentMenu->line()), HMI_value.Value / POW(10, dp));
checkkey = Menu;
return 2;
}
LIMIT(HMI_value.Value, lo, hi);
DWINUI::Draw_Signed_Float(HMI_data.Text_Color, HMI_data.Selected_Color, 3, dp, VALX - dp * DWINUI::Get_font_width(DWIN_FONT_MENU), MBASE(CurrentMenu->line()), HMI_value.Value / POW(10, dp));
DWINUI::Draw_Signed_Float(HMI_data.Text_Color, HMI_data.Selected_Color, 3, dp, VALX - dp * DWINUI::fontWidth(DWIN_FONT_MENU), MBASE(CurrentMenu->line()), HMI_value.Value / POW(10, dp));
return 1;
}
return 0;
@ -3098,7 +3106,7 @@ void Draw_Prepare_Menu() {
#endif
ADDMENUITEM(ICON_Language, PSTR("UI Language"), onDrawLanguage, SetLanguage);
}
CurrentMenu->Draw();
CurrentMenu->draw();
}
void Draw_LevBedCorners_Menu() {
@ -3116,7 +3124,7 @@ void Draw_LevBedCorners_Menu() {
ADDMENUITEM(ICON_Axis, GET_TEXT(MSG_LEVBED_BL), onDrawMenuItem, LevBedBL);
ADDMENUITEM(ICON_Axis, GET_TEXT(MSG_LEVBED_C ), onDrawMenuItem, LevBedC );
}
CurrentMenu->Draw();
CurrentMenu->draw();
}
void Draw_Control_Menu() {
@ -3138,7 +3146,7 @@ void Draw_Control_Menu() {
ADDMENUITEM(ICON_AdvSet, GET_TEXT(MSG_ADVANCED_SETTINGS), onDrawSubMenu, Draw_AdvancedSettings_Menu);
ADDMENUITEM(ICON_Info, GET_TEXT(MSG_INFO_SCREEN), onDrawInfoSubMenu, Goto_InfoMenu);
}
CurrentMenu->Draw();
CurrentMenu->draw();
}
void Draw_AdvancedSettings_Menu() {
@ -3176,7 +3184,7 @@ void Draw_AdvancedSettings_Menu() {
#endif
ADDMENUITEM(ICON_Lock, F("Lock Screen"), onDrawMenuItem, Goto_LockScreen);
}
CurrentMenu->Draw();
CurrentMenu->draw();
}
void Draw_Move_Menu() {
@ -3194,7 +3202,7 @@ void Draw_Move_Menu() {
ADDMENUITEM_P(ICON_Extruder, GET_TEXT(MSG_MOVE_E), onDrawMoveE, SetMoveE, &current_position.e);
#endif
}
CurrentMenu->Draw();
CurrentMenu->draw();
if (!all_axes_trusted()) ui.set_status_P(PSTR("WARNING: position is unknow"));
}
@ -3211,7 +3219,7 @@ void Draw_Move_Menu() {
ADDMENUITEM_P(ICON_HomeOffsetY, GET_TEXT(MSG_HOME_OFFSET_Y), onDrawPFloatMenu, SetHomeOffsetY, &home_offset[Y_AXIS]);
ADDMENUITEM_P(ICON_HomeOffsetZ, GET_TEXT(MSG_HOME_OFFSET_Z), onDrawPFloatMenu, SetHomeOffsetZ, &home_offset[Z_AXIS]);
}
CurrentMenu->Draw();
CurrentMenu->draw();
}
#endif
@ -3229,7 +3237,7 @@ void Draw_Move_Menu() {
ADDMENUITEM_P(ICON_ProbeOffsetZ, GET_TEXT(MSG_ZPROBE_ZOFFSET), onDrawPFloat2Menu, SetProbeOffsetZ, &probe.offset.z);
ADDMENUITEM(ICON_ProbeTest, GET_TEXT(MSG_M48_TEST), onDrawMenuItem, ProbeTest);
}
CurrentMenu->Draw();
CurrentMenu->draw();
}
#endif
@ -3256,7 +3264,7 @@ void Draw_Move_Menu() {
ADDMENUITEM_P(ICON_FilUnload, GET_TEXT(MSG_FILAMENT_UNLOAD), onDrawPFloatMenu, SetFilUnload, &fc_settings[0].unload_length);
#endif
}
CurrentMenu->Draw();
CurrentMenu->draw();
}
#endif // HAS_FILAMENT_SENSOR
@ -3288,7 +3296,7 @@ void Draw_SelectColors_Menu() {
ADDMENUITEM_P(0, "Indicator value", onDrawSelColorItem, SelColor, &HMI_data.Indicator_Color);
ADDMENUITEM_P(0, "Coordinate value", onDrawSelColorItem, SelColor, &HMI_data.Coordinate_Color);
}
CurrentMenu->Draw();
CurrentMenu->draw();
}
void Draw_GetColor_Menu() {
@ -3304,7 +3312,7 @@ void Draw_GetColor_Menu() {
ADDMENUITEM(1, "Green", onDrawGetColorItem, SetRGBColor);
ADDMENUITEM(2, "Blue", onDrawGetColorItem, SetRGBColor);
}
CurrentMenu->Draw();
CurrentMenu->draw();
DWIN_Draw_Rectangle(1, *HMI_value.P_Int, 20, 315, DWIN_WIDTH - 20, 335);
}
@ -3338,7 +3346,7 @@ void Draw_Tune_Menu() {
ADDMENUITEM_P(ICON_Brightness, F("LCD Brightness"), onDrawPInt8Menu, SetBrightness, &ui.brightness);
#endif
}
CurrentMenu->Draw();
CurrentMenu->draw();
}
void Draw_Motion_Menu() {
@ -3357,7 +3365,7 @@ void Draw_Motion_Menu() {
ADDMENUITEM(ICON_Step, GET_TEXT(MSG_STEPS_PER_MM), onDrawSteps, Draw_Steps_Menu);
ADDMENUITEM_P(ICON_Flow, GET_TEXT(MSG_FLOW), onDrawPIntMenu, SetFlow, &planner.flow_percentage[0]);
}
CurrentMenu->Draw();
CurrentMenu->draw();
}
#if ENABLED(ADVANCED_PAUSE_FEATURE)
@ -3376,7 +3384,7 @@ void Draw_Motion_Menu() {
ADDMENUITEM(ICON_FilLoad, GET_TEXT(MSG_FILAMENTLOAD), onDrawMenuItem, LoadFilament);
#endif
}
CurrentMenu->Draw();
CurrentMenu->draw();
}
#endif
@ -3394,7 +3402,7 @@ void Draw_Motion_Menu() {
ADDMENUITEM(ICON_Axis, GET_TEXT(MSG_UBL_CONTINUE_MESH), onDrawMenuItem, ManualMeshContinue);
ADDMENUITEM(ICON_MeshSave, GET_TEXT(MSG_UBL_SAVE_MESH), onDrawMenuItem, ManualMeshSave);
}
CurrentMenu->Draw();
CurrentMenu->draw();
}
#endif
@ -3420,7 +3428,7 @@ void Draw_Motion_Menu() {
ADDMENUITEM(ICON_WriteEEPROM, GET_TEXT(MSG_STORE_EEPROM), onDrawWriteEeprom, WriteEeprom);
#endif
}
CurrentMenu->Draw();
CurrentMenu->draw();
}
void Draw_Preheat1_Menu() {
@ -3471,7 +3479,7 @@ void Draw_Temperature_Menu() {
#endif
#endif
}
CurrentMenu->Draw();
CurrentMenu->draw();
}
void Draw_MaxSpeed_Menu() {
@ -3489,7 +3497,7 @@ void Draw_MaxSpeed_Menu() {
ADDMENUITEM_P(ICON_MaxSpeedE, GET_TEXT(MSG_MAXSPEED_E), onDrawMaxSpeedE, SetMaxSpeedE, &planner.settings.max_feedrate_mm_s[Z_AXIS]);
#endif
}
CurrentMenu->Draw();
CurrentMenu->draw();
}
void Draw_MaxAccel_Menu() {
@ -3507,7 +3515,7 @@ void Draw_MaxAccel_Menu() {
ADDMENUITEM_P(ICON_MaxAccE, GET_TEXT(MSG_AMAX_E), onDrawMaxAccelE, SetMaxAccelE, &planner.settings.max_acceleration_mm_per_s2[E_AXIS]);
#endif
}
CurrentMenu->Draw();
CurrentMenu->draw();
}
#if HAS_CLASSIC_JERK
@ -3526,7 +3534,7 @@ void Draw_MaxAccel_Menu() {
ADDMENUITEM_P(ICON_MaxSpeedJerkE, GET_TEXT(MSG_VE_JERK), onDrawMaxJerkE, SetMaxJerkE, &planner.max_jerk[E_AXIS]);
#endif
}
CurrentMenu->Draw();
CurrentMenu->draw();
}
#endif
@ -3545,7 +3553,7 @@ void Draw_Steps_Menu() {
ADDMENUITEM_P(ICON_StepE, GET_TEXT(MSG_E_STEPS), onDrawStepsE, SetStepsE, &planner.settings.axis_steps_per_mm[E_AXIS]);
#endif
}
CurrentMenu->Draw();
CurrentMenu->draw();
}
#if HAS_HOTEND
@ -3567,7 +3575,7 @@ void Draw_Steps_Menu() {
ADDMENUITEM(ICON_WriteEEPROM, GET_TEXT(MSG_STORE_EEPROM), onDrawMenuItem, WriteEeprom);
#endif
}
CurrentMenu->Draw();
CurrentMenu->draw();
}
#endif
@ -3590,7 +3598,7 @@ void Draw_Steps_Menu() {
ADDMENUITEM(ICON_WriteEEPROM, GET_TEXT(MSG_STORE_EEPROM), onDrawMenuItem, WriteEeprom);
#endif
}
CurrentMenu->Draw();
CurrentMenu->draw();
}
#endif
@ -3607,7 +3615,7 @@ void Draw_Steps_Menu() {
ADDMENUITEM(ICON_MoveZ0, F("Move Z to Home"), onDrawMenuItem, SetMoveZto0);
ADDMENUITEM_P(ICON_Zoffset, GET_TEXT(MSG_ZPROBE_ZOFFSET), onDrawPFloat2Menu, SetZOffset, &BABY_Z_VAR);
}
CurrentMenu->Draw();
CurrentMenu->draw();
if (!axis_is_trusted(Z_AXIS)) ui.set_status_P(PSTR("WARNING: Z position is unknow, move Z to home"));
}
#endif

View File

@ -1,12 +1,13 @@
/**
* DWIN UI Enhanced implementation
* Author: Miguel A. Risco-Castillo
* Version: 3.6.1
* Date: 2021/08/29
* Marlin 3D Printer Firmware
* Copyright (c) 2021 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
*
* Based on Sprinter and grbl.
* Copyright (c) 2011 Camiel Gubbels / Erik van der Zalm
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as
* published by the Free Software Foundation, either version 3 of the License, or
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
@ -14,15 +15,22 @@
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
*/
#pragma once
/**
* DWIN UI Enhanced implementation
* Author: Miguel A. Risco-Castillo
* Version: 3.6.3
* Date: 2021/09/08
*/
#include "../../../inc/MarlinConfigPre.h"
#include "dwinui.h"
#include "rotary_encoder.h"
#include "../common/encoder.h"
#include "../../../libs/BL24CXX.h"
#if ANY(HAS_HOTEND, HAS_HEATED_BED, HAS_FAN) && PREHEAT_COUNT
@ -79,11 +87,6 @@ enum pidresult_t : uint8_t {
PID_DONE
};
// Picture ID
#define Start_Process 0
#define Language_English 1
#define Language_Chinese 2
#define DWIN_CHINESE 123
#define DWIN_ENGLISH 0
@ -120,12 +123,16 @@ typedef struct {
uint16_t Barfill_Color = Def_Barfill_Color;
uint16_t Indicator_Color = Def_Indicator_Color;
uint16_t Coordinate_Color = Def_Coordinate_Color;
TERN_(HAS_HOTEND, int16_t HotendPidT = PREHEAT_1_TEMP_HOTEND);
TERN_(HAS_HOTEND, int16_t PidCycles = 10);
#if HAS_HOTEND
int16_t HotendPidT = PREHEAT_1_TEMP_HOTEND;
int16_t PidCycles = 10;
#endif
#ifdef PREHEAT_1_TEMP_BED
int16_t BedPidT = PREHEAT_1_TEMP_BED;
#endif
TERN_(PREVENT_COLD_EXTRUSION, int16_t ExtMinT = EXTRUDE_MINTEMP);
#if ENABLED(PREVENT_COLD_EXTRUSION)
int16_t ExtMinT = EXTRUDE_MINTEMP;
#endif
} HMI_data_t;
typedef struct {
@ -150,7 +157,9 @@ void DWIN_Popup_Confirm(uint8_t icon, const char * const msg1, const char * cons
#if HAS_HOTEND || HAS_HEATED_BED
void DWIN_Popup_Temperature(const bool toohigh);
#endif
TERN_(HAS_HOTEND, void Popup_Window_ETempTooLow());
#if HAS_HOTEND
void Popup_Window_ETempTooLow();
#endif
void Popup_Window_Resume();
// SD Card
@ -179,7 +188,6 @@ void HMI_AudioFeedback(const bool success=true);
void EachMomentUpdate();
void update_variable();
void DWIN_HandleScreen();
void DWIN_Startup();
void DWIN_Update();
void DWIN_DrawStatusLine(const uint16_t color, const uint16_t bgcolor, const char *text);
void DWIN_StatusChanged(const char * const text);
@ -229,27 +237,41 @@ void Draw_AdvancedSettings_Menu();
void Draw_Prepare_Menu();
void Draw_Move_Menu();
void Draw_LevBedCorners_Menu();
TERN_(HAS_HOME_OFFSET, void Draw_HomeOffset_Menu());
TERN_(HAS_BED_PROBE, void Draw_ProbeSet_Menu());
TERN_(HAS_FILAMENT_SENSOR, void Draw_FilSet_Menu());
#if HAS_HOME_OFFSET
void Draw_HomeOffset_Menu();
#endif
#if HAS_BED_PROBE
void Draw_ProbeSet_Menu();
#endif
#if HAS_FILAMENT_SENSOR
void Draw_FilSet_Menu();
#endif
void Draw_SelectColors_Menu();
void Draw_GetColor_Menu();
void Draw_Tune_Menu();
void Draw_Motion_Menu();
TERN_(ADVANCED_PAUSE_FEATURE, void Draw_FilamentMan_Menu());
TERN_(MESH_BED_LEVELING, void Draw_ManualMesh_Menu());
#if ENABLED(ADVANCED_PAUSE_FEATURE)
void Draw_FilamentMan_Menu();
#endif
#if ENABLED(MESH_BED_LEVELING)
void Draw_ManualMesh_Menu();
#endif
#if HAS_HOTEND
void Draw_Preheat1_Menu();
void Draw_Preheat2_Menu();
void Draw_Preheat3_Menu();
void Draw_HotendPID_Menu();
#endif
void Draw_Temperature_Menu();
void Draw_MaxSpeed_Menu();
void Draw_MaxAccel_Menu();
TERN_(HAS_CLASSIC_JERK, void Draw_MaxJerk_Menu());
#if HAS_CLASSIC_JERK
void Draw_MaxJerk_Menu();
#endif
void Draw_Steps_Menu();
TERN_(HAS_HOTEND, void Draw_HotendPID_Menu());
TERN_(HAS_HEATED_BED, void Draw_BedPID_Menu());
#if HAS_HEATED_BED
void Draw_BedPID_Menu();
#endif
#if EITHER(HAS_BED_PROBE, BABYSTEPPING)
void Draw_ZOffsetWiz_Menu();
#endif

View File

@ -1,12 +1,13 @@
/**
* DWIN UI Enhanced implementation
* Author: Miguel A. Risco-Castillo
* Version: 3.6.1
* Date: 2021/08/29
* Marlin 3D Printer Firmware
* Copyright (c) 2021 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
*
* Based on Sprinter and grbl.
* Copyright (c) 2011 Camiel Gubbels / Erik van der Zalm
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as
* published by the Free Software Foundation, either version 3 of the License, or
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
@ -14,18 +15,17 @@
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
*/
/********************************************************************************
* @file lcd/e3v2/enhanced/dwin_lcd.cpp
* @author LEO / Creality3D - Enhanced by Miguel A. Risco-Castillo
* @date 2021/09/08
* @version 2.2.1
* @brief DWIN screen control functions
********************************************************************************/
/**
* DWIN UI Enhanced implementation
* Author: Miguel A. Risco-Castillo
* Version: 3.6.3
* Date: 2021/09/08
*/
#include "../../../inc/MarlinConfigPre.h"
@ -34,297 +34,6 @@
#include "../../../inc/MarlinConfig.h"
#include "dwin_lcd.h"
#include <string.h> // for memset
//#define DEBUG_OUT 1
#include "../../../core/debug_out.h"
// Make sure DWIN_SendBuf is large enough to hold the largest string plus draw command and tail.
// Assume the narrowest (6 pixel) font and 2-byte gb2312-encoded characters.
uint8_t DWIN_SendBuf[11 + DWIN_DataLength] = { 0xAA };
uint8_t DWIN_BufTail[4] = { 0xCC, 0x33, 0xC3, 0x3C };
uint8_t databuf[26] = { 0 };
uint8_t receivedType;
int recnum = 0;
inline void DWIN_Byte(size_t &i, const uint16_t bval) {
DWIN_SendBuf[++i] = bval;
}
inline void DWIN_Word(size_t &i, const uint16_t wval) {
DWIN_SendBuf[++i] = wval >> 8;
DWIN_SendBuf[++i] = wval & 0xFF;
}
inline void DWIN_Long(size_t &i, const uint32_t lval) {
DWIN_SendBuf[++i] = (lval >> 24) & 0xFF;
DWIN_SendBuf[++i] = (lval >> 16) & 0xFF;
DWIN_SendBuf[++i] = (lval >> 8) & 0xFF;
DWIN_SendBuf[++i] = lval & 0xFF;
}
inline void DWIN_String(size_t &i, const char * const string, uint16_t rlimit = 0xFFFF) {
if (!string) return;
const size_t len = _MIN(sizeof(DWIN_SendBuf) - i, _MIN(strlen(string), rlimit));
if (len == 0) return;
memcpy(&DWIN_SendBuf[i+1], string, len);
i += len;
}
inline void DWIN_String(size_t &i, const __FlashStringHelper * string, uint16_t rlimit = 0xFFFF) {
if (!string) return;
const size_t len = _MIN(sizeof(DWIN_SendBuf) - i, _MIN(rlimit, strlen_P((PGM_P)string))); // cast it to PGM_P, which is basically const char *, and measure it using the _P version of strlen.
if (len == 0) return;
memcpy(&DWIN_SendBuf[i+1], string, len);
i += len;
}
// Send the data in the buffer and the packet end
inline void DWIN_Send(size_t &i) {
++i;
LOOP_L_N(n, i) { LCD_SERIAL.write(DWIN_SendBuf[n]); delayMicroseconds(1); }
LOOP_L_N(n, 4) { LCD_SERIAL.write(DWIN_BufTail[n]); delayMicroseconds(1); }
}
/*-------------------------------------- System variable function --------------------------------------*/
// Handshake (1: Success, 0: Fail)
bool DWIN_Handshake(void) {
#ifndef LCD_BAUDRATE
#define LCD_BAUDRATE 115200
#endif
LCD_SERIAL.begin(LCD_BAUDRATE);
const millis_t serial_connect_timeout = millis() + 1000UL;
while (!LCD_SERIAL.connected() && PENDING(millis(), serial_connect_timeout)) { /*nada*/ }
size_t i = 0;
DWIN_Byte(i, 0x00);
DWIN_Send(i);
while (LCD_SERIAL.available() > 0 && recnum < (signed)sizeof(databuf)) {
databuf[recnum] = LCD_SERIAL.read();
// ignore the invalid data
if (databuf[0] != FHONE) { // prevent the program from running.
if (recnum > 0) {
recnum = 0;
ZERO(databuf);
}
continue;
}
delay(10);
recnum++;
}
return ( recnum >= 3
&& databuf[0] == FHONE
&& databuf[1] == '\0'
&& databuf[2] == 'O'
&& databuf[3] == 'K' );
}
// Set screen display direction
// dir: 0=0°, 1=90°, 2=180°, 3=270°
void DWIN_Frame_SetDir(uint8_t dir) {
size_t i = 0;
DWIN_Byte(i, 0x34);
DWIN_Byte(i, 0x5A);
DWIN_Byte(i, 0xA5);
DWIN_Byte(i, dir);
DWIN_Send(i);
}
// Update display
void DWIN_UpdateLCD(void) {
size_t i = 0;
DWIN_Byte(i, 0x3D);
DWIN_Send(i);
}
/*---------------------------------------- Drawing functions ----------------------------------------*/
// Clear screen
// color: Clear screen color
void DWIN_Frame_Clear(const uint16_t color) {
size_t i = 0;
DWIN_Byte(i, 0x01);
DWIN_Word(i, color);
DWIN_Send(i);
}
// Draw a point
// color: point color
// width: point width 0x01-0x0F
// height: point height 0x01-0x0F
// x,y: upper left point
void DWIN_Draw_Point(uint16_t color, uint8_t width, uint8_t height, uint16_t x, uint16_t y) {
size_t i = 0;
DWIN_Byte(i, 0x02);
DWIN_Word(i, color);
DWIN_Byte(i, width);
DWIN_Byte(i, height);
DWIN_Word(i, x);
DWIN_Word(i, y);
DWIN_Send(i);
}
// Draw a line
// color: Line segment color
// xStart/yStart: Start point
// xEnd/yEnd: End point
void DWIN_Draw_Line(uint16_t color, uint16_t xStart, uint16_t yStart, uint16_t xEnd, uint16_t yEnd) {
size_t i = 0;
DWIN_Byte(i, 0x03);
DWIN_Word(i, color);
DWIN_Word(i, xStart);
DWIN_Word(i, yStart);
DWIN_Word(i, xEnd);
DWIN_Word(i, yEnd);
DWIN_Send(i);
}
// Draw a rectangle
// mode: 0=frame, 1=fill, 2=XOR fill
// color: Rectangle color
// xStart/yStart: upper left point
// xEnd/yEnd: lower right point
void DWIN_Draw_Rectangle(uint8_t mode, uint16_t color,
uint16_t xStart, uint16_t yStart, uint16_t xEnd, uint16_t yEnd) {
size_t i = 0;
DWIN_Byte(i, 0x05);
DWIN_Byte(i, mode);
DWIN_Word(i, color);
DWIN_Word(i, xStart);
DWIN_Word(i, yStart);
DWIN_Word(i, xEnd);
DWIN_Word(i, yEnd);
DWIN_Send(i);
}
// Move a screen area
// mode: 0, circle shift; 1, translation
// dir: 0=left, 1=right, 2=up, 3=down
// dis: Distance
// color: Fill color
// xStart/yStart: upper left point
// xEnd/yEnd: bottom right point
void DWIN_Frame_AreaMove(uint8_t mode, uint8_t dir, uint16_t dis,
uint16_t color, uint16_t xStart, uint16_t yStart, uint16_t xEnd, uint16_t yEnd) {
size_t i = 0;
DWIN_Byte(i, 0x09);
DWIN_Byte(i, (mode << 7) | dir);
DWIN_Word(i, dis);
DWIN_Word(i, color);
DWIN_Word(i, xStart);
DWIN_Word(i, yStart);
DWIN_Word(i, xEnd);
DWIN_Word(i, yEnd);
DWIN_Send(i);
}
/*---------------------------------------- Text related functions ----------------------------------------*/
// Draw a string
// widthAdjust: true=self-adjust character width; false=no adjustment
// bShow: true=display background color; false=don't display background color
// size: Font size
// color: Character color
// bColor: Background color
// x/y: Upper-left coordinate of the string
// *string: The string
// rlimit: For draw less chars than string length use rlimit
void DWIN_Draw_String(bool widthAdjust, bool bShow, uint8_t size, uint16_t color, uint16_t bColor, uint16_t x, uint16_t y, const char * const string, uint16_t rlimit) {
size_t i = 0;
DWIN_Byte(i, 0x11);
// Bit 7: widthAdjust
// Bit 6: bShow
// Bit 5-4: Unused (0)
// Bit 3-0: size
DWIN_Byte(i, (widthAdjust * 0x80) | (bShow * 0x40) | size);
DWIN_Word(i, color);
DWIN_Word(i, bColor);
DWIN_Word(i, x);
DWIN_Word(i, y);
DWIN_String(i, string, rlimit);
DWIN_Send(i);
}
// Draw a positive integer
// bShow: true=display background color; false=don't display background color
// zeroFill: true=zero fill; false=no zero fill
// zeroMode: 1=leading 0 displayed as 0; 0=leading 0 displayed as a space
// size: Font size
// color: Character color
// bColor: Background color
// iNum: Number of digits
// x/y: Upper-left coordinate
// value: Integer value
void DWIN_Draw_IntValue(uint8_t bShow, bool zeroFill, uint8_t zeroMode, uint8_t size, uint16_t color,
uint16_t bColor, uint8_t iNum, uint16_t x, uint16_t y, long value) {
size_t i = 0;
DWIN_Byte(i, 0x14);
// Bit 7: bshow
// Bit 6: 1 = signed; 0 = unsigned number;
// Bit 5: zeroFill
// Bit 4: zeroMode
// Bit 3-0: size
DWIN_Byte(i, (bShow * 0x80) | (zeroFill * 0x20) | (zeroMode * 0x10) | size);
DWIN_Word(i, color);
DWIN_Word(i, bColor);
DWIN_Byte(i, iNum);
DWIN_Byte(i, 0); // fNum
DWIN_Word(i, x);
DWIN_Word(i, y);
#if 0
for (char count = 0; count < 8; count++) {
DWIN_Byte(i, value);
value >>= 8;
if (!(value & 0xFF)) break;
}
#else
// Write a big-endian 64 bit integer
const size_t p = i + 1;
for (char count = 8; count--;) { // 7..0
++i;
DWIN_SendBuf[p + count] = value;
value >>= 8;
}
#endif
DWIN_Send(i);
}
// Draw a positive floating point number
// bShow: true=display background color; false=don't display background color
// zeroFill: true=zero fill; false=no zero fill
// zeroMode: 1=leading 0 displayed as 0; 0=leading 0 displayed as a space
// size: Font size
// color: Character color
// bColor: Background color
// iNum: Number of whole digits
// fNum: Number of decimal digits
// x/y: Upper-left point
// value: Scaled positive float value
void DWIN_Draw_FloatValue(uint8_t bShow, bool zeroFill, uint8_t zeroMode, uint8_t size, uint16_t color,
uint16_t bColor, uint8_t iNum, uint8_t fNum, uint16_t x, uint16_t y, long value) {
size_t i = 0;
DWIN_Byte(i, 0x14);
DWIN_Byte(i, (bShow * 0x80) | (zeroFill * 0x20) | (zeroMode * 0x10) | size);
DWIN_Word(i, color);
DWIN_Word(i, bColor);
DWIN_Byte(i, iNum);
DWIN_Byte(i, fNum);
DWIN_Word(i, x);
DWIN_Word(i, y);
DWIN_Long(i, value);
DWIN_Send(i);
}
// value: positive float value
void DWIN_Draw_FloatValue(uint8_t bShow, bool zeroFill, uint8_t zeroMode, uint8_t size, uint16_t color,
uint16_t bColor, uint8_t iNum, uint8_t fNum, uint16_t x, uint16_t y, float value) {
const long val = round(value * POW(10, fNum));
DWIN_Draw_FloatValue(bShow, zeroFill, zeroMode, size, color, bColor, iNum, fNum, x, y, val);
}
/*---------------------------------------- Picture related functions ----------------------------------------*/
@ -339,73 +48,23 @@ void DWIN_Draw_QR(uint8_t QR_Pixel, uint16_t x, uint16_t y, char *string) {
DWIN_Word(i, x);
DWIN_Word(i, y);
DWIN_Byte(i, QR_Pixel);
DWIN_String(i, string);
DWIN_Text(i, string);
DWIN_Send(i);
}
// Draw JPG and cached in #0 virtual display area
// id: Picture ID
void DWIN_JPG_ShowAndCache(const uint8_t id) {
size_t i = 0;
DWIN_Word(i, 0x2200);
DWIN_Byte(i, id);
DWIN_Send(i);
}
// Draw an Icon
// IBD: The icon background display: 0=Background filtering is not displayed, 1=Background display \\When setting the background filtering not to display, the background must be pure black
// BIR: Background image restoration: 0=Background image is not restored, 1=Automatically use virtual display area image for background restoration
// BFI: Background filtering strength: 0=normal, 1=enhanced, (only valid when the icon background display=0)
// Draw an Icon with transparent background
// libID: Icon library ID
// picID: Icon ID
// x/y: Upper-left point
void DWIN_ICON_Show(uint8_t IBD, uint8_t BIR, uint8_t BFI, uint8_t libID, uint8_t picID, uint16_t x, uint16_t y) {
NOMORE(x, DWIN_WIDTH - 1);
NOMORE(y, DWIN_HEIGHT - 1); // -- ozy -- srl
size_t i = 0;
DWIN_Byte(i, 0x23);
DWIN_Word(i, x);
DWIN_Word(i, y);
DWIN_Byte(i, IBD%2<<7 | BIR%2<<6 | BFI%2<<5 | libID);
DWIN_Byte(i, picID);
DWIN_Send(i);
}
// Draw an Icon from SRAM
// IBD: The icon background display: 0=Background filtering is not displayed, 1=Background display \\When setting the background filtering not to display, the background must be pure black
// BIR: Background image restoration: 0=Background image is not restored, 1=Automatically use virtual display area image for background restoration
// BFI: Background filtering strength: 0=normal, 1=enhanced, (only valid when the icon background display=0)
// x/y: Upper-left point
// addr: SRAM address
void DWIN_ICON_Show(uint8_t IBD, uint8_t BIR, uint8_t BFI, uint16_t x, uint16_t y, uint16_t addr) {
NOMORE(x, DWIN_WIDTH - 1);
NOMORE(y, DWIN_HEIGHT - 1); // -- ozy -- srl
size_t i = 0;
DWIN_Byte(i, 0x24);
DWIN_Word(i, x);
DWIN_Word(i, y);
DWIN_Byte(i, IBD%2<<7 | BIR%2<<6 | BFI%2<<5 | 0x00);
DWIN_Word(i, addr);
DWIN_Send(i);
}
// Unzip the JPG picture to a virtual display area
// n: Cache index
// id: Picture ID
void DWIN_JPG_CacheToN(uint8_t n, uint8_t id) {
size_t i = 0;
DWIN_Byte(i, 0x25);
DWIN_Byte(i, n);
DWIN_Byte(i, id);
DWIN_Send(i);
void DWIN_ICON_Show(uint8_t libID, uint8_t picID, uint16_t x, uint16_t y) {
DWIN_ICON_Show(false, false, true, libID, picID, x, y);
}
// Copy area from current virtual display area to current screen
// xStart/yStart: Upper-left of virtual area
// xEnd/yEnd: Lower-right of virtual area
// x/y: Screen paste point
void DWIN_Frame_AreaCopy(uint16_t xStart, uint16_t yStart,
uint16_t xEnd, uint16_t yEnd, uint16_t x, uint16_t y) {
void DWIN_Frame_AreaCopy(uint16_t xStart, uint16_t yStart, uint16_t xEnd, uint16_t yEnd, uint16_t x, uint16_t y) {
size_t i = 0;
DWIN_Byte(i, 0x26);
DWIN_Word(i, xStart);
@ -425,11 +84,10 @@ void DWIN_Frame_AreaCopy(uint16_t xStart, uint16_t yStart,
// xStart/yStart: Upper-left of virtual area
// xEnd/yEnd: Lower-right of virtual area
// x/y: Screen paste point
void DWIN_Frame_AreaCopy(uint8_t IBD, uint8_t BIR, uint8_t BFI, uint8_t cacheID, uint16_t xStart, uint16_t yStart,
uint16_t xEnd, uint16_t yEnd, uint16_t x, uint16_t y) {
void DWIN_Frame_AreaCopy(bool IBD, bool BIR, bool BFI, uint8_t cacheID, uint16_t xStart, uint16_t yStart, uint16_t xEnd, uint16_t yEnd, uint16_t x, uint16_t y) {
size_t i = 0;
DWIN_Byte(i, 0x27);
DWIN_Byte(i, IBD%2<<7 | BIR%2<<6 | BFI%2<<5 | cacheID);
DWIN_Byte(i, (IBD & 1) << 7 | (BIR & 1) << 6 | (BFI & 1) << 5 | cacheID);
DWIN_Word(i, xStart);
DWIN_Word(i, yStart);
DWIN_Word(i, xEnd);
@ -439,48 +97,13 @@ void DWIN_Frame_AreaCopy(uint8_t IBD, uint8_t BIR, uint8_t BFI, uint8_t cacheID,
DWIN_Send(i);
}
// Animate a series of icons
// animID: Animation ID; 0x00-0x0F
// animate: true on; false off;
// libID: Icon library ID
// picIDs: Icon starting ID
// picIDe: Icon ending ID
// x/y: Upper-left point
// interval: Display time interval, unit 10mS
void DWIN_ICON_Animation(uint8_t animID, bool animate, uint8_t libID, uint8_t picIDs, uint8_t picIDe, uint16_t x, uint16_t y, uint16_t interval) {
NOMORE(x, DWIN_WIDTH - 1);
NOMORE(y, DWIN_HEIGHT - 1); // -- ozy -- srl
size_t i = 0;
DWIN_Byte(i, 0x28);
DWIN_Word(i, x);
DWIN_Word(i, y);
// Bit 7: animation on or off
// Bit 6: start from begin or end
// Bit 5-4: unused (0)
// Bit 3-0: animID
DWIN_Byte(i, (animate * 0x80) | 0x40 | animID);
DWIN_Byte(i, libID);
DWIN_Byte(i, picIDs);
DWIN_Byte(i, picIDe);
DWIN_Byte(i, interval);
DWIN_Send(i);
}
// Animation Control
// state: 16 bits, each bit is the state of an animation id
void DWIN_ICON_AnimationControl(uint16_t state) {
size_t i = 0;
DWIN_Byte(i, 0x29);
DWIN_Word(i, state);
DWIN_Send(i);
}
// Set LCD Brightness 0x00-0xFF
void DWIN_LCD_Brightness(const uint8_t brightness) {
size_t i = 0;
DWIN_Byte(i, 0x30);
DWIN_Byte(i, brightness);
DWIN_Send(i);
// Copy area from virtual display area to current screen with transparent background
// cacheID: virtual area number
// xStart/yStart: Upper-left of virtual area
// xEnd/yEnd: Lower-right of virtual area
// x/y: Screen paste point
void DWIN_Frame_AreaCopy(uint8_t cacheID, uint16_t xStart, uint16_t yStart, uint16_t xEnd, uint16_t yEnd, uint16_t x, uint16_t y) {
DWIN_Frame_AreaCopy(false, false, true, cacheID, xStart, yStart, xEnd, yEnd, x, y);
}
// Write buffer data to the SRAM or Flash
@ -524,47 +147,14 @@ void DWIN_SRAMToPic(uint8_t picID) {
//--------------------------Test area -------------------------
// void DWIN_ReadSRAM(uint16_t addr, uint8_t length, const char * const data) {
// size_t i = 0;
// DWIN_Byte(i, 0x32);
// DWIN_Byte(i, 0x5A); // 0x5A Read from SRAM - 0xA5 Read from Flash
// DWIN_Word(i, addr); // 0x0000 to 0x7FFF
// const size_t len = _MIN(0xF0, length);
// DWIN_Byte(i, len);
// DWIN_Send(i);
// }
/*---------------------------------------- Memory functions ----------------------------------------*/
// The LCD has an additional 32KB SRAM and 16KB Flash
// Data can be written to the sram and save to one of the jpeg page files
// Write Data Memory
// command 0x31
// Type: Write memory selection; 0x5A=SRAM; 0xA5=Flash
// Address: Write data memory address; 0x000-0x7FFF for SRAM; 0x000-0x3FFF for Flash
// Data: data
//
// Flash writing returns 0xA5 0x4F 0x4B
// Read Data Memory
// command 0x32
// Type: Read memory selection; 0x5A=SRAM; 0xA5=Flash
// Address: Read data memory address; 0x000-0x7FFF for SRAM; 0x000-0x3FFF for Flash
// Length: leangth of data to read; 0x01-0xF0
//
// Response:
// Type, Address, Length, Data
// Write Picture Memory
// Write the contents of the 32KB SRAM data memory into the designated image memory space
// Issued: 0x5A, 0xA5, PIC_ID
// Response: 0xA5 0x4F 0x4B
//
// command 0x33
// 0x5A, 0xA5
// PicId: Picture Memory location, 0x00-0x0F
//
// Flash writing returns 0xA5 0x4F 0x4B
//void DWIN_ReadSRAM(uint16_t addr, uint8_t length, const char * const data) {
// size_t i = 0;
// DWIN_Byte(i, 0x32);
// DWIN_Byte(i, 0x5A); // 0x5A Read from SRAM - 0xA5 Read from Flash
// DWIN_Word(i, addr); // 0x0000 to 0x7FFF
// const size_t len = _MIN(0xF0, length);
// DWIN_Byte(i, len);
// DWIN_Send(i);
//}
#endif // DWIN_CREALITY_LCD_ENHANCED

