change G26 and G29 bit function names to avoid HAL collision

This commit is contained in:
Roxy-3D
2017-11-25 19:35:27 -06:00
committed by Scott Lahteine
parent 41ec449960
commit e48fcad615
3 changed files with 14 additions and 14 deletions

View File

@ -40,9 +40,9 @@ void safe_delay(millis_t ms);
* to unsigned long will allow us to go to 32x32 if higher resolution Mesh's are needed
* in the future.
*/
FORCE_INLINE void bit_clear(uint16_t bits[16], const uint8_t x, const uint8_t y) { CBI(bits[y], x); }
FORCE_INLINE void bit_set(uint16_t bits[16], const uint8_t x, const uint8_t y) { SBI(bits[y], x); }
FORCE_INLINE bool is_bit_set(uint16_t bits[16], const uint8_t x, const uint8_t y) { return TEST(bits[y], x); }
FORCE_INLINE void bitmap_clear(uint16_t bits[16], const uint8_t x, const uint8_t y) { CBI(bits[y], x); }
FORCE_INLINE void bitmap_set(uint16_t bits[16], const uint8_t x, const uint8_t y) { SBI(bits[y], x); }
FORCE_INLINE bool is_bitmap_set(uint16_t bits[16], const uint8_t x, const uint8_t y) { return TEST(bits[y], x); }
#endif
#if ENABLED(ULTRA_LCD)