🐛 Fix some Simulator on Windows issues (#22516)
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committed by
Scott Lahteine
parent
dc67705049
commit
e3c294dc9b
@ -120,11 +120,11 @@ build_unflags = ${simulator_macos.build_unflags}
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# Simulator for Windows 10
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#
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# MSYS2 mingw-w64-x86_64 with these packages:
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# pacman -S --needed base-devel mingw-w64-x86_64-toolchain mingw64/mingw-w64-x86_64-glm mingw64/mingw-w64-x86_64-SDL2 mingw64/mingw-w64-x86_64-SDL2_net
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# pacman -S --needed base-devel mingw-w64-x86_64-toolchain mingw64/mingw-w64-x86_64-glm mingw64/mingw-w64-x86_64-SDL2 mingw64/mingw-w64-x86_64-SDL2_net mingw-w64-x86_64-dlfcn
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#
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[env:simulator_windows]
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platform = ${simulator_common.platform}
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extends = simulator_common
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src_build_flags = ${simulator_common.src_build_flags} -fpermissive
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build_flags = ${simulator_common.build_flags} ${simulator_common.debug_build_flags} -fno-stack-protector -Wl,-subsystem,windows -ldl -lmingw32 -lSDL2main -lSDL2 -lSDL2_net -lopengl32 -lssp
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build_flags = ${simulator_common.build_flags} ${simulator_common.debug_build_flags} -IC:\\msys64\\mingw64\\include\\SDL2 -fno-stack-protector -Wl,-subsystem,windows -ldl -lmingw32 -lSDL2main -lSDL2 -lSDL2_net -lopengl32 -lssp
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build_type = debug
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