View File

@ -1,12 +1,13 @@
/**
* DWIN UI Enhanced implementation
* Author: Miguel A. Risco-Castillo
* Version: 3.6.1
* Date: 2021/08/29
* Marlin 3D Printer Firmware
* Copyright (c) 2021 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
*
* Based on Sprinter and grbl.
* Copyright (c) 2011 Camiel Gubbels / Erik van der Zalm
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as
* published by the Free Software Foundation, either version 3 of the License, or
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
@ -14,169 +15,20 @@
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
*/
/********************************************************************************
* @file lcd/e3v2/enhanced/dwin_lcd.h
* @author LEO / Creality3D - Enhanced by Miguel A. Risco-Castillo
* @date 2021/08/09
* @version 2.2.1
* @brief DWIN screen control functions
********************************************************************************/
#pragma once
#include <stdint.h>
/**
* DWIN UI Enhanced implementation
* Author: Miguel A. Risco-Castillo
* Version: 3.6.3
* Date: 2021/09/08
*/
#define RECEIVED_NO_DATA 0x00
#define RECEIVED_SHAKE_HAND_ACK 0x01
#define FHONE 0xAA
#define DWIN_SCROLL_UP 2
#define DWIN_SCROLL_DOWN 3
#define DWIN_WIDTH 272
#define DWIN_HEIGHT 480
#define DWIN_DataLength (DWIN_WIDTH / 6 * 2)
/*-------------------------------------- System variable function --------------------------------------*/
// Handshake (1: Success, 0: Fail)
bool DWIN_Handshake(void);
// Set the backlight luminance
// luminance: (0x00-0xFF)
void DWIN_Backlight_SetLuminance(const uint8_t luminance);
// Set screen display direction
// dir: 0=0°, 1=90°, 2=180°, 3=270°
void DWIN_Frame_SetDir(uint8_t dir);
// Update display
void DWIN_UpdateLCD(void);
/*---------------------------------------- Drawing functions ----------------------------------------*/
// Clear screen
// color: Clear screen color
void DWIN_Frame_Clear(const uint16_t color);
// Draw a point
// color: point color
// width: point width 0x01-0x0F
// height: point height 0x01-0x0F
// x,y: upper left point
void DWIN_Draw_Point(uint16_t color, uint8_t width, uint8_t height, uint16_t x, uint16_t y);
// Draw a line
// color: Line segment color
// xStart/yStart: Start point
// xEnd/yEnd: End point
void DWIN_Draw_Line(uint16_t color, uint16_t xStart, uint16_t yStart, uint16_t xEnd, uint16_t yEnd);
// Draw a Horizontal line
// color: Line segment color
// xStart/yStart: Start point
// xLength: Line Length
inline void DWIN_Draw_HLine(uint16_t color, uint16_t xStart, uint16_t yStart, uint16_t xLength) {
DWIN_Draw_Line(color, xStart, yStart, xStart + xLength - 1, yStart);
}
// Draw a Vertical line
// color: Line segment color
// xStart/yStart: Start point
// yLength: Line Length
inline void DWIN_Draw_VLine(uint16_t color, uint16_t xStart, uint16_t yStart, uint16_t yLength) {
DWIN_Draw_Line(color, xStart, yStart, xStart, yStart + yLength - 1);
}
// Draw a rectangle
// mode: 0=frame, 1=fill, 2=XOR fill
// color: Rectangle color
// xStart/yStart: upper left point
// xEnd/yEnd: lower right point
void DWIN_Draw_Rectangle(uint8_t mode, uint16_t color, uint16_t xStart, uint16_t yStart, uint16_t xEnd, uint16_t yEnd);
// Draw a box
// mode: 0=frame, 1=fill, 2=XOR fill
// color: Rectangle color
// xStart/yStart: upper left point
// xSize/ySize: box size
inline void DWIN_Draw_Box(uint8_t mode, uint16_t color, uint16_t xStart, uint16_t yStart, uint16_t xSize, uint16_t ySize) {
DWIN_Draw_Rectangle(mode, color, xStart, yStart, xStart + xSize - 1, yStart + ySize - 1);
}
// Move a screen area
// mode: 0, circle shift; 1, translation
// dir: 0=left, 1=right, 2=up, 3=down
// dis: Distance
// color: Fill color
// xStart/yStart: upper left point
// xEnd/yEnd: bottom right point
void DWIN_Frame_AreaMove(uint8_t mode, uint8_t dir, uint16_t dis,
uint16_t color, uint16_t xStart, uint16_t yStart, uint16_t xEnd, uint16_t yEnd);
/*---------------------------------------- Text related functions ----------------------------------------*/
// Draw a string
// widthAdjust: true=self-adjust character width; false=no adjustment
// bShow: true=display background color; false=don't display background color
// size: Font size
// color: Character color
// bColor: Background color
// x/y: Upper-left coordinate of the string
// *string: The string
// rlimit: For draw less chars than string length use rlimit
void DWIN_Draw_String(bool widthAdjust, bool bShow, uint8_t size, uint16_t color, uint16_t bColor, uint16_t x, uint16_t y, const char * const string, uint16_t rlimit = 0xFFFF);
inline void DWIN_Draw_String(bool bShow, uint8_t size, uint16_t color, uint16_t bColor, uint16_t x, uint16_t y, const char * const string, uint16_t rlimit = 0xFFFF) {
DWIN_Draw_String(0, bShow, size, color, bColor, x, y, string, rlimit);
}
class __FlashStringHelper;
inline void DWIN_Draw_String(bool widthAdjust, bool bShow, uint8_t size, uint16_t color, uint16_t bColor, uint16_t x, uint16_t y, const __FlashStringHelper *title) {
DWIN_Draw_String(widthAdjust, bShow, size, color, bColor, x, y, (char *)title);
}
inline void DWIN_Draw_String(bool bShow, uint8_t size, uint16_t color, uint16_t bColor, uint16_t x, uint16_t y, const __FlashStringHelper *title) {
DWIN_Draw_String(0, bShow, size, color, bColor, x, y, (char *)title);
}
// Draw a positive integer
// bShow: true=display background color; false=don't display background color
// zeroFill: true=zero fill; false=no zero fill
// zeroMode: 1=leading 0 displayed as 0; 0=leading 0 displayed as a space
// size: Font size
// color: Character color
// bColor: Background color
// iNum: Number of digits
// x/y: Upper-left coordinate
// value: Integer value
void DWIN_Draw_IntValue(uint8_t bShow, bool zeroFill, uint8_t zeroMode, uint8_t size, uint16_t color,
uint16_t bColor, uint8_t iNum, uint16_t x, uint16_t y, long value);
// Draw a positive floating point number
// bShow: true=display background color; false=don't display background color
// zeroFill: true=zero fill; false=no zero fill
// zeroMode: 1=leading 0 displayed as 0; 0=leading 0 displayed as a space
// size: Font size
// color: Character color
// bColor: Background color
// iNum: Number of whole digits
// fNum: Number of decimal digits
// x/y: Upper-left point
// value: Scaled positive float value
void DWIN_Draw_FloatValue(uint8_t bShow, bool zeroFill, uint8_t zeroMode, uint8_t size, uint16_t color,
uint16_t bColor, uint8_t iNum, uint8_t fNum, uint16_t x, uint16_t y, long value);
// value: positive float value
void DWIN_Draw_FloatValue(uint8_t bShow, bool zeroFill, uint8_t zeroMode, uint8_t size, uint16_t color,
uint16_t bColor, uint8_t iNum, uint8_t fNum, uint16_t x, uint16_t y, float value);
/*---------------------------------------- Picture related functions ----------------------------------------*/
#include "../common/dwin_api.h"
// Display QR code
// The size of the QR code is (46*QR_Pixel)*(46*QR_Pixel) dot matrix
@ -189,50 +41,25 @@ inline void DWIN_Draw_QR(uint8_t QR_Pixel, uint16_t x, uint16_t y, const __Flash
DWIN_Draw_QR(QR_Pixel, x, y, (char *)title);
}
// Draw JPG and cached in #0 virtual display area
// id: Picture ID
void DWIN_JPG_ShowAndCache(const uint8_t id);
// Copy area from virtual display area to current screen
// cacheID: virtual area number
// xStart/yStart: Upper-left of virtual area
// xEnd/yEnd: Lower-right of virtual area
// x/y: Screen paste point
void DWIN_Frame_AreaCopy(uint8_t cacheID, uint16_t xStart, uint16_t yStart, uint16_t xEnd, uint16_t yEnd, uint16_t x, uint16_t y);
// Draw an Icon
// IBD: The icon background display: 0=Background filtering is not displayed, 1=Background display \\When setting the background filtering not to display, the background must be pure black
// BIR: Background image restoration: 0=Background image is not restored, 1=Automatically use virtual display area image for background restoration
// BFI: Background filtering strength: 0=normal, 1=enhanced, (only valid when the icon background display=0)
// libID: Icon library ID
// picID: Icon ID
// x/y: Upper-left point
void DWIN_ICON_Show(uint8_t IBD, uint8_t BIR, uint8_t BFI, uint8_t libID, uint8_t picID, uint16_t x, uint16_t y);
// Draw an Icon with transparent background
// libID: Icon library ID
// picID: Icon ID
// x/y: Upper-left point
inline void DWIN_ICON_Show(uint8_t libID, uint8_t picID, uint16_t x, uint16_t y) {
DWIN_ICON_Show(0, 0, 1, libID, picID, x, y);
}
// Draw an Icon from SRAM
// IBD: The icon background display: 0=Background filtering is not displayed, 1=Background display \\When setting the background filtering not to display, the background must be pure black
// BIR: Background image restoration: 0=Background image is not restored, 1=Automatically use virtual display area image for background restoration
// BFI: Background filtering strength: 0=normal, 1=enhanced, (only valid when the icon background display=0)
// x/y: Upper-left point
// addr: SRAM address
void DWIN_ICON_Show(uint8_t IBD, uint8_t BIR, uint8_t BFI, uint16_t x, uint16_t y, uint16_t addr);
// Unzip the JPG picture to a virtual display area
// n: Cache index
// id: Picture ID
void DWIN_JPG_CacheToN(uint8_t n, uint8_t id);
// Unzip the JPG picture to virtual display area #1
// id: Picture ID
inline void DWIN_JPG_CacheTo1(uint8_t id) { DWIN_JPG_CacheToN(1, id); }
// Copy area from virtual display area to current screen
// cacheID: virtual area number
// xStart/yStart: Upper-left of virtual area
// xEnd/yEnd: Lower-right of virtual area
// x/y: Screen paste point
void DWIN_Frame_AreaCopy(uint8_t cacheID, uint16_t xStart, uint16_t yStart, uint16_t xEnd, uint16_t yEnd, uint16_t x, uint16_t y);
// Copy area from current virtual display area to current screen
// xStart/yStart: Upper-left of virtual area
// xEnd/yEnd: Lower-right of virtual area
// x/y: Screen paste point
void DWIN_Frame_AreaCopy(uint16_t xStart, uint16_t yStart,
uint16_t xEnd, uint16_t yEnd, uint16_t x, uint16_t y);
void DWIN_Frame_AreaCopy(uint16_t xStart, uint16_t yStart, uint16_t xEnd, uint16_t yEnd, uint16_t x, uint16_t y);
// Copy area from virtual display area to current screen
// IBD: background display: 0=Background filtering is not displayed, 1=Background display \\When setting the background filtering not to display, the background must be pure black
@ -242,36 +69,7 @@ void DWIN_Frame_AreaCopy(uint16_t xStart, uint16_t yStart,
// xStart/yStart: Upper-left of virtual area
// xEnd/yEnd: Lower-right of virtual area
// x/y: Screen paste point
void DWIN_Frame_AreaCopy(uint8_t IBD, uint8_t BIR, uint8_t BFI, uint8_t cacheID, uint16_t xStart, uint16_t yStart,
uint16_t xEnd, uint16_t yEnd, uint16_t x, uint16_t y);
// Copy area from virtual display area to current screen with transparent background
// cacheID: virtual area number
// xStart/yStart: Upper-left of virtual area
// xEnd/yEnd: Lower-right of virtual area
// x/y: Screen paste point
inline void DWIN_Frame_AreaCopy(uint8_t cacheID, uint16_t xStart, uint16_t yStart,
uint16_t xEnd, uint16_t yEnd, uint16_t x, uint16_t y) {
DWIN_Frame_AreaCopy(0, 0, 1, cacheID, xStart, yStart, xEnd, yEnd, x, y);
}
// Animate a series of icons
// animID: Animation ID up to 16
// animate: animation on or off
// libID: Icon library ID
// picIDs: Icon starting ID
// picIDe: Icon ending ID
// x/y: Upper-left point
// interval: Display time interval, unit 10mS
void DWIN_ICON_Animation(uint8_t animID, bool animate, uint8_t libID, uint8_t picIDs,
uint8_t picIDe, uint16_t x, uint16_t y, uint16_t interval);
// Animation Control
// state: 16 bits, each bit is the state of an animation id
void DWIN_ICON_AnimationControl(uint16_t state);
// Set LCD Brightness 0x00-0x0F
void DWIN_LCD_Brightness(const uint8_t brightness);
void DWIN_Frame_AreaCopy(bool IBD, bool BIR, bool BFI, uint8_t cacheID, uint16_t xStart, uint16_t yStart, uint16_t xEnd, uint16_t yEnd, uint16_t x, uint16_t y);
// Write buffer data to the SRAM or Flash
// mem: 0x5A=32KB SRAM, 0xA5=16KB Flash

