change G26 and G29 bit function names to avoid HAL collision
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@ -1422,7 +1422,7 @@
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if ( (type == INVALID && isnan(z_values[i][j])) // Check to see if this location holds the right thing
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|| (type == REAL && !isnan(z_values[i][j]))
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|| (type == SET_IN_BITMAP && is_bit_set(bits, i, j))
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|| (type == SET_IN_BITMAP && is_bitmap_set(bits, i, j))
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) {
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// We only get here if we found a Mesh Point of the specified type
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@ -1490,8 +1490,8 @@
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if (location.x_index < 0) break; // stop when we can't find any more reachable points.
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bit_clear(not_done, location.x_index, location.y_index); // Mark this location as 'adjusted' so we will find a
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// different location the next time through the loop
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bitmap_clear(not_done, location.x_index, location.y_index); // Mark this location as 'adjusted' so we will find a
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// different location the next time through the loop
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const float rawx = mesh_index_to_xpos(location.x_index),
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rawy = mesh_index_to_ypos(location.y_index);
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