View File

@ -1,12 +1,13 @@
/**
* DWIN UI Enhanced implementation
* Author: Miguel A. Risco-Castillo
* Version: 3.6.3
* Date: 2021/08/09
* Marlin 3D Printer Firmware
* Copyright (c) 2021 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
*
* Based on Sprinter and grbl.
* Copyright (c) 2011 Camiel Gubbels / Erik van der Zalm
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as
* published by the Free Software Foundation, either version 3 of the License, or
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
@ -14,11 +15,18 @@
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
*/
/**
* DWIN UI Enhanced implementation
* Author: Miguel A. Risco-Castillo
* Version: 3.6.3
* Date: 2021/09/08
*/
#include "../../../inc/MarlinConfigPre.h"
#if ENABLED(DWIN_CREALITY_LCD_ENHANCED)
@ -48,7 +56,7 @@ void (*DWINUI::onCursorDraw)(uint8_t line)=nullptr;
void (*DWINUI::onTitleDraw)(TitleClass* title)=nullptr;
void (*DWINUI::onMenuDraw)(MenuClass* menu)=nullptr;
void DWINUI::Init(void) {
void DWINUI::init() {
DEBUG_ECHOPGM("\r\nDWIN handshake ");
delay(750); // Delay here or init later in the boot process
const bool success = DWIN_Handshake();
@ -65,12 +73,12 @@ void DWINUI::Init(void) {
}
// Set text/number font
void DWINUI::SetFont(uint8_t cfont) {
void DWINUI::setFont(uint8_t cfont) {
font = cfont;
}
// Get font character width
uint8_t DWINUI::Get_font_width(uint8_t cfont) {
uint8_t DWINUI::fontWidth(uint8_t cfont) {
switch (cfont) {
case font6x12 : return 6;
case font8x16 : return 8;
@ -87,7 +95,7 @@ uint8_t DWINUI::Get_font_width(uint8_t cfont) {
}
// Get font character heigh
uint8_t DWINUI::Get_font_height(uint8_t cfont) {
uint8_t DWINUI::fontHeight(uint8_t cfont) {
switch (cfont) {
case font6x12 : return 12;
case font8x16 : return 16;
@ -105,12 +113,12 @@ uint8_t DWINUI::Get_font_height(uint8_t cfont) {
// Get screen x coodinates from text column
uint16_t DWINUI::ColToX(uint8_t col) {
return col * Get_font_width(font);
return col * fontWidth(font);
}
// Get screen y coodinates from text row
uint16_t DWINUI::RowToY(uint8_t row) {
return row * Get_font_height(font);
return row * fontHeight(font);
}
// Set text/number color
@ -151,7 +159,7 @@ void DWINUI::MoveBy(xy_int_t point) {
// Draw a Centered string using DWIN_WIDTH
void DWINUI::Draw_CenteredString(bool bShow, uint8_t size, uint16_t color, uint16_t bColor, uint16_t y, const char * const string) {
const int8_t x = _MAX(0U, DWIN_WIDTH - strlen_P(string) * Get_font_width(size)) / 2 - 1;
const int8_t x = _MAX(0U, DWIN_WIDTH - strlen_P(string) * fontWidth(size)) / 2 - 1;
DWIN_Draw_String(bShow, size, color, bColor, x, y, string);
}
@ -159,7 +167,7 @@ void DWINUI::Draw_CenteredString(bool bShow, uint8_t size, uint16_t color, uint1
void DWINUI::Draw_Char(const char c) {
const char string[2] = { c, 0};
DWIN_Draw_String(false, font, textcolor, backcolor, cursor.x, cursor.y, string, 1);
MoveBy(Get_font_width(font), 0);
MoveBy(fontWidth(font), 0);
}
// Draw a string at cursor position
@ -168,11 +176,11 @@ void DWINUI::Draw_Char(const char c) {
// rlimit: For draw less chars than string length use rlimit
void DWINUI::Draw_String(const char * const string, uint16_t rlimit) {
DWIN_Draw_String(false, font, textcolor, backcolor, cursor.x, cursor.y, string, rlimit);
MoveBy(strlen(string) * Get_font_width(font), 0);
MoveBy(strlen(string) * fontWidth(font), 0);
}
void DWINUI::Draw_String(uint16_t color, const char * const string, uint16_t rlimit) {
DWIN_Draw_String(false, font, color, backcolor, cursor.x, cursor.y, string, rlimit);
MoveBy(strlen(string) * Get_font_width(font), 0);
MoveBy(strlen(string) * fontWidth(font), 0);
}
// Draw a signed floating point number
@ -186,14 +194,8 @@ void DWINUI::Draw_String(uint16_t color, const char * const string, uint16_t rli
// x/y: Upper-left point
// value: Float value
void DWINUI::Draw_Signed_Float(uint8_t bShow, bool zeroFill, uint8_t zeroMode, uint8_t size, uint16_t color, uint16_t bColor, uint8_t iNum, uint8_t fNum, uint16_t x, uint16_t y, float value) {
if (value < 0) {
DWIN_Draw_FloatValue(bShow, zeroFill, zeroMode, size, color, bColor, iNum, fNum, x, y, -value);
DWIN_Draw_String(bShow, size, color, bColor, x - 6, y, F("-"));
}
else {
DWIN_Draw_String(bShow, size, color, bColor, x - 6, y, F(" "));
DWIN_Draw_FloatValue(bShow, zeroFill, zeroMode, size, color, bColor, iNum, fNum, x, y, value);
}
DWIN_Draw_FloatValue(bShow, zeroFill, zeroMode, size, color, bColor, iNum, fNum, x, y, value < 0 ? -value : value);
DWIN_Draw_String(bShow, size, color, bColor, x - 6, y, value < 0 ? F("-") : F(" "));
}
// Draw a circle
@ -239,7 +241,7 @@ void DWINUI::Draw_FillCircle(uint16_t bcolor, uint16_t x,uint16_t y,uint8_t r) {
// Color Interpolator
// val : Interpolator minv..maxv
// minv : Minimum value
// maxv : Maximun value
// maxv : Maximum value
// color1 : Start color
// color2 : End color
uint16_t DWINUI::ColorInt(int16_t val, int16_t minv, int16_t maxv, uint16_t color1, uint16_t color2) {
@ -255,7 +257,7 @@ uint16_t DWINUI::ColorInt(int16_t val, int16_t minv, int16_t maxv, uint16_t colo
// Color Interpolator through Red->Yellow->Green->Blue
// val : Interpolator minv..maxv
// minv : Minimum value
// maxv : Maximun value
// maxv : Maximum value
uint16_t DWINUI::RainbowInt(int16_t val, int16_t minv, int16_t maxv) {
uint8_t B,G,R;
const uint8_t maxB = 28;
@ -292,7 +294,7 @@ uint16_t DWINUI::RainbowInt(int16_t val, int16_t minv, int16_t maxv) {
// x/y: Upper-left point
// mode : 0 : unchecked, 1 : checked
void DWINUI::Draw_Checkbox(uint16_t color, uint16_t bcolor, uint16_t x, uint16_t y, bool checked=false) {
DWIN_Draw_String(false, true, font8x16, color, bcolor, x + 4, y, checked ? F("x") : F(" "));
DWIN_Draw_String(true, font8x16, color, bcolor, x + 4, y, checked ? F("x") : F(" "));
DWIN_Draw_Rectangle(0, color, x + 2, y + 2, x + 17, y + 17);
}
@ -332,7 +334,7 @@ MenuItemClass* DWINUI::MenuItemsAdd(MenuItemClass* menuitem) {
TitleClass Title;
void TitleClass::Draw() {
void TitleClass::draw() {
if (DWINUI::onTitleDraw != nullptr) (*DWINUI::onTitleDraw)(this);
}
@ -346,7 +348,7 @@ void TitleClass::SetCaption(const char * const title) {
void TitleClass::ShowCaption(const char * const title) {
SetCaption(title);
Draw();
draw();
}
void TitleClass::SetFrame(uint8_t id, uint16_t x1, uint16_t y1, uint16_t x2, uint16_t y2) {
@ -361,7 +363,7 @@ void TitleClass::SetFrame(uint16_t x, uint16_t y, uint16_t w, uint16_t h) {
void TitleClass::FrameCopy(uint8_t id, uint16_t x1, uint16_t y1, uint16_t x2, uint16_t y2) {
SetFrame(id, x1, y1, x2, y2);
Draw();
draw();
}
void TitleClass::FrameCopy(uint16_t x, uint16_t y, uint16_t w, uint16_t h) {
@ -375,11 +377,11 @@ MenuClass::MenuClass() {
topline = 0;
}
void MenuClass::Draw() {
MenuTitle.Draw();
void MenuClass::draw() {
MenuTitle.draw();
if (DWINUI::onMenuDraw != nullptr) (*DWINUI::onMenuDraw)(this);
for (uint8_t i = 0; i < MenuItemCount; i++)
MenuItems[i]->Draw(i - topline);
MenuItems[i]->draw(i - topline);
if (DWINUI::onCursorDraw != nullptr) DWINUI::onCursorDraw(line());
DWIN_UpdateLCD();
}
@ -393,12 +395,12 @@ void MenuClass::onScroll(bool dir) {
if ((sel - topline) == TROWS) {
DWIN_Frame_AreaMove(1, DWIN_SCROLL_UP, MLINE, DWINUI::backcolor, 0, TITLE_HEIGHT + 1, DWIN_WIDTH, STATUS_Y - 1);
topline++;
MenuItems[sel]->Draw(TROWS - 1);
MenuItems[sel]->draw(TROWS - 1);
}
if ((sel < topline)) {
DWIN_Frame_AreaMove(1, DWIN_SCROLL_DOWN, MLINE, DWINUI::backcolor, 0, TITLE_HEIGHT + 1, DWIN_WIDTH, STATUS_Y - 1);
topline--;
MenuItems[sel]->Draw(0);
MenuItems[sel]->draw(0);
}
selected = sel;
if (DWINUI::onCursorDraw != nullptr) DWINUI::onCursorDraw(line());
@ -440,7 +442,7 @@ void MenuItemClass::SetFrame(uint8_t id, uint16_t x1, uint16_t y1, uint16_t x2,
frame = { x1, y1, x2, y2 };
}
void MenuItemClass::Draw(int8_t line) {
void MenuItemClass::draw(int8_t line) {
if (line < 0 || line >= TROWS) return;
if (onDraw != nullptr) (*onDraw)(this, line);
};

View File

@ -1,12 +1,13 @@
/**
* DWIN UI Enhanced implementation
* Author: Miguel A. Risco-Castillo
* Version: 3.6.3
* Date: 2021/08/09
* Marlin 3D Printer Firmware
* Copyright (c) 2021 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
*
* Based on Sprinter and grbl.
* Copyright (c) 2011 Camiel Gubbels / Erik van der Zalm
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as
* published by the Free Software Foundation, either version 3 of the License, or
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
@ -14,117 +15,26 @@
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
*/
#pragma once
/**
* DWIN UI Enhanced implementation
* Author: Miguel A. Risco-Castillo
* Version: 3.6.3
* Date: 2021/09/08
*/
#include "../../../core/types.h"
#include "dwin_lcd.h"
// ICON ID
#define ICON 7 // Icon set file 7.ICO
#define ICON_LOGO 0
#define ICON_Print_0 1
#define ICON_Print_1 2
#define ICON_Prepare_0 3
#define ICON_Prepare_1 4
#define ICON_Control_0 5
#define ICON_Control_1 6
#define ICON_Leveling_0 7
#define ICON_Leveling_1 8
#define ICON_HotendTemp 9
#define ICON_BedTemp 10
#define ICON_Speed 11
#define ICON_Zoffset 12
#define ICON_Back 13
#define ICON_File 14
#define ICON_PrintTime 15
#define ICON_RemainTime 16
#define ICON_Setup_0 17
#define ICON_Setup_1 18
#define ICON_Pause_0 19
#define ICON_Pause_1 20
#define ICON_Continue_0 21
#define ICON_Continue_1 22
#define ICON_Stop_0 23
#define ICON_Stop_1 24
#define ICON_Bar 25
#define ICON_More 26
#define ICON_Axis 27
#define ICON_CloseMotor 28
#define ICON_Homing 29
#define ICON_SetHome 30
#define ICON_PLAPreheat 31
#define ICON_ABSPreheat 32
#define ICON_Cool 33
#define ICON_Language 34
#define ICON_MoveX 35
#define ICON_MoveY 36
#define ICON_MoveZ 37
#define ICON_Extruder 38
#define ICON_Temperature 40
#define ICON_Motion 41
#define ICON_WriteEEPROM 42
#define ICON_ReadEEPROM 43
#define ICON_ResumeEEPROM 44
#define ICON_Info 45
#define ICON_SetEndTemp 46
#define ICON_SetBedTemp 47
#define ICON_FanSpeed 48
#define ICON_SetPLAPreheat 49
#define ICON_SetABSPreheat 50
#define ICON_MaxSpeed 51
#define ICON_MaxAccelerated 52
#define ICON_MaxJerk 53
#define ICON_Step 54
#define ICON_PrintSize 55
#define ICON_Version 56
#define ICON_Contact 57
#define ICON_StockConfiguration 58
#define ICON_MaxSpeedX 59
#define ICON_MaxSpeedY 60
#define ICON_MaxSpeedZ 61
#define ICON_MaxSpeedE 62
#define ICON_MaxAccX 63
#define ICON_MaxAccY 64
#define ICON_MaxAccZ 65
#define ICON_MaxAccE 66
#define ICON_MaxSpeedJerkX 67
#define ICON_MaxSpeedJerkY 68
#define ICON_MaxSpeedJerkZ 69
#define ICON_MaxSpeedJerkE 70
#define ICON_StepX 71
#define ICON_StepY 72
#define ICON_StepZ 73
#define ICON_StepE 74
#define ICON_Setspeed 75
#define ICON_SetZOffset 76
#define ICON_Rectangle 77
#define ICON_BLTouch 78
#define ICON_TempTooLow 79
#define ICON_AutoLeveling 80
#define ICON_TempTooHigh 81
#define ICON_NoTips_C 82
#define ICON_NoTips_E 83
#define ICON_Continue_C 84
#define ICON_Continue_E 85
#define ICON_Cancel_C 86
#define ICON_Cancel_E 87
#define ICON_Confirm_C 88
#define ICON_Confirm_E 89
#define ICON_Info_0 90
#define ICON_Info_1 91
#include "../common/dwin_set.h"
#include "../common/dwin_font.h"
#include "../common/dwin_color.h"
// Extra Icons
#define ICON_AdvSet ICON_Language
#define ICON_Brightness ICON_Motion
#define ICON_Cancel ICON_StockConfiguration
#define ICON_CustomPreheat ICON_SetEndTemp
@ -135,10 +45,6 @@
#define ICON_FilSet ICON_ResumeEEPROM
#define ICON_FilUnload ICON_ReadEEPROM
#define ICON_Flow ICON_StepE
#define ICON_HomeOffset ICON_AdvSet
#define ICON_HomeOffsetX ICON_StepX
#define ICON_HomeOffsetY ICON_StepY
#define ICON_HomeOffsetZ ICON_StepZ
#define ICON_LevBed ICON_SetEndTemp
#define ICON_Lock ICON_Cool
#define ICON_ManualMesh ICON_HotendTemp
@ -146,13 +52,8 @@
#define ICON_MeshSave ICON_WriteEEPROM
#define ICON_MoveZ0 ICON_HotendTemp
#define ICON_Park ICON_Motion
#define ICON_PIDbed ICON_SetBedTemp
#define ICON_PIDcycles ICON_ResumeEEPROM
#define ICON_PIDNozzle ICON_SetEndTemp
#define ICON_PIDValue ICON_Contact
#define ICON_ProbeOffsetX ICON_StepX
#define ICON_ProbeOffsetY ICON_StepY
#define ICON_ProbeOffsetZ ICON_StepZ
#define ICON_ProbeSet ICON_SetEndTemp
#define ICON_ProbeTest ICON_SetEndTemp
#define ICON_Pwrlossr ICON_Motion
@ -162,47 +63,6 @@
#define ICON_SetCustomPreheat ICON_SetEndTemp
#define ICON_Sound ICON_Cool
/**
* 3-.0The font size, 0x00-0x09, corresponds to the font size below:
* 0x00=6*12 0x01=8*16 0x02=10*20 0x03=12*24 0x04=14*28
* 0x05=16*32 0x06=20*40 0x07=24*48 0x08=28*56 0x09=32*64
*/
#define font6x12 0x00
#define font8x16 0x01
#define font10x20 0x02
#define font12x24 0x03
#define font14x28 0x04
#define font16x32 0x05
#define font20x40 0x06
#define font24x48 0x07
#define font28x56 0x08
#define font32x64 0x09
// Extended and default UI Colors
#define RGB(R,G,B) (R << 11) | (G << 5) | (B) // R,B: 0..31; G: 0..63
#define GetRColor(color) ((color >> 11) & 0x1F)
#define GetGColor(color) ((color >> 5) & 0x3F)
#define GetBColor(color) ((color >> 0) & 0x1F)
#define Color_White 0xFFFF
#define Color_Bg_Window 0x31E8 // Popup background color
#define Color_Bg_Blue 0x1125 // Dark blue background color
#define Color_Bg_Black 0x0841 // Black background color
#define Color_Bg_Red 0xF00F // Red background color
#define Popup_Text_Color 0xD6BA // Popup font background color
#define Line_Color 0x3A6A // Split line color
#define Rectangle_Color 0xEE2F // Blue square cursor color
#define Percent_Color 0xFE29 // Percentage color
#define BarFill_Color 0x10E4 // Fill color of progress bar
#define Select_Color 0x33BB // Selected color
#define Color_Black 0
#define Color_Red RGB(31,0,0)
#define Color_Yellow RGB(31,63,0)
#define Color_Green RGB(0,63,0)
#define Color_Aqua RGB(0,63,31)
#define Color_Blue RGB(0,0,31)
// Default UI Colors
#define Def_Background_Color Color_Bg_Black
#define Def_Cursor_color Rectangle_Color
@ -223,7 +83,7 @@
#define Def_Indicator_Color Color_White
#define Def_Coordinate_Color Color_White
//UI elements defines and constants
// UI element defines and constants
#define DWIN_FONT_MENU font8x16
#define DWIN_FONT_STAT font10x20
#define DWIN_FONT_HEAD font10x20
@ -262,7 +122,7 @@ public:
char caption[32] = "";
uint8_t frameid = 0;
rect_t frame = {0};
void Draw();
void draw();
void SetCaption(const char * const title);
inline void SetCaption(const __FlashStringHelper * title) { SetCaption((char *)title); }
void ShowCaption(const char * const title);
@ -290,7 +150,7 @@ public:
MenuItemClass(uint8_t cicon, uint8_t id, uint16_t x1, uint16_t y1, uint16_t x2, uint16_t y2, void (*ondraw)(MenuItemClass* menuitem, int8_t line)=nullptr, void (*onclick)()=nullptr);
void SetFrame(uint8_t id, uint16_t x1, uint16_t y1, uint16_t x2, uint16_t y2);
virtual ~MenuItemClass(){};
virtual void Draw(int8_t line);
virtual void draw(int8_t line);
};
class MenuItemPtrClass: public MenuItemClass {
@ -310,7 +170,7 @@ public:
virtual ~MenuClass(){};
inline int8_t line() { return selected - topline; };
inline int8_t line(uint8_t pos) {return pos - topline; };
void Draw();
void draw();
void onScroll(bool dir);
void onClick();
MenuItemClass* SelectedItem();
@ -330,16 +190,16 @@ namespace DWINUI {
extern void (*onMenuDraw)(MenuClass* menu);
// DWIN LCD Initialization
void Init(void);
void init();
// Set text/number font
void SetFont(uint8_t cfont);
void setFont(uint8_t cfont);
// Get font character width
uint8_t Get_font_width(uint8_t cfont);
uint8_t fontWidth(uint8_t cfont);
// Get font character heigh
uint8_t Get_font_height(uint8_t cfont);
uint8_t fontHeight(uint8_t cfont);
// Get screen x coodinates from text column
uint16_t ColToX(uint8_t col);
@ -398,7 +258,7 @@ namespace DWINUI {
}
inline void Draw_Int(uint8_t iNum, long value) {
DWIN_Draw_IntValue(false, true, 0, font, textcolor, backcolor, iNum, cursor.x, cursor.y, value);
MoveBy(iNum * Get_font_width(font), 0);
MoveBy(iNum * fontWidth(font), 0);
}
inline void Draw_Int(uint8_t iNum, uint16_t x, uint16_t y, long value) {
DWIN_Draw_IntValue(false, true, 0, font, textcolor, backcolor, iNum, x, y, value);
@ -429,7 +289,7 @@ namespace DWINUI {
}
inline void Draw_Float(uint8_t iNum, uint8_t fNum, float value) {
DWIN_Draw_FloatValue(false, true, 0, font, textcolor, backcolor, iNum, fNum, cursor.x, cursor.y, value);
MoveBy((iNum + fNum + 1) * Get_font_width(font), 0);
MoveBy((iNum + fNum + 1) * fontWidth(font), 0);
}
inline void Draw_Float(uint8_t iNum, uint8_t fNum, uint16_t x, uint16_t y, float value) {
DWIN_Draw_FloatValue(false, true, 0, font, textcolor, backcolor, iNum, fNum, x, y, value);
@ -457,7 +317,7 @@ namespace DWINUI {
void Draw_Signed_Float(uint8_t bShow, bool zeroFill, uint8_t zeroMode, uint8_t size, uint16_t color, uint16_t bColor, uint8_t iNum, uint8_t fNum, uint16_t x, uint16_t y, float value);
inline void Draw_Signed_Float(uint8_t iNum, uint8_t fNum, float value) {
Draw_Signed_Float(false, true, 0, font, textcolor, backcolor, iNum, fNum, cursor.x, cursor.y, value);
MoveBy((iNum + fNum + 1) * Get_font_width(font), 0);
MoveBy((iNum + fNum + 1) * fontWidth(font), 0);
}
inline void Draw_Signed_Float(uint8_t iNum, uint8_t fNum, uint16_t x, uint16_t y, float value) {
Draw_Signed_Float(false, true, 0, font, textcolor, backcolor, iNum, fNum, x, y, value);
@ -548,7 +408,7 @@ namespace DWINUI {
// Draw a circle
// Color: circle color
// x: the abscissa of the center of the circle
// x: abscissa of the center of the circle
// y: ordinate of the center of the circle
// r: circle radius
void Draw_Circle(uint16_t color, uint16_t x,uint16_t y,uint8_t r);
@ -569,7 +429,7 @@ namespace DWINUI {
// Color Interpolator
// val : Interpolator minv..maxv
// minv : Minimum value
// maxv : Maximun value
// maxv : Maximum value
// color1 : Start color
// color2 : End color
uint16_t ColorInt(int16_t val, int16_t minv, int16_t maxv, uint16_t color1, uint16_t color2);
@ -578,7 +438,7 @@ namespace DWINUI {
// Draw a circle filled with color
// bcolor: fill color
// x: the abscissa of the center of the circle
// x: abscissa of the center of the circle
// y: ordinate of the center of the circle
// r: circle radius
void Draw_FillCircle(uint16_t bcolor, uint16_t x,uint16_t y,uint8_t r);
@ -589,7 +449,7 @@ namespace DWINUI {
// Color Interpolator through Red->Yellow->Green->Blue
// val : Interpolator minv..maxv
// minv : Minimum value
// maxv : Maximun value
// maxv : Maximum value
uint16_t RainbowInt(int16_t val, int16_t minv, int16_t maxv);
// Write buffer data to the SRAM

View File

@ -1,12 +1,13 @@
/**
* DWIN UI Enhanced implementation
* Author: Miguel A. Risco-Castillo
* Version: 3.6.1
* Date: 2021/08/29
* Marlin 3D Printer Firmware
* Copyright (c) 2021 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
*
* Based on Sprinter and grbl.
* Copyright (c) 2011 Camiel Gubbels / Erik van der Zalm
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as
* published by the Free Software Foundation, either version 3 of the License, or
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
@ -14,11 +15,18 @@
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
*/
/**
* DWIN UI Enhanced implementation
* Author: Miguel A. Risco-Castillo
* Version: 3.6.3
* Date: 2021/09/08
*/
#include "../../../inc/MarlinConfigPre.h"
#if ENABLED(DWIN_CREALITY_LCD_ENHANCED)
@ -29,15 +37,18 @@
#include "dwin.h"
#include "lockscreen.h"
LockScreenClass LockScreen;
LockScreenClass lockScreen;
void LockScreenClass::Init() {
Lock_Pos = 0;
uint8_t LockScreenClass::lock_pos = 0;
bool LockScreenClass::unlocked = false;
void LockScreenClass::init() {
lock_pos = 0;
unlocked = false;
Draw();
draw();
}
void LockScreenClass::Draw() {
void LockScreenClass::draw() {
Title.SetCaption(PSTR("Lock Screen"));
DWINUI::ClearMenuArea();
DWINUI::Draw_Icon(ICON_LOGO, 71, 120); // CREALITY logo
@ -45,25 +56,20 @@ void LockScreenClass::Draw() {
DWINUI::Draw_CenteredString(Color_White, 200, F("Scroll to unlock."));
DWINUI::Draw_CenteredString(Color_White, 240, F("-> | <-"));
DWIN_Draw_Box(1, HMI_data.Barfill_Color, 0, 260, DWIN_WIDTH, 20);
DWIN_Draw_VLine(Color_Yellow, Lock_Pos * DWIN_WIDTH / 255, 260, 20);
DWIN_Draw_VLine(Color_Yellow, lock_pos * DWIN_WIDTH / 255, 260, 20);
DWIN_UpdateLCD();
}
void LockScreenClass::onEncoderState(ENCODER_DiffState encoder_diffState) {
if (encoder_diffState == ENCODER_DIFF_CW) {
Lock_Pos += 8;
}
else if (encoder_diffState == ENCODER_DIFF_CCW) {
Lock_Pos -= 8;
}
else if (encoder_diffState == ENCODER_DIFF_ENTER) {
unlocked = (Lock_Pos == 128);
void LockScreenClass::onEncoder(EncoderState encoder_diffState) {
switch (encoder_diffState) {
case ENCODER_DIFF_CW: lock_pos += 8; break;
case ENCODER_DIFF_CCW: lock_pos -= 8; break;
case ENCODER_DIFF_ENTER: unlocked = (lock_pos == 128); break;
default: break;
}
DWIN_Draw_Box(1, HMI_data.Barfill_Color, 0, 260, DWIN_WIDTH, 20);
DWIN_Draw_VLine(Color_Yellow, Lock_Pos * DWIN_WIDTH / 255, 260, 20);
DWIN_Draw_VLine(Color_Yellow, lock_pos * DWIN_WIDTH / 255, 260, 20);
DWIN_UpdateLCD();
}
bool LockScreenClass::isUnlocked() { return unlocked; }
#endif // DWIN_CREALITY_LCD_ENHANCED

View File

@ -1,12 +1,13 @@
/**
* DWIN UI Enhanced implementation
* Author: Miguel A. Risco-Castillo
* Version: 3.6.1
* Date: 2021/08/29
* Marlin 3D Printer Firmware
* Copyright (c) 2021 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
*
* Based on Sprinter and grbl.
* Copyright (c) 2011 Camiel Gubbels / Erik van der Zalm
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as
* published by the Free Software Foundation, either version 3 of the License, or
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
@ -14,22 +15,31 @@
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
*/
#pragma once
#include "../../../core/types.h"
/**
* DWIN UI Enhanced implementation
* Author: Miguel A. Risco-Castillo
* Version: 3.6.3
* Date: 2021/09/08
*/
#include "../common/encoder.h"
#include <stdint.h>
class LockScreenClass {
private:
uint8_t Lock_Pos = 0;
bool unlocked = false;
static bool unlocked;
static uint8_t lock_pos;
public:
void Init();
void onEncoderState(ENCODER_DiffState encoder_diffState);
void Draw();
bool isUnlocked();
static void init();
static void onEncoder(EncoderState encoder_diffState);
static void draw();
static inline bool isUnlocked() { return unlocked; }
};
extern LockScreenClass LockScreen;
extern LockScreenClass lockScreen;

View File

@ -1,263 +0,0 @@
/**
* DWIN UI Enhanced implementation
* Author: Miguel A. Risco-Castillo
* Version: 3.6.1
* Date: 2021/08/29
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as
* published by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
*/
/*****************************************************************************
* @file lcd/e3v2/enhanced/rotary_encoder.cpp
* @author LEO / Creality3D
* @date 2019/07/06
* @version 2.0.1
* @brief Rotary encoder functions
*****************************************************************************/
#include "../../../inc/MarlinConfigPre.h"
#if ENABLED(DWIN_CREALITY_LCD_ENHANCED)
#include "rotary_encoder.h"
#include "../../buttons.h"
#include "../../../MarlinCore.h"
#include "../../../HAL/shared/Delay.h"
#if HAS_BUZZER
#include "../../../libs/buzzer.h"
#endif
#include <stdlib.h>
#ifndef ENCODER_PULSES_PER_STEP
#define ENCODER_PULSES_PER_STEP 4
#endif
#if ENABLED(SOUND_MENU_ITEM)
#include "../../marlinui.h"
#endif
ENCODER_Rate EncoderRate;
// Buzzer
void Encoder_tick() {
#if PIN_EXISTS(BEEPER)
if (TERN1(SOUND_MENU_ITEM, ui.buzzer_enabled)) {
WRITE(BEEPER_PIN, HIGH);
delay(10);
WRITE(BEEPER_PIN, LOW);
}
#endif
}
// Encoder initialization
void Encoder_Configuration() {
#if BUTTON_EXISTS(EN1)
SET_INPUT_PULLUP(BTN_EN1);
#endif
#if BUTTON_EXISTS(EN2)
SET_INPUT_PULLUP(BTN_EN2);
#endif
#if BUTTON_EXISTS(ENC)
SET_INPUT_PULLUP(BTN_ENC);
#endif
#if PIN_EXISTS(BEEPER)
SET_OUTPUT(BEEPER_PIN);
#endif
}
// Analyze encoder value and return state
ENCODER_DiffState Encoder_ReceiveAnalyze() {
const millis_t now = millis();
static uint8_t lastEncoderBits;
uint8_t newbutton = 0;
static signed char temp_diff = 0;
ENCODER_DiffState temp_diffState = ENCODER_DIFF_NO;
if (BUTTON_PRESSED(EN1)) newbutton |= EN_A;
if (BUTTON_PRESSED(EN2)) newbutton |= EN_B;
if (BUTTON_PRESSED(ENC)) {
static millis_t next_click_update_ms;
if (ELAPSED(now, next_click_update_ms)) {
next_click_update_ms = millis() + 300;
Encoder_tick();
#if PIN_EXISTS(LCD_LED)
//LED_Action();
#endif
const bool was_waiting = wait_for_user;
wait_for_user = false;
return was_waiting ? ENCODER_DIFF_NO : ENCODER_DIFF_ENTER;
}
else return ENCODER_DIFF_NO;
}
if (newbutton != lastEncoderBits) {
switch (newbutton) {
case ENCODER_PHASE_0:
if (lastEncoderBits == ENCODER_PHASE_3) temp_diff++;
else if (lastEncoderBits == ENCODER_PHASE_1) temp_diff--;
break;
case ENCODER_PHASE_1:
if (lastEncoderBits == ENCODER_PHASE_0) temp_diff++;
else if (lastEncoderBits == ENCODER_PHASE_2) temp_diff--;
break;
case ENCODER_PHASE_2:
if (lastEncoderBits == ENCODER_PHASE_1) temp_diff++;
else if (lastEncoderBits == ENCODER_PHASE_3) temp_diff--;
break;
case ENCODER_PHASE_3:
if (lastEncoderBits == ENCODER_PHASE_2) temp_diff++;
else if (lastEncoderBits == ENCODER_PHASE_0) temp_diff--;
break;
}
lastEncoderBits = newbutton;
}
if (ABS(temp_diff) >= ENCODER_PULSES_PER_STEP) {
if (temp_diff > 0) temp_diffState = ENCODER_DIFF_CW;
else temp_diffState = ENCODER_DIFF_CCW;
#if ENABLED(ENCODER_RATE_MULTIPLIER)
millis_t ms = millis();
int32_t encoderMultiplier = 1;
// if must encoder rati multiplier
if (EncoderRate.enabled) {
const float abs_diff = ABS(temp_diff),
encoderMovementSteps = abs_diff / (ENCODER_PULSES_PER_STEP);
if (EncoderRate.lastEncoderTime) {
// Note that the rate is always calculated between two passes through the
// loop and that the abs of the temp_diff value is tracked.
const float encoderStepRate = encoderMovementSteps / float(ms - EncoderRate.lastEncoderTime) * 1000;
if (encoderStepRate >= ENCODER_100X_STEPS_PER_SEC) encoderMultiplier = 100;
else if (encoderStepRate >= ENCODER_10X_STEPS_PER_SEC) encoderMultiplier = 10;
#if ENCODER_5X_STEPS_PER_SEC
else if (encoderStepRate >= ENCODER_5X_STEPS_PER_SEC) encoderMultiplier = 5;
#endif
}
EncoderRate.lastEncoderTime = ms;
}
#else
constexpr int32_t encoderMultiplier = 1;
#endif
// EncoderRate.encoderMoveValue += (temp_diff * encoderMultiplier) / (ENCODER_PULSES_PER_STEP);
EncoderRate.encoderMoveValue = (temp_diff * encoderMultiplier) / (ENCODER_PULSES_PER_STEP);
if (EncoderRate.encoderMoveValue < 0) EncoderRate.encoderMoveValue = -EncoderRate.encoderMoveValue;
temp_diff = 0;
}
return temp_diffState;
}
#if PIN_EXISTS(LCD_LED)
// Take the low 24 valid bits 24Bit: G7 G6 G5 G4 G3 G2 G1 G0 R7 R6 R5 R4 R3 R2 R1 R0 B7 B6 B5 B4 B3 B2 B1 B0
uint16_t LED_DataArray[LED_NUM];
// LED light operation
void LED_Action() {
LED_Control(RGB_SCALE_WARM_WHITE,0x0F);
delay(30);
LED_Control(RGB_SCALE_WARM_WHITE,0x00);
}
// LED initialization
void LED_Configuration() {
SET_OUTPUT(LCD_LED_PIN);
}
// LED write data
void LED_WriteData() {
uint8_t tempCounter_LED, tempCounter_Bit;
for (tempCounter_LED = 0; tempCounter_LED < LED_NUM; tempCounter_LED++) {
for (tempCounter_Bit = 0; tempCounter_Bit < 24; tempCounter_Bit++) {
if (LED_DataArray[tempCounter_LED] & (0x800000 >> tempCounter_Bit)) {
LED_DATA_HIGH;
DELAY_NS(300);
LED_DATA_LOW;
DELAY_NS(200);
}
else {
LED_DATA_HIGH;
LED_DATA_LOW;
DELAY_NS(200);
}
}
}
}
// LED control
// RGB_Scale: RGB color ratio
// luminance: brightness (0~0xFF)
void LED_Control(const uint8_t RGB_Scale, const uint8_t luminance) {
for (uint8_t i = 0; i < LED_NUM; i++) {
LED_DataArray[i] = 0;
switch (RGB_Scale) {
case RGB_SCALE_R10_G7_B5: LED_DataArray[i] = (luminance * 10/10) << 8 | (luminance * 7/10) << 16 | luminance * 5/10; break;
case RGB_SCALE_R10_G7_B4: LED_DataArray[i] = (luminance * 10/10) << 8 | (luminance * 7/10) << 16 | luminance * 4/10; break;
case RGB_SCALE_R10_G8_B7: LED_DataArray[i] = (luminance * 10/10) << 8 | (luminance * 8/10) << 16 | luminance * 7/10; break;
}
}
LED_WriteData();
}
// LED gradient control
// RGB_Scale: RGB color ratio
// luminance: brightness (0~0xFF)
// change_Time: gradient time (ms)
void LED_GraduallyControl(const uint8_t RGB_Scale, const uint8_t luminance, const uint16_t change_Interval) {
struct { uint8_t g, r, b; } led_data[LED_NUM];
for (uint8_t i = 0; i < LED_NUM; i++) {
switch (RGB_Scale) {
case RGB_SCALE_R10_G7_B5:
led_data[i] = { luminance * 7/10, luminance * 10/10, luminance * 5/10 };
break;
case RGB_SCALE_R10_G7_B4:
led_data[i] = { luminance * 7/10, luminance * 10/10, luminance * 4/10 };
break;
case RGB_SCALE_R10_G8_B7:
led_data[i] = { luminance * 8/10, luminance * 10/10, luminance * 7/10 };
break;
}
}
struct { bool g, r, b; } led_flag = { false, false, false };
for (uint8_t i = 0; i < LED_NUM; i++) {
while (1) {
const uint8_t g = uint8_t(LED_DataArray[i] >> 16),
r = uint8_t(LED_DataArray[i] >> 8),
b = uint8_t(LED_DataArray[i]);
if (g == led_data[i].g) led_flag.g = true;
else LED_DataArray[i] += (g > led_data[i].g) ? -0x010000 : 0x010000;
if (r == led_data[i].r) led_flag.r = true;
else LED_DataArray[i] += (r > led_data[i].r) ? -0x000100 : 0x000100;
if (b == led_data[i].b) led_flag.b = true;
else LED_DataArray[i] += (b > led_data[i].b) ? -0x000001 : 0x000001;
LED_WriteData();
if (led_flag.r && led_flag.g && led_flag.b) break;
delay(change_Interval);
}
}
}
#endif // LCD_LED
#endif // DWIN_CREALITY_LCD_ENHANCED

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@ -1,93 +0,0 @@
/**
* DWIN UI Enhanced implementation
* Author: Miguel A. Risco-Castillo
* Version: 3.6.1
* Date: 2021/08/29
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as
* published by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
*/
#pragma once
/*****************************************************************************
* @file lcd/e3v2/enhanced/rotary_encoder.h
* @author LEO / Creality3D
* @date 2019/07/06
* @version 2.0.1
* @brief Rotary encoder functions
****************************************************************************/
#include "../../../inc/MarlinConfig.h"
/*********************** Encoder Set ***********************/
typedef struct {
bool enabled = false;
int encoderMoveValue = 0;
millis_t lastEncoderTime = 0;
} ENCODER_Rate;
extern ENCODER_Rate EncoderRate;
typedef enum {
ENCODER_DIFF_NO = 0, // no state
ENCODER_DIFF_CW = 1, // clockwise rotation
ENCODER_DIFF_CCW = 2, // counterclockwise rotation
ENCODER_DIFF_ENTER = 3 // click
} ENCODER_DiffState;
// Encoder initialization
void Encoder_Configuration();
// Analyze encoder value and return state
ENCODER_DiffState Encoder_ReceiveAnalyze();
/*********************** Encoder LED ***********************/
#if PIN_EXISTS(LCD_LED)
#define LED_NUM 4
#define LED_DATA_HIGH WRITE(LCD_LED_PIN, 1)
#define LED_DATA_LOW WRITE(LCD_LED_PIN, 0)
#define RGB_SCALE_R10_G7_B5 1
#define RGB_SCALE_R10_G7_B4 2
#define RGB_SCALE_R10_G8_B7 3
#define RGB_SCALE_NEUTRAL_WHITE RGB_SCALE_R10_G7_B5
#define RGB_SCALE_WARM_WHITE RGB_SCALE_R10_G7_B4
#define RGB_SCALE_COOL_WHITE RGB_SCALE_R10_G8_B7
extern unsigned int LED_DataArray[LED_NUM];
// LED light operation
void LED_Action();
// LED initialization
void LED_Configuration();
// LED write data
void LED_WriteData();
// LED control
// RGB_Scale: RGB color ratio
// luminance: brightness (0~0xFF)
void LED_Control(const uint8_t RGB_Scale, const uint8_t luminance);
// LED gradient control
// RGB_Scale: RGB color ratio
// luminance: brightness (0~0xFF)
// change_Time: gradient time (ms)
void LED_GraduallyControl(const uint8_t RGB_Scale, const uint8_t luminance, const uint16_t change_Interval);
#endif // LCD_